Diablo Immortal rules: Rifts & dungeons

Challenge Rift (solo too), Fractured Plane, random dungeons, Abyssal Verge, Path of Blood and Seeker's Path.

Challenge Rift →Dungeons →

Challenge Rift Overview

1. Challenge yourself to climb the Challenge Rift rankings!

2. Challenge Rift difficulty will increase the higher level you reach.

3. Receive rewards upon successfully completing each Challenge Rift level for the first time.

4. Whether solo or in a party, successfully completing the highest Challenge Rift levels with the best times will secure your place on the Challenge Rift Leaderboards.

5. While in a party, all party members can enter the highest Challenge Rift level unlocked among them.

6. Players in Normal and Hell 1 difficulty can attempt up to Challenge Rift level 100 while players in Hell 2+ have access to Challenge Rift level 101 and higher.

7. Players that advance to Hell II difficulty or above will only be ranked against other Hell II players of a corresponding difficulty level.

8. Players that are in Normal Difficulty or Hell 1 will be ranked against other solo players on the Challenge Rift Leaderboard. Players that advance to Hell II difficulty or higher will only be ranked against other solo players on the Challenge Rift Master Leaderboards.

Challenge Rift – Solo

Challenge Rift - Solo

Limited to Normal and Hell I difficulty players only. Standings for the top 1000 players of each class are determined by Rift Level and Time.

Hell II Challenge Rift - Solo

Limited to Hell II difficulty players only. Standings for the top 1000 players of each class are determined by Rift Level and Time.

Immortals

Standing for the Immortals is determined by Role and Prestige, with all Immortals appearing in the leaderboards.

Shadows

Standing for the Shadows is determined by the total Rank of all members in the Dark Clan, the Score of the Dark Clan, and the number of Members.

Battleground

Limited to Hell 2 difficulty players and above, who have reached Bronze 3 in their clan. They are listed according to points, Rank, and win rate. The top 1000 players in each class are listed on the leaderboard.

Master Battleground

Players who have unlocked Hell 2 and above, who have reached Bronze 3 in their clan. They are listed according to points, Rank, and win rate. The top 1000 players in each class are listed on the leaderboard.

Dark Clans Leaderboard

Standing for all Dark Clans are determined by the total Rank of all members, the Score of the Dark Clan, and the number of Members.

Warbands

Standing for Warbands are determined how quickly Helliquary bosses are defeated and their difficulty.

Vanguard Elite Leaderboard

Standing for top 10 teams in Vanguard Elite is determined by the speed of the Helliquary boss's defeat, and the highest difficulty reached.

Fractured Plane Overview

1. The Fractured Plane is a dangerous realm of chaos. Skills, equipment and potions cannot be brought into the Fractured Plane.

2. Reward chests can be earned repeatedly. The final reward is a Legendary Item from the Fractured Plane that can be earned once per event period.

3. The Fractured Plane is enhanced by unique Affixes and pre-selected skills that affect the equipment drops within the instance.

4. The deeper you traverse within the Fractured Plane, the more powerful your enemies will become, and the better the rewards you will find.

5. When all enemies are defeated, you will be rewarded with powerful items to help you survive the challenges ahead. This includes Blessings and Legendary equipment that is unique to the Fractured Plane. All items and blessings found within the Fractured Plane must remain within it.

6. Increasing your Fortune Rating will improve your chances of getting higher quality equipment.

7. Your run will end once you are depleted of resurrections. All items found within the Fractured Plane will cease to exist.

8. The Fractured Plane resets each week with new affixes, skills and rewards.

9. You can exit the Fractured Plane at the end of each level, your progress will be saved for your next entry.

Random Dungeon Rules

1. Through the Random Dungeon feature, players can quickly match with a team of 4 and enter an unlocked dungeon.

2. Random Dungeons will be available after the player reaches level 60.

3. Random Dungeons can be entered immediately with a 4-player party, otherwise a matchmaker will automatically find a group.

4. After the players complete and exit the dungeon, their party status before any matchmaking will be restored.

5. Exiting the dungeon early will be penalized, and the Random Dungeon feature will be unavailable for a period of time.

6. Featured Dungeon bonuses will be added to Random Dungeon bonuses.

Abyssal Verge Rules

1. Upon entering the Abyssal Verge, the monsters within will be strengthened, defeating them grants points, with elite monsters and bosses providing additional points. The higher the score, the greater the rewards.

2. As the Terror Incarnate covers the map, the Shadow of Destruction will appear. Defeating it yields massive rewards.

3. Terror Incarnate begins spreading from where players enter and chases them. Quickly escape from the Terror Incarnate; staying within will trigger a countdown, ending with the end of the event. Rewards correspond to accumulated points.

4. Items dropped by defeated monsters will also be carried out of the event upon leaving.

Path of Blood

1. Shadows walk the Path of Blood to test themselves against the threats encircling Sanctuary and prove their fitness to be guardians of their world.

2. The Path of Blood is a series of skirmishes; at each step, you must slay a floor's worth of enemies before the timer runs out.

3. Each floor you conquer will grant you rewards including Marks, which you must accumulate to increase your personal Shadow rank.

4. To access the Path of Blood, talk to the Path of Blood Guide or walk to the path's entrance in the Court of Whispers to begin.

Seeker's Path Overview

The Seeker's Rating is derived from the Combat Rating provided by the Paragon Level, plus additional Seeker's Path points provided by Levels Upgraded gear in the Main Hand, Off-Hand, Chest, Pants, Helmet, and Shoulder slots.

Paragon Level

1. From Paragon levels 1 to 1500, each level provides Seeker's Path points.

Main Equipment Upgrades

1. Upgrading your Main Hand, Off-Hand, Chest, Pants, Helmet, Shoulder gear provides additional Seeker's Path Points.

2. Participate in various activities to gain equipment. Then, salvage excess equipment to obtain equipment upgrade materials.

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