214 legendary items, sorted by slot. The legendary power usually changes a specific skill – it is listed below the name.

Head · 35 Bonus properties →

Bad Deal Head · Sentry Sentry now summons focused hatred that follows you and automatically attacks nearby enemies. Best Discretion Head · Escape Escape's cooldown is reduced by 1–1.45 second each time you take damage, up to a maximum of 3–4.35 seconds. Blood of the Sovereign Head · Vengeance Vengeance also causes you to deal more damage to enemies the farther they are from you, up to a maximum of 16% increased damage. Boundless Ingenuity Head · Daring Swing Maximum charges on Daring Swing increased by 1. Coronal Obscura Head · Shadowsight Shadowsight now causes you to enter stealth, gaining invisibility and accumulating Shadowhunt stacks. Attacking will remove invisibility and increase your Primary Attack Speed and Primary Attack Damage based on your Shadowhunt stacks. Cowl of Absolute Punishment Head · Multishot Multishot damage increased by 10–19%. Cowl of Focused Hatred Head · Multishot Multishot fires 4 additional arrows. Daye's Frightful Persona Head · Knockback Shot Knockback Shot damage increased by 10–19%. Decoy's Guide Head · Escape Increases Escape maximum charges by 1. Eyeless Watch Head · Sentry Sentry now summons a rope turret that fires at surrounding enemies, attaching ropes and pulling them in. Affected enemies are Stunned if they move outside the turret's range. Eyes Ablaze Head · Multishot Multishot causes an explosion when hitting Burning enemies, dealing (54 % + 27) additional damage. Facestealer Head · Vengeance Attacking a Poisoned enemy during Vengeance triggers a toxic burst, dealing (24 % + 12) damage. Cannot occur more often than once every 1 seconds per enemy. Falconer's Crest Head · Sentry Sentry now deploys a rope tower at a target location, and using the skill again while the tower is active will pull you to it, increasing your Movement Speed. The pull can be activated while affected by Silence, total loss of control, or knockback. False Manifesto Head · Knockback Shot After using Knockback Shot, your Primary Attack Speed is increased by 30% for 4–6.4 seconds. Frozen Guardian's Sight Head · Sentry Sentry is now empowered with Frost, damaging and stacking a Chill on enemies that Freezes them at 4 stacks. Hawra's Heave-Under Head · Daring Swing Daring Swing also increases your Movement Speed by 30% for 3–4.8 seconds. Hunter's Scent Head · Vengeance While Vengeance is active, your Primary Attack Speed is increased by 6% for every nearby Bleeding enemy, up to a maximum of 18%. Last Strike new Head · Multishot Multishot's Critical Hit Chance is increased by 15–24%. Let Them Sulk Head · Daring Swing Daring Swing cooldown is reduced by 0.3 seconds for each enemy it hits, up to a maximum of 0.9 seconds. Murdermost Head · Vengeance Vengeance now increases your Critical Hit Chance by 10%. Raptor's Beak Head · Multishot Multishot also increases your damage by 10% for 3 seconds. Relentless Hunt Head · Sentry Sentry now summons a turret that automatically fires at nearby enemies and launches explosive missiles whenever you use a skill near it. Scatter Mask Head · Vengeance Activating Vengeance now immediately deals (15.46 % + 7.73) damage to all nearby enemies and causes them to flee in Fear for 3 seconds. Vision of the Lost Head · Vengeance During Vengeance, each defeated enemy increases the remaining duration of Vengeance by 0.2 seconds, up to a maximum increase of 2.4 seconds. Ysil's Contained Destruction Head · Sentry Sentry now fires mortars that explode to damage all enemies in an area. Abundant Intangibles retired Head · Escape Escape now makes you invisible for 2.4 seconds. Artillery Master's Battlehelm retired Head · Sentry Sentry now fires massive shells that deal damage and knock enemies away, but the maximum number of active Sentries is decreased. Boar at the Door retired Head · Sentry Sentry now summons an untargetable shadow turret at a targeted location that attacks nearby enemies. Hidden Serenade retired Head · Shadowsight Shadowsight now targets an area to mark and Immobilize enemies, preventing them from using Dash skills, and if hit several times while marked they will burst, damaging nearby enemies. Hollow Stare retired Head · Multishot Multishot damage now increases by 0.5–0.8% for every 1% enemy Life lost, up to 30–48%. Horns of the Hunt retired Head · Escape Escape now also leaves caltrops behind, Slowing and dealing (32.4 % + 16.2) damage to enemies within the area while also preventing the use of Dash skills. Lodestar Veil retired Head · Sentry Sentry now summons two turrets that activate when you are near and mimic your Primary Attacks to damage enemies. Sinful Masquerade retired Head · Escape Escape's cooldown is reduced by 0.1–0.16 seconds each time you hit an enemy with a Primary Attack. Unhindered Repercussions retired Head · Knockback Shot When Knockback Shot knocksback an enemy, your damage done is increased by 5–9.5% for 3 seconds, stacking up to a maximum of 15–28.5%. Vatro's Valediction retired Head · Escape Escape now also drops a trap that explodes after a short delay, dealing (36.4 % + 18.2) damage to all nearby enemies.

Shoulders · 35 Bonus properties →

Agony's Specter Shoulders · Escape Escape now causes you to roll a short distance, empowering you and allowing your Primary Attack to shoot twice at once. Bladewings Shoulders Knife Trap maximum number active increased by 1 and Knife Trap maximum charges increased by 1. Calamitous Escape Shoulders · Escape Escape now Dashes in a targeted direction, damaging enemies within your path. Enemies hit also have their armor shattered increasing the damage you deal to them. Capricious Ambush Shoulders · Rain of Vengeance Rain of Vengeance now fires a continuous volley of arrows at a target location that Stuns enemies. ? This triggers automatically when other skills damage an enemy, using them as the target location. Chillwrath Mantle Shoulders · Daring Swing Daring Swing now fires ice arrows at the ground, forming an icy path that continually damages and Chills. Decisive Report Shoulders · Multishot Multishot now knocks enemies away. This cannot affect players more often than 1 time every 6 seconds. Dial of Ruin Shoulders · Spinning Chakram Spinning Chakram explodes when hitting a Bleeding enemy, dealing (54 % + 27) additional damage. Escalating Violence Shoulders · Escape Escape now lunges forward, damaging enemies along its path and Immobilizing enemies at the end of the path, preventing their use of Dash skills. Hailfire Shoulders · Multishot Multishot also launches 2 homing rockets, each dealing (19.5 % + 9.75) damage. Hailstone Shoulders Shoulders · Rain of Vengeance Rain of Vengeance becomes empowered with Frost, damaging and Chilling enemies. Hangman's Gambit Shoulders · Daring Swing Daring Swing now immobilizes any enemies it hits. Hundred Striking Shadows Shoulders · Multishot Multishot now also deals 550% damage to shields. Master of Coin Shoulders · Daring Swing Daring Swing now shoots fire arrows that ignite its path and cause enemies to Burn. Nest's Safety Shoulders · Rain of Vengeance Rain of Vengeance now empowers you, increasing your attack range and causing your Primary Attacks to launch a rain of arrows at a target's location, damaging enemies within the area. However, your Movement Speed is greatly reduced during this time. Nimble Rival Shoulders · Daring Swing Daring Swing now fires a hook in a direction that locks onto the ground and then pulls you along its path, damaging enemies and making you immune to knockback and loss of control as you travel. Precipitous Execution Shoulders · Rain of Vengeance Rain of Vengeance now deploys flaming arrows, Burning all enemies in the targeted area. Shadowstalker's Spaulders Shoulders · Spinning Chakram Spinning Chakram maximum charges increased by 1. Sharp and Sharper new Shoulders · Spinning Chakram Spinning Chakram also shatters the enemy's armor, increasing the damage they take by 10–19% for 3 seconds. Shredbank Shoulders · Knife Trap Knife Trap now deals 20–38% increased damage to enemies suffering loss of control. Skystriker's Pauldrons Shoulders · Rain of Vengeance Rain of Vengeance instead summons a flying shadow beast that continually drops bombs in an area. Snapbough Shoulders · Multishot Multishot deals an additional (60 % + 30) damage if it hits an enemy 3 times within 3 seconds. The same enemy cannot receive this additional damage more than once every 0.2 seconds. The Burdened Self Shoulders · Multishot Multishot damage is increased by 3–4.8% per yard you are from an enemy, up to a maximum of 24–38.4%. Titan's Snare Shoulders · Daring Swing Daring Swing now empowers your Primary Attacks to fire a binding rope that ricochets between enemies Immobilizing them. Travel by Night Shoulders · Shadowsight Shadowsight also increases your Movement Speed by 30% while active. Vaash's Typhonic Stampede Shoulders · Rain of Vengeance Rain of Vengeance summons waves of shadow beasts that dash forward. Bombardment's Toll retired Shoulders · Rain of Vengeance Rain of Vengeance instead summons bomb-dropping shadow beasts that damage and Stun enemies. Discordant Allure retired Shoulders · Rain of Vengeance Rain of Vengeance now fires a volley of arrows at a target location that rapidly hit and damage enemies. Forest Scream retired Shoulders · Knife Trap Knife Trap cooldown decreased by 15–18.6%. Hunter-Gatherer retired Shoulders · Escape Escape now launches 3 homing rockets at nearby enemies when activated, each dealing (20 % + 10) damage. Insatiable Craving retired Shoulders · Rain of Vengeance Rain of Vengeance now targets an area and unleashes a toxic rain of arrows, damaging and Poisoning enemies. Live Bait retired Shoulders · Escape Escape now causes you to tumble forward and can be activated again for a short time to return to your original location. Maiming Echo retired Shoulders · Knife Trap Damage dealt by Knife Trap to the same enemy within 2 seconds is increased by 8–15.2%, stacking up to a maximum of 24–45.6%. Slink Prangs retired Shoulders · Knife Trap Knife Trap explosions also shatter the enemy's armor, increasing damage taken by for 3 seconds. Vigilant Spaulders retired Shoulders · Knife Trap, Sentry Knife Trap marks enemies for 3 seconds. Sentry damage against marked enemies is increased by 30%. Waltz on Shattered Glass retired Shoulders · Knife Trap Knife Traps triggered near a Sentry grant that Sentry 40% increased Attack Speed for 3–4.8 seconds.

Chest · 35 Bonus properties →

Abeyant Pyre Chest · Smoke Screen Smoke Screen now throws firebombs at a target location that Slow and Burn enemies. Brutal Temperance Chest · Vengeance Vengeance now causes your Primary Attacks to also fire piercing rounds for a short while. Causticity Chest · Rain of Vengeance Rain of Vengeance now also corrodes enemy armor, increasing damage taken by 2% for 3–4.8 seconds, stacking up to 5 times. Cloak of Knives Chest · Vengeance Vengeance now transforms you into an avatar of vengeance, removing loss of control and knockback effect, increasing Skill damage, and granting new active skills. Cuirass of the Death Watch Chest · Strafe Strafe damage increased by 10–19%. Drowning Embrace Chest · Vengeance During Vengeance, your Sentry and Knife trap Summons fire piercing beams, dealing (20.1 % + 10.05) damage. Duplicitous Prophetics Chest · Knockback Shot Knockback Shot now causes your Primary Attack to also fire a blast of wind that knocks enemies away. Flayer's Banquet Chest · Vengeance Vengeance now causes every Primary Attack to inflict Bleed and shatter enemy armor, dealing damage over time and causing enemies to take more damage, with both effects stacking. Fume Threads Chest · Smoke Screen Smoke Screen now empowers you to launch grenades at nearby enemies as you move. Damage increases if the same enemy is hit by subsequent grenades in a short period of time. Dash skills have a reduced distance requirement to trigger grenades. Harried Flight Chest · Vengeance Vengeance now empowers you, increasing your Attack Speed and causing your Primary Attacks to release shadowy bursts when they hit, dealing additional damage and Slowing enemies. However, your Movement Speed is greatly reduced during this time. Hate Sheath Chest · Vengeance Vengeance now fully consumes you, significantly increasing your Primary Attack Speed, but you can no longer specifically target enemies. Hatred's Fulcrum Chest · Knockback Shot Knockback Shot can now be charged, firing a condensed blast of hatred, dealing damage to enemies in its path. Charging longer increases the range and damage. Maximum 3 charges. Heart of Vengeance Chest · Vengeance Vengeance cooldown decreased by 15–18.6%. Helltrapper Cage Chest · Knife Trap Knife Trap damage increased by 10–19%. Monolith of Wrath new Chest · Smoke Screen Smoke Screen now deploys a smoke bomb that grants you invisibility and causes enemies within the area to have reduced vision and Movement Speed. Additionally, damaging enemies within the area triggers a dust explosion, dealing damage. Petahm's Secret Arsenal Chest · Knockback Shot Knockback Shot becomes empowered with Frost, leaving a frozen trail in its path that damages and Chills enemies. Radella's Lifebraid Chest · Strafe Each time Strafe deals damage to an enemy, its damage against that enemy is increased by 3–6%, up to 30%, for up to 1 seconds. Scattered Discipline Chest · Strafe Strafe Critical Hit Chance increased by 20–38% against enemies with less than 50% health. Shadowflight Breastplate Chest · Rain of Vengeance Rain of Vengeance duration increased by 30–39%. Sinful Vigor Chest · Strafe Primary Attacks restore 1.5% of Strafe's energy. Spreading Shroud Chest · Smoke Screen Smoke Screen now throws a smoke bomb at a targeted location, dealing continual damage and greatly reducing vision for enemies that remain in the area. Suffering's Claimant Chest · Strafe Strafe deals 15–28.5% increased damage to enemies suffering from a continuous damage effect. Unblemished Hide Chest · Knockback Shot Knockback Shot now fires multiple piercing blasts in a targeted direction, damaging and knocking back enemies. Untempered Hatred Chest · Knockback Shot Knockback Shot now fires mortars into the sky that bombard enemies within range. Yearling Kiln Chest · Vengeance Vengeance now summons your inner demon to attack nearby enemies, but it no longer passively increases your Movement Speed. Antipodal Order retired Chest · Knockback Shot Knockback Shot now channels a flamethrower that Burns enemies. Chorus of Bolts retired Chest · Rain of Vengeance Rain of Vengeance damage to the same enemy gradually increases by 7–10% over 2 seconds, up to a maximum of 21–30%. Darkness's Embrace retired Chest · Smoke Screen Smoke Screen now creates thicker, longer-lasting smoke that maintains concealment while you are in it. However, you will be briefly visible each time you attack. Hard Feelings retired Chest · Vengeance Vengeance now causes you to erupt with a burst of toxins that damages and Poisons all nearby enemies. You also passively attack Poisoned enemies with piercing bolts. Pathmaker retired Chest · Knockback Shot Knockback Shot now fires a wide, slow projectile that continuously knocks back and damages enemies. Plate of Lethal Intent retired Chest · Knife Trap Knife Trap cooldown is decreased by 0.15–0.3 seconds after hitting an enemy with a Primary Attack. Reverberant Doublet retired Chest · Knockback Shot Knockback Shot now fires an arrow that Immobilizes enemies. Seditious Breath retired Chest · Smoke Screen Smoke Screen now throws a grenade at a target location, creating an area of dust that causes Burning enemies to explode. Suit Mordant retired Chest · Smoke Screen Smoke Screen now hurls an acid bomb that damages enemies continuously. Unfiltered Rage retired Chest · Vengeance Vengeance now fires a piercing shot and roots you in place for its duration, and can be used again to aim and fire piercing shots that damage, knock back, and Slow enemies.

Legs · 35 Bonus properties →

Cast Off Shackles Legs · Vengeance When Vengeance deals damage, enemies more than 5 yards from you are dealt an additional (60 % + 30) damage. Cannot occur more than once every 0.7 seconds to the same enemy. Chaps of the Acrobat Legs · Escape Escape can now be used while suffering from total loss of control, silence and knockback effects, making you immune to their effects for 0.5 seconds. If Escape breaks you out of total loss of control, silence or knockback effect its cooldown is increased by 3. Chittering Greaves Legs · Escape Escape increases Critical Hit Chance by 10% for 3 seconds. Clutching Nails Legs · Knife Trap Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them. Coff's Unrelenting Fury Legs · Vengeance During Vengeance, every 2 Primary attacks will cause you to launch 1 additional rockets that deal (24.41 % + 12.21) damage to a nearby target. Concentrated Coldness Legs · Smoke Screen Smoke Screen now throws an ice bomb at a targeted location, Freezing and dealing damage to all nearby enemies. Increases Smoke Screen's maximum charges to 2. Convergent Moon Legs · Spinning Chakram The cooldown of Spinning Chakram is reduced by 0.2–0.32 seconds whenever your Primary Attack hits an enemy. Creeping Demise Legs · Smoke Screen Smoke Screen now infuses your weapon with toxins, causing your Primary Attacks to Poison enemies and trigger toxic explosions on Critical Hits. Inescapable Raptor Legs · Knife Trap Knife Trap becomes Frost Trap, damaging and Chilling enemies when it explodes. Intended Consequences Legs · Knife Trap Knife Trap now attracts enemies once triggered and explodes several seconds later. Irebrand new Legs · Spinning Chakram Spinning Chakram also applies Chakram Mark, increasing your damage dealt to marked enemies by 10% for 6 seconds. You deal an additional (40 % + 20) damage when attacking a marked enemy 3 times. Additional damage cannot occur against the same enemy more often than once every 0.5 seconds. Journey Abundant Legs · Vengeance Vengeance also drops a field of hatred around you, allowing you and summons to fire an a Bolt of Hatred at a random nearby enemy every 0.5 seconds. Bolts of Hatred deal (20.5 % + 10.25) damage to the enemies they strike. Legguards of the Inevitable Inferno Legs · Knife Trap Knife Trap becomes Immolation Trap, Burning the ground and all nearby enemies when detonated. Protracted Wrath Legs · Vengeance Vengeance duration is increased by 0.2 seconds whenever a skill deals Critical Hit Damage, up to a maximum of 1.6 seconds. Quarry Chaser Legs · Spinning Chakram Spinning Chakram also increases your Primary Attack Speed by 30% for 3–4.8 seconds. Raven's Home Legs · Vengeance Vengeance also increases your Primary Attack damage by 15–28.5% for 3 seconds. Ruinous Path Legs · Vengeance Increases all damage you deal by 6% and Evasion Rating by 6% during Vengeance. Sailor's Pins Legs · Knife Trap Knife Trap now summons focused discipline that follows you and fires blades at nearby enemies. Scornbeak Legs · Daring Swing Daring Swing now also increases your Primary Attack Speed by 30% for 4–6.4 seconds. Scrapdacks Legs · Knife Trap Knife Trap now scatters multiple mines that will explode when stepped on by enemies. Secret Safeguard Legs · Escape Escape now also grants a shield absorbing (36.45 % + 18.23) damage for 5 seconds. Slayer's Breeches Legs · Spinning Chakram Enemies hit by Spinning Chakram will suffer 4% additional damage if hit again by Spinning Chakram within a short time, stacking up to 5 times. Toxin Holsters Legs · Smoke Screen Smoke Screen now throws a toxic canister at a target location, damaging, Blinding, and preventing enemies from using Dash skills. Landing several Primary Attacks against affected enemies will trigger additional damage. Trampled Hope Legs · Daring Swing Daring Swing also increases your Attack Speed by 10% for 4 seconds. Victim's Rancor Legs · Vengeance Vengeance also increases your Critical Hit Chance by 8% for 2 seconds. Assassin's Heritage retired Legs · Smoke Screen Smoke Screen instead throws an explosive grenade at a location. Increases Smoke Screen's maximum charges to 3. Clatter Shods retired Legs · Shadowsight Shadowsight also increases your Critical Hit Chance by 15% for 1.5 seconds. Dancing in Place retired Legs Knife Trap now becomes a Snare Trap. When triggered, the Snare Trap deals damage to all nearby enemies while also Immobilizing them and preventing the use of Dash skills for 4 seconds. Faint-Kiff retired Legs · Knife Trap Knife Trap now places a trap filled with hooked chains. When triggered, hooked chains explode from the trap, damaging and pulling all nearby enemies together to Immobilize them. Fire Piper retired Legs · Knife Trap Knife Trap now summons moving traps that automatically attack nearby enemies Burning them. Jayn's Silent Retribution retired Legs · Smoke Screen Your Critical Hit Chance is increased by 50% for 1 seconds after Smoke Screen's concealment ends. Manymark retired Legs · Spinning Chakram Spinning Chakram also applies a Chakram Mark for 3 seconds when it hits an enemy. When marked enemies are hit 3 times they are dealt (40 % + 20) additional damage (Cannot trigger more often that once every 0.5 seconds to the same enemy). Master Alchemist's Faulds retired Legs · Smoke Screen Smoke Screen instead places a gas bomb at your location, continually damaging all nearby enemies. The Potboiler retired Legs · Knife Trap Knife Trap now places more durable traps that trigger when you damage them. Threadstrider retired Legs · Daring Swing Daring Swing cooldown reduced by 15%.

Main Hand · 39 Bonus properties →

Bewildering Arc Main Hand · Smoke Screen Smoke Screen also increases your Attack Speed by 10–19% for 3 seconds. Bristling Execration Main Hand Each additional Sentry within 6 yards of your Sentry have their damage increased by 7–13.3%, up to a maximum of 21–39.9%. Buzzard on the Wing Main Hand · Strafe During Strafe, your Movement Speed is increased by 30%. Death Appended Main Hand Crossbow Shot has a 15–28.5% chance of firing an additional shot. Dismantler Main Hand Attacks have a 15% chance to launch an Annihilation Strike at the target location after 2 seconds, dealing (300 % + 150) damage. Damage dealt decreases as the distance from the center increases. Cannot happen more than once every 40 seconds.
This Essence cannot be extracted or inherited.
Dreadlands Requital Main Hand · Rain of Vengeance Rain of Vengeance damage increased by 10–19%. Dusky Courier Main Hand · Smoke Screen Smoke Screen maximum charges increased by 1. Elegant Retribution Main Hand · Sentry Sentry can now upgrade up to level 3 when placed near another Sentry, increasing its damage dealt by 170% at level 2 and 430% at level 3. The base Life of the Sentry is additionally increased by 100% and 200%, respectively. Fangspitter Main Hand · Multishot Multishot now empowers your Primary Attacks to fire Multishots for a short time. Flamespite Main Hand · Multishot Multishot now fires flaming arrows that damage and Burn enemies. Fractured Vilifier Main Hand · Smoke Screen Smoke Screen also shatters enemy armor, increasing your Critical Hit Chance against them by 4–7.6% for 3 seconds, up to a maximum of 12–22.8%. Gnostic Malefactor Main Hand · Multishot Multishot now empowers you, causing your Primary Attack to fire swarms of homing projectiles at random enemies. Hobbling Deck Main Hand · Strafe Strafe now also litters the ground behind you with caltrops, continually dealing (11.34 % + 5.67) damage and slowing enemy Movement Speed by 30%. Matron of Vengeance new Main Hand · Multishot Multishot now empowers you, allowing it to be fired multiple times, shooting shells that explode on impact dealing damage to all nearby enemies and Slowing them. Pitch Drinker Main Hand · Crossbow Shot Crossbow Shot splits into two projectiles when it hits a Bleeding enemy, dealing (80 % + 40) damage to subsequent enemies. Quickthorn Main Hand · Rain of Vengeance Rain of Vengeance also increases your Movement Speed by 40% for 2–3.8 seconds. Sahptev Adaptability Main Hand · Impale Impale now empowers you, causing your Primary Attacks to shatter on hit, dealing additional damage to nearby enemies and applying Blade Fragment Marks, which cause those affected to take increased damage from your Primary Attacks. Stormsign Main Hand Attacks have a 15% chance to generate 40 Psionic Storms at the target location, dealing (24 % + 12) damage and slowing enemies 25% every 0.5 seconds for 4 seconds.
This Essence cannot be extracted or inherited.
Swarmbearer Main Hand Attacks have a 15% chance to summon 5 Zerglings that will attack the target, dealing (24 % + 12) damage over 5 seconds. Cannot happen more than once every 5 seconds.
This Essence cannot be extracted or inherited.
Tar-Black Rain Main Hand · Smoke Screen Smoke Screen now engulfs you in fog and allows you to retreat a short distance, instantly rendering you invisible while also removing loss of control effects and making you immune to them and knockback effects. The Excavator Main Hand · Impale Impale now causes your Primary Attack to also hurl penetrating knives that deal damage to all enemies they pass through. Tiresome Rebuke Main Hand · Multishot Multishot now randomly fires either Hatred or Discipline arrows, causing any struck enemies to become Vulnerable or Slowed, respectively. Enemies affected by both effects take additional damage and are Stunned. Turmoil Main Hand · Strafe Strafe also launches homing rockets, each dealing (24.48 % + 12.24) damage to a nearby enemy. Twisted Wyrd Main Hand · Multishot Multishot now causes your Primary Attack to also shoot explosive shells for a short while. Unrelenting Furor Main Hand · Strafe Strafe duration increased by 30–39%. Valepiercer Main Hand · Impale Impale now unleashes a flurry of blades in a direction, dealing damage to enemies they hit. Vigilance Main Hand · Sentry Sentry also launches a rocket every 2 attacks, dealing an additional (16.24 % + 8.12) damage. War Generosity Main Hand · Explosive Arrow Every 4 attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every 3 seconds. Watcher's Salvation Main Hand Sentry maximum number active increased by 1 and Sentry maximum charges increased by 1. Breath of Winter retired Main Hand · Multishot Multishot now fires frost arrows that damage and Chill enemies. Contagious Misery retired Main Hand · Impale Impale now throws a fan of knives around you embedding them into the flesh of nearby enemies. When an enemy is knocked back the embedded knives will be dislodged sending them in random directions. Embermist retired Main Hand · Smoke Screen Smoke Screen cooldown decreased by 15–18.6%. Fragments of Wrath retired Main Hand · Impale Impale now throws multiple knives forward in an arc. No Angels retired Main Hand · Multishot Multishot now empowers you, during which each Skill used will additionally fire a salvo of arrows that damage enemies. Pinpoint Overflow retired Main Hand · Multishot Multishot now fires all arrows in a targeted direction and can strike the same enemy multiple times. Razorflight retired Main Hand · Impale Impale can now be charged, allowing you to throw multiple knives at once. Silenced Strings retired Main Hand · Impale Impale now throws multiple knives that seek out random nearby enemies. Skullshrieker retired Main Hand · Smoke Screen Smoke Screen also increases your Primary Attack Speed by 20% for 3 seconds. The Second Drawback retired Main Hand · Impale Impale now throws a knife that ricochets between enemies multiple times before falling to the ground. Picking up the knife reduces the remaining cooldown of Impale.

Off-Hand · 35 Bonus properties →

Bloodstained Legacy new Off-Hand · Spinning Chakram Spinning Chakram now empowers you, launching a cone of saw blades that damage and knockback enemies they hit and causes your Skills to also launch the same volley of saw blades with each cast. Chainbolter Off-Hand Bloody chains now also connect your Sentry turrets. Each chain provides 30% damage reduction to your Sentries, up to a maximum reduction of 60%. Covert Equalizer Off-Hand · Strafe Strafe now empowers your Primary Attacks to fire poison beams from a large crossbow at multiple enemies, damaging them and applying stacks of Poison. Disarray Off-Hand · Strafe Strafe instead throws explosive grenades, each damaging all nearby enemies. Electrum Luna Off-Hand · Spinning Chakram Spinning Chakram now throws a windwheel blade that drags enemies along its path before spinning in place and exploding. Fallow Farm Off-Hand · Strafe Strafe now summons a spinning shadow that shoots in all directions, dealing damage to nearby enemies. Fated Scorpion Off-Hand · Sentry Sentry triggers a small explosion when destroyed, dealing (70 % + 35) damage and Stunning enemies for 2 seconds. Gristlegrin Off-Hand · Knockback Shot Knockback Shot deals 20–38% increased damage to enemies suffering from loss of control. Hellbinder Off-Hand · Explosive Arrow Explosive Arrow now also causes enemies to Burn for (27 % + 13.5) damage over 2 seconds. Inna's Providence Off-Hand · Sentry Sentry also reduces the damage you take by 10–19% while you are near it. Lion Jaw Off-Hand · Spinning Chakram Spinning Chakram instead empowers you for several seconds, during which your Primary Attacks launch chakrams that bounce between and damage enemies. Malign Salvation Off-Hand · Sentry Hitting enemies with Primary Attacks reduces Sentry's cooldown by 0.15–0.3 seconds. Nightwarden's Eye Off-Hand · Sentry Sentry damage increased by 10–19%. One's Own Fusillade Off-Hand Sentry attacks mark enemies, increasing the damage you deal to the target by 8% for 3 seconds. Painsower Off-Hand · Strafe Strafe now fires your Primary Attacks focused at the nearest enemy. Preferred Instrument Off-Hand · Knockback Shot After using Knockback Shot, your damage is increased by 10% for 3–4.8 seconds. Puncta Obscura Off-Hand · Impale Impale now also causes enemies to Bleed for (30 % + 15) damage over 3 seconds and reduces the healing they receive by 80% for 3 seconds. The reduced healing effect cannot occur on the same enemy more often than once every 6 seconds. Quillrats' Dilemma Off-Hand · Impale Impale damage increases the closer the enemy is to you, up to 30–57% Sjikar Off-Hand · Strafe Strafe now randomly fires piercing shots at nearby enemies. Steel Orchestra Off-Hand Being near a Sentry increases your Primary Attack Speed by 10%. Supply Everlasting Off-Hand · Spinning Chakram Spinning Chakram now empowers you to launch chakrams at nearby enemies as you move, dealing additional damage to enemies hit by a chakram on both its outbound and return flight. Dash skills have a reduced distance requirement to trigger chakrams. Survivor's Strike Off-Hand · Crossbow Shot Crossbow Shot's damage is increased by 30–57% for your next 4 shots within 3 second after using a Skill. The Hungerer Off-Hand · Crossbow Shot Crossbow Shot will now pierce through enemies and strike additional enemies behind. The Thud Off-Hand · Impale Impale damage increased by 15–28.5% to enemies with an active harmful effect. Theory of Retribution Off-Hand · Crossbow Shot Crossbow Shot now also deals (54.4 % + 27.2) additional damage whenever it hits the same enemy 3 times. Blacktalon retired Off-Hand · Strafe Strafe now continually fires piercing bolts in a direction. Blade Thrower retired Off-Hand · Spinning Chakram Spinning Chakram now fires a stationary chakram that continually damages all nearby enemies. Cannonade retired Off-Hand · Knockback Shot Knockback Shot damage is increased by 3–4.8% per yard you are from an enemy, up to a maximum of 24–38.4%. Malicious Contrivance retired Off-Hand · Sentry Sentry Critical Hit Chance increases by 5–9.5% for 3 seconds when the skill is used, up to a maximum of 20–38%. Point of Pain retired Off-Hand · Impale Impale deals 20–38% increased damage to enemies below 50% Life. Prying Benefactor retired Off-Hand Sentry turrets deal 15–28.5% increased damage to enemies damaged by your Primary Attacks for 3 seconds. Shredder Vane retired Off-Hand · Spinning Chakram Spinning Chakram now orbits your location for several seconds. Sweet Denial retired Off-Hand · Crossbow Shot Crossbow Shot deals 15–28.5% increased damage to Poisoned enemies. Weeping Wounds retired Off-Hand · Impale Impale's damage is increased by 8–15.2% each time it strikes the same enemy, up to a maximum of 24–45.6%. Widow's Bite retired Off-Hand · Sentry Sentry now also consumes 2.5% of your current Life to apply a shield to the Sentry equal to 60% of its maximum Life. While this shield holds the Sentry also deals 10% increased damage.

All classes

  • Wizard
  • Barbarian
  • Monk
  • Demon Hunter
  • Crusader
  • Necromancer
  • Blood Knight
  • Tempest
  • Druid
  • Warlock

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