Rive
A combo of three melee attacks. Every third consecutive attack with Rive slashes in a full circle around the character, dealing double damage.
More information
The consecutive attack counter resets if you go 3 seconds without using Rive.
Added melee damage applies to the first two hits at 125% effectiveness and to the third hit at 250% effectiveness.
Measure twice, cut thrice.
Effect
- Base damage per hit
- 2 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 125 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Rive
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (30)
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Champion
max 4
Rive deals more damage (multiplicative with other modifiers) and has an increased chance to stun enemies.
- +8% Damage
- 10% Increased Stun Chance
-
Bound Weapon
max 4
When Rive kills an enemy or hits a boss or rare enemy, you have a chance to summon a Forged Weapon.
- 6% Forged Weapon chance on Kill
- 4% Forged Weapon chance on Hit vs Boss or Rare
Requires Champion or Sever
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Laceration
max 1
Rive's third strike lacerates enemies on it.
Lacerated enemies take melee damage over time for 3 seconds, with base damage equal to 300% of your added melee damage. Laceration does not stack.- Lacerates on Hit
Requires 2 points in Massacre
Added melee damage of all types is taken into account for Lacerate, but added melee damage without a type is applied as physical. For example if you have +20 Melee Damage and +10 Melee Fire Damage, Lacerate's base damage will be 60 Physical and 30 Fire.
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Temporal Warrior
max 1
Rive's base physical damage is converted to void. Consequently this damage scales with increases to void damage, but not increases to physical damage or other damage types.
Bleed chance from all sources is converted to chance to inflict Time Rot.
Swaps Rive's Physical tag for a Void tag.
Additionally, your chance to Echo with Rive is doubled.- Void Conversion
- Bleed -> Time Rot Chance
- Doubles Echo Chance
Requires Ripples of Oblivion
Echoing is a Void Knight mastery bonus. It grants you a chance for your attacks to repeat after a second. This node's echo bonus has no effect unless you are a Void Knight.
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Weapon Specialist
max 1
Rive deals additional melee physical damage per point of Dexterity if you are using a Sword.
Rive deals additional melee void damage per point of Vitality if you are using an Axe.
Rive deals additional melee fire damage per point of Attunement if you are using a Mace.- +1 Physical Damage per Dexterity with a Sword
- +1 Void Damage per Vitality with an Axe
- +1 Fire Damage per Attunement with a Mace
Requires 2 points in Champion
-
Azure Crescendo
max 3
Rive's third strike deals more damage (multiplicative with other modifiers) and restores mana if it hits at least one target.
- 5 Mana Gained
- +12% Third Strike Damage
Requires Cadence
-
Ripples of Oblivion
max 5
Rive deals more damage (multiplicative with other modifiers). This effect is tripled for Echoes.
- +5% Damage
- Bonus Tripled For Echoes
Requires Weapon Specialist
Echoing is a Void Knight mastery bonus. It grants you a chance for your attacks to repeat after a second. This node's echo bonus has no effect unless you are a Void Knight.
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Sever
max 3
Rive's first strike has a chance to ignite enemies.
- +50% First Strike Ignite Chance
-
Twisting Fangs
max 3
Rive's second strike has a chance to ignite enemies.
- +50% Second Strike Ignite Chance
Requires 2 points in Sever
-
Flame Drinker's Blade
max 1
Rive's third strike consumes all stacks of ignite you applied to enemies it hits, granting you a buff that grants physical penetration per stack consumed, up to a maximum.
- 3% Physical Penetration Per Ignite Consumed
- 20 Max Stacks
- 3 Buff Duration (seconds)
Requires Twisting Fangs
Ignite stacks applied by your minions or allies are not consumed.
If Rive is converted to Void this grants void penetration instead of physical penetration. -
Assassin's Sustenance
max 1
When you trigger Flame Drinker's Blade's effect you also gain an additional buff that causes you to leech a percentage of the damage you deal as health. Unlike the buff from Flame Drinker's Blade, this buff cannot stack.
- 3% Damage Leeched As Health buff
- 3 Buff Duration (seconds)
Requires Flame Drinker's Blade
-
Savagery
max 3
Rive hits deal more damage to ignited targets (multiplicative with other modifiers).
- +15% More Hit Damage Vs Ignited Enemies
Requires Twisting Fangs
-
Scrap Metal
max 1
Whenever you would summon a Forged Weapon from any source, you instead gain a stack of Scrap Metal. Each stack grants more armor and more damage with Rive (multiplicative with other modifiers).
- Forged Weapons -> Scrap Metal
- +3% Armor per Scrap Metal
- +3% Rive Damage per Scrap Metal
Requires Foe Cleaver
Scrap Metal stacks have a base duration of 10 seconds, but modifiers to Forged Weapon duration now apply to Scrap Metal duration as well.
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Flurry
max 4
Rive's first and second strike have increased attack speed.
- +10% First And Second Strike Attack Speed
-
Concentration
max 4
Improves Rive's base critical strike chance. This bonus is doubled for Rive's third strike.
- +1% First And Second Strike Base Crit Chance
- +2% Third Strike Base Crit Chance
Requires 2 points in Flurry
-
Adrenaline
max 4
Rive's first strike grants you increased critical strike chance on hit for 4 seconds. Stacks up to 4 times.
- 7% Increased Crit Chance
Requires Concentration
-
Focused Strike
max 1
Rive's third strike has double crit chance and its critical strikes deal more damage, but strikes one and two can no longer critically strike.
- Third Strike Double Crit Chance
- +50% Third Strike Critical Multiplier
- First And Second Strike Never Crit
Requires 3 points in Concentration
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Rending
max 2
Rive's first and second strike have a chance to reduce enemy armor.
- +30% First And Second Strike Armor Shred Chance
Requires 2 points in Flurry
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Projection of War
max 1
Rive's first strike consumes mana to release a wave of energy that passes through enemies.
- First Strike Wave Of Energy
- 4 Mana Consumption
Requires Rending
-
Cadence
max 1
Changes Rive's sequence of strikes to 1, 2, 1, 2, 3.
- Change Sequence Of Strikes
Requires Rending
-
Triple Threat
max 1
Rive's third strike deals more damage (multiplicative with other modifiers) and hits in a larger area, and has increased chance to stun enemies.
- +50% Third Strike Damage
- +50% Third Strike Area
- +50% Increased Stun Chance
Requires Cadence
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Double Slash
max 1
Rive skips its third strike.
- Skips Third Strike
Requires Cadence
-
Foe Cleaver
max 1
If you are using a two handed weapon, stats on that weapon that directly add damage, increase damage or add a chance to apply an ailment on hit, have double effect for Rive.
- +100% Effect of Damage Stats on a 2h Weapon
- +100% Effect of Ailment Chance Stats on a 2h Weapon
Requires 3 points in Bound Weapon
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Iron Reach
max 4
Rive's second strike deals more damage (multiplicative with other modifiers) in a larger area.
- +25% Strike Two Damage
- +25% Strike Two Area
Requires 2 points in Flurry or Challenge
-
Challenge
max 1
If you have positive mana, Rive's second strike pulls enemies.
Additionally, Rive's hits slow enemies.- Strike Two Pulls Enemies
- +100% Slow Chance
Requires Iron Reach or Brutality
The area in which enemies are pulled is affected by Increased Area for Area Skills stats.
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Outburst
max 3
Rive's third strike deals damage in a larger area.
- +30% Third Strike Area
-
Reclamation
max 2
Rive's third strike leeches damage dealt as health.
- 5% Third Strike Health Leech
Requires 2 points in Outburst or Brutality
-
Brutality
max 3
Rive's third strike deals more damage (multiplicative with other modifiers).
- +15% Third Strike Damage
Requires Reclamation or Challenge
-
Massacre
max 4
Rive's hits have a chance to cause enemies to bleed.
Additionally, bleeds inflicted by Rive's third strike last longer.- +25% Bleed Chance
- +10% Bleed Duration On Third Strike
Requires Champion or Outburst
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Coup de Grace
max 1
Rive's third strike instantly kills enemies below a health threshold (a percentage of their maximum health).
- 15% Strike Three Kill Threshold
Requires Brutality
If you have a similar effect from an item or passive node then the highest threshold is used.