Every class has two primary attacks, each with its own ultimate that empowers it for a few seconds.
In the order they unlock with your character level; values at level 60.
from the start Cooldown 6 s Damage Default
Unleash a powerful attack that deals (133 % + 718) damage to all enemies in front of you, and causes them to Bleed for (45 % + 243) damage over 3 seconds. Maximum 3 charges.
from the start Cooldown 9 s Damage Default
Call forth a massive hammer which smashes enemies in front of you for (120 % + 648) damage and shakes the earth itself, dealing (23.94 % + 129) additional damage over 2 seconds.
Maximum 2 charges.
from level 3 Cooldown 10 s Gather Default
Hurl 3 chained spears that deal (77.44 % + 418) damage and then return, dragging impaled enemies back to you and dealing another (19.36 % + 104) damage.
from level 8 Cooldown 0.5 s DamageChannel Default
Become a whirlwind of steel, continually striking all nearby enemies for (45.54 % + 245) damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use.
from level 15 Cooldown 10 s Buff
Increase your Movement Speed by 50% for 4.65 seconds. Sprint also remove all movement-impairing effects when activated, making you immune to their effects and allowing you to move unhindered through enemies.
from level 20 Cooldown 9 s Dash
Charge forward, knocking away all enemies in your path and dealing (129.38 % + 698) damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill.
from level 28 Cooldown 9 s DashControl
Leap to a location, dealing (105.6 % + 498) damage to all nearby enemies where you land and reducing their movement speed by 50% for 4 seconds. Each full-Life enemy struck by Leap will reduce its cooldown by 1 second. Maximum 2 charges.
from level 38 Cooldown 12 s Control
Release a ferocious shout that forces nearby monsters to attack you, deals (75.6 % + 357) damage to all nearby enemies, and reduces their damage done by 30% for 6 seconds.
from level 41 Cooldown 9 s ControlCharge
Smash the ground, Stunning nearby enemies for 1.5 seconds and dealing (105 % + 567) damage. Charging longer increases range and Stun duration up to 3 seconds.
from level 44 Cooldown 30 s Buff
Enter a rage for 4 seconds that prevents you from dying and causes all your attacks to heal you for 30% of damage done (reduced to 20% against enemy players). Undying Rage will activate automatically when you take fatal damage.
from level 47 Cooldown 7 s ControlMultiple-stage
Seize a nearby enemy and wield it as a weapon. Activate again to throw the enemy, dealing (125 % + 590) damage to them and enemies along the throw path, and Stunning the thrown enemy for 2 seconds. Monsters are grabbed for 4 seconds and players for 2 seconds.
from level 50 Cooldown 25 s Buff
Enter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 6.3 seconds.
from level 53 Cooldown 12 s Dash
Briefly launch into the air and smash the ground with your weapon, generating a huge shockwave that deals (91.8 % + 557) damage to all enemies in the area while also increasing all damage they take by for 6 seconds. Players will take increased damage for 3 seconds.
Damage values like “(90 % + 425)” mean: 90 % of your character’s damage plus 425.