Demon Hunter

Demon Hunter

Main attribute: StrengthRangedPhysical

Relentless vigilantes who wreak vengeance on the demonic horde with an arsenal of arrows, explosives, and mechanisms, while moving constantly out of reach of their foes.

Legendary items →

  • Crossbow Shot
  • Explosive Arrow
  • Knockback Shot
  • Multishot
  • Rain of Vengeance
  • Strafe
  • Daring Swing
  • Knife Trap
  • Sentry
  • Smoke Screen
  • Impale
  • Escape
  • Spinning Chakram
  • Vengeance
  • Shadowsight

Primary attacks

Every class has two primary attacks, each with its own ultimate that empowers it for a few seconds.

Crossbow Shot

from the start Damage

Shoot an arrow for (80 % + 378) to (112 % + 529) damage while moving at reduced speed.

Ultimate: Volley

Enhance Crossbow Shot for 12 seconds, increasing its damage per hit to (105 % + 496) to (130 % + 614), launching volleys of arrows, and increasing your movement speed.

Explosive Arrow

from level 34 Damage

Shoot an arrow that explodes on impact for (90.25 % + 487) damage to the target and (22.56 % + 121) to all nearby enemies.

Ultimate: Grenades

Enhance Explosive Arrow for 12 seconds, replacing arrows with explosive grenades, increasing its damage per hit to (100 % + 540), and knocking away enemies.

Skills (13)

In the order they unlock with your character level; values at level 60.

Knockback Shot

from the start Cooldown 9 s Control Default

Fire a bolt of shadowy energy that deals (112.5 % + 607) damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 3 seconds.

Multishot

from the start Cooldown 9 s Damage Default

Fire a salvo of arrows, dealing (108 % + 583) damage to all enemies in a direction. Maximum 3 charges.

Rain of Vengeance

from level 3 Cooldown 16 s Damage Default

Fire a massive volley of arrows into the air that rain down for several seconds, dealing (250.88 % + 1,354) damage to all enemies in the area over 4 seconds.

Strafe

from level 8 Cooldown 0.5 s DamageChannel Default

Spin rapidly while moving at 70% of normal movement speed, randomly firing at up to three enemies, dealing (39.78 % + 214) damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.

Daring Swing

from level 15 Cooldown 9 s Dash

Use a rope to swing to a nearby location, dealing (106.25 % + 573) damage to enemies on the way while they cannot attack you. Maximum 2 charges.

Knife Trap

from level 20 Cooldown 9 s Damage

Place a Knife Trap that explodes when an enemy approaches, shooting knives that deal (162 % + 874) damage to all nearby enemies. You may only have 3 traps active at one time

Maximum 3 charges.

Sentry

from level 28 Cooldown 12 s Summon

Summon a turret for 30 seconds that fires at nearby enemies for (27.22 % + 128) damage per shot . You may have up to 2 sentries at one time. Maximum 2 charges.

Smoke Screen

from level 38 Cooldown 10.8 s Buff

Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack.

Impale

from level 41 Cooldown 0.5 s DamageChannel

Rapidly throw knives in a direction, continually dealing (37.8 % + 204) damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use.

Escape

from level 44 Cooldown 8 s DashControl

Jab your blade forward at all enemies in front of you, dealing (99.45 % + 537) damage and inflicting 80% reduced movement speed for 4 seconds, while tumbling backward to escape.

Spinning Chakram

from level 47 Cooldown 8 s Damage

Launch a spinning Chakram that deals (154 % + 727) damage to all enemies in its path, and then deals (42 % + 198) damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.

Vengeance

from level 50 Cooldown 20 s Buff

Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for (20.1 % + 108) damage each.

Shadowsight

from level 53 Cooldown 24 s Buff

Immediately reveal all Bosses, Treasure Goblins, Elite monsters, and enemy players within 90 yards of you on the minimap and increase the Movement Speed of yourself and nearby allies by 20% for 12 seconds.

Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.

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