Vengeance
A melee attack that also prepares you to riposte incoming hits.
If vengeance successfully hits an enemy and you take a hit in the next 2 seconds you will riposte, taking 25% less damage and striking at a nearby enemy.
More information
Added damage is applied at 125% effectiveness to the initial hit and 150% effectiveness to the riposte.
Might through retribution
Effect
- Base damage per hit
- 2 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 125 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Vengeance
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (29)
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Double Riposte
max 1
You can Riposte an additional time after Vengeance hits an enemy, but Riposte mitigates less damage.
- +1 Additional Riposte
- Riposte Damage Reduction 25% -> 18%
-
Dark Duellist
max 5
You deal more global damage (multiplicative with other modifiers) while preparing to riposte.
- +4% Global More Damage
Requires Double Riposte
-
Zealot's Technique
max 1
You can Riposte an additional time after Vengeance hits an enemy.
- +1 Additional Riposte
Requires 4 points in Dark Duellist
-
Rapid Strikes
max 5
Vengeance has increased attack speed.
- +5% Attack Speed
Requires Double Riposte or Perfect Riposte
-
Vengeful Fighter
max 5
Vengeance deals more damage (multiplicative with other modifiers).
This effect is doubled if you have blocked or parried a hit recently.- +6% Damage
- Doubled With Recent Block Or Parry fixed
-
Blade Assault
max 1
Vengeance and Riposte hits have a chance to attack with Iron Blade.
- +20% Iron Blade Chance
Requires Disarming Strike or Gladiator's Arsenal
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Flaming Sword
max 1
Vengeance' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage or other damage types.
Chance to shred physical resistance from all sources is converted to chance to shred fire resistance.
Bleed chance from all sources is converted to ignite.
Swaps Vengeance' Physical tag for a Fire tag.- Fire Conversion
- Physical -> Fire Res Shred Chance
- Bleed -> Ignite Chance
Requires 2 points in Smelter's Vengeance
This node has no effect if you have taken the Blade of Darkness node.
-
Vital Puncture
max 3
Iron Blade deals more damage (multiplicative with other modifiers).
- +15% Iron Blade Damage
Requires 2 points in Winged Steel
-
Shattering Blade
max 2
Iron Blade has a chance to reduce enemy armor.
- +50% Iron Blade Armor Shred Chance
Requires Blade Assault
-
Winged Steel
max 2
Iron Blade travels faster, causing it to also travel further.
Additionally, Vengeance and Riposte hits have a chance to attack with Iron Blade per point of Attunement up to a maximum.- +25% Iron Blade Speed and Range
- +1% Iron Blade Chance Per Attunement
- 80% Max Iron Blade Chance fixed
Requires Blade Assault
-
Precision Strike
max 3
Vengeance critical strikes deal more damage.
- +20% Critical Multiplier
Requires Perfect Riposte
-
Gladiator's Arsenal
max 3
Iron Blades and Riposte gains different benefits depending on your equipped weapons.
Mace: Riposte deals more damage (multiplicative with other modifiers).
Axe: Riposte instantly kill enemies that are below a health threshold (a percentage of their maximum health).
Sword: Improves Iron Blades' base critical strike chance.
Spear: Iron Blades have increased bleed duration.- +15% Riposte Damage With Mace
- 5% Riposte Kill Threshold With Axe
- +3% Iron Blades Critical Chance With Sword
- +15% Iron Blades Bleed Duration With Spear
-
Weaponsmith's Reprisal
max 4
Iron Blades now have a chance to be summoned as Forged Weapons instead.
- +10% Chance To Summon Forged Weapons
Requires Blade Assault
-
Bladewall
max 1
You gain an additional chance to parry per Forged Weapon for 4 seconds after using Vengeance.
- +1% Parry Chance Per Forged Weapon
Requires 2 points in Weaponsmith's Reprisal
-
Executioner
max 5
Vengeance hits deal more damage (multiplicative with other modifiers).
This effect is doubled against enemies on low health (below 35% health).- +10% Hit Damage
- Doubled Against Low Health fixed
-
Disarming Strike
max 3
Vengeance deals more damage (multiplicative with other modifiers), and its hits have a chance to apply Frailty on enemies.
- +10% Damage
- +20% Frailty Chance
Requires 2 points in Executioner or Blade Assault
-
Blade of Darkness
max 1
Vengeance' base physical damage is converted to void. Consequently this damage scales with increases to void damage, but not increases to physical damage or other damage types.
Chance to shred physical resistance from all sources is converted to chance to shred void resistance.
Bleed chance from all sources is converted to chance to inflict Time Rot for Vengeance.
Swaps Vengeance' Physical tag for a Void tag.- Void Conversion
- Physical -> Void Res Shred Chance
- Bleed -> Time Rot Chance
Requires Gladiator's Arsenal
-
Bolster
max 2
You take less damage (multiplicative with other modifiers) and have increased armor if you've hit an enemy with Vengeance in the past 2 seconds.
- 13% Less Damage Taken
- 25% Increased Armor
Requires Executioner or Perfect Riposte
-
Essence of Revenge
max 2
Vengeance and Riposte hits have a chance to grant a Void Essence.
- +15% Void Essence Chance On Vengeance Or Riposte
Requires Blade of Darkness
-
Abyssal Retribution
max 3
Your next Void Cleave or Erasing Strike deal more damage (multiplicative with other modifiers) after you use and hit with Vengeance.
- +15% Void Cleave Damage After Vengeance Use
- +15% Erasing Strike Damage After Vengeance Use
Requires Essence of Revenge
-
Smelter's Vengeance
max 4
Vengeance hits have a chance to shred enemy armor and physical resistance.
- +25% Armor Shred Chance
- +25% Physical Res Shred Chance
Requires Disarming Strike
-
Woundcarver
max 4
Vengeance hits have a chance to cause enemies to bleed.
- +25% Bleed Chance
Requires Vengeful Fighter
-
Eviscerating Blades
max 4
Increases the effectiveness of all armor shred applied by Vengeance and Riposte.
- 25% Increased Armor Shred Effect
Requires 3 points in Smelter's Vengeance
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Blade Paladin
max 1
Vengeance gains additional physical penetration with bleed per 1% overcapped physical resistance.
- +1% Physical Penetration With Bleed
Requires 3 points in Woundcarver
-
Molten Riposte
max 4
Riposte deals more fire damage (multiplicative with other modifiers) and its hits have a chance to ignite enemies.
- +10% Riposte Fire Damage
- +50% Riposte Ignite Chance
Requires Flaming Sword
-
Perfect Riposte
max 1
Hits that you Riposte cannot critically strike you.
Additionally, improves Vengeance's base critical strike chance.- Riposted Hits Cannot Crit
- +2% Critical Chance
Requires Rapid Strikes or Bolster
Hits that you riposte that would have crit are downgraded to regular hits and do not deal additional damage.
-
Endless Dark
max 3
Vengeance hits have a chance to inflict Time Rot.
Additionally, Vengeance has additional chance to Echo if it can Echo.- +30% Time Rot Chance
- +5% Echo Chance
Requires Blade of Darkness
-
Vengeful Echoes
max 4
Vengeance deals more void damage (multiplicative with other modifiers) and additional melee void damage.
Additionally, Echoed Vengeance cannot be dodged.- +6 Melee Void Damage
- +3% Void Damage
- Echoed Vengeance Cannot Be Dodged fixed
Requires Endless Dark
-
Fiery Frenzy
max 4
Vengeance has a chance to grant you Frenzy for 2 seconds when hitting ignited enemies.
Additionally, Vengeance deals more fire hit damage (multiplicative with other modifiers) per ignite on the enemy, up to a maximum.- +5% Frenzy Chance
- +1% Fire Hit Damage Per Ignite
- 15% Max Damage Bonus
Requires Flaming Sword
Passive nodes for Vengeance
These nodes in the class passive tree mention the skill – a click jumps to the node.