Shurikens

Rogue

  • Physical
  • Throwing

Throw 3 shurikens in a cone.

More information

Added damage applies at 125% effectiveness.
Your shadows can imitate this ability when you directly use it.

Effect

Base damage per hit
25 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
125 %
Counts as
Throwing

Base values before skill tree nodes, passives and gear.

Skill tree: Shurikens

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (26)
  1. Toxic Tips max 4

    Shurikens have a chance to poison enemies.

    • +20% Poison Chance
  2. Weighted Projectiles max 4

    Shurikens penetrates enemy physical resistance.

    • +12% Physical Penetration
  3. Deep Cuts max 4

    Shurikens have a chance to cause enemies to bleed.

    • +20% Bleed Chance

    Requires Weighted Projectiles or Flip of a Coin or 2 points in Entry Points

  4. Flip of a Coin max 1

    You have a chance to throw many additional Shurikens with each throw.

    • +4 Additional Shurikens
    • 50% Additional Shurikens Chance

    Requires Deep Cuts or 2 points in Toxic Tips

    For calculating the damage bonus of the Keen Throw node this effect counts as if it always added 2 shurikens.

  5. Entry Points max 3

    Shurikens hits deal more damage (multiplicative with other modifiers) per stack of bleed or poison on the target up to a maximum.

    • +2% Hit Damage Per Ailment Stack
    • 30% Max Bonus Damage

    Requires 2 points in Toxic Tips or 2 points in Deep Cuts

  6. Throwing Star max 1

    Shurikens are now thrown at enemies all around you rather than in a cone in front of you.

    • Shurikens All Around You

    Requires Flip of a Coin

  7. Scintillant Steel max 3

    Shurikens deal more damage (multiplicative with other modifiers), and costs less mana.

    • +5% Damage
    • -1 Mana Cost
  8. Keen Throw max 1

    Chakram hits deal more damage (multiplicative with other modifiers) for each projectile you would release with Shurikens.

    • +12% Damage Per Shuriken

    Requires Chakram

  9. Behind the Veil max 4

    Shurikens have a chance to Blind enemies.

    • +25% Blind Chance

    Requires Acrobatics

  10. Acrobatics max 1

    You backflip away from target direction when you use Shurikens, but it now has a cooldown.

    • Backflip Away
    • +5 Cooldown (seconds)

    Requires 2 points in Scintillant Steel

  11. Exuberance max 3

    Shurikens have a shorter cooldown and you gain Haste for a short duration if it hits at least one enemy.

    • +10% Cooldown Recovery Speed
    • 1 Haste Duration (seconds)

    Requires Acrobatics

  12. Alacrity max 5

    Shurikens have increased attack speed.

    • +5% Attack Speed
  13. Charged Steel max 4

    Shurikens deals additional lightning damage and a percentage of its base physical damage is converted to Lightning. Consequently this damage scales with increases to lightning damage, but not increases to physical damage.

    Shurikens gains a Lightning tag. If all its base damage is converted it loses its Physical tag.

    • +5 Lightning Damage
    • 25% Base Damage -> Lightning

    Requires 2 points in Alacrity or Aerodynamic

    Conversion above 100% has no effect

  14. Shuriken Storm max 1

    Shurikens shock enemies on hit.

    • +100% Shock Chance

    Requires 3 points in Charged Steel

  15. Abrasive Arsenal max 4

    Shurikens have a chance to shred enemy physical and poison resistance.

    • +50% Physical Shred Chance
    • +50% Poison Shred Chance

    Requires 2 points in Alacrity

  16. Ricochet max 2

    Shurikens ricochets to different targets up to a maximum number of times, but costs more mana.

    Pierce chance is converted to additional critical strike multiplier.

    • +1 Ricochets
    • +6 Mana Cost
    • Pierce Chance -> Critical Multiplier fixed

    Requires Abrasive Arsenal

    This does not enable Chakrams to ricochet.

  17. Fan of Blades max 1

    You throw additional Shurikens with each throw.

    • +2 Additional Shurikens

    Requires 3 points in Alacrity

  18. Blade Shield max 1

    You now summon your Shurikens in a shield around you for 3 seconds. All Shurikens cast this way can hit the same target.

    • Shurikens Cast Around You
    • 3 Duration (seconds)
    • Shurikens Can Hit Same Target

    Requires Fan of Blades

    Granting Shurikens pierce, such as from Ethereal Blades, will not allow each Shuriken to hit an individual enemy more than once.

  19. Bladed Armor max 3

    When you directly cast Shurikens you gain a stack of Bladed Armor, which grants increased armor per stack. Maximum of 3 stacks.

    • +10% Armor per Bladed Armor Stack
    • 3 Max Bladed Armor Stacks fixed

    Requires Blade Shield

    Floating Blades also affects the duration of Bladed Armor.

  20. Floating Blades max 3

    Blade Shield lasts longer.

    • +15% Duration

    Requires Blade Shield

  21. Aerodynamic max 3

    Shurikens travel faster and farther.

    This does not affect Chakram.

    • +17% Speed and Range

    Requires Charged Steel or Scintillant Steel

  22. Deadly Aim max 1

    Shurikens are now thrown in a straight line and they can hit the same target, but you throw half as many (rounded up).

    This has no effect if you have the Blade Shield node.

    • Shurikens In Line
    • -50% Projectiles
    • Shurikens Can Hit Same Target

    Requires Massacre

  23. Ethereal Blades max 4

    Shurikens have a chance to pierce enemies (continue through targets they hit).

    • +25% Pierce Chance

    Requires 2 points in Alacrity or 2 points in Weighted Projectiles

  24. Jagged Edges max 4

    Improves Shurikens' base critical strike chance and Shurikens deals more hit damage (multiplicative with other modifiers).

    • +1% Base Critical Strike Chance
    • +7% Hit Damage

    Requires Ethereal Blades

  25. Massacre max 3

    Shurikens' critical strikes deal more damage.

    • +25% Critical Multiplier

    Requires 2 points in Jagged Edges

  26. Chakram max 1

    You now throw a single returning Chakram instead of multiple Shurikens.

    The Chakram has increased size and deals significantly more damage (multiplicative with other modifiers). This damage modifier is doubled if Chakram is directly used.

    • Shurikens -> Chakram
    • +200% Size
    • +50% Damage, Doubled if Directly Used
    • Chakram Returns

    Requires 4 points in Ethereal Blades

More skills: Rogue

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