Tempest

Tempest

MeleeHybrid

Scions of the storm who flow nimbly through battle, harnessing the power of wind and wave as their weapon and protector.

Legendary items →

  • Wave Edge
  • Wind Edge
  • Mist-Touched
  • Breaker
  • Crosswinds
  • Squall
  • Cascade
  • Blade Dance
  • Flowing Strike
  • Zephyr Surge
  • Tidal Rush
  • Rolling Surf
  • Vortex
  • Wind Walk
  • Riptide
  • Stormfury

Primary attacks

Every class has two primary attacks, each with its own ultimate that empowers it for a few seconds.

Wave Edge

from the start Damage

Empower your edges with the crashing tides to create water whips allowing you to unleash a series of sweeping attacks, dealing (81.6 % + 385) to (108.8 % + 514) damage to your primary target and 25% as much to all other enemies.

Ultimate: Power of the Deeps

Enhance Wave Edge for 12 seconds, increasing your range and allowing you to attack enemies all around you, dealing (130 % + 614) to (190 % + 897) damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.

Wind Edge

from level 34 Damage

Empower your edges with violent winds allowing you to quickly slash at nearby enemies, dealing (99 % + 534) to (149.6 % + 807) damage.

If an enemy is out of range you will rush to their location, but against enemy players this cannot occur more often than once every 3 seconds.

Ultimate: Piercing Gale

Enhance Wind Edge for 12 seconds, allowing you to charge forward slicing through enemies, dealing (135 % + 729) damage. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.

Class trait

Mist-Touched

from the start Cooldown 10 s BuffSummon

Your attacks will periodically conjure a Zephyr to your aid for 8 seconds, attacking enemies and mimicking many of your Skills before dissipating into a Mist-Touched Orb.

When you collect a Mist-Touched Orb it reduces the cooldown of Mist-Touched by 0.5 seconds, but if an ally collects a Mist-Touched Orb it will empower them for 10 seconds, causing their next skill to conjure a Zephyr mimicking the attack used.

Many of your other Skills can also conjure Zephyrs, but you can only control up to 3 at one time.

Skills (13)

In the order they unlock with your character level; values at level 60.

Breaker

from the start Cooldown 9 s DamageSummon Default

Flourish your blades' edges, unleashing a wave that crashes over enemies, dealing (108 % + 583) damage. As the wave crashes into the ground, it conjures a Zephyr.

Crosswinds

from the start Cooldown 6 s Damage Default

You and your Zephyrs unleash a gust of wind at a targeted location, dealing (101 % + 545) damage.

Maximum 2 charges.

Squall

from level 3 Cooldown 6 s Dash Default

Call on the power of the wind to teleport you and your Zephyrs to a target location, unleashing a swirl of attacks, dealing (110 % + 594) damage.

Maximum 2 charges.

Cascade

from level 8 Cooldown 9 s Damage Default

You and your Zephyrs slam your edges into the ground unleashing a crashing wave around you, dealing (122.96 % + 663) damage to enemies within the area.

Blade Dance

from level 15 Cooldown 9 s DashControl

Throw the blades of your edges forward into the ground, dealing (57.6 % + 311) damage to enemies and Stunning them for 2 seconds. After a short delay, you pull yourself into the blades, dealing (80.6 % + 435) damage and knocking back enemies along your path.

Flowing Strike

from level 20 Cooldown 6 s DashSummon

Conjure a Zephyr at your current location as you Dash forward in a flurry of blades and water, dealing (102 % + 550) damage to all enemies in your path.

Zephyr Surge

from level 28 Cooldown 9 s Damage

Dissipate into the air becoming untargetable and unleashing a flurry of 5 slashes on nearby enemies, dealing (30.4 % + 143) damage with each hit and the final strike dealing (36.48 % + 172) damage. Zephyr Surge also consumes all of your Zephyrs empowering the attack with 2 additional slashes for each Zephyr consumed.

Tidal Rush

from level 38 Cooldown 6 s Dash

You and a targeted Zephyr Dash at each other's current location slicing through enemies in your wake, dealing (112.4 % + 531) damage.

Maximum 3 charges.

Rolling Surf

from level 41 Cooldown 15 s BuffDamage

Empower yourself with the sea for 6 seconds, causing you and your Zephyrs' Primary Attacks to hurl water blades that penetrate enemies, dealing (85 % + 459) damage. Additionally, your Movement Speed is increased by 35% and you ride a wave allowing you to Primary Attack and move at the same time, but your Movement Speed is reduced by 25% when attacking.

Vortex

from level 44 Cooldown 12 s Gather

Conjure a vortex that pulls in nearby enemies, dealing (333.6 % + 1,801) damage over 6 seconds.

Wind Walk

from level 47 Cooldown 15 s Buff

Conjure a cyclone for 2.5 seconds, making you untargetable while you remain inside the storm or until you use a Skill or Primary Attack. Upon exiting the cyclone your Attack Speed is increased by 20% for 2.5 seconds.

Riptide

from level 50 Cooldown 15 s GatherControl

Release your edges to command the water around you into a crushing tide that pulls in nearby enemies, dealing (121.2 % + 654) damage and Stunning them for 2 seconds.

Stormfury

from level 53 Cooldown 20 s Buff

Imbue your edges and the weapons of nearby allies for 9 seconds, causing your Primary Attacks to unleash slashes of wind, dealing an additional 40% damage.

Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.

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