A melee attack that also prepares you to riposte incoming hits.

If vengeance successfully hits an enemy and you take a hit in the next 2 seconds you will riposte, taking 25% less damage and striking at a nearby enemy.

More information

Added damage is applied at 125% effectiveness to the initial hit and 150% effectiveness to the riposte.

Might through retribution

Effect

Base damage per hit
2 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
125 %
Counts as
Melee

Base values before skill tree nodes, passives and gear.

Skill tree: Vengeance

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (29)
  1. Double Riposte max 1

    You can Riposte an additional time after Vengeance hits an enemy, but Riposte mitigates less damage.

    • +1 Additional Riposte
    • Riposte Damage Reduction 25% -> 18%
  2. Dark Duellist max 5

    You deal more global damage (multiplicative with other modifiers) while preparing to riposte.

    • +4% Global More Damage

    Requires Double Riposte

  3. Zealot's Technique max 1

    You can Riposte an additional time after Vengeance hits an enemy.

    • +1 Additional Riposte

    Requires 4 points in Dark Duellist

  4. Rapid Strikes max 5

    Vengeance has increased attack speed.

    • +5% Attack Speed

    Requires Double Riposte or Perfect Riposte

  5. Vengeful Fighter max 5

    Vengeance deals more damage (multiplicative with other modifiers).

    This effect is doubled if you have blocked or parried a hit recently.

    • +6% Damage
    • Doubled With Recent Block Or Parry fixed
  6. Blade Assault max 1

    Vengeance and Riposte hits have a chance to attack with Iron Blade.

    • +20% Iron Blade Chance

    Requires Disarming Strike or Gladiator's Arsenal

  7. Flaming Sword max 1

    Vengeance' base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage or other damage types.

    Chance to shred physical resistance from all sources is converted to chance to shred fire resistance.

    Bleed chance from all sources is converted to ignite.

    Swaps Vengeance' Physical tag for a Fire tag.

    • Fire Conversion
    • Physical -> Fire Res Shred Chance
    • Bleed -> Ignite Chance

    Requires 2 points in Smelter's Vengeance

    This node has no effect if you have taken the Blade of Darkness node.

  8. Vital Puncture max 3

    Iron Blade deals more damage (multiplicative with other modifiers).

    • +15% Iron Blade Damage

    Requires 2 points in Winged Steel

  9. Shattering Blade max 2

    Iron Blade has a chance to reduce enemy armor.

    • +50% Iron Blade Armor Shred Chance

    Requires Blade Assault

  10. Winged Steel max 2

    Iron Blade travels faster, causing it to also travel further.

    Additionally, Vengeance and Riposte hits have a chance to attack with Iron Blade per point of Attunement up to a maximum.

    • +25% Iron Blade Speed and Range
    • +1% Iron Blade Chance Per Attunement
    • 80% Max Iron Blade Chance fixed

    Requires Blade Assault

  11. Precision Strike max 3

    Vengeance critical strikes deal more damage.

    • +20% Critical Multiplier

    Requires Perfect Riposte

  12. Gladiator's Arsenal max 3

    Iron Blades and Riposte gains different benefits depending on your equipped weapons.

    Mace: Riposte deals more damage (multiplicative with other modifiers).
    Axe: Riposte instantly kill enemies that are below a health threshold (a percentage of their maximum health).
    Sword: Improves Iron Blades' base critical strike chance.
    Spear: Iron Blades have increased bleed duration.

    • +15% Riposte Damage With Mace
    • 5% Riposte Kill Threshold With Axe
    • +3% Iron Blades Critical Chance With Sword
    • +15% Iron Blades Bleed Duration With Spear
  13. Weaponsmith's Reprisal max 4

    Iron Blades now have a chance to be summoned as Forged Weapons instead.

    • +10% Chance To Summon Forged Weapons

    Requires Blade Assault

  14. Bladewall max 1

    You gain an additional chance to parry per Forged Weapon for 4 seconds after using Vengeance.

    • +1% Parry Chance Per Forged Weapon

    Requires 2 points in Weaponsmith's Reprisal

  15. Executioner max 5

    Vengeance hits deal more damage (multiplicative with other modifiers).

    This effect is doubled against enemies on low health (below 35% health).

    • +10% Hit Damage
    • Doubled Against Low Health fixed
  16. Disarming Strike max 3

    Vengeance deals more damage (multiplicative with other modifiers), and its hits have a chance to apply Frailty on enemies.

    • +10% Damage
    • +20% Frailty Chance

    Requires 2 points in Executioner or Blade Assault

  17. Blade of Darkness max 1

    Vengeance' base physical damage is converted to void. Consequently this damage scales with increases to void damage, but not increases to physical damage or other damage types.

    Chance to shred physical resistance from all sources is converted to chance to shred void resistance.

    Bleed chance from all sources is converted to chance to inflict Time Rot for Vengeance.

    Swaps Vengeance' Physical tag for a Void tag.

    • Void Conversion
    • Physical -> Void Res Shred Chance
    • Bleed -> Time Rot Chance

    Requires Gladiator's Arsenal

  18. Bolster max 2

    You take less damage (multiplicative with other modifiers) and have increased armor if you've hit an enemy with Vengeance in the past 2 seconds.

    • 13% Less Damage Taken
    • 25% Increased Armor

    Requires Executioner or Perfect Riposte

  19. Essence of Revenge max 2

    Vengeance and Riposte hits have a chance to grant a Void Essence.

    • +15% Void Essence Chance On Vengeance Or Riposte

    Requires Blade of Darkness

  20. Abyssal Retribution max 3

    Your next Void Cleave or Erasing Strike deal more damage (multiplicative with other modifiers) after you use and hit with Vengeance.

    • +15% Void Cleave Damage After Vengeance Use
    • +15% Erasing Strike Damage After Vengeance Use

    Requires Essence of Revenge

  21. Smelter's Vengeance max 4

    Vengeance hits have a chance to shred enemy armor and physical resistance.

    • +25% Armor Shred Chance
    • +25% Physical Res Shred Chance

    Requires Disarming Strike

  22. Woundcarver max 4

    Vengeance hits have a chance to cause enemies to bleed.

    • +25% Bleed Chance

    Requires Vengeful Fighter

  23. Eviscerating Blades max 4

    Increases the effectiveness of all armor shred applied by Vengeance and Riposte.

    • 25% Increased Armor Shred Effect

    Requires 3 points in Smelter's Vengeance

  24. Blade Paladin max 1

    Vengeance gains additional physical penetration with bleed per 1% overcapped physical resistance.

    • +1% Physical Penetration With Bleed

    Requires 3 points in Woundcarver

  25. Molten Riposte max 4

    Riposte deals more fire damage (multiplicative with other modifiers) and its hits have a chance to ignite enemies.

    • +10% Riposte Fire Damage
    • +50% Riposte Ignite Chance

    Requires Flaming Sword

  26. Perfect Riposte max 1

    Hits that you Riposte cannot critically strike you.

    Additionally, improves Vengeance's base critical strike chance.

    • Riposted Hits Cannot Crit
    • +2% Critical Chance

    Requires Rapid Strikes or Bolster

    Hits that you riposte that would have crit are downgraded to regular hits and do not deal additional damage.

  27. Endless Dark max 3

    Vengeance hits have a chance to inflict Time Rot.

    Additionally, Vengeance has additional chance to Echo if it can Echo.

    • +30% Time Rot Chance
    • +5% Echo Chance

    Requires Blade of Darkness

  28. Vengeful Echoes max 4

    Vengeance deals more void damage (multiplicative with other modifiers) and additional melee void damage.

    Additionally, Echoed Vengeance cannot be dodged.

    • +6 Melee Void Damage
    • +3% Void Damage
    • Echoed Vengeance Cannot Be Dodged fixed

    Requires Endless Dark

  29. Fiery Frenzy max 4

    Vengeance has a chance to grant you Frenzy for 2 seconds when hitting ignited enemies.

    Additionally, Vengeance deals more fire hit damage (multiplicative with other modifiers) per ignite on the enemy, up to a maximum.

    • +5% Frenzy Chance
    • +1% Fire Hit Damage Per Ignite
    • 15% Max Damage Bonus

    Requires Flaming Sword

Passive nodes for Vengeance

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Sentinel

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