Legendary items: Druid
111 legendary items, sorted by slot. The legendary power usually changes a specific skill – it is listed below the name.
Head · 18 Bonus properties →
Ash Monger
Head · Fire Tornado
Fire Tornado now unleashes an expanding ring of fire, damaging and Burning enemies. Burning enemies explode when their Life falls too low.
Birds of a Feather new
Head · Fire Tornado
Fire Tornado now empowers you with Molten Grasp, causing your Primary Attacks to explode, damaging and Burning nearby enemies.
Bonfire Crest
Head · Fire Tornado
Fire Tornado now unleashes an explosion at a target location that damages and Burns nearby enemies. Skill can be triggered on a Critical Hit with a Primary Attack.
Bounding Accuracy
Head
Bound (Werebear) now leaps to a target, damaging all nearby enemies and increasing the Attack Speed and Critical Hit Chance of your Primary Attacks.
Coven's Crest
Head
Lunge (Werewolf) now teleports to a target location, slashing with your claws to make enemies Bleed. If an enemy is already Bleeding, it takes increased damage and is Feared.
Forevermore Mo
Head
Oak Sage also triggers an explosion every 3 attacks, dealing (60 % + 30) damage to nearby enemies.
Gilded Majesty
Head · Summon Grizzly
Summon Grizzly now summons a bear imbued with the relentless power of the forest thicket, able to attack with Stunning thorns, consume Primal Power to resurrect, and be commanded to leap into a group of enemies and taunt them.
Kindling Crown
Head · Fire Tornado
Fire Tornado now conjures a hurricane of flame that follows you, Burning nearby enemies.
Mask of Pouncing
Head
Bound (Werebear) now causes you to jump to a target location, damaging nearby enemies and gaining an absorb shield. While the shield is active, you take reduced damage.
Savage Abundance
Head · Circle of Life
Circle of Life also increases the damage of your summons within its area by 20–38% for 3 seconds.
Snarling Face
Head
Lunge (Werewolf) now causes you to perform a quick backstep before dashing forward. If you hit an enemy, trigger a powerful follow-up uppercut with both claws that knocks enemies airborne.
Spangblain
Head · Fire Tornado
Fire Tornado now targets a location, causing a cinder cone to form and pull in nearby enemies, then erupt with a burst of flame that damages and knocks them airborne.
Spring Veil
Head
Bound (Werebear) is now toggled on or off, and while on you consume Primal Power to continuously sprint forward, damaging and knocking back enemies in your path.
The Yawning Maw
Head · Summon Grizzly
Summon Grizzly now summons a flaming bear that continuously Burns nearby enemies, and can be commanded to leap to a location, damaging enemies and increasing its Critical Hit Chance.
Trailing-Vine
Head · Thorn Armor
Thorn Armor also increases your Critical Hit Chance by 8% while active.
Triumph Wings
Head
Bound (Werebear) now leaps to a target location, smashing the ground and causing a circle of rocks to emerge, knocking enemies toward the center of the rocks. Your Primary Attacks used within the rock circle cause shockwaves that damage nearby enemies.
Wildebrute
Head
Lunge (Werewolf) now causes you to flicker out of sight, becoming untargetable as you Dash forward damaging enemies along your path. Lunge can be used multiple times in quick succession.
Veiled Vice retired
Head
Howl (Werewolf) also applies Fear to enemies for 1–1.45 seconds. Enemies below 50% Life are Feared for 2–2.9 seconds. Cannot Fear the same enemy more often than once every 6 seconds.
Shoulders · 18 Bonus properties →
All Are Prey
Shoulders
While a Werewolf, you deal 20–29% increased damage to enemies, reduced by 5% for every ally within 5 yards of enemies, up to a maximum reduction of 10%.
Bar-ghaist Beacon
Shoulders · Summon Wolves
Summon Wolves now summons fire wolves to fight alongside you and Burn enemies, who can be commanded to breathe fire and increase their Attack Speed.
Brae's Bark
Shoulders
While a Werewolf, you deal 10–19% increased damage against enemies suffering from a continual damage effect.
Bullish Provider
Shoulders · Stag Charge
Stag Charge generates 3 Primal Power each time it hits an enemy. Cannot trigger more often than once every 1 seconds.
Children of Ferocity
Shoulders · Circle of Life
Circle of Life also increases your and your allies’ Primary Attack Speed by 10% for 3 seconds.
Grand Endurance
Shoulders · Stag Charge
Stag Charge also increases your Primal Power generation by 30% for 3 seconds.
Half-seed Shell
Shoulders
Howl (Werewolf) now empowers you with a scent for blood, increasing your Movement Speed and your Critical Hit Chance against Bleeding enemies. Damaging a Bleeding enemy will extend the duration.
Kiegfran
Shoulders · Raven Swarm
Raven Swarm also generates 6–12 Primal Power when it hits an enemy, but this cannot occur more often than once every 3 seconds.
Lifeless Reminder
Shoulders
Bound (Werebear) also reduces enemy Movement Speed by 30% and prevents the use of Dash Skills for 2–2.9 seconds. Cannot disable Dash Skills this way more than once every 6 seconds to the same enemy.
Order and Murder new
Shoulders · Raven Swarm
Raven Swarm also increases your Primary Attack Speed by 7–13% for 2 seconds when it hits an enemy, stacking up to 3 times.
Peatspald
Shoulders
Bound (Werebear) increases your Movement Speed by 40% for 3–5.7 seconds when hitting an enemy.
Pile of Plenty
Shoulders
Bound (Werebear) cooldown is reduced by 0.4 seconds each time your Primary Attack hits an enemy, up to a maximum of 1.2 seconds.
Promise the Obscure
Shoulders
Mangle (Werebear) now unleashes a sequence of four attacks as you move in a direction, knocking back enemies. You are immune to knockback and loss of control during these attacks.
Soarskull
Shoulders · Raven Swarm
Raven Swarm also increases your Movement Speed by 30% for 3–5.7 seconds.
The Great One
Shoulders · Summon Wolves
Summon Wolves now summons a single dire wolf that takes reduced damage by consuming Primal Power when hit and can be commanded to dash toward enemies.
Thrill of the Hunt
Shoulders
While a Werewolf, generate 3–6 Primal Power for each enemy killed. Can only trigger once every 1 seconds.
Woundfinder
Shoulders · Surging Stone
Surging Stone also causes enemies to take 15% increased damage from you and your summons for 3 seconds.
Lethal Embrace retired
Shoulders
Transforming into a Werewolf increases your Evasion Rating by 1% for 1.5 seconds for every 1 Primal Power you currently have, up to a maximum of 15–28.5%.
Chest · 18 Bonus properties →
Ancient Mantra new
Chest · Fire Tornado
Fire Tornado also increases your Critical Hit Chance by 4–7.6% for 2 seconds when it hits an enemy, stacking up to 3 times.
Barbmantle
Chest · Thorn Armor
Thorn Armor now only shields you, and while active causes your attacks to scatter thorns, damaging nearby enemies. Skill can be triggered on Primary Attack.
Breakplates
Chest · Fire Tornado
Fire Tornado also shatters enemy armor, increasing the damage they take by for 3 seconds.
Breastplate of Striding
Chest
While a Werebear, you gain 15–28.5% damage reduction while you have an active absorb shield.
Budding Union
Chest · Circle of Life
Circle of Life now conjures a swirling area of vitality that continuously heals allies and damages enemies within. Both healing and damage increase with the number of allies within the area.
Closed Fist to Open Heart
Chest · Circle of Life
Circle of Life now creates an area that follows you, granting increased damage to you and nearby allies.
Coat of Fecundity
Chest · Thorn Armor
Thorn Armor now creates an area of thorny vines that follows you, continuously damaging nearby enemies and infecting them with Smolder Seeds, which explode if the infected enemy is Burning.
Earthbindings
Chest · Earthquake
Earthquake now smashes the ground and empowers you, causing your movement to unleash aftershocks every few yards.
Ember Eater
Chest · Fire Tornado
Fire Tornado also increases your damage by 10–19% for 3 seconds.
Flesh Is Fertile Ground
Chest · Thorn Armor
Thorn Armor is now toggled on or off, and while on it consumes Primal Power to grant increased Attack Speed to all nearby allies and continuously damage nearby enemies.
Imp Binds
Chest
While a Werewolf, your damage is increased by 7% for each nearby Bleeding enemy, up to a maximum of 21%.
Life Begets
Chest · Circle of Life
Circle of Life now passively heals you while you avoid damage and can be activated to heal you in a burst of energy that also damages and Stuns nearby enemies. The burst triggers automatically if your Life falls too low.
Saved by Nature
Chest · Circle of Life
Circle of Life now grants nearby allies a regenerative seed that continuously heals Life, and heals a large amount if their Life drops too low.
Saw Notch
Chest
While a Werebear, each enemy you kill will increase your Attack and Movement Speeds by 8% for 4 seconds, stacking up to 3 times.
Tokens of Vigilance
Chest · Rabid Might
Rabid Might also causes Primary Attacks to deal additional damage equal to 1% of your maximum Life.
Whispers of the Soil
Chest · Earthquake
Earthquake now conjures a swirling maelstrom of rock at a target location, damaging and Petrifying enemies within. Allied summons in the maelstrom gain a protective shell, taking reduced damage and gaining immunity to knockback and loss of control effects.
Wild Surrender
Chest · Circle of Life
Circle of Life is now channeled, continuously healing Life and generating Primal Power. You gain damage reduction but cannot move while channeling.
Sharval's Blessing retired
Chest
While a Werewolf, you gain an additional 8–15.2% Life Drain against enemies below 50% Life.
Legs · 18 Bonus properties →
Ald Abundance
Legs · Rabid Might
Rabid Might now increases your maximum Life until you die and temporarily increases the damage of your Primary Attacks based on your current Primal Power.
Bloodied Prey
Legs
When Rend and Tear (Werewolf) hits a Bleeding enemy, it deals an additional (40 % + 20) damage, up to a maximum of (80 % + 40) damage if the enemy has lost at least 50% of their Life. The same enemy can take this additional damage up to 3 times every 2 seconds.
Growth Spurt
Legs · Rabid Might
Rabid Might now targets you or an ally, increasing maximum Life while also damaging nearby enemies and knocking them airborne. If an ally is targeted, it is also cast on you.
Lightling Drape
Legs
Summon Oak Sage damage increases by 5% for 5 seconds each time they attack, up to a maximum of 20%.
Mudrooters
Legs
Your Summon Wolves heal themselves for 30% of the damage they deal.
Occasional Pillar
Legs · Surging Stone
Surging Stone deals 25–40% increased damage but consumes 25% more Primal Power.
Plummet-Wool
Legs
Crush (Werebear) also increases your Primary Attack Speed by 30–48% for 3 seconds, but this effect is removed if you affected by total loss of control or knockback effects.
Ravager's Trews
Legs
Lunge (Wererwolf) deals 25–47.5% increased damage but consumes 5 Primal Power when used.
Savagery Adored
Legs
Using Rend and Tear (Werewolf) also increases the Critical Hit Chance of Primary Attacks by 15–28.5% for 3 seconds.
Scorched Berth
Legs · Stag Charge
Stag Charge now leaps to a target location, generating Primal Power based on the number of enemies hit.
Shattergrouse
Legs
Crush (Werebear) also shatters enemy armor, increasing the damage they take by for 3 seconds.
Silent Observer new
Legs · Summon Oak Sage
Summon Oak Sage also increases your Primary Attack Speed by 15–28.5% for 4 seconds.
Thrivegreaves
Legs
Rend and Tear (Werewolf) consumes 5 Primal Power, increasing its Critical Hit Chance by 25–47.5%.
Tough Love
Legs · Summon Oak Sage
Activating Summon Oak Sage increases the damage of your summons by 5–9.5% for 5 seconds for each active summon, up to a maximum of 20–38%.
Trapdacks
Legs · Summon Oak Sage
Summon Oak Sage Immobilizes enemies for 2–2.9 seconds after they are hit 3 times within 3 seconds by your Oak Sages. Cannot Immobilize the same enemy more often than once every 5 seconds.
Unstoppable Redress
Legs
Rend and Tear (Werewolf) can be used while under the effects of total loss of control, consuming 15 Primal Power to remove the status and grant immunity to loss of control and knockback effects for 0.5 seconds.
Wanton Buck
Legs · Stag Charge
Stag Charge now grants you brief immunity to knockback and loss of control while causing you to sprint forward as a stag, damaging and knocking back any enemies you hit.
Cackling Frenzy retired
Legs
Rend and Tear (Werewolf) also increases your Life Drain by 3–6% against enemies hit for 4 seconds, stacking up to 3 times.
Main Hand · 21 Bonus properties →
Blood and Mud
Main Hand · Rabid Might
Rabid Might also increases your and your allies' Critical Hit Chance by 8–15.2% for 3 seconds.
Bristlebough
Main Hand · Surging Stone
Surging Stone now raises vines in a target location that pull in and Stun surrounding enemies, and additionally empower your summons at the location into a frenzy, increasing their Attack Speed.
Burnsocket
Main Hand · Fire Tornado
Fire Tornado generates an additional 1 Primal Power per enemy hit, up to a maximum of 10.
Dismantler
Main Hand
Attacks have a 15% chance to launch an Annihilation Strike at the target location after 2 seconds, dealing (300 % + 150) damage. Damage dealt decreases as the distance from the center increases. Cannot happen more than once every 40 seconds.This Essence cannot be extracted or inherited.
Eternal Cycle new
Main Hand · Raven Swarm
Raven Swarm now empowers you, increasing your Movement Speed and causing your Primary Attack to release a raven that travels forward and back to you, dealing damage to enemies along its path.
Frenzy Reed
Main Hand · Rabid Might
Rabid Might duration is extended by 30–39% while transformed.
Hundred Wings' Shade
Main Hand · Raven Swarm
Raven Swarm now dashes forward as a flock of ravens, during which you are untargetable, and damages enemies along your path. A portion of the cooldown is returned if no enemies are hit.
Invincible Arc
Main Hand · Werebear
Werebear now transforms you into a Stone Bear, granting you immunity to all loss of control effects and an absorb shield based on Primal Power consumed, but at the cost of reduced Movement Speed.
Lift the Lowborn
Main Hand · Earthquake
Earthquake also grants you a shield for 4 seconds that absorbs (102.4 % + 51.2) damage and makes you immune to 1 total loss of control effect.
Loamskull
Main Hand · Werewolf
Werewolf now wreathes you in fire when you transform, damaging and Burning nearby enemies and causing explosions of flame when Primary Attacks Critically Hit.
Lunar Cradle
Main Hand · Summon Wolves
Summon Wolves also weaken nearby enemies, increasing the damage they take from you by 8%.
Nyteflurry
Main Hand · Raven Swarm
Raven Swarm now empowers you, causing your Primary Attacks and Skills to conjure ravens that automatically attack enemies.
Rattling Shell
Main Hand · Summon Wolves
Summon Wolves also increases your Movement Speed by 20% for each active wolf companion under your control, up to a maximum of 60%.
Scalp Splitter
Main Hand · Werewolf
Werewolf now unleashes a brutal roar as you transform into a blood-crazed werewolf, causing nearby enemies to Bleed. While a blood-crazed werewolf, your Critical Hits cause enemies to Bleed and damaging Bleeding enemies heals you.
Staff of Droves
Main Hand · Landslide
Landslide also increases your Primary Attack Speed by 7% for 5 seconds when it hits an enemy, stacking up to 3 times.
Stormsign
Main Hand
Attacks have a 15% chance to generate 40 Psionic Storms at the target location, dealing (24 % + 12) damage and slowing enemies 25% every 0.5 seconds for 4 seconds.This Essence cannot be extracted or inherited.
Swarmbearer
Main Hand
Attacks have a 15% chance to summon 5 Zerglings that will attack the target, dealing (24 % + 12) damage over 5 seconds. Cannot happen more than once every 5 seconds.This Essence cannot be extracted or inherited.
The Craw
Main Hand · Werebear
Werebear now transforms you into a gigantic bear with increased attack range and maximum Life.
The Ordered Crook
Main Hand
Werewolf transformation now causes you to leap to a target location, knocking enemies airborne and marking them. Your Critical Hit Chance is increased against the marked enemies and you restore Life based on damage they deal to you.
Unkindness Stave
Main Hand · Raven Swarm
Raven Swarm now conjures a storm of ravens that follows you, continuously consuming Primal Power to gradually increase its damage.
Branch of Growling Earth retired
Main Hand · Earthquake
Earthquake damage is increased by 20–38% when it hits a Slowed enemy.
Off-Hand · 18 Bonus properties →
Cedarkin
Off-Hand · Summon Oak Sage
Summon Oak Sage no longer passively summons, and instead actively summons protective Oak Sages to orbit you, each granting damage reduction and immunity against one total loss of control effect.
Distant Hissing
Off-Hand
Rend and Tear (Werewolf) now slashes with both claws, unleashing a claw wind at enemies in front of you. If Burning enemies are close to you, the range and damage of the claw wind increases, and it knocks back enemies.
Flesh Sower new
Off-Hand · Summon Oak Sage
Summon Oak Sage now summons two Oak Sages that launch Smolder Seeds at nearby enemies when using your Primary Attack.
Goring Brace
Off-Hand · Ferocious Strike
Ferocious Strike generates an additional 5–8 Primal Power when hitting an enemy. This can only occur 1 time every 3 seconds.
Hide Scraper
Off-Hand
Rend and Tear (Werewolf) now slashes enemies in front of you with a bloodthirsty claw, restoring a charge if you hit a Bleeding enemy. You are immune to knockback and loss of control while performing this attack.
Hobble Tooth
Off-Hand
Crush (Werebear) now slams the ground to create a shockwave, damaging and Slowing nearby enemies. Can be used during other skills.
Hungry Blades
Off-Hand
Your Summon Grizzly generates 2 Primal Power when it takes damage. Cannot occur more than once per second.
Ifeh's Nails
Off-Hand
Mangle (Werebear) consumes 15 Primal Power after use to reset its cooldown. This cannot occur more often than once every 12 seconds.
Mauler's Mitt
Off-Hand
Crush (Werebear) now empowers you, causing your Primary Attacks to smash the ground and damage nearby enemies, with Critical Hits causing spikes of rock to erupt from the ground for additional damage.
Ravenous Wilds
Off-Hand · Thorn Armor
Thorn Armor damage also shatters enemy armor, increasing the Critical Hit Damage they take by 8–15.2% for 3 seconds, up to a maximum of 24–45.6%.
Sapling Claw
Off-Hand · Summon Oak Sage
Summon Oak Sage no longer passively summons, and instead actively summons a ring of Oak Sages that automatically seek out targets and self-destruct, damaging all nearby enemies.
Scar Carver
Off-Hand
Rend and Tear (Werewolf) now causes you to dash forward and strike, and if the attack hits you can activate a powerful follow-up attack that sweeps in a wide arc, dealing additional damage to enemies at low Life.
Shatterfist
Off-Hand
Crush (Werebear) now empowers your Werebear Primary Attack, changing it to a leaping stomp that causes rocks to emerge from the earth and deal damage. Attack Speed improvements instead increase the damage of this Primary Attack.
Tadg’s Perch
Off-Hand · Raven Swarm
Raven Swarm deals 20–38% increased damage to Burning enemies.
Teeth of the Fen
Off-Hand · Summon Oak Sage
Summon Oak Sage now consumes Primal Power to fire a volley of seeds that drop to the ground upon hitting enemies. Sling Sages grow from the fallen seeds and fire projectiles at enemies.
Tuskguard
Off-Hand · Summon Oak Sage
Summon Oak Sage no longer passively summons, and instead actively summons 3 Oak Sages who infect enemies with Smolder Seeds that explode if the enemy is affected by Burning.
Wulftear
Off-Hand
Rend and Tear (Werewolf) is now a series of slashing claw attacks that damage and Stun enemies. Using other skills beforehand increases the number of attacks.
Humble Beginnings retired
Off-Hand · Summon Oak Sage
Summon Oak Sage now targets you or an ally to summon Oak Sages that follow, automatically attacking whenever a Primary Attack is used. If an ally is targeted, both of you gain Oak Sage summons.