Shield Bash
Requires a shield.
A melee directional attack that stuns enemies for 1 second. 100% increased stun duration against non-boss enemies.
1.5% more damage per 1% uncapped block chance (multiplicative with other modifiers).
20% of remaining cooldown recovered whenever you stun an enemy, including with Shield Bash itself. This effect can occur a maximum of two times each second.
More information
Increased attack speed has no effect for Shield Bash.
Added damage is applied at 150% effectiveness.
Effect
- Base damage per hit
- 2 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 150 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Shield Bash
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (32)
-
Dazed
max 5
Stuns caused by Shield Bash last longer.
- 12% Increased Stun Duration
-
Wall of Shields
max 1
If Shield Bash is used while Ring of Shields is active, the shields form a wall which increases the width of Shield Bash, based on the number of active shields.
- Ring of Shields Wall
Requires 3 points in Dazed
The wall can be up to a maximum of 7 shields wide.
-
Refreshing Smash
max 3
You are granted health when you stun an enemy with Shield Bash.
- +5 Health Gain On Stun
Requires Dazed
-
Splintering Blow
max 1
If Shield Bash is used while you have a shield equipped, it fires shield fragments in a cone in front of you.
While Shield Bash is on cooldown you cannot block.
Only works if Shield Bash has a cooldown.- Shield Fragments With Shield
- Cannot Block While On Cooldown
Requires 2 points in Refreshing Smash
Shield Fragments deal melee damage, and added melee damage applies to them at 150% effectiveness.
-
Survival of the Fittest
max 1
You are granted health per point of Strength, when you stun an enemy with Shield Bash.
- +1 Health Gain On Stun Per Strength
Requires Refreshing Smash
-
Broadened Shield
max 3
Shield Bash deals damage in a wider area.
- +15% Width
Requires 2 points in Dazed
-
Disarming Blows
max 3
Shield Bash now applies Frailty to enemies hit.
- +1 Frailty Stacks
Requires Broadened Shield
-
Flame Coating
max 4
Shield Bash deals additional melee fire damage.
If Shield Bash has a cooldown, it also deals more fire damage per block chance (multiplicative with other modifiers) up to 100%.- +8 Melee Fire Damage
- +0.25% Fire Damage Per Block Chance
- +25% Max Fire Damage Bonus From Block Chance
Requires Broadened Shield
-
Kindling
max 4
Shield Bash causes your next melee or throwing attack to have additional ignite chance and critical strike chance. Excludes channelled skills.
This effect is significantly reduced if Shield Bash does not have a cooldown.- +100% Next Attack Ignite Chance
- +5% Next Attack Crit Chance
- 80% Reduced Effect Without Cooldown fixed
Requires Flame Coating
-
Incinerating Blows
max 1
Shield Bash no longer has a guaranteed stun, but instead applies additional stacks of ignite. All stun duration modifiers from this tree are converted to affect ignite duration instead.
Shield Bash's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage.
Swaps Shield Bash's Physical tag for a Fire tag.- +300% Guaranteed Stun -> Ignite Chance
- Stun Duration Mods -> Ignite Duration
- Base Damage -> Fire
Requires 2 points in Flame Coating
-
Protective Impact
max 5
Shield Bash grant you additional block chance and block effectiveness for a short duration after use.
- +3% Block Chance
- +100 Block Effectiveness
- 4 Duration (seconds) fixed
-
Power Rush
max 1
After you use Shield Rush or Lunge, you Shield Bash in the direction you traveled.
Shield Bash must have a cooldown, be charged and on your action bar for this effect to work.- Shield Bash After Shield Rush Or Lunge
Requires 3 points in Protective Impact
-
Perfect Bulwark
max 3
For 4 seconds after using Shield Bash, you are guaranteed to block a limited number of hits.
Only works if Shield Bash has a cooldown.- +1 Hits Blocked
Requires 2 points in Protective Impact
-
Block Out
max 1
Shield Bash now also blinds enemies hit.
- Blinds
Requires 2 points in Perfect Bulwark
-
Rebounding
max 1
Your next Shield Throw can ricochet 5 additional times, after using Shield Bash.
- +5 Additional Shield Throw Ricochets
Requires Protective Impact or Breadth
-
Hindrance
max 3
Shield Bash now also slows enemies.
- +1 Slow Stacks
-
Breadth
max 3
Shield Bash deals damage in a longer area.
- +10% Length
Requires 2 points in Hindrance or Rebounding
-
Conjurer
max 1
Shield Bash will cause one enemy that was hit to drop a potion if Shield Bash has a cooldown.
- 100% Potion Drop Chance
Requires Breadth
-
Impeded Movement
max 2
Slows caused by Shield Bash last longer.
- +50% Slow Duration
Requires 2 points in Hindrance
-
Staggering Punch
max 3
Shield Bash now also knocks enemies back, if Shield Bash has a cooldown.
- 1 Knockback Distance (meters)
Requires Impeded Movement
-
Double Bash
max 1
You gain an additional charge of Shield Bash, but it has a longer cooldown.
- +1 Additional Charges
- +20% Cooldown
Requires Hindrance or Steel Coating
-
Fusillade
max 1
Using Shield Bash consumes all charges and deals significantly more damage per extra charge consumed (multiplicative with other modifiers).
- +100% Damage Per Extra Charge
- All Charges Consumed
Requires Double Bash
-
Steel Coating
max 5
Shield Bash deals additional melee physical damage.
- +9 Melee Physical Damage
Requires Double Bash or 2 points in Cutting Edge or Iron Arms
-
Juggernaut
max 1
Shield Bash no longer requires a shield to use, but costs more mana.
- No Longer Requires Shield
- +25% Mana Cost
Requires 4 points in Steel Coating
-
Cutting Edge
max 3
Shield Bash reduces enemy armor and costs less mana.
- +1 Armor Shred Stacks
- -3 Mana Cost
-
Serrating Strikes
max 5
Shield Bash causes enemies to bleed, but costs more mana.
- +1 Bleed Stacks
- +15% Mana Cost
Requires Cutting Edge or Iron Arms
-
Iron Arms
max 1
Shield Bash deals more physical damage per point of Strength (multiplicative with other modifiers).
- 1% More Physical Damage Per Strength
Requires Serrating Strikes or Steel Coating
-
Flurry of Blows
max 1
Shield Bash no longer has a cooldown, but costs significantly more mana and no longer has a guaranteed stun or ignite.
- No Cooldown
- +9 Mana Cost
- No Guaranteed Stun Or Ignite
Requires Indomitable Force
-
High Impact
max 5
Shield Bash deals more damage (multiplicative with other modifiers).
- +8% Damage
Requires Flurry of Blows
-
Concussive Attacks
max 3
Shield Bash has an increased chance to stun and stuns it inflicts last longer.
- 80% Increased Stun Chance
- 8% Increased Stun Duration
Requires Flurry of Blows
-
Indomitable Force
max 2
Shield Bash has added melee damage based on your block effectiveness.
- +1 Damage per 40 Block Effectiveness
Requires Cutting Edge
-
Shieldstorm
max 1
Shield Bash has increased attack speed scaling with your uncapped block chance.
- +0.5% Attack Speed Per 1% Uncapped Block Chance
Requires Flurry of Blows