Diablo Immortal rules & probabilities

How upgrading, reforging, essences, gems, crests, charms and familiars work in detail – with drop rates and probabilities, plus the rules of Shadow War, Rite of Exile, Battleground and more.

Gear & blacksmith · 10

Upgrading, reforging with probabilities, rank transfer, enchanting, salvaging, set reforging, awakening and resonance.

Legendary essences · 3

Extracting and transferring essences, loyalty points and what new essences cost, retired essences.

Gems · 11

Socketing, general rules, power infusion, transfer and extraction, auxiliary gems, crafting with probabilities, gem pool.

Elder Rift & crests · 3

How the Elder Rift works, eternal legendary crests and legendary gem drop rates per crest – including the guarantee after 50 crests.

Rifts & dungeons · 7

Challenge Rift (solo too), Fractured Plane, random dungeons, Abyssal Verge, Path of Blood and Seeker's Path.

Charms & runes · 4

Upgrading, imbuing and salvaging charms, skill stones with probabilities, socketing runes and rune synthesis.

Familiars · 8

Familiar classes, skills and traits, ordinary and aberrant conversion, pacts, melding, expeditions and contracts.

World & group · 15

Bounties, world map, side quests, warbands, Corvus Expedition, Ancestral Tableau, Helliquary, Purge the Depths, Erebban and more.

Shadows & Immortals · 18

Dark Clans, Shadow War, Rite of Exile, the Vault, Accursed Towers and the ratings activity, contribution, impact and loyalty.

PvP · 6

Battleground matchmaking, combat and reward rules, War Games and Wild Brawl.

Character & trading · 9

What Paragon levels give, class change, market and trading, Battle Pass and Eternal Orbs, recommended builds.

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