Shield Bash

Sentinel

Requires a shield.

A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies.

1.5% more damage per 1% uncapped block chance (multiplicative with other modifiers).

20% of remaining cooldown recovered whenever you stun an enemy, including with Shield Bash itself. This effect can occur a maximum of two times each second.

More information

Increased attack speed has no effect for Shield Bash.

Added damage is applied at 150% effectiveness.

Effect

Base damage per hit
2 Physical
Critical strike chance
5 % · 200% critical damage
Added damage effectiveness
150 %
Counts as
Melee

Base values before skill tree nodes, passives and gear.

Skill tree: Shield Bash

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (32)
  1. Dazed max 5

    Stuns caused by Shield Bash last longer.

    • 12% Increased Stun Duration
  2. Wall of Shields max 1

    If Shield Bash is used while Ring of Shields is active, the shields form a wall which increases the width of Shield Bash, based on the number of active shields.

    • Ring of Shields Wall

    Requires 3 points in Dazed

    The wall can be up to a maximum of 7 shields wide.

  3. Refreshing Smash max 3

    You are granted health when you stun an enemy with Shield Bash.

    • +5 Health Gain On Stun

    Requires Dazed

  4. Splintering Blow max 1

    If Shield Bash is used while you have a shield equipped, it fires shield fragments in a cone in front of you.

    While Shield Bash is on cooldown you cannot block.

    Only works if Shield Bash has a cooldown.

    • Shield Fragments With Shield
    • Cannot Block While On Cooldown

    Requires 2 points in Refreshing Smash

    Shield Fragments deal melee damage, and added melee damage applies to them at 150% effectiveness.

  5. Survival of the Fittest max 1

    You are granted health per point of Strength, when you stun an enemy with Shield Bash.

    • +1 Health Gain On Stun Per Strength

    Requires Refreshing Smash

  6. Broadened Shield max 3

    Shield Bash deals damage in a wider area.

    • +15% Width

    Requires 2 points in Dazed

  7. Disarming Blows max 3

    Shield Bash now applies Frailty to enemies hit.

    • +1 Frailty Stacks

    Requires Broadened Shield

  8. Flame Coating max 4

    Shield Bash deals additional melee fire damage.

    If Shield Bash has a cooldown, it also deals more fire damage per block chance (multiplicative with other modifiers) up to 100%.

    • +8 Melee Fire Damage
    • +0.25% Fire Damage Per Block Chance
    • +25% Max Fire Damage Bonus From Block Chance

    Requires Broadened Shield

  9. Kindling max 4

    Shield Bash causes your next melee or throwing attack to have additional ignite chance and critical strike chance. Excludes channelled skills.

    This effect is significantly reduced if Shield Bash does not have a cooldown.

    • +100% Next Attack Ignite Chance
    • +5% Next Attack Crit Chance
    • 80% Reduced Effect Without Cooldown fixed

    Requires Flame Coating

  10. Incinerating Blows max 1

    Shield Bash no longer has a guaranteed stun, but instead applies additional stacks of ignite. All stun duration modifiers from this tree are converted to affect ignite duration instead.

    Shield Bash's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage.

    Swaps Shield Bash's Physical tag for a Fire tag.

    • +300% Guaranteed Stun -> Ignite Chance
    • Stun Duration Mods -> Ignite Duration
    • Base Damage -> Fire

    Requires 2 points in Flame Coating

  11. Protective Impact max 5

    Shield Bash grant you additional block chance and block effectiveness for a short duration after use.

    • +3% Block Chance
    • +100 Block Effectiveness
    • 4 Duration (seconds) fixed
  12. Power Rush max 1

    After you use Shield Rush or Lunge, you Shield Bash in the direction you traveled.

    Shield Bash must have a cooldown, be charged and on your action bar for this effect to work.

    • Shield Bash After Shield Rush Or Lunge

    Requires 3 points in Protective Impact

  13. Perfect Bulwark max 3

    For 4 seconds after using Shield Bash, you are guaranteed to block a limited number of hits.

    Only works if Shield Bash has a cooldown.

    • +1 Hits Blocked

    Requires 2 points in Protective Impact

  14. Block Out max 1

    Shield Bash now also blinds enemies hit.

    • Blinds

    Requires 2 points in Perfect Bulwark

  15. Rebounding max 1

    Your next Shield Throw can ricochet 5 additional times, after using Shield Bash.

    • +5 Additional Shield Throw Ricochets

    Requires Protective Impact or Breadth

  16. Hindrance max 3

    Shield Bash now also slows enemies.

    • +1 Slow Stacks
  17. Breadth max 3

    Shield Bash deals damage in a longer area.

    • +10% Length

    Requires 2 points in Hindrance or Rebounding

  18. Conjurer max 1

    Shield Bash will cause one enemy that was hit to drop a potion if Shield Bash has a cooldown.

    • 100% Potion Drop Chance

    Requires Breadth

  19. Impeded Movement max 2

    Slows caused by Shield Bash last longer.

    • +50% Slow Duration

    Requires 2 points in Hindrance

  20. Staggering Punch max 3

    Shield Bash now also knocks enemies back, if Shield Bash has a cooldown.

    • 1 Knockback Distance (meters)

    Requires Impeded Movement

  21. Double Bash max 1

    You gain an additional charge of Shield Bash, but it has a longer cooldown.

    • +1 Additional Charges
    • +20% Cooldown

    Requires Hindrance or Steel Coating

  22. Fusillade max 1

    Using Shield Bash consumes all charges and deals significantly more damage per extra charge consumed (multiplicative with other modifiers).

    • +100% Damage Per Extra Charge
    • All Charges Consumed

    Requires Double Bash

  23. Steel Coating max 5

    Shield Bash deals additional melee physical damage.

    • +9 Melee Physical Damage

    Requires Double Bash or 2 points in Cutting Edge or Iron Arms

  24. Juggernaut max 1

    Shield Bash no longer requires a shield to use, but costs more mana.

    • No Longer Requires Shield
    • +25% Mana Cost

    Requires 4 points in Steel Coating

  25. Cutting Edge max 3

    Shield Bash reduces enemy armor and costs less mana.

    • +1 Armor Shred Stacks
    • -3 Mana Cost
  26. Serrating Strikes max 5

    Shield Bash causes enemies to bleed, but costs more mana.

    • +1 Bleed Stacks
    • +15% Mana Cost

    Requires Cutting Edge or Iron Arms

  27. Iron Arms max 1

    Shield Bash deals more physical damage per point of Strength (multiplicative with other modifiers).

    • 1% More Physical Damage Per Strength

    Requires Serrating Strikes or Steel Coating

  28. Flurry of Blows max 1

    Shield Bash no longer has a cooldown, but costs significantly more mana and no longer has a guaranteed stun or ignite.

    • No Cooldown
    • +9 Mana Cost
    • No Guaranteed Stun Or Ignite

    Requires Indomitable Force

  29. High Impact max 5

    Shield Bash deals more damage (multiplicative with other modifiers).

    • +8% Damage

    Requires Flurry of Blows

  30. Concussive Attacks max 3

    Shield Bash has an increased chance to stun and stuns it inflicts last longer.

    • 80% Increased Stun Chance
    • 8% Increased Stun Duration

    Requires Flurry of Blows

  31. Indomitable Force max 2

    Shield Bash has added melee damage based on your block effectiveness.

    • +1 Damage per 40 Block Effectiveness

    Requires Cutting Edge

  32. Shieldstorm max 1

    Shield Bash has increased attack speed scaling with your uncapped block chance.

    • +0.5% Attack Speed Per 1% Uncapped Block Chance

    Requires Flurry of Blows

More skills: Sentinel

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