Shurikens
Throw 3 shurikens in a cone.
More information
Added damage applies at 125% effectiveness.
Your shadows can imitate this ability when you directly use it.
Effect
- Base damage per hit
- 25 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 125 %
- Counts as
- Throwing
Base values before skill tree nodes, passives and gear.
Skill tree: Shurikens
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (26)
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Toxic Tips
max 4
Shurikens have a chance to poison enemies.
- +20% Poison Chance
-
Weighted Projectiles
max 4
Shurikens penetrates enemy physical resistance.
- +12% Physical Penetration
-
Deep Cuts
max 4
Shurikens have a chance to cause enemies to bleed.
- +20% Bleed Chance
Requires Weighted Projectiles or Flip of a Coin or 2 points in Entry Points
-
Flip of a Coin
max 1
You have a chance to throw many additional Shurikens with each throw.
- +4 Additional Shurikens
- 50% Additional Shurikens Chance
Requires Deep Cuts or 2 points in Toxic Tips
For calculating the damage bonus of the Keen Throw node this effect counts as if it always added 2 shurikens.
-
Entry Points
max 3
Shurikens hits deal more damage (multiplicative with other modifiers) per stack of bleed or poison on the target up to a maximum.
- +2% Hit Damage Per Ailment Stack
- 30% Max Bonus Damage
Requires 2 points in Toxic Tips or 2 points in Deep Cuts
-
Throwing Star
max 1
Shurikens are now thrown at enemies all around you rather than in a cone in front of you.
- Shurikens All Around You
Requires Flip of a Coin
-
Scintillant Steel
max 3
Shurikens deal more damage (multiplicative with other modifiers), and costs less mana.
- +5% Damage
- -1 Mana Cost
-
Keen Throw
max 1
Chakram hits deal more damage (multiplicative with other modifiers) for each projectile you would release with Shurikens.
- +12% Damage Per Shuriken
Requires Chakram
-
Behind the Veil
max 4
Shurikens have a chance to Blind enemies.
- +25% Blind Chance
Requires Acrobatics
-
Acrobatics
max 1
You backflip away from target direction when you use Shurikens, but it now has a cooldown.
- Backflip Away
- +5 Cooldown (seconds)
Requires 2 points in Scintillant Steel
-
Exuberance
max 3
Shurikens have a shorter cooldown and you gain Haste for a short duration if it hits at least one enemy.
- +10% Cooldown Recovery Speed
- 1 Haste Duration (seconds)
Requires Acrobatics
-
Alacrity
max 5
Shurikens have increased attack speed.
- +5% Attack Speed
-
Charged Steel
max 4
Shurikens deals additional lightning damage and a percentage of its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage.
Shurikens gains a Lightning tag. If all its base damage is converted it loses its Physical tag.- +5 Lightning Damage
- 25% Base Damage -> Lightning
Requires 2 points in Alacrity or Aerodynamic
Conversion above 100% has no effect
-
Shuriken Storm
max 1
Shurikens shock enemies on hit.
- +100% Shock Chance
Requires 3 points in Charged Steel
-
Abrasive Arsenal
max 4
Shurikens have a chance to shred enemy physical and poison resistance.
- +50% Physical Shred Chance
- +50% Poison Shred Chance
Requires 2 points in Alacrity
-
Ricochet
max 2
Shurikens ricochets to different targets up to a maximum number of times, but costs more mana.
Pierce chance is converted to additional critical strike multiplier.- +1 Ricochets
- +6 Mana Cost
- Pierce Chance -> Critical Multiplier fixed
Requires Abrasive Arsenal
This does not enable Chakrams to ricochet.
-
Fan of Blades
max 1
You throw additional Shurikens with each throw.
- +2 Additional Shurikens
Requires 3 points in Alacrity
-
Blade Shield
max 1
You now summon your Shurikens in a shield around you for 3 seconds. All Shurikens cast this way can hit the same target.
- Shurikens Cast Around You
- 3 Duration (seconds)
- Shurikens Can Hit Same Target
Requires Fan of Blades
Granting Shurikens pierce, such as from Ethereal Blades, will not allow each Shuriken to hit an individual enemy more than once.
-
Bladed Armor
max 3
When you directly cast Shurikens you gain a stack of Bladed Armor, which grants increased armor per stack. Maximum of 3 stacks.
- +10% Armor per Bladed Armor Stack
- 3 Max Bladed Armor Stacks fixed
Requires Blade Shield
Floating Blades also affects the duration of Bladed Armor.
-
Floating Blades
max 3
Blade Shield lasts longer.
- +15% Duration
Requires Blade Shield
-
Aerodynamic
max 3
Shurikens travel faster and farther.
This does not affect Chakram.- +17% Speed and Range
Requires Charged Steel or Scintillant Steel
-
Deadly Aim
max 1
Shurikens are now thrown in a straight line and they can hit the same target, but you throw half as many (rounded up).
This has no effect if you have the Blade Shield node.- Shurikens In Line
- -50% Projectiles
- Shurikens Can Hit Same Target
Requires Massacre
-
Ethereal Blades
max 4
Shurikens have a chance to pierce enemies (continue through targets they hit).
- +25% Pierce Chance
Requires 2 points in Alacrity or 2 points in Weighted Projectiles
-
Jagged Edges
max 4
Improves Shurikens' base critical strike chance and Shurikens deals more hit damage (multiplicative with other modifiers).
- +1% Base Critical Strike Chance
- +7% Hit Damage
Requires Ethereal Blades
-
Massacre
max 3
Shurikens' critical strikes deal more damage.
- +25% Critical Multiplier
Requires 2 points in Jagged Edges
-
Chakram
max 1
You now throw a single returning Chakram instead of multiple Shurikens.
The Chakram has increased size and deals significantly more damage (multiplicative with other modifiers). This damage modifier is doubled if Chakram is directly used.- Shurikens -> Chakram
- +200% Size
- +50% Damage, Doubled if Directly Used
- Chakram Returns
Requires 4 points in Ethereal Blades