Monk

Monk

MeleePhysical

Sacred martial artists who channel divine energy into powerful melee attacks, rapid movement on the battlefield, and wards that protect themselves and their allies.

Legendary items →

  • Fists of Thunder
  • Deadly Reach
  • Seven-Sided Strike
  • Flying Kick
  • Cyclone Strike
  • Wave Strike
  • Mystic Strike
  • Wave of Light
  • Exploding Palm
  • Flying Dragon
  • Shield of Zen
  • Imprisoned Fist
  • Inner Sanctuary
  • Mystic Allies
  • Breath of Heaven

Primary attacks

Every class has two primary attacks, each with its own ultimate that empowers it for a few seconds.

Fists of Thunder

from the start Damage

Teleport to a nearby enemy and unleash a rapid succession of punches that each deal (100 % + 472) to (160.02 % + 756) damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every 3 seconds.

Ultimate: Lightning Flux

Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit, increasing damage per hit to (160 % + 756) to (200 % + 945), and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal (125 % + 590) damage to all nearby enemies and knock them away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 5 seconds.

Deadly Reach

from level 34 Damage

Project lines of piercing force that deal (85 % + 459) to (119 % + 642) damage to the target and 30% of the damage to nearby enemies.

Ultimate: Release Force

Enhance Deadly Reach for 12 seconds, increasing its damage per hit to (156 % + 842) and causing it to knock enemies away. You also gain a shield which asborbs damage equal to 20% of your maximum Life for 5 seconds.

Skills (13)

In the order they unlock with your character level; values at level 60.

Seven-Sided Strike

from the start Cooldown 12 s Damage Default

Dash rapidly between nearby enemies, striking 7 times for (151.8 % + 819) damage per hit. Additional hits on the same target deal 50% as much damage.

Flying Kick

from the start Cooldown 7.5 s Dash Default

Kick forward dealing (120 % + 648) damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional (120 % + 648) damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick.

Cyclone Strike

from level 3 Cooldown 12 s GatherCharge Default

Generate a vortex of wind which pulls in enemies and deals (96 % + 518) damage. Charging longer increases range, and damage up to (114.75 % + 619).

Wave Strike

from level 8 Cooldown 6 s DamageCharge Default

Unleash a wave of energy, carrying enemies hit within it and exploding for (125 % + 675) damage to all nearby enemies at its maximum range. Charging longer increases range, and damage up to (171 % + 923). When fully charged, the wave will also knock enemies away.

Mystic Strike

from level 15 Cooldown 12 s GatherDash

Dash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing (90 % + 486) damage. A player can only be pulled once every 3 seconds. Maximum 3 charges.

Wave of Light

from level 20 Cooldown 9 s Damage

Crush enemies in an area with a focused wave of light for (168 % + 907) damage. Maximum 2 charges.

Exploding Palm

from level 28 Cooldown 6 s Damage

Attack enemies in a direction dealing (50 % + 236) damage and marking them with Exploding Palm Technique, causing them to Bleed for an additional (8 % + 37) damage every second for 5 seconds. Enemies that die while marked will explode for (92.4 % + 436) damage to all nearby enemies. Enemies can only be hit by 5 explosions within 1 second and starting with explosion 2 they only take 30% damage from each subsequent hit.
Maximum 2 charges.

Flying Dragon

from level 38 Cooldown 12 s GatherDash

Soar into the sky, pulling along all nearby enemies, dealing (96 % + 453) damage to and stunning all nearby enemies for 2 seconds at your landing destination.

Shield of Zen

from level 41 Cooldown 12 s BuffDash

Protect yourself or an ally with a shield that absorbs (230 % + 1,242) damage for 5 seconds. This shield also prevents all effects which cause loss of control or knockback. Protecting an ally will cause you to charge to their location and grant you both this shield.

Imprisoned Fist

from level 44 Cooldown 12 s Control

Attack enemies in a direction for (100.8 % + 544) damage and Immobilize them for 5 seconds.
Maximum 2 charges.

Inner Sanctuary

from level 47 Cooldown 20 s Buff

Place a runic circle of protection for 9.2 seconds that reduces all damage taken by you and your allies within the circle by 50%. You also take 10% reduced Critical Hit Damage per second while in the circle, up to a maximum of 40%.
In Battleground and Rite of Exile, cooldown becomes 24 seconds.

Mystic Allies

from level 50 Cooldown 25 s Summon

Summon two spirit allies to fight by your side for 10 seconds. They deal (50 % + 270) damage with each attack and have Life equal to yours.

Breath of Heaven

from level 53 Cooldown 12 s Buff

Immediately restore (180 % + 1,093) Life to yourself and (120 % + 729) Life to all nearby allies and increase the Movement Speed of yourself and nearby allies by 60%.

Using Breath of Heaven on the same target again within 9 seconds reduces the healing amount by 50%.

Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.

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