Diablo Immortal rules: Shadows & Immortals

Dark Clans, Shadow War, Rite of Exile, the Vault, Accursed Towers and the ratings activity, contribution, impact and loyalty.

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Immortals Overview

1. The Immortals have access to unique game activities, powers, and appearances, as well as their headquarters, the Hall of Ascension.

2. As an Adventurer, you must be invited by an Immortal to join them.

3. If you join the Shadows, you can become an Immortal by being part of the winning Dark Clan at the end of a Cycle, when the Immortals are overthrown.

Immortal Vault Overview

Weekly Commendations

1. A variety of treasures are stored in the Vault. They're awarded weekly at 3 am on Monday based on Prestige rank.

2. Immortals can increase their Weekly Prestige by defending the Vault, Contributing Sigils of Dominance, and completing Weekly Goals.

3. Rewards include gold, hilts, and equipment (up to 3 items). Immortals with higher rankings will earn better rewards and more items.

4. Weekly Prestige rewards include:

For players ranking 1-10: Gold, Hilts, and at most 3 items.

For players ranking 11-100: Gold, Hilts, and at most 2 items.

For players ranking below 100: Gold, Hilts, and at most 1 item.

5. Each week, 30% of the Vault's store of Gold and Hilts will be allocated to rewards (with a larger amount if the Reward Loyalty strategy is active).

Equipment Rewards

1. Every Immortal can request up to 3 items from the Vault. If there is more than one player requesting the same item, it will be allocated to the player with the highest Weekly Prestige.

2. Immortals who do not request items will be randomly allocated unrequested items based on Weekly Prestige ranking.

3. If items you've requested are stolen by the Shadows, you won't receive them, and you can request a new item.

4. The number of items received will ultimately depend on the total number available, the total number of Immortals that are ranked, and the players individual Prestige rank.

Shadow Raids

1. When Shadows Raid the Vault, they can steal Hilts, Gold, and Items, which directly affects Weekly Rewards available.

2. Immortals can retrieve plundered resources if they defend the Vault in time.

Stocking the Vault

1. The Immortals can gain the Daedessa's Blessing by completing Kion's Ordeal. While the Daedessa's Blessing is active, Adventurers and Immortals will add Hilts, Gold, and Items to the vault each time they complete an Elder Rift.

Eternal Crown Overview

The Eternal Crown, crafted by the Builder Daedessa, secures the Immortals' power. It grants bonuses to all Immortals; the crown's rank--and the strength of its bonuses--increase as your Reign grows in Dominance.

Improving the Crown

1. Immortals can increase their Dominance through Weekly Goals and Contributions.

Crown Rank

The crown's rank affects:

1. The maximum number of Immortals allowed in the faction.

2. Extra Damage and Damage Reduction boosts provided to each Immortal.

3. New difficulty options and rewards through Kion's Ordeal.

4. Unique abilities provided to The Immortal and Lieutenants by their respective crowns.

Crown Powers

1. The Immortal bears the Eternal Crown, which increases allies' Attack Speed and reduces cooldowns.

2. The Shadowbreaker bears the Crown of Agony, which provides allies with increased Critical Hit Chance.

3. The Pathfinder bears the Crown of the Wind, which increases allies' Movement Speed and Evasion Rating.

4. The Hand of Iron bears the Crown of Protection, which reduces the damage allies receive.

5. Hope's Dawn bears the Crown of Restoration, which provides allies with additional healing.

Dark Clan

Forming and Joining

1. Players may join an existing Dark Clan or attempt to form their own.

2. Players may also be directly invited to an existing Dark Clan by one of its members.

3. Joining any Dark Clan requires a personal rank of Apprentice I.

4. To convert an existing Clan to a Dark Clan, members of the Clan must expend Akeba’s Signets; the Clan Leader becomes the Dark Clan Leader.

Dark Clan Focus

1. On Saturdays, the officers of a Dark Clan can choose how they'd like their members to Focus their efforts.

2. Along with the rewards earned for completing these Focus tasks, the Dark Clan will earn XP that will help it increase in level.

3. The higher the rank of the Dark Clan, the more Dark Clan Advantages it can earn.

4. A Dark Clan's Advantages can notably affect the gameplay style of its members, so choose yours wisely.

What is a Clan?

A Clan is an organization made of players, up to 100 members per clan.

Clan Management

Each Clan has a Leader who can help manage the Clan, and who may also appoint Officers to assist in the day-to-day running of the Clan. If the Leader is inactive for seven days, Clan Leader status will automatically pass to another active player in the clan.

Factions

Clans are aligned with one of the factions, and you will inherit the same faction alignment upon joining a Clan.

The Adventurer faction is a neutral faction that is neither aligned with Shadows or Immortals.

Dark Clans are aligned with the Shadow faction and plan their activities around overthrowing the Immortals.

The Immortals are the reigning Clan in the Cycle of Strife, and plan their activities around maintaining their reign.

Shadow War

1. The Cycle of Strife can last up to 7 weeks.

2. During the first 3 weeks of a new reign, the Immortals (the Immortal clan and two Allied clans) will challenge the top 3 Dark Clans (determined by Shadow War scores) in the Vigil of Blades. The faction that wins 2 of the 3 battles will gain a cumulative +4% Life and +4% damage during the Rite of Exile for each week they win. These bonuses from the first 3 weeks of the new Immortal reign will last until the Immortals are overthrown.

3. Beginning on week 4 the top 10 Shadow clans will challenge the Immortals in the Rite of Exile and, if successful, enter the Challenge of the Immortal in an attempt to end the Immortal reign.

1) If the Dark Clans win multiple games in the Rite of Exile, the Challenge of the Immortal will begin. The Dark Clans' goal is to reduce the number of games required to win (5 games are required in the 4th week, and 4 games during weeks 5-7).

2) In Challenge of the Immortal, the Immortal will fight alone against 30 players selected by the top 10 Dark Clans, with each clan selecting 3 representatives.

3) If the Immortal is killed, the Shadows win and the Immortals' rule ends. The Dark Clans then enter a free-for-all battle with the last team standing taking ownership of the Immortal crown, ushering in a new reign.

4) If the Immortals' leader wins the Rite of Exile by killing enough members of the Dark Clans, the Challenge of the Immortal is won and the Immortals continue to rule the following week.

4. The Immortals rule until the 7th week and then have a Blessed Reign challenge.

1) The immortals can achieve a Blessed Reign by winning the Rite of Exile in the 7th week.

2) Whether or not the Dark Clans win the Rite of Exile, the Challenge of the Immortal is fought. After the Challenge of the Immortal, the Dark Clans will battle to determine the next Immortal to reign.

Shadow War: top 10 Dark Clans

Top 10 Dark Clans

1. The top 10 rated Dark Clans at the end of a Shadow War will participate in that week's Rite of Exile.

2. Rewards from participating in the Shadow War are mailed to all clan participants, with top-rated clans ('A' class rating) receiving more significant rewards.

3. On the Saturday after the Shadow War, Aspirant's Keys will be given depending on ranking, and the top-ranked clan will receive a Legendary Crest reward.

4. These weekly rewards will be mailed to all participating members of the clans.

5. The Rite of Exile will only begin that week if the "Gathering" phase has been completed before the end of the Shadow War.

6. A clan's leadership cannot be changed during Rite of Exile, Challenge of the Immortal, or Shadow War.

Rite of Exile Overview

General

1. The Rite of Exile happens every Sunday at 8pm once the Shadows have reached the Showdown Stage.

2. 10 separate battlefields will be active simultaneously, each containing a group of Immortals and a group of Shadows that represent a single Dark Clan.

3. If the Shadows win at least X battles, then they will proceed to the Challenge of the Immortal.

Signing Up

1. After the Assembly ends at 8 pm on Saturday, qualifying Shadows can sign up at the event entrance near Sampha in the Court of Whispers. Sign up lasts until the Rite begins.

2. For Shadows, if you are a member of one of the top 10 ranked Dark Clans, you are eligible to participate.

3. Shadows are assigned to the Rite in the order they sign up, but the Dark Clan Leader or Officers can adjust who will partcipate.

4. For Immortals, they should visit the Herald of Strife in the Hall of Ascension after the Shadow Assembly ends at 8 pm on Saturday.

5. Immortals can choose which battlefield to protect, but the leader or any of the 4 Lieutenants can adjust who fights where.

Victory

1. Each battlefield is vital to determining which side is victorious. If the Shadows are ultimately victorious, they will initiate the Challenge of the Immortal.

2. If the Immortals are ultimately victorious, they will stay in power for another week.

The Vault: Shadow raids

A group of four Shadows must enter the Vault together during the designated time periods that it is available to start a raid.

1. The first Cycle of Strife on a server has no limitations on how many Shadow raids can be run in a single day. For every subsequent Cycle of Strife after that, there will be a limit on both how many Shadow raids can be run in a single day as well as how many Shadow raids can be run simultaneously.

2. Vault Supplies are collected by defeating guards and opening chests. Upon leaving the Vault, stolen Vault Supplies will be destroyed.

3. While raiding, Shadows have a chance of stealing stockpiled Immortal resources, such as Gold, Hilts, and equipment, from chests. There is a weekly limit as to how many Immortal chests a Shadow can open that will include these stockpiled Immortal resources. Once that limit has been reached, Immortal chests will only drop Vault Supplies.

4. Shadows also gain Activity from opening chests.

5. The Vault has special guards: Wardens. If Wardens detect Shadows, they will sound an alarm and alert Immortals.

6. Wardens can be interrupted, so attack quickly.

7. Immortals can queue up in parties of four to defend the Vault once an alarm is raised. The Immortal party at the top of their queue with comparable strength to your Shadow raid will be given priority to defend. If there is no Immortal party in the queue that is of comparable strength to your Shadow raid, then the team at the top of the queue will be asked to defend. If your Shadow raid is of a higher strength than the Immortal party asked to defend, they will be warned.

8. It's up to the Shadows to decide if they will exit the Vault or fight the Immortals.

9. The further the Shadows proceed into the Vault during the raid, the more Essentia they can steal and destroy from the Immortals.

10. Shadows will keep everything they have stolen in the run even when they are defeated by the Immortals.

11. Immortals are rewarded based on how well they defend the Vault.

The Vault: Immortal defense

The Shadows raid the Immortals' Vault in order to steal Vault Supplies, Gold, and equipment, earning faction Activity for opening chests. Enter as a party of 4 and defend your resources!

Immortals can queue up in parties of four to defend the Vault. The Immortal party at the top of the queue with comparable strength to the Shadow raid will be given priority to defend. If there is no Immortal party in the queue that is of comparable strength to the Shadow raid, then the team at the top of the queue will be asked to defend. If the Shadow raid is of a higher strength than the Immortal party asked to defend, there will be a warning and you can choose whether to defend or skip that defense and give another Immortal party in the queue the opportunity to defend.

When the Shadows voluntarily depart the Vault, they keep whatever they take even if they are defeated by the Immortals. Shadows who fight the Immortals will receive additional battle rewards based on the number of Treasure Chests opened this run and will receive more rewards if they successfully defeat the Immortals.

Until an alarm sounds, the Vault is secure and cannot be entered. Once you’re alerted, act quickly to defend the Vault!

Raid the Vault Overview

1. The Vault opens at specified times each day; you can only enter it during the corresponding time period.

2. You must enter the Vault in a party of 4.

3. Within the Vault, defeat guards and open chests to gather Vault Supplies and gain Shadow faction Activity. Chests can contain Gold, Hilts, and even equipment.

4. When you successfully leave the Vault, the Immortals will lose Vault Supplies based on what you escape with.

5. Watch out for Wardens within the Vault--they will alert Immortals to your presence. Kill them before they can sound an alarm.

6. Immortals can queue up in parties of four to defend the Vault. The Immortal party at the top of their queue with comparable strength to your Shadow raid will be given priority to defend. If there is no Immortal party in the queue that is of comparable strength to your Shadow raid, then the team at the top of the queue will be asked to defend. If your Shadow raid is of a higher strength than the Immortal party asked to defend, they will be warned. Keep an eye on the alert status in the Vault to see if the Immortals are on their way.

7. If you're defeated inside the Vault, you'll not drop Vault Supplies that you are carrying. Shadows who choose to battle the Immortals will be rewarded for winning or losing the fight. Defeating Immortals results in bonus rewards based on the amount of Treasure Chests opened during the run.

Accursed Towers

1. Each season lasts 8 weeks, with all towers resetting at 8:45 PM server time on Saturday of Week 8.

2. Dreadlands and Khanduras are unlocked immediately after the start of the new season. Dry Steppes and Swamp Lands unlock thereafter at 8:45 PM server time on the Saturdays of Week 2 and Week 4.

3. Clans can claim ownership of the towers through purification:

Purification: After clan leaders sign up to purify a tower, clan members must collect Cursed Shards and turn them in. When results are calculated, the clan that submitted the most Cursed Shards will claim the tower.

Dispute for the Accursed Tower: For towers that have Disputing enabled and a contesting clan, the victorious clan will gain final ownership of the tower.

Non-affiliated clans can control up to 2 Accursed Towers. Clans in a Tower Alliance have different control limits based on their rank: Alliance Leader clans can control up to 3 towers, Guardian clans up to 2 towers, and Regular clans up to 1 tower.

Echo of the Immortal Overview

1. The Echo of the Immortal is a temporary event.

2. This event takes place every day during the same time as the Battleground.

3. Each fight includes 16 players, with 1 taking on the role of the Immortal. The Immortal will be chosen at random, the remaining 15 players will all take on the role of shadows.

4. During the battle, player stats will be normalized--stats will be balanced at a fixed value, to ensure a leveled playing ground (Legendary gem affixes will remain for Shadows).

5. Participation in the first three Echo of the Immortal matches will reward experience, equipment, and scrap materials.

6. Leaving a match early will forfeit participation rewards.

7. Those who prove victorious will receive an additional Chest of Immortality. This reward can be earned up to 7 times a week.

Deeds of Valor

Rules

1. Each season is ranked based on the performance of your faction. The higher the score, the higher the final rank. You will receive a badge at the end of the cycle.

2. Badges grant you additional combat attributes. Up to 3 badges can be in effect at the same time, and the badges obtained in the last 3 cycles are activated in turn.

3. Different badges require corresponding conditions to be achieved. You can click on the current score to view the conditions required to achieve the corresponding badge.

Activity

Activity Rating

1. How active you are in Faction plays, including Battleground and Tower War.

CommonGoodExcellentOutstanding
Immortals<1000≥1000≥1400≥1900
Shadows<500≥500≥2000≥4000
Adventurers<500≥500≥1000≥2000

Increasing Activity

Immortals

ActivityScore
Participate in the Rite of Exile+50
Participate in Kion's Ordeal+20
Participate in Battleground+15
Participate in Tower War+15
Complete 1 Weekly Goal+10
Participate in Defending the Vault+5
Contribute once+5

Shadows

ActivityScore
Participate in the Rite of Exile+50
First weekly Akeba's Ordeal+50
Complete a Contract+30
Assembly+15
Open Treasure Chests in Raid the Vault+15
Participate in Battleground+15
Participate in Tower War+15
Per floor in Path of Blood+50

Adventurer

ActivityScore
Weekly First Akeba's Ordeal+50
Participate in the Battleground+15
Participate in Tower War+15
Complete Bounties+10

Contribution

Contribution Level

1. Your total contribution level in the season. Adventurers do not participate in Contributions.

NormalGoodExcellentOutstanding
Immortals<15≥15≥21≥27
Shadows<24≥24≥48≥96

Ways to Obtain Contribution

1. If you are an Immortal, 3 points are added for each Contribution Level.

2. If you are a member of the Shadows, 3 points are added for each Rank reached.

Impact

Impact Rating

1. Your total Impact in this season.

NormalGoodExcellentOutstandingPerfect
Immortals<20≥20≥28≥70≥90
Shadows<50≥50≥70≥80≥180
Adventurer<10≥10≥30≥40-

Ways to Gain Impact

Immortals

BehaviorImpact Points
Participate in the Rite of Exile and win+50
Participate in the Rite of Exile+30
Serve as an Immortal Leader every day+5
Serve as an Immortal Lieutenant every day+4
Other Immortals every day+3

Shadows

BehaviorImpact Points
Impact Mark+100
Participate in Shadow War and Win+5
Participate in Shadow War and Lose+4
Serve as the leader of the Shadows every day+3
Other Shadows members every day+2

Adventurer

As an Adventurer, your Impact will increase by 2 points every day.

Impact Marks

1. Players with Impact Marks gain 100 Impact points.

2. Clans that have participated in Vigil of Blades every week for the previous three weeks and achieved a perfect record of victory will receive an additional 8 Impact Marks.

3. Clans that win in the Rite of Exile when overthrowing the Immortal reign each receive 16 Impact Marks for their most active members that can be redistributed by the clan leaders; otherwise, they will receive 8 marks for participating. Members who participated in the Rite of Exile that week will automatically receive an Impact Mark.

4. Impact Marks will be distributed after the Immortals are overthrown. Before the start of the new season (before 3:00 AM on Monday), unassigned marks will be automatically distributed to the most active members who have not yet received a mark. Impact Marks bonus points will also be calculated at this time.

5. Players who leave their clan before the new season begins will have their Impact Marks reclaimed.

Loyalty

Loyalty Rating

1. Your Loyalty Rating is determined by the time you have spent in different factions during this season. The higher the accumulated days in the faction, the higher the Loyalty Rating. When you change factions, your loyalty score is replaced by the score of the new faction.

2. Perfect rating: more than 90% of the season in your starting faction

3. Outstanding rating: more than 80% of the season in your starting faction

4. Excellent rating: more than 60% of the season in your starting faction

5. Good rating: more than 30% of the season in your starting faction

6. Ordinary rating: less than 30% of the season in your starting faction

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