Every class has two primary attacks, each with its own ultimate that empowers it for a few seconds.
In the order they unlock with your character level; values at level 60.
from the start Cooldown 9 s Control Default
Fire a bolt of shadowy energy that deals (112.5 % + 607) damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 3 seconds.
from the start Cooldown 9 s Damage Default
Fire a salvo of arrows, dealing (108 % + 583) damage to all enemies in a direction. Maximum 3 charges.
from level 3 Cooldown 16 s Damage Default
Fire a massive volley of arrows into the air that rain down for several seconds, dealing (250.88 % + 1,354) damage to all enemies in the area over 4 seconds.
from level 8 Cooldown 0.5 s DamageChannel Default
Spin rapidly while moving at 70% of normal movement speed, randomly firing at up to three enemies, dealing (39.78 % + 214) damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use.
from level 15 Cooldown 9 s Dash
Use a rope to swing to a nearby location, dealing (106.25 % + 573) damage to enemies on the way while they cannot attack you. Maximum 2 charges.
from level 20 Cooldown 9 s Damage
Place a Knife Trap that explodes when an enemy approaches, shooting knives that deal (162 % + 874) damage to all nearby enemies. You may only have 3 traps active at one time
Maximum 3 charges.
from level 28 Cooldown 12 s Summon
Summon a turret for 30 seconds that fires at nearby enemies for (27.22 % + 128) damage per shot . You may have up to 2 sentries at one time. Maximum 2 charges.
from level 38 Cooldown 10.8 s Buff
Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. Concealed targets may not be attacked. Each ally will lose concealment when they attack.
from level 41 Cooldown 0.5 s DamageChannel
Rapidly throw knives in a direction, continually dealing (37.8 % + 204) damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use.
from level 44 Cooldown 8 s DashControl
Jab your blade forward at all enemies in front of you, dealing (99.45 % + 537) damage and inflicting 80% reduced movement speed for 4 seconds, while tumbling backward to escape.
from level 47 Cooldown 8 s Damage
Launch a spinning Chakram that deals (154 % + 727) damage to all enemies in its path, and then deals (42 % + 198) damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds.
from level 50 Cooldown 20 s Buff
Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for (20.1 % + 108) damage each.
from level 53 Cooldown 24 s Buff
Immediately reveal all Bosses, Treasure Goblins, Elite monsters, and enemy players within 90 yards of you on the minimap and increase the Movement Speed of yourself and nearby allies by 20% for 12 seconds.
Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.