Multishot

Marksman · Rogue

Requires a bow.

A bow attack that fires a cone of 5 arrows in the target direction. Aiming the cursor further from your character reduces the spread.

More information

Added damage is applied at 120% effectiveness

Effect

Base damage per hit
6 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
120 %
Counts as
Bow

Base values before skill tree nodes, passives and gear.

Skill tree: Multishot

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (26)
  1. Efficient Draw max 4

    Multishot costs less mana.

    • +12% Mana Efficiency
  2. Strong Pull max 1

    Multishot deals more damage (multiplicative with other modifiers) when used directly, but has less attack speed (multiplicative with other modifiers).

    • +60% Direct Use Damage
    • -30% Attack Speed

    Requires Efficient Draw

    This effect still applies to double shots from the Back to Back if the Multishot that triggered it was a direct use.

  3. Bodkin Points max 4

    Multishot hits have a chance to apply armor shred on hit.

    • +25% Armor Shred Chance

    Requires Efficient Draw or 2 points in Hang Loose

  4. Readied Arrows max 1

    Multishot has a chance to be shot when you use another bow attack with increased chance to stun, but it costs significantly more mana.

    • +5% Autofire Chance On Bow Attack
    • 100% Increased Stun Chance
    • +100% Mana Cost

    Requires 2 points in Bodkin Points

  5. Hang Loose max 3

    Multishot has increased attack speed and chance to gain Haste when you use or trigger Multishot from another skill.

    • +5% Attack Speed
    • +10% Chance to Gain Haste

    Requires Back to Back or 2 points in Bodkin Points

  6. Point Blank max 3

    Multishot deals more hit damage, but deals less hit damage as it travels (both multiplicative with other modifiers).

    • +25% Hit Damage
    • -25% Less Hit Damage To Far Away Targets

    Requires Hang Loose

    It loses damage steadily as it travels, falling to its maximum damage loss at 22 units (the base distance Multishot arrows travel).

  7. Back to Back max 1

    When directly using Multishot, every 6th attack is a double shot.

    • Double Shot Every 6 Attacks

    Requires 2 points in Quick Draw or Hang Loose

  8. Repeater Bow max 3

    Reduce the amount of attacks to double shoot with Multishot.

    Additionally, Multishot deals more damage (multiplicative with other modifiers).

    • -1 Fewer Attacks Between Double Shots
    • +3% Damage

    Requires Back to Back

  9. Quick Draw max 4

    Multishot has increased attack speed.

    • +5% Attack Speed
  10. Piercing Shots max 3

    Multishot arrows pierce enemies (continue through enemies hit) up to a limit.

    • 1 Maximum Enemies Pierced

    Requires 2 points in Quick Draw

  11. Critical Arrows max 3

    Multishot's critical strikes deal more damage.

    • +15% Critical Multiplier

    Requires 3 points in True Strikes

  12. Stand My Ground max 3

    Multishot deals more damage (multiplicative with other modifiers) if you haven't moved in the past second.

    • +12% Damage

    Requires 2 points in True Strikes

  13. Hit 'n' Run max 2

    You have a chance to gain Haste for 2 seconds when you use Multishot while Stand My Ground is activate.

    • +50% Haste Chance

    Requires Stand My Ground

  14. True Strikes max 4

    Multishot has increased critical strike chance.

    • 75% Increased Crit Chance

    Requires 2 points in Quick Draw or 2 points in Large Quiver

  15. Large Quiver max 2

    Multishot has additional arrows, but costs more mana.

    • +2 Extra Arrows
    • +3 Mana Cost

    Requires 2 points in True Strikes or 2 points in Pinning Shots

  16. Heavy Arrows max 1

    Multishot deals more damage (multiplicative with other modifiers), but hits in a smaller cone and can only shoot a maximum of 3 arrows.

    Additionally, Multishot hits have a chance to shred enemy armor per arrow before the limit.

    • +35% Damage
    • -50% Cone Width
    • 3 Arrow Limit
    • +10% Armor Shred Chance Per Arrow Before Limit

    Modifiers that grant benefits per arrow apply before the limit of this node.

    For example if your Multishot would have 9 total arrows, this node will grant 90% armor shred chance even if you only shoot 3 arrows.

  17. Toxic Gift max 2

    Multishot hits have a chance to inflict poison.

    • +50% Poison Chance
  18. Rain of Arrows max 3

    Multishot hits in a wider cone.

    • +20% Cone Width

    Requires 2 points in Large Quiver

  19. No Easy Way Out max 4

    Multishot hits have a chance to slow and inflict bleed on enemies.

    • +25% Slow Chance
    • +25% Bleed Chance

    Requires Sniping

  20. Pinning Shots max 3

    Multishot deals more hit damage to slowed targets (multiplicative with other modifiers).

    • +20% Hit Damage To Slowed Target

    Requires Sniping or 2 points in Large Quiver

  21. The Maj'elkan Grasp max 1

    Multishot has increased slow and bleed duration per point of Dexterity.

    • +2% Slow Duration Per Dexterity
    • +2% Bleed Duration Per Dexterity

    Requires 2 points in No Easy Way Out

  22. Pincushion max 3

    Multishot penetrates enemy physical resistance.

    • +10% Physical Penetration

    Requires No Easy Way Out

  23. Keep Pushing 'em Around max 1

    Multishot hits have a chance to knock enemies on hit.

    This effect only works on direct uses and has a 2 second cooldown.

    • 100% Knockback Chance On Direct Use

    Requires Strong Pull

  24. Won't Back Down max 1

    When you are out of mana Multishot is free to use, but it can't shoot more than a few arrows. Other bonuses still apply.

    • Free When Out-Of-Mana
    • 3 Maximum Projectiles

    Requires Efficient Draw or Sniping

  25. Sniping max 5

    Multishot deals more damage (multiplicative with other modifiers) and arrows travel faster.

    • +7% Damage
    • +7% Projectile Speed
  26. Giant Slayer max 1

    Multishot arrows from the same attack can hit the same target and have an increased chance to stun enemies, but Multishot deals significantly less damage (multiplicative with other modifiers).

    • Projectiles Can Hit The Same Target
    • 500% Increased Stun Chance
    • -80% Damage

    Requires 2 points in Large Quiver

Passive nodes for Multishot

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Marksman

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