Every class has two primary attacks, each with its own ultimate that empowers it for a few seconds.
In the order they unlock with your character level; values at level 60.
from the start Cooldown 12 s Damage Default
Dash rapidly between nearby enemies, striking 7 times for (151.8 % + 819) damage per hit. Additional hits on the same target deal 50% as much damage.
from the start Cooldown 7.5 s Dash Default
Kick forward dealing (120 % + 648) damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional (120 % + 648) damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick.
from level 3 Cooldown 12 s GatherCharge Default
Generate a vortex of wind which pulls in enemies and deals (96 % + 518) damage. Charging longer increases range, and damage up to (114.75 % + 619).
from level 8 Cooldown 6 s DamageCharge Default
Unleash a wave of energy, carrying enemies hit within it and exploding for (125 % + 675) damage to all nearby enemies at its maximum range. Charging longer increases range, and damage up to (171 % + 923). When fully charged, the wave will also knock enemies away.
from level 15 Cooldown 12 s GatherDash
Dash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing (90 % + 486) damage. A player can only be pulled once every 3 seconds. Maximum 3 charges.
from level 20 Cooldown 9 s Damage
Crush enemies in an area with a focused wave of light for (168 % + 907) damage. Maximum 2 charges.
from level 28 Cooldown 6 s Damage
Attack enemies in a direction dealing (50 % + 236) damage and marking them with Exploding Palm Technique, causing them to Bleed for an additional (8 % + 37) damage every second for 5 seconds. Enemies that die while marked will explode for (92.4 % + 436) damage to all nearby enemies. Enemies can only be hit by 5 explosions within 1 second and starting with explosion 2 they only take 30% damage from each subsequent hit.
Maximum 2 charges.
from level 38 Cooldown 12 s GatherDash
Soar into the sky, pulling along all nearby enemies, dealing (96 % + 453) damage to and stunning all nearby enemies for 2 seconds at your landing destination.
from level 41 Cooldown 12 s BuffDash
Protect yourself or an ally with a shield that absorbs (230 % + 1,242) damage for 5 seconds. This shield also prevents all effects which cause loss of control or knockback. Protecting an ally will cause you to charge to their location and grant you both this shield.
from level 44 Cooldown 12 s Control
Attack enemies in a direction for (100.8 % + 544) damage and Immobilize them for 5 seconds.
Maximum 2 charges.
from level 47 Cooldown 20 s Buff
Place a runic circle of protection for 9.2 seconds that reduces all damage taken by you and your allies within the circle by 50%. You also take 10% reduced Critical Hit Damage per second while in the circle, up to a maximum of 40%.
In Battleground and Rite of Exile, cooldown becomes 24 seconds.
from level 50 Cooldown 25 s Summon
Summon two spirit allies to fight by your side for 10 seconds. They deal (50 % + 270) damage with each attack and have Life equal to yours.
from level 53 Cooldown 12 s Buff
Immediately restore (180 % + 1,093) Life to yourself and (120 % + 729) Life to all nearby allies and increase the Movement Speed of yourself and nearby allies by 60%.
Using Breath of Heaven on the same target again within 9 seconds reduces the healing amount by 50%.
Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.