Elite affixes
40 affixes elite and champion monsters can have – each with its description.
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Arcane Enchanted
Summons rotating beams of arcane energy.
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Berserker
Periodically Frenzied: Speed and Life increased, and immune to Immobilization.
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Captain
20% inceased Movement Speed and 20% reduced Life. Each time damage is taken, damage done increases 10%, up to a maximum of 100% increase.
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Charging
Reflects all damage taken from 6 preceding attacks as a fiery explosion.
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Chrono
Creates a barrier that blocks projectiles.
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Commander
Commander of a demonic horde
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Cyclone
Generates winds that impede or enhance your movement speed.
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Demon Eye
Summons a Demon Eye Column that channels a damaging ray that tracks players.
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Frozen
Attacks apply Chill.
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Frozen Pulse
Summons an icy orb that explodes into a chilling tornado.
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Howler
Increases Movement and Attack Speed of nearby monsters.
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Ice Wave
Summons chilling ice orbs that explode after 3 seconds.
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Iceburst
Conjures multiple ice crystals that explode after 2 seconds, shooting shards in four directions.
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Icy
Freezes the ground, reducing traction when moving.
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Illusionist
Summons 2 dopplegangers.
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Jailer
Summons an immobilizing prison.
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Lightning Storm
Calls six consecutive lightning bolts near the player.
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Magma Sniper
Targets a player for a brief period before firing a magma ray that leaves a trail of flame along its path.
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Molten Rain
Drops three molten meteorites from the sky, creating a damaging area for 3 seconds.
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Mortar
Lobs fiery projectiles in a line.
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Nightmarish
Periodically emits a terrifying roar.
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Ooze
Summons slimes.
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Orbiter
Summons lightning spheres.
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Powerful Minion
Increased Damage, Life, and Movement Speed.
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Reaper
After entering the combat state, every one monster within five meters of the perimeter was defeated, the size of the monster was +5%, and the M-type injuries were +20%. up to 10 times.
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Resilient
This enemy is immune to control effects
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Scavenger
After death, explode in a cloud of poison that deals consistent damage in an area.
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Shell
Periodically summons a defensive shield, preventing all damage from the next four hits.
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Shieldkin
Conjures a guardian magic circle, providing monsters within with a shield that reduces damage taken.
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Shrinking Prison
Conjures a magic circle at a location that reduces the size and Movement Speed of players that enter.
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Siphon
Channels a draining beam at one target that Slows and leeches Life to heal for 5 seconds.
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Snake Charmer
Summons poison-spitting snake turrets.
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Sniper
Fires target-locking beams of energy.
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Steady
Immune to Knockback
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Suicider
Explodes at 10% health.
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Teleporter
Teleports occasionally.
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Terror Twister
After a brief charging period, unleashes three slow-moving tornadoes in succession.
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Unstoppable
This enemy is control-immune and cannot be knocked back
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Waller
Summons walls around its target.
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control accumulation
Control skill will accumulate and eventually stagger this enemy for 15 seconds, during which they are Stunned and take 100% more damage.