Lunge
Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.
More information
Added damage is applied at 100% effectiveness.
Using a Traversal skill puts all other traversal skills on cooldown and traversal skills' cooldowns do not recover while you are using a traversal skill.
Strike First!
Effect
Lunge
- Base damage per hit
- 2 Physical
- Critical strike chance
- 5 % · 200% critical damage
- Added damage effectiveness
- 100 %
- Counts as
- Melee
Base values before skill tree nodes, passives and gear.
Skill tree: Lunge
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (28)
-
Dawn Charge
max 5
You regain a percentage of your missing health when you use Lunge.
- 8% Health Gain Of Missing Health
-
Broadside
max 3
Lunge deals damage in a wider area along its path.
- +15% Path Width
Requires Blade Stream
-
Double Strike
max 1
Lunge gains an additional charge, but it has a longer cooldown.
- +1 Lunge Charges
- +15% Increased Cooldown Length
Requires 2 points in Ambuscade
-
Slipstream
max 2
Other allies caught in the path gain Haste for a short duration.
- 2 Haste Duration (seconds)
Requires Broadside
-
To Your Aid
max 1
You can now Lunge to other allies.
- Lunge to Allies
Requires 2 points in Slipstream
You cannot Lunge to shields from Ring of Shields.
-
Healing Rush
max 5
You now heal allies and cleanse negative ailments on allies you Lunge to. The amount of health gained is increased by healing effectiveness.
- 50 Healing Amount
- Cleanses Ailments On Allies fixed
Requires To Your Aid
-
Blade Stream
max 1
Lunge now hits all enemies along its path to your target.
- Melee Damage Along Path
Requires 2 points in Dawn Charge
Increased Area for Area Skills stats affect the width of the path
-
Rough Cuts
max 4
Lunge hits have a chance to cause enemies to bleed along its path but not its final hit.
- +100% Bleed Chance Along Path
Requires 2 points in Visceral Path
-
Visceral Path
max 4
Lunge deals more damage to enemies along its path and with its final hit.
- +15% Damage
Requires Blade Stream
-
Torchbearer
max 1
Lunge's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage or other damage types.
Bleed chance from all sources is converted to ignite chance.
Swaps Lunge's Physical tag for a Fire tag.
This has no effect if you have taken the Voidbringer node.- Base Damage Converted To Fire
- Bleed -> Ignite Chance
Requires 2 points in Rough Cuts
-
Juggernaut Dash
max 2
You have a high chance to block while Lunging.
- +50% Block Chance
Requires Dawn Charge
-
Disarming Blow
max 3
Lunge's final hit has a chance to apply Frailty to enemies based on distance traveled up to a maximum.
- +100% Maximum Frailty Chance
- 10 Maximum Distance Benefit (meters) fixed
-
Impairing Strike
max 5
Lunge's final hit now Immobilizes enemies for a short duration.
- 1 Immobilize Duration (seconds)
Requires 2 points in Disarming Blow
-
Deadly Stab
max 3
Improves Lunge's base critical strike chance when using a spear.
- +3% Base Crit Chance With Spear
Requires Art of the Spear
-
Initiate's Onslaught
max 5
Lunge's final hit deals more damage (multiplicative with other modifiers) in a larger area based on distance traveled up to a maximum.
- +50% Maximum Damage
- +20% Maximum Area
- 10 Maximum Distance Benefit (meters) fixed
Requires Disarming Blow or Warrior's Renewal
-
Cull the Weak
max 3
Lunge hits instantly kills enemies that are below a health threshold (a percentage of their maximum health). The threshold is based on distance traveled up to a maximum.
If you have a similar effect from an item or passive node then the highest threshold is used.- 5% Maximum Kill Threshold
- 10 Maximum Distance Benefit (meters) fixed
Requires 2 points in Initiate's Onslaught
-
Crusader's Fury
max 5
After using Lunge you gain additional physical penetration per enemy hit along the path. This buff lasts 4 seconds.
- +2% Physical Penetration Per Enemy
Requires Broadside
This buff can stack if you use Lunge multiple times within 4 seconds.
If Lunge is converted to Void then this buff grants Void Penetration instead.
If Lunge is converted to Fire then this buff grants Fire Penetration instead. -
Holy Incursion
max 2
Lunge's final hit has a chance to cast Smite at up to 3 nearby targets based on distance traveled up to a maximum.
- +50% Maximum Smite Chance
- 10 Maximum Distance Benefit (meters) fixed
Requires Cull the Weak
If there are 3 available targets and this effect triggers it will always cast smite at all 3 targets. The cast chance is not rolled individually.
-
Unstoppable
max 1
You are invulnerable while Lunging.
- Invulnerability While Lunging
Requires 2 points in Juggernaut Dash
-
Reckless Skirmish
max 4
Killing an enemy with Lunge grants you Frenzy for a short duration.
- 1 Frenzy Duration (seconds)
Requires Cull the Weak
-
Voidbringer
max 1
Lunge's base physical damage is converted to void. Consequently this damage scales with increases to void damage, but not increases to physical damage or other damage types.
Bleed chance from all sources is converted to chance to inflict Time Rot.
Swaps Lunge's Physical tag for a Void tag.- Base Damage Converted To Void
- Bleed -> Time Rot Chance
Requires 2 points in Reckless Skirmish
-
Ready or Not
max 1
Killing an enemy with Lunge resets the cooldowns of Void Cleave, Erasing Strike, Forge Strike and Judgement
- Void Cleave Cooldown Resets
- Erasing Strike Cooldown Resets
- Judgement Cooldown Resets
- Forge Strike Cooldown Resets
Requires 2 points in Reckless Skirmish
-
Art of the Spear
max 1
Lunge's final hit now deals damage in an extended rectangle instead of a circle when using a spear.
- Extended Area With Spear
Requires 2 points in Initiate's Onslaught
-
Pilum Assault
max 1
Lunge's final hit now causes you to use Javelin when using a spear.
This consumes Javelin's mana cost.- Javelin After Lunging With Spear
Requires Deadly Stab
-
Warrior's Renewal
max 3
You reduce a portion of Lunge's remaining cooldown when you use a different melee attack and hit at least one enemy.
This effect can only occur a limited number of times per use of Lunge.- 1 Cooldown Recovery Attacks
- 8% Remaining Cooldown Recovered
-
Ambuscade
max 5
Lunge deals more melee damage to enemies at high health (multiplicative with other modifiers).
- +30% Melee Damage To High Health
Requires Warrior's Renewal
Targets above 65% max health are considered to be at high health.
-
Lead the Charge
max 1
You grant other nearby allies Haste at the end of the charge for a short duration based on distance traveled, up to a maximum.
- 3 Maximum Haste Duration
- 10 Maximum Distance Benefit (meters) fixed
Requires Double Strike
This does not grant you Haste, but does affect your minions.
-
Endless Will
max 2
Warrior's Renewal recovers an additional amount of Lunge's cooldown and also grants you health when it triggers.
- +3% Additional Cooldown Recovery
- 10 Health Gain
Requires Warrior's Renewal