111 legendary items, sorted by slot. The legendary power usually changes a specific skill – it is listed below the name.

Head · 18 Bonus properties →

Ash Monger Head · Fire Tornado Fire Tornado now unleashes an expanding ring of fire, damaging and Burning enemies. Burning enemies explode when their Life falls too low. Birds of a Feather new Head · Fire Tornado Fire Tornado now empowers you with Molten Grasp, causing your Primary Attacks to explode, damaging and Burning nearby enemies. Bonfire Crest Head · Fire Tornado Fire Tornado now unleashes an explosion at a target location that damages and Burns nearby enemies. Skill can be triggered on a Critical Hit with a Primary Attack. Bounding Accuracy Head Bound (Werebear) now leaps to a target, damaging all nearby enemies and increasing the Attack Speed and Critical Hit Chance of your Primary Attacks. Coven's Crest Head Lunge (Werewolf) now teleports to a target location, slashing with your claws to make enemies Bleed. If an enemy is already Bleeding, it takes increased damage and is Feared. Forevermore Mo Head Oak Sage also triggers an explosion every 3 attacks, dealing (60 % + 30) damage to nearby enemies. Gilded Majesty Head · Summon Grizzly Summon Grizzly now summons a bear imbued with the relentless power of the forest thicket, able to attack with Stunning thorns, consume Primal Power to resurrect, and be commanded to leap into a group of enemies and taunt them. Kindling Crown Head · Fire Tornado Fire Tornado now conjures a hurricane of flame that follows you, Burning nearby enemies. Mask of Pouncing Head Bound (Werebear) now causes you to jump to a target location, damaging nearby enemies and gaining an absorb shield. While the shield is active, you take reduced damage. Savage Abundance Head · Circle of Life Circle of Life also increases the damage of your summons within its area by 20–38% for 3 seconds. Snarling Face Head Lunge (Werewolf) now causes you to perform a quick backstep before dashing forward. If you hit an enemy, trigger a powerful follow-up uppercut with both claws that knocks enemies airborne. Spangblain Head · Fire Tornado Fire Tornado now targets a location, causing a cinder cone to form and pull in nearby enemies, then erupt with a burst of flame that damages and knocks them airborne. Spring Veil Head Bound (Werebear) is now toggled on or off, and while on you consume Primal Power to continuously sprint forward, damaging and knocking back enemies in your path. The Yawning Maw Head · Summon Grizzly Summon Grizzly now summons a flaming bear that continuously Burns nearby enemies, and can be commanded to leap to a location, damaging enemies and increasing its Critical Hit Chance. Trailing-Vine Head · Thorn Armor Thorn Armor also increases your Critical Hit Chance by 8% while active. Triumph Wings Head Bound (Werebear) now leaps to a target location, smashing the ground and causing a circle of rocks to emerge, knocking enemies toward the center of the rocks. Your Primary Attacks used within the rock circle cause shockwaves that damage nearby enemies. Wildebrute Head Lunge (Werewolf) now causes you to flicker out of sight, becoming untargetable as you Dash forward damaging enemies along your path. Lunge can be used multiple times in quick succession. Veiled Vice retired Head Howl (Werewolf) also applies Fear to enemies for 1–1.45 seconds. Enemies below 50% Life are Feared for 2–2.9 seconds. Cannot Fear the same enemy more often than once every 6 seconds.

Shoulders · 18 Bonus properties →

All Are Prey Shoulders While a Werewolf, you deal 20–29% increased damage to enemies, reduced by 5% for every ally within 5 yards of enemies, up to a maximum reduction of 10%. Bar-ghaist Beacon Shoulders · Summon Wolves Summon Wolves now summons fire wolves to fight alongside you and Burn enemies, who can be commanded to breathe fire and increase their Attack Speed. Brae's Bark Shoulders While a Werewolf, you deal 10–19% increased damage against enemies suffering from a continual damage effect. Bullish Provider Shoulders · Stag Charge Stag Charge generates 3 Primal Power each time it hits an enemy. Cannot trigger more often than once every 1 seconds. Children of Ferocity Shoulders · Circle of Life Circle of Life also increases your and your allies’ Primary Attack Speed by 10% for 3 seconds. Grand Endurance Shoulders · Stag Charge Stag Charge also increases your Primal Power generation by 30% for 3 seconds. Half-seed Shell Shoulders Howl (Werewolf) now empowers you with a scent for blood, increasing your Movement Speed and your Critical Hit Chance against Bleeding enemies. Damaging a Bleeding enemy will extend the duration. Kiegfran Shoulders · Raven Swarm Raven Swarm also generates 6–12 Primal Power when it hits an enemy, but this cannot occur more often than once every 3 seconds. Lifeless Reminder Shoulders Bound (Werebear) also reduces enemy Movement Speed by 30% and prevents the use of Dash Skills for 2–2.9 seconds. Cannot disable Dash Skills this way more than once every 6 seconds to the same enemy. Order and Murder new Shoulders · Raven Swarm Raven Swarm also increases your Primary Attack Speed by 7–13% for 2 seconds when it hits an enemy, stacking up to 3 times. Peatspald Shoulders Bound (Werebear) increases your Movement Speed by 40% for 3–5.7 seconds when hitting an enemy. Pile of Plenty Shoulders Bound (Werebear) cooldown is reduced by 0.4 seconds each time your Primary Attack hits an enemy, up to a maximum of 1.2 seconds. Promise the Obscure Shoulders Mangle (Werebear) now unleashes a sequence of four attacks as you move in a direction, knocking back enemies. You are immune to knockback and loss of control during these attacks. Soarskull Shoulders · Raven Swarm Raven Swarm also increases your Movement Speed by 30% for 3–5.7 seconds. The Great One Shoulders · Summon Wolves Summon Wolves now summons a single dire wolf that takes reduced damage by consuming Primal Power when hit and can be commanded to dash toward enemies. Thrill of the Hunt Shoulders While a Werewolf, generate 3–6 Primal Power for each enemy killed. Can only trigger once every 1 seconds. Woundfinder Shoulders · Surging Stone Surging Stone also causes enemies to take 15% increased damage from you and your summons for 3 seconds. Lethal Embrace retired Shoulders Transforming into a Werewolf increases your Evasion Rating by 1% for 1.5 seconds for every 1 Primal Power you currently have, up to a maximum of 15–28.5%.

Chest · 18 Bonus properties →

Ancient Mantra new Chest · Fire Tornado Fire Tornado also increases your Critical Hit Chance by 4–7.6% for 2 seconds when it hits an enemy, stacking up to 3 times. Barbmantle Chest · Thorn Armor Thorn Armor now only shields you, and while active causes your attacks to scatter thorns, damaging nearby enemies. Skill can be triggered on Primary Attack. Breakplates Chest · Fire Tornado Fire Tornado also shatters enemy armor, increasing the damage they take by for 3 seconds. Breastplate of Striding Chest While a Werebear, you gain 15–28.5% damage reduction while you have an active absorb shield. Budding Union Chest · Circle of Life Circle of Life now conjures a swirling area of vitality that continuously heals allies and damages enemies within. Both healing and damage increase with the number of allies within the area. Closed Fist to Open Heart Chest · Circle of Life Circle of Life now creates an area that follows you, granting increased damage to you and nearby allies. Coat of Fecundity Chest · Thorn Armor Thorn Armor now creates an area of thorny vines that follows you, continuously damaging nearby enemies and infecting them with Smolder Seeds, which explode if the infected enemy is Burning. Earthbindings Chest · Earthquake Earthquake now smashes the ground and empowers you, causing your movement to unleash aftershocks every few yards. Ember Eater Chest · Fire Tornado Fire Tornado also increases your damage by 10–19% for 3 seconds. Flesh Is Fertile Ground Chest · Thorn Armor Thorn Armor is now toggled on or off, and while on it consumes Primal Power to grant increased Attack Speed to all nearby allies and continuously damage nearby enemies. Imp Binds Chest While a Werewolf, your damage is increased by 7% for each nearby Bleeding enemy, up to a maximum of 21%. Life Begets Chest · Circle of Life Circle of Life now passively heals you while you avoid damage and can be activated to heal you in a burst of energy that also damages and Stuns nearby enemies. The burst triggers automatically if your Life falls too low. Saved by Nature Chest · Circle of Life Circle of Life now grants nearby allies a regenerative seed that continuously heals Life, and heals a large amount if their Life drops too low. Saw Notch Chest While a Werebear, each enemy you kill will increase your Attack and Movement Speeds by 8% for 4 seconds, stacking up to 3 times. Tokens of Vigilance Chest · Rabid Might Rabid Might also causes Primary Attacks to deal additional damage equal to 1% of your maximum Life. Whispers of the Soil Chest · Earthquake Earthquake now conjures a swirling maelstrom of rock at a target location, damaging and Petrifying enemies within. Allied summons in the maelstrom gain a protective shell, taking reduced damage and gaining immunity to knockback and loss of control effects. Wild Surrender Chest · Circle of Life Circle of Life is now channeled, continuously healing Life and generating Primal Power. You gain damage reduction but cannot move while channeling. Sharval's Blessing retired Chest While a Werewolf, you gain an additional 8–15.2% Life Drain against enemies below 50% Life.

Legs · 18 Bonus properties →

Ald Abundance Legs · Rabid Might Rabid Might now increases your maximum Life until you die and temporarily increases the damage of your Primary Attacks based on your current Primal Power. Bloodied Prey Legs When Rend and Tear (Werewolf) hits a Bleeding enemy, it deals an additional (40 % + 20) damage, up to a maximum of (80 % + 40) damage if the enemy has lost at least 50% of their Life. The same enemy can take this additional damage up to 3 times every 2 seconds. Growth Spurt Legs · Rabid Might Rabid Might now targets you or an ally, increasing maximum Life while also damaging nearby enemies and knocking them airborne. If an ally is targeted, it is also cast on you. Lightling Drape Legs Summon Oak Sage damage increases by 5% for 5 seconds each time they attack, up to a maximum of 20%. Mudrooters Legs Your Summon Wolves heal themselves for 30% of the damage they deal. Occasional Pillar Legs · Surging Stone Surging Stone deals 25–40% increased damage but consumes 25% more Primal Power. Plummet-Wool Legs Crush (Werebear) also increases your Primary Attack Speed by 30–48% for 3 seconds, but this effect is removed if you affected by total loss of control or knockback effects. Ravager's Trews Legs Lunge (Wererwolf) deals 25–47.5% increased damage but consumes 5 Primal Power when used. Savagery Adored Legs Using Rend and Tear (Werewolf) also increases the Critical Hit Chance of Primary Attacks by 15–28.5% for 3 seconds. Scorched Berth Legs · Stag Charge Stag Charge now leaps to a target location, generating Primal Power based on the number of enemies hit. Shattergrouse Legs Crush (Werebear) also shatters enemy armor, increasing the damage they take by for 3 seconds. Silent Observer new Legs · Summon Oak Sage Summon Oak Sage also increases your Primary Attack Speed by 15–28.5% for 4 seconds. Thrivegreaves Legs Rend and Tear (Werewolf) consumes 5 Primal Power, increasing its Critical Hit Chance by 25–47.5%. Tough Love Legs · Summon Oak Sage Activating Summon Oak Sage increases the damage of your summons by 5–9.5% for 5 seconds for each active summon, up to a maximum of 20–38%. Trapdacks Legs · Summon Oak Sage Summon Oak Sage Immobilizes enemies for 2–2.9 seconds after they are hit 3 times within 3 seconds by your Oak Sages. Cannot Immobilize the same enemy more often than once every 5 seconds. Unstoppable Redress Legs Rend and Tear (Werewolf) can be used while under the effects of total loss of control, consuming 15 Primal Power to remove the status and grant immunity to loss of control and knockback effects for 0.5 seconds. Wanton Buck Legs · Stag Charge Stag Charge now grants you brief immunity to knockback and loss of control while causing you to sprint forward as a stag, damaging and knocking back any enemies you hit. Cackling Frenzy retired Legs Rend and Tear (Werewolf) also increases your Life Drain by 3–6% against enemies hit for 4 seconds, stacking up to 3 times.

Main Hand · 21 Bonus properties →

Blood and Mud Main Hand · Rabid Might Rabid Might also increases your and your allies' Critical Hit Chance by 8–15.2% for 3 seconds. Bristlebough Main Hand · Surging Stone Surging Stone now raises vines in a target location that pull in and Stun surrounding enemies, and additionally empower your summons at the location into a frenzy, increasing their Attack Speed. Burnsocket Main Hand · Fire Tornado Fire Tornado generates an additional 1 Primal Power per enemy hit, up to a maximum of 10. Dismantler Main Hand Attacks have a 15% chance to launch an Annihilation Strike at the target location after 2 seconds, dealing (300 % + 150) damage. Damage dealt decreases as the distance from the center increases. Cannot happen more than once every 40 seconds.
This Essence cannot be extracted or inherited.
Eternal Cycle new Main Hand · Raven Swarm Raven Swarm now empowers you, increasing your Movement Speed and causing your Primary Attack to release a raven that travels forward and back to you, dealing damage to enemies along its path. Frenzy Reed Main Hand · Rabid Might Rabid Might duration is extended by 30–39% while transformed. Hundred Wings' Shade Main Hand · Raven Swarm Raven Swarm now dashes forward as a flock of ravens, during which you are untargetable, and damages enemies along your path. A portion of the cooldown is returned if no enemies are hit. Invincible Arc Main Hand · Werebear Werebear now transforms you into a Stone Bear, granting you immunity to all loss of control effects and an absorb shield based on Primal Power consumed, but at the cost of reduced Movement Speed. Lift the Lowborn Main Hand · Earthquake Earthquake also grants you a shield for 4 seconds that absorbs (102.4 % + 51.2) damage and makes you immune to 1 total loss of control effect. Loamskull Main Hand · Werewolf Werewolf now wreathes you in fire when you transform, damaging and Burning nearby enemies and causing explosions of flame when Primary Attacks Critically Hit. Lunar Cradle Main Hand · Summon Wolves Summon Wolves also weaken nearby enemies, increasing the damage they take from you by 8%. Nyteflurry Main Hand · Raven Swarm Raven Swarm now empowers you, causing your Primary Attacks and Skills to conjure ravens that automatically attack enemies. Rattling Shell Main Hand · Summon Wolves Summon Wolves also increases your Movement Speed by 20% for each active wolf companion under your control, up to a maximum of 60%. Scalp Splitter Main Hand · Werewolf Werewolf now unleashes a brutal roar as you transform into a blood-crazed werewolf, causing nearby enemies to Bleed. While a blood-crazed werewolf, your Critical Hits cause enemies to Bleed and damaging Bleeding enemies heals you. Staff of Droves Main Hand · Landslide Landslide also increases your Primary Attack Speed by 7% for 5 seconds when it hits an enemy, stacking up to 3 times. Stormsign Main Hand Attacks have a 15% chance to generate 40 Psionic Storms at the target location, dealing (24 % + 12) damage and slowing enemies 25% every 0.5 seconds for 4 seconds.
This Essence cannot be extracted or inherited.
Swarmbearer Main Hand Attacks have a 15% chance to summon 5 Zerglings that will attack the target, dealing (24 % + 12) damage over 5 seconds. Cannot happen more than once every 5 seconds.
This Essence cannot be extracted or inherited.
The Craw Main Hand · Werebear Werebear now transforms you into a gigantic bear with increased attack range and maximum Life. The Ordered Crook Main Hand Werewolf transformation now causes you to leap to a target location, knocking enemies airborne and marking them. Your Critical Hit Chance is increased against the marked enemies and you restore Life based on damage they deal to you. Unkindness Stave Main Hand · Raven Swarm Raven Swarm now conjures a storm of ravens that follows you, continuously consuming Primal Power to gradually increase its damage. Branch of Growling Earth retired Main Hand · Earthquake Earthquake damage is increased by 20–38% when it hits a Slowed enemy.

Off-Hand · 18 Bonus properties →

Cedarkin Off-Hand · Summon Oak Sage Summon Oak Sage no longer passively summons, and instead actively summons protective Oak Sages to orbit you, each granting damage reduction and immunity against one total loss of control effect. Distant Hissing Off-Hand Rend and Tear (Werewolf) now slashes with both claws, unleashing a claw wind at enemies in front of you. If Burning enemies are close to you, the range and damage of the claw wind increases, and it knocks back enemies. Flesh Sower new Off-Hand · Summon Oak Sage Summon Oak Sage now summons two Oak Sages that launch Smolder Seeds at nearby enemies when using your Primary Attack. Goring Brace Off-Hand · Ferocious Strike Ferocious Strike generates an additional 5–8 Primal Power when hitting an enemy. This can only occur 1 time every 3 seconds. Hide Scraper Off-Hand Rend and Tear (Werewolf) now slashes enemies in front of you with a bloodthirsty claw, restoring a charge if you hit a Bleeding enemy. You are immune to knockback and loss of control while performing this attack. Hobble Tooth Off-Hand Crush (Werebear) now slams the ground to create a shockwave, damaging and Slowing nearby enemies. Can be used during other skills. Hungry Blades Off-Hand Your Summon Grizzly generates 2 Primal Power when it takes damage. Cannot occur more than once per second. Ifeh's Nails Off-Hand Mangle (Werebear) consumes 15 Primal Power after use to reset its cooldown. This cannot occur more often than once every 12 seconds. Mauler's Mitt Off-Hand Crush (Werebear) now empowers you, causing your Primary Attacks to smash the ground and damage nearby enemies, with Critical Hits causing spikes of rock to erupt from the ground for additional damage. Ravenous Wilds Off-Hand · Thorn Armor Thorn Armor damage also shatters enemy armor, increasing the Critical Hit Damage they take by 8–15.2% for 3 seconds, up to a maximum of 24–45.6%. Sapling Claw Off-Hand · Summon Oak Sage Summon Oak Sage no longer passively summons, and instead actively summons a ring of Oak Sages that automatically seek out targets and self-destruct, damaging all nearby enemies. Scar Carver Off-Hand Rend and Tear (Werewolf) now causes you to dash forward and strike, and if the attack hits you can activate a powerful follow-up attack that sweeps in a wide arc, dealing additional damage to enemies at low Life. Shatterfist Off-Hand Crush (Werebear) now empowers your Werebear Primary Attack, changing it to a leaping stomp that causes rocks to emerge from the earth and deal damage. Attack Speed improvements instead increase the damage of this Primary Attack. Tadg’s Perch Off-Hand · Raven Swarm Raven Swarm deals 20–38% increased damage to Burning enemies. Teeth of the Fen Off-Hand · Summon Oak Sage Summon Oak Sage now consumes Primal Power to fire a volley of seeds that drop to the ground upon hitting enemies. Sling Sages grow from the fallen seeds and fire projectiles at enemies. Tuskguard Off-Hand · Summon Oak Sage Summon Oak Sage no longer passively summons, and instead actively summons 3 Oak Sages who infect enemies with Smolder Seeds that explode if the enemy is affected by Burning. Wulftear Off-Hand Rend and Tear (Werewolf) is now a series of slashing claw attacks that damage and Stun enemies. Using other skills beforehand increases the number of attacks. Humble Beginnings retired Off-Hand · Summon Oak Sage Summon Oak Sage now targets you or an ally to summon Oak Sages that follow, automatically attacking whenever a Primary Attack is used. If an ally is targeted, both of you gain Oak Sage summons.

All classes

  • Wizard
  • Barbarian
  • Monk
  • Demon Hunter
  • Crusader
  • Necromancer
  • Blood Knight
  • Tempest
  • Druid
  • Warlock

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