Every class has two primary attacks, each with its own ultimate that empowers it for a few seconds.
In the order they unlock with your character level; values at level 60.
from the start Cooldown 9 s Damage Default
Launch a flaming orb that deals (85 % + 459) damage and knocks away enemies, leaving a Burning trail that deals (73.5 % + 396) damage over 6 seconds.
from the start Cooldown 6 s DamageCharge Default
Unleash a blast of wind in a direction, dealing (120 % + 648) damage and knocking back enemies. Charging longer increases range, knockback distance and damage up to (160 % + 864). Deals increased damage to Burning enemies.
Maximum 2 charges.
from level 3 Cooldown 6 s Damage Default
Hurl 10 balls of lightning away from you in all directions, dealing (69.4 % + 374) damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 25% damage.
from level 8 Cooldown 0.5 s ControlChannel Default
Channel a beam of frost in a direction, continually dealing (54.43 % + 293) damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use.
from level 15 Cooldown 10 s Dash
Teleport forward. Maximum 3 charges.
from level 20 Cooldown 25 s ControlMultiple-stage
Conjure a giant ice crystal at a nearby location, where it will deal (184.54 % + 996) damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for (87.88 % + 474) damage to all nearby enemies and inflict 80% Chill for 6 seconds. Activate again to shatter the crystal immediately. Beams of energy striking the crystal will be refracted and strike multiple nearby targets for reduced damage.
from level 28 Cooldown 0.5 s DamageChannel
Channel a beam of pure energy in a direction, continually dealing (61.24 % + 289) damage to all enemies caught in the beam and causing them to take increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use.
from level 38 Cooldown 18 s Gather
Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal (86.75 % + 409) damage over 3 seconds.
from level 41 Cooldown 9 s Control
Summon an immense meteor that plummets from the sky, dealing (131.25 % + 708) damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for (110.25 % + 595) damage over 6 seconds.
from level 44 Cooldown 20 s BuffControlMultiple-stage
Surround yourself in a barrier of ice for 8 seconds that absorbs up to (376.65 % + 2,033) damage. When the barrier expires, it will shatter for (54.25 % + 292) damage to all nearby enemies and inflict 40% Chill for 6 seconds. Activate again to shatter the barrier immediately.
from level 47 Cooldown 0.5 s DamageChannel
Channel a barrage of arcane projectiles, each dealing (23.63 % + 111) damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use.
from level 50 Cooldown 16 s Control
Invoke a bubble of warped time and space for 6.65 seconds at a location, reducing the attack and movement speeds of affected enemies by 80%, and slowing the movement of enemy projectiles by 80%. The attack and movement speed reduction effects are reduced by 50% against players.
from level 53 Cooldown 14 s Control
Create a field of gathering hoarfrost in an area. After a short delay, all enemies in the area will take (115.09 % + 699) damage and be Frozen in ice for 12 seconds. Players will be Frozen for a maximum of 4 seconds. Any enemy that takes damage after being Frozen for at least 6 seconds will immediately be unfrozen. For players, they will be unfrozen if they take damage after being Frozen for at least 2 seconds.
Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.