Multishot
Marksman · Rogue
Requires a bow.
A bow attack that fires a cone of 5 arrows in the target direction. Aiming the cursor further from your character reduces the spread.
More information
Added damage is applied at 120% effectiveness
Effect
- Base damage per hit
- 6 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 120 %
- Counts as
- Bow
Base values before skill tree nodes, passives and gear.
Skill tree: Multishot
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (26)
-
Efficient Draw
max 4
Multishot costs less mana.
- +12% Mana Efficiency
-
Strong Pull
max 1
Multishot deals more damage (multiplicative with other modifiers) when used directly, but has less attack speed (multiplicative with other modifiers).
- +60% Direct Use Damage
- -30% Attack Speed
Requires Efficient Draw
This effect still applies to double shots from the Back to Back if the Multishot that triggered it was a direct use.
-
Bodkin Points
max 4
Multishot hits have a chance to apply armor shred on hit.
- +25% Armor Shred Chance
Requires Efficient Draw or 2 points in Hang Loose
-
Readied Arrows
max 1
Multishot has a chance to be shot when you use another bow attack with increased chance to stun, but it costs significantly more mana.
- +5% Autofire Chance On Bow Attack
- 100% Increased Stun Chance
- +100% Mana Cost
Requires 2 points in Bodkin Points
-
Hang Loose
max 3
Multishot has increased attack speed and chance to gain Haste when you use or trigger Multishot from another skill.
- +5% Attack Speed
- +10% Chance to Gain Haste
Requires Back to Back or 2 points in Bodkin Points
-
Point Blank
max 3
Multishot deals more hit damage, but deals less hit damage as it travels (both multiplicative with other modifiers).
- +25% Hit Damage
- -25% Less Hit Damage To Far Away Targets
Requires Hang Loose
It loses damage steadily as it travels, falling to its maximum damage loss at 22 units (the base distance Multishot arrows travel).
-
Back to Back
max 1
When directly using Multishot, every 6th attack is a double shot.
- Double Shot Every 6 Attacks
Requires 2 points in Quick Draw or Hang Loose
-
Repeater Bow
max 3
Reduce the amount of attacks to double shoot with Multishot.
Additionally, Multishot deals more damage (multiplicative with other modifiers).- -1 Fewer Attacks Between Double Shots
- +3% Damage
Requires Back to Back
-
Quick Draw
max 4
Multishot has increased attack speed.
- +5% Attack Speed
-
Piercing Shots
max 3
Multishot arrows pierce enemies (continue through enemies hit) up to a limit.
- 1 Maximum Enemies Pierced
Requires 2 points in Quick Draw
-
Critical Arrows
max 3
Multishot's critical strikes deal more damage.
- +15% Critical Multiplier
Requires 3 points in True Strikes
-
Stand My Ground
max 3
Multishot deals more damage (multiplicative with other modifiers) if you haven't moved in the past second.
- +12% Damage
Requires 2 points in True Strikes
-
Hit 'n' Run
max 2
You have a chance to gain Haste for 2 seconds when you use Multishot while Stand My Ground is activate.
- +50% Haste Chance
Requires Stand My Ground
-
True Strikes
max 4
Multishot has increased critical strike chance.
- 75% Increased Crit Chance
Requires 2 points in Quick Draw or 2 points in Large Quiver
-
Large Quiver
max 2
Multishot has additional arrows, but costs more mana.
- +2 Extra Arrows
- +3 Mana Cost
Requires 2 points in True Strikes or 2 points in Pinning Shots
-
Heavy Arrows
max 1
Multishot deals more damage (multiplicative with other modifiers), but hits in a smaller cone and can only shoot a maximum of 3 arrows.
Additionally, Multishot hits have a chance to shred enemy armor per arrow before the limit.- +35% Damage
- -50% Cone Width
- 3 Arrow Limit
- +10% Armor Shred Chance Per Arrow Before Limit
Modifiers that grant benefits per arrow apply before the limit of this node.
For example if your Multishot would have 9 total arrows, this node will grant 90% armor shred chance even if you only shoot 3 arrows. -
Toxic Gift
max 2
Multishot hits have a chance to inflict poison.
- +50% Poison Chance
-
Rain of Arrows
max 3
Multishot hits in a wider cone.
- +20% Cone Width
Requires 2 points in Large Quiver
-
No Easy Way Out
max 4
Multishot hits have a chance to slow and inflict bleed on enemies.
- +25% Slow Chance
- +25% Bleed Chance
Requires Sniping
-
Pinning Shots
max 3
Multishot deals more hit damage to slowed targets (multiplicative with other modifiers).
- +20% Hit Damage To Slowed Target
Requires Sniping or 2 points in Large Quiver
-
The Maj'elkan Grasp
max 1
Multishot has increased slow and bleed duration per point of Dexterity.
- +2% Slow Duration Per Dexterity
- +2% Bleed Duration Per Dexterity
Requires 2 points in No Easy Way Out
-
Pincushion
max 3
Multishot penetrates enemy physical resistance.
- +10% Physical Penetration
Requires No Easy Way Out
-
Keep Pushing 'em Around
max 1
Multishot hits have a chance to knock enemies on hit.
This effect only works on direct uses and has a 2 second cooldown.- 100% Knockback Chance On Direct Use
Requires Strong Pull
-
Won't Back Down
max 1
When you are out of mana Multishot is free to use, but it can't shoot more than a few arrows. Other bonuses still apply.
- Free When Out-Of-Mana
- 3 Maximum Projectiles
Requires Efficient Draw or Sniping
-
Sniping
max 5
Multishot deals more damage (multiplicative with other modifiers) and arrows travel faster.
- +7% Damage
- +7% Projectile Speed
-
Giant Slayer
max 1
Multishot arrows from the same attack can hit the same target and have an increased chance to stun enemies, but Multishot deals significantly less damage (multiplicative with other modifiers).
- Projectiles Can Hit The Same Target
- 500% Increased Stun Chance
- -80% Damage
Requires 2 points in Large Quiver
Passive nodes for Multishot
These nodes in the class passive tree mention the skill – a click jumps to the node.