Void Cleave
Requires a 2-handed sword or axe.
A melee attack that hits all enemies in an area in front of you. Can be echoed by Void Knights. Unaffected by weapon range.
More information
Added damage applies at 400% effectiveness.
Effect
- Base damage per hit
- 2 Void
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 400 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Void Cleave
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (30)
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Riftflame
max 3
Void Cleave hits ignite enemies and half of its base damage is converted to fire, meaning that this half of the damage scales with increases to fire damage but not with increases to void damage.
Ignite inflicted by Void Cleave gains additional fire penetration based on your increased void damage.
Void Cleave gains the fire tag.- +100% Ignite Chance
- 1% Fire Penetration with Ignite per 10% increased Void Damage
- 50% Base Damage -> Fire fixed
Generic increased damage is not taken into account for adding fire penetration for ignite. Neither is more void damage or increased melee void damage. Only increased void damage has any effect.
-
Hellish Chasm
max 1
All of Void Cleave's base void damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to void damage.
Additionally your next non-channeled fire attack or spell after Void Cleave deals significantly more damage (multiplicative with other modifiers).
Void resistance shred chance from all sources is converted to fire resistance shred and effects related to void resistance shred now depend on fire resistance shred instead.
Void Cleave loses the void tag.- 100% Base Damage -> Fire Damage
- Void Res -> Fire Res Shred Chance
- +30% Damage On Next Fire Attack Or Spell
Requires Riftflame
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Molten Blades
max 5
When you use Void Cleave and hit at least one enemy, your minions gain a stack of Molten Infusion for 4 seconds, granting them additional melee fire damage and a chance to ignite enemies.
- +1 Molten Infusion Stacks On Hit
- +15 Fire Damage With Buff fixed
- +30% Ignite Chance fixed
Requires Hellish Chasm
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Scorching Path
max 1
Minions only gain a stack of Molten Infusion when you directly hit them with Void Cleave, but Molten Infusion has significantly increased effect.
- Molten Infusion Only On Minion Hit
- +150% Molten Infusion Effect
Requires 3 points in Molten Blades
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Abyssal Walker
max 4
You can travel farther with Void Cleave and it deals more damage (multiplicative with other modifiers).
- +10% Max Distance
- +10% Damage
Requires Riftflame or Into the Depths
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Momentum
max 4
After channelling Warpath for at least 2 seconds your next Void Cleave within 1 second deals more damage (multiplicative with other modifiers).
- +20% Damage After Warpath
Requires Abyssal Walker
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Into the Depths
max 5
Void Cleave deals more damage (multiplicative with other modifiers) in an increased area.
- +10% Damage
- +10% Area
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Precognition
max 1
Improves Void Cleave's base critical strike chance and it cannot be dodged.
- Cannot Be Dodged
- +2% Base Crit Chance
Requires 2 points in Into the Depths
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Deadly Omen
max 5
Void Cleave deals more melee damage (multiplicative with other modifiers) to enemies on high health.
- +25% Melee Damage To High Health
Requires Armor Sunderer
Targets above 65% max health are considered to be at high health.
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Rift Maker
max 3
Void Cleave hits apply Critical Vulnerability and Void Cleave has increased critical strike chance.
- +1 Critical Vulnerability Stacks
- 50% Increased Crit Chance
Requires Precognition
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Champion of the Void
max 4
Void Cleave critical strikes deal more damage and you gain mana with Void Cleave critical strikes.
- +50% Critical Multiplier
- +1 Mana Gain On Crit
Requires Rift Maker
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Obliterator
max 1
If Void Cleave hits at least one enemy your next Erasing Strike is always a critical strike.
- Erasing Strike Always Crits
Requires 3 points in Champion of the Void
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Crushing Echo
max 5
Void Cleave deals additional melee void damage.
This effect is tripled for echoed Void Cleaves.- +15 Void Damage
- Tripled For Echoes fixed
Requires Precognition
-
Abolisher
max 3
Void Cleave deals significantly more melee void damage (multiplicative with other modifiers) to enemies on low health.
- +50% Melee Void Damage To Low Health
Requires 2 points in Crushing Echo
Targets below 35% max health are considered to be at low health.
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Ruining Sweep
max 3
Void Cleave hits slow enemies, have increased stun chance and increased stun duration.
- +1 Slow Stacks
- 25% Increased Stun Chance
- 25% Increased Stun Duration
Requires 2 points in Crushing Echo
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Dark Pathway
max 3
Void Cleave has a shorter cooldown.
- 10% Increased Cooldown Recovery Speed
-
Fraying Strikes
max 5
Void Cleave hits shred enemy void resistance.
- +1 Void Res Shred Stacks
Requires Dark Pathway
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Resonating Cleave
max 1
You cast Abyssal Echoes after using Void Cleave.
Abyssal Echoes cast this way uses its mana cost.- Abyssal Echoes After Void Cleave
Requires 2 points in Fraying Strikes
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Warped Decay
max 5
Void Cleave hits inflict enemies with Time Rot.
- +1 Time Rot Stacks
Requires 2 points in Fraying Strikes or Dismantling Throws
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Ravager
max 3
When you use Void Cleave you gain Ravaging Aura for a short duration scaling with the amount of enemies hit up to 10.
- 1 Ravaging Aura Duration (seconds)
- 10 Maximum Duration (seconds) fixed
Requires Warped Decay
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Annuling Presence
max 5
Ravaging Aura deals additional spell void damage and has an increased area of effect.
- +10 Ravaging Aura Spell Void Damage
- +20% Ravaging Aura Area
Requires Ravager
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Endless Hunger
max 3
Ravaging Aura leeches a portion of the damage it deals as health.
- +5% Ravaging Aura Health Leech
Requires Annuling Presence
-
Dismantling Throws
max 5
If Void Cleave hits at least one enemy your next throwing attack inflicts enemies with Time Rot.
- +1 Time Rot Stacks For Next Throwing
Requires Warped Decay or Voidfused Projectiles
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Entropic Blows
max 5
Void Cleave deals more melee damage (multiplicative with other modifiers) per stack of Time Rot on the target.
- +5% Damage Per Time Rot
Requires 2 points in Dismantling Throws
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Armor Sunderer
max 5
Void Cleave hits shred enemy armor and Armor Shred applied by Void Cleave has increased effect and duration.
- +1 Armor Shred Stacks
- +15% Armor Shred Effect
- +15% Armor Shred Duration
Requires Dark Pathway
-
Voidfused Projectiles
max 5
If Void Cleave hits at least one enemy your next throwing attack deals additional void damage.
- +20 Void Damage For Next Throwing
Requires Armor Sunderer or Dismantling Throws
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Nether Charge
max 1
You can store an additional charge of Void Cleave, but Void Cleave costs more mana.
- +1 Additional Charges
- +10 Mana Cost
Requires 3 points in Armor Sunderer
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Vorpal Force
max 4
Void Cleave deals more melee damage (multiplicative with other modifiers) per stack of bleed up to a maximum.
- +2% Melee Damage Per Bleed
- 30% Maximum Damage
Requires 2 points in Dark Pathway or 2 points in Riftflame
This effect is based on ignite rather than bleed if you have the [Riftflame] node.
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Blazing Steel
max 1
Your increases to physical damage also apply to fire damage for Void Cleave.
- Physical Damage Increases Fire Damage
Requires Hellish Chasm
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Gravity's Edge
max 1
You can travel much further with Void Cleave (multiplicative with other modifiers), but it has a longer cooldown and now counts as a Traversal skill.
- +275% Max Distance
- Counts as Traversal Skill
- +1 Cooldown Duration (seconds)
Requires 3 points in Abyssal Walker
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.