Legendary items: Demon Hunter
214 legendary items, sorted by slot. The legendary power usually changes a specific skill – it is listed below the name.
Head · 35 Bonus properties →
Bad Deal
Head · Sentry
Sentry now summons focused hatred that follows you and automatically attacks nearby enemies.
Best Discretion
Head · Escape
Escape's cooldown is reduced by 1–1.45 second each time you take damage, up to a maximum of 3–4.35 seconds.
Blood of the Sovereign
Head · Vengeance
Vengeance also causes you to deal more damage to enemies the farther they are from you, up to a maximum of 16% increased damage.
Boundless Ingenuity
Head · Daring Swing
Maximum charges on Daring Swing increased by 1.
Coronal Obscura
Head · Shadowsight
Shadowsight now causes you to enter stealth, gaining invisibility and accumulating Shadowhunt stacks. Attacking will remove invisibility and increase your Primary Attack Speed and Primary Attack Damage based on your Shadowhunt stacks.
Cowl of Absolute Punishment
Head · Multishot
Multishot damage increased by 10–19%.
Cowl of Focused Hatred
Head · Multishot
Multishot fires 4 additional arrows.
Daye's Frightful Persona
Head · Knockback Shot
Knockback Shot damage increased by 10–19%.
Decoy's Guide
Head · Escape
Increases Escape maximum charges by 1.
Eyeless Watch
Head · Sentry
Sentry now summons a rope turret that fires at surrounding enemies, attaching ropes and pulling them in. Affected enemies are Stunned if they move outside the turret's range.
Eyes Ablaze
Head · Multishot
Multishot causes an explosion when hitting Burning enemies, dealing (54 % + 27) additional damage.
Facestealer
Head · Vengeance
Attacking a Poisoned enemy during Vengeance triggers a toxic burst, dealing (24 % + 12) damage. Cannot occur more often than once every 1 seconds per enemy.
Falconer's Crest
Head · Sentry
Sentry now deploys a rope tower at a target location, and using the skill again while the tower is active will pull you to it, increasing your Movement Speed. The pull can be activated while affected by Silence, total loss of control, or knockback.
False Manifesto
Head · Knockback Shot
After using Knockback Shot, your Primary Attack Speed is increased by 30% for 4–6.4 seconds.
Frozen Guardian's Sight
Head · Sentry
Sentry is now empowered with Frost, damaging and stacking a Chill on enemies that Freezes them at 4 stacks.
Hawra's Heave-Under
Head · Daring Swing
Daring Swing also increases your Movement Speed by 30% for 3–4.8 seconds.
Hunter's Scent
Head · Vengeance
While Vengeance is active, your Primary Attack Speed is increased by 6% for every nearby Bleeding enemy, up to a maximum of 18%.
Last Strike new
Head · Multishot
Multishot's Critical Hit Chance is increased by 15–24%.
Let Them Sulk
Head · Daring Swing
Daring Swing cooldown is reduced by 0.3 seconds for each enemy it hits, up to a maximum of 0.9 seconds.
Murdermost
Head · Vengeance
Vengeance now increases your Critical Hit Chance by 10%.
Raptor's Beak
Head · Multishot
Multishot also increases your damage by 10% for 3 seconds.
Relentless Hunt
Head · Sentry
Sentry now summons a turret that automatically fires at nearby enemies and launches explosive missiles whenever you use a skill near it.
Scatter Mask
Head · Vengeance
Activating Vengeance now immediately deals (15.46 % + 7.73) damage to all nearby enemies and causes them to flee in Fear for 3 seconds.
Vision of the Lost
Head · Vengeance
During Vengeance, each defeated enemy increases the remaining duration of Vengeance by 0.2 seconds, up to a maximum increase of 2.4 seconds.
Ysil's Contained Destruction
Head · Sentry
Sentry now fires mortars that explode to damage all enemies in an area.
Abundant Intangibles retired
Head · Escape
Escape now makes you invisible for 2.4 seconds.
Artillery Master's Battlehelm retired
Head · Sentry
Sentry now fires massive shells that deal damage and knock enemies away, but the maximum number of active Sentries is decreased.
Boar at the Door retired
Head · Sentry
Sentry now summons an untargetable shadow turret at a targeted location that attacks nearby enemies.
Hidden Serenade retired
Head · Shadowsight
Shadowsight now targets an area to mark and Immobilize enemies, preventing them from using Dash skills, and if hit several times while marked they will burst, damaging nearby enemies.
Hollow Stare retired
Head · Multishot
Multishot damage now increases by 0.5–0.8% for every 1% enemy Life lost, up to 30–48%.
Horns of the Hunt retired
Head · Escape
Escape now also leaves caltrops behind, Slowing and dealing (32.4 % + 16.2) damage to enemies within the area while also preventing the use of Dash skills.
Lodestar Veil retired
Head · Sentry
Sentry now summons two turrets that activate when you are near and mimic your Primary Attacks to damage enemies.
Sinful Masquerade retired
Head · Escape
Escape's cooldown is reduced by 0.1–0.16 seconds each time you hit an enemy with a Primary Attack.
Unhindered Repercussions retired
Head · Knockback Shot
When Knockback Shot knocksback an enemy, your damage done is increased by 5–9.5% for 3 seconds, stacking up to a maximum of 15–28.5%.
Vatro's Valediction retired
Head · Escape
Escape now also drops a trap that explodes after a short delay, dealing (36.4 % + 18.2) damage to all nearby enemies.
Shoulders · 35 Bonus properties →
Agony's Specter
Shoulders · Escape
Escape now causes you to roll a short distance, empowering you and allowing your Primary Attack to shoot twice at once.
Bladewings
Shoulders
Knife Trap maximum number active increased by 1 and Knife Trap maximum charges increased by 1.
Calamitous Escape
Shoulders · Escape
Escape now Dashes in a targeted direction, damaging enemies within your path. Enemies hit also have their armor shattered increasing the damage you deal to them.
Capricious Ambush
Shoulders · Rain of Vengeance
Rain of Vengeance now fires a continuous volley of arrows at a target location that Stuns enemies. ? This triggers automatically when other skills damage an enemy, using them as the target location.
Chillwrath Mantle
Shoulders · Daring Swing
Daring Swing now fires ice arrows at the ground, forming an icy path that continually damages and Chills.
Decisive Report
Shoulders · Multishot
Multishot now knocks enemies away. This cannot affect players more often than 1 time every 6 seconds.
Dial of Ruin
Shoulders · Spinning Chakram
Spinning Chakram explodes when hitting a Bleeding enemy, dealing (54 % + 27) additional damage.
Escalating Violence
Shoulders · Escape
Escape now lunges forward, damaging enemies along its path and Immobilizing enemies at the end of the path, preventing their use of Dash skills.
Hailfire
Shoulders · Multishot
Multishot also launches 2 homing rockets, each dealing (19.5 % + 9.75) damage.
Hailstone Shoulders
Shoulders · Rain of Vengeance
Rain of Vengeance becomes empowered with Frost, damaging and Chilling enemies.
Hangman's Gambit
Shoulders · Daring Swing
Daring Swing now immobilizes any enemies it hits.
Hundred Striking Shadows
Shoulders · Multishot
Multishot now also deals 550% damage to shields.
Master of Coin
Shoulders · Daring Swing
Daring Swing now shoots fire arrows that ignite its path and cause enemies to Burn.
Nest's Safety
Shoulders · Rain of Vengeance
Rain of Vengeance now empowers you, increasing your attack range and causing your Primary Attacks to launch a rain of arrows at a target's location, damaging enemies within the area. However, your Movement Speed is greatly reduced during this time.
Nimble Rival
Shoulders · Daring Swing
Daring Swing now fires a hook in a direction that locks onto the ground and then pulls you along its path, damaging enemies and making you immune to knockback and loss of control as you travel.
Precipitous Execution
Shoulders · Rain of Vengeance
Rain of Vengeance now deploys flaming arrows, Burning all enemies in the targeted area.
Shadowstalker's Spaulders
Shoulders · Spinning Chakram
Spinning Chakram maximum charges increased by 1.
Sharp and Sharper new
Shoulders · Spinning Chakram
Spinning Chakram also shatters the enemy's armor, increasing the damage they take by 10–19% for 3 seconds.
Shredbank
Shoulders · Knife Trap
Knife Trap now deals 20–38% increased damage to enemies suffering loss of control.
Skystriker's Pauldrons
Shoulders · Rain of Vengeance
Rain of Vengeance instead summons a flying shadow beast that continually drops bombs in an area.
Snapbough
Shoulders · Multishot
Multishot deals an additional (60 % + 30) damage if it hits an enemy 3 times within 3 seconds. The same enemy cannot receive this additional damage more than once every 0.2 seconds.
The Burdened Self
Shoulders · Multishot
Multishot damage is increased by 3–4.8% per yard you are from an enemy, up to a maximum of 24–38.4%.
Titan's Snare
Shoulders · Daring Swing
Daring Swing now empowers your Primary Attacks to fire a binding rope that ricochets between enemies Immobilizing them.
Travel by Night
Shoulders · Shadowsight
Shadowsight also increases your Movement Speed by 30% while active.
Vaash's Typhonic Stampede
Shoulders · Rain of Vengeance
Rain of Vengeance summons waves of shadow beasts that dash forward.
Bombardment's Toll retired
Shoulders · Rain of Vengeance
Rain of Vengeance instead summons bomb-dropping shadow beasts that damage and Stun enemies.
Discordant Allure retired
Shoulders · Rain of Vengeance
Rain of Vengeance now fires a volley of arrows at a target location that rapidly hit and damage enemies.
Forest Scream retired
Shoulders · Knife Trap
Knife Trap cooldown decreased by 15–18.6%.
Hunter-Gatherer retired
Shoulders · Escape
Escape now launches 3 homing rockets at nearby enemies when activated, each dealing (20 % + 10) damage.
Insatiable Craving retired
Shoulders · Rain of Vengeance
Rain of Vengeance now targets an area and unleashes a toxic rain of arrows, damaging and Poisoning enemies.
Live Bait retired
Shoulders · Escape
Escape now causes you to tumble forward and can be activated again for a short time to return to your original location.
Maiming Echo retired
Shoulders · Knife Trap
Damage dealt by Knife Trap to the same enemy within 2 seconds is increased by 8–15.2%, stacking up to a maximum of 24–45.6%.
Slink Prangs retired
Shoulders · Knife Trap
Knife Trap explosions also shatter the enemy's armor, increasing damage taken by for 3 seconds.
Vigilant Spaulders retired
Shoulders · Knife Trap, Sentry
Knife Trap marks enemies for 3 seconds. Sentry damage against marked enemies is increased by 30%.
Waltz on Shattered Glass retired
Shoulders · Knife Trap
Knife Traps triggered near a Sentry grant that Sentry 40% increased Attack Speed for 3–4.8 seconds.
Chest · 35 Bonus properties →
Abeyant Pyre
Chest · Smoke Screen
Smoke Screen now throws firebombs at a target location that Slow and Burn enemies.
Brutal Temperance
Chest · Vengeance
Vengeance now causes your Primary Attacks to also fire piercing rounds for a short while.
Causticity
Chest · Rain of Vengeance
Rain of Vengeance now also corrodes enemy armor, increasing damage taken by 2% for 3–4.8 seconds, stacking up to 5 times.
Cloak of Knives
Chest · Vengeance
Vengeance now transforms you into an avatar of vengeance, removing loss of control and knockback effect, increasing Skill damage, and granting new active skills.
Cuirass of the Death Watch
Chest · Strafe
Strafe damage increased by 10–19%.
Drowning Embrace
Chest · Vengeance
During Vengeance, your Sentry and Knife trap Summons fire piercing beams, dealing (20.1 % + 10.05) damage.
Duplicitous Prophetics
Chest · Knockback Shot
Knockback Shot now causes your Primary Attack to also fire a blast of wind that knocks enemies away.
Flayer's Banquet
Chest · Vengeance
Vengeance now causes every Primary Attack to inflict Bleed and shatter enemy armor, dealing damage over time and causing enemies to take more damage, with both effects stacking.
Fume Threads
Chest · Smoke Screen
Smoke Screen now empowers you to launch grenades at nearby enemies as you move. Damage increases if the same enemy is hit by subsequent grenades in a short period of time. Dash skills have a reduced distance requirement to trigger grenades.
Harried Flight
Chest · Vengeance
Vengeance now empowers you, increasing your Attack Speed and causing your Primary Attacks to release shadowy bursts when they hit, dealing additional damage and Slowing enemies. However, your Movement Speed is greatly reduced during this time.
Hate Sheath
Chest · Vengeance
Vengeance now fully consumes you, significantly increasing your Primary Attack Speed, but you can no longer specifically target enemies.
Hatred's Fulcrum
Chest · Knockback Shot
Knockback Shot can now be charged, firing a condensed blast of hatred, dealing damage to enemies in its path. Charging longer increases the range and damage. Maximum 3 charges.
Heart of Vengeance
Chest · Vengeance
Vengeance cooldown decreased by 15–18.6%.
Helltrapper Cage
Chest · Knife Trap
Knife Trap damage increased by 10–19%.
Monolith of Wrath new
Chest · Smoke Screen
Smoke Screen now deploys a smoke bomb that grants you invisibility and causes enemies within the area to have reduced vision and Movement Speed. Additionally, damaging enemies within the area triggers a dust explosion, dealing damage.
Petahm's Secret Arsenal
Chest · Knockback Shot
Knockback Shot becomes empowered with Frost, leaving a frozen trail in its path that damages and Chills enemies.
Radella's Lifebraid
Chest · Strafe
Each time Strafe deals damage to an enemy, its damage against that enemy is increased by 3–6%, up to 30%, for up to 1 seconds.
Scattered Discipline
Chest · Strafe
Strafe Critical Hit Chance increased by 20–38% against enemies with less than 50% health.
Shadowflight Breastplate
Chest · Rain of Vengeance
Rain of Vengeance duration increased by 30–39%.
Sinful Vigor
Chest · Strafe
Primary Attacks restore 1.5% of Strafe's energy.
Spreading Shroud
Chest · Smoke Screen
Smoke Screen now throws a smoke bomb at a targeted location, dealing continual damage and greatly reducing vision for enemies that remain in the area.
Suffering's Claimant
Chest · Strafe
Strafe deals 15–28.5% increased damage to enemies suffering from a continuous damage effect.
Unblemished Hide
Chest · Knockback Shot
Knockback Shot now fires multiple piercing blasts in a targeted direction, damaging and knocking back enemies.
Untempered Hatred
Chest · Knockback Shot
Knockback Shot now fires mortars into the sky that bombard enemies within range.
Yearling Kiln
Chest · Vengeance
Vengeance now summons your inner demon to attack nearby enemies, but it no longer passively increases your Movement Speed.
Antipodal Order retired
Chest · Knockback Shot
Knockback Shot now channels a flamethrower that Burns enemies.
Chorus of Bolts retired
Chest · Rain of Vengeance
Rain of Vengeance damage to the same enemy gradually increases by 7–10% over 2 seconds, up to a maximum of 21–30%.
Darkness's Embrace retired
Chest · Smoke Screen
Smoke Screen now creates thicker, longer-lasting smoke that maintains concealment while you are in it. However, you will be briefly visible each time you attack.
Hard Feelings retired
Chest · Vengeance
Vengeance now causes you to erupt with a burst of toxins that damages and Poisons all nearby enemies. You also passively attack Poisoned enemies with piercing bolts.
Pathmaker retired
Chest · Knockback Shot
Knockback Shot now fires a wide, slow projectile that continuously knocks back and damages enemies.
Plate of Lethal Intent retired
Chest · Knife Trap
Knife Trap cooldown is decreased by 0.15–0.3 seconds after hitting an enemy with a Primary Attack.
Reverberant Doublet retired
Chest · Knockback Shot
Knockback Shot now fires an arrow that Immobilizes enemies.
Seditious Breath retired
Chest · Smoke Screen
Smoke Screen now throws a grenade at a target location, creating an area of dust that causes Burning enemies to explode.
Suit Mordant retired
Chest · Smoke Screen
Smoke Screen now hurls an acid bomb that damages enemies continuously.
Unfiltered Rage retired
Chest · Vengeance
Vengeance now fires a piercing shot and roots you in place for its duration, and can be used again to aim and fire piercing shots that damage, knock back, and Slow enemies.
Legs · 35 Bonus properties →
Cast Off Shackles
Legs · Vengeance
When Vengeance deals damage, enemies more than 5 yards from you are dealt an additional (60 % + 30) damage. Cannot occur more than once every 0.7 seconds to the same enemy.
Chaps of the Acrobat
Legs · Escape
Escape can now be used while suffering from total loss of control, silence and knockback effects, making you immune to their effects for 0.5 seconds. If Escape breaks you out of total loss of control, silence or knockback effect its cooldown is increased by 3.
Chittering Greaves
Legs · Escape
Escape increases Critical Hit Chance by 10% for 3 seconds.
Clutching Nails
Legs · Knife Trap
Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them.
Coff's Unrelenting Fury
Legs · Vengeance
During Vengeance, every 2 Primary attacks will cause you to launch 1 additional rockets that deal (24.41 % + 12.21) damage to a nearby target.
Concentrated Coldness
Legs · Smoke Screen
Smoke Screen now throws an ice bomb at a targeted location, Freezing and dealing damage to all nearby enemies. Increases Smoke Screen's maximum charges to 2.
Convergent Moon
Legs · Spinning Chakram
The cooldown of Spinning Chakram is reduced by 0.2–0.32 seconds whenever your Primary Attack hits an enemy.
Creeping Demise
Legs · Smoke Screen
Smoke Screen now infuses your weapon with toxins, causing your Primary Attacks to Poison enemies and trigger toxic explosions on Critical Hits.
Inescapable Raptor
Legs · Knife Trap
Knife Trap becomes Frost Trap, damaging and Chilling enemies when it explodes.
Intended Consequences
Legs · Knife Trap
Knife Trap now attracts enemies once triggered and explodes several seconds later.
Irebrand new
Legs · Spinning Chakram
Spinning Chakram also applies Chakram Mark, increasing your damage dealt to marked enemies by 10% for 6 seconds. You deal an additional (40 % + 20) damage when attacking a marked enemy 3 times. Additional damage cannot occur against the same enemy more often than once every 0.5 seconds.
Journey Abundant
Legs · Vengeance
Vengeance also drops a field of hatred around you, allowing you and summons to fire an a Bolt of Hatred at a random nearby enemy every 0.5 seconds. Bolts of Hatred deal (20.5 % + 10.25) damage to the enemies they strike.
Legguards of the Inevitable Inferno
Legs · Knife Trap
Knife Trap becomes Immolation Trap, Burning the ground and all nearby enemies when detonated.
Protracted Wrath
Legs · Vengeance
Vengeance duration is increased by 0.2 seconds whenever a skill deals Critical Hit Damage, up to a maximum of 1.6 seconds.
Quarry Chaser
Legs · Spinning Chakram
Spinning Chakram also increases your Primary Attack Speed by 30% for 3–4.8 seconds.
Raven's Home
Legs · Vengeance
Vengeance also increases your Primary Attack damage by 15–28.5% for 3 seconds.
Ruinous Path
Legs · Vengeance
Increases all damage you deal by 6% and Evasion Rating by 6% during Vengeance.
Sailor's Pins
Legs · Knife Trap
Knife Trap now summons focused discipline that follows you and fires blades at nearby enemies.
Scornbeak
Legs · Daring Swing
Daring Swing now also increases your Primary Attack Speed by 30% for 4–6.4 seconds.
Scrapdacks
Legs · Knife Trap
Knife Trap now scatters multiple mines that will explode when stepped on by enemies.
Secret Safeguard
Legs · Escape
Escape now also grants a shield absorbing (36.45 % + 18.23) damage for 5 seconds.
Slayer's Breeches
Legs · Spinning Chakram
Enemies hit by Spinning Chakram will suffer 4% additional damage if hit again by Spinning Chakram within a short time, stacking up to 5 times.
Toxin Holsters
Legs · Smoke Screen
Smoke Screen now throws a toxic canister at a target location, damaging, Blinding, and preventing enemies from using Dash skills. Landing several Primary Attacks against affected enemies will trigger additional damage.
Trampled Hope
Legs · Daring Swing
Daring Swing also increases your Attack Speed by 10% for 4 seconds.
Victim's Rancor
Legs · Vengeance
Vengeance also increases your Critical Hit Chance by 8% for 2 seconds.
Assassin's Heritage retired
Legs · Smoke Screen
Smoke Screen instead throws an explosive grenade at a location. Increases Smoke Screen's maximum charges to 3.
Clatter Shods retired
Legs · Shadowsight
Shadowsight also increases your Critical Hit Chance by 15% for 1.5 seconds.
Dancing in Place retired
Legs
Knife Trap now becomes a Snare Trap. When triggered, the Snare Trap deals damage to all nearby enemies while also Immobilizing them and preventing the use of Dash skills for 4 seconds.
Faint-Kiff retired
Legs · Knife Trap
Knife Trap now places a trap filled with hooked chains. When triggered, hooked chains explode from the trap, damaging and pulling all nearby enemies together to Immobilize them.
Fire Piper retired
Legs · Knife Trap
Knife Trap now summons moving traps that automatically attack nearby enemies Burning them.
Jayn's Silent Retribution retired
Legs · Smoke Screen
Your Critical Hit Chance is increased by 50% for 1 seconds after Smoke Screen's concealment ends.
Manymark retired
Legs · Spinning Chakram
Spinning Chakram also applies a Chakram Mark for 3 seconds when it hits an enemy. When marked enemies are hit 3 times they are dealt (40 % + 20) additional damage (Cannot trigger more often that once every 0.5 seconds to the same enemy).
Master Alchemist's Faulds retired
Legs · Smoke Screen
Smoke Screen instead places a gas bomb at your location, continually damaging all nearby enemies.
The Potboiler retired
Legs · Knife Trap
Knife Trap now places more durable traps that trigger when you damage them.
Threadstrider retired
Legs · Daring Swing
Daring Swing cooldown reduced by 15%.
Main Hand · 39 Bonus properties →
Bewildering Arc
Main Hand · Smoke Screen
Smoke Screen also increases your Attack Speed by 10–19% for 3 seconds.
Bristling Execration
Main Hand
Each additional Sentry within 6 yards of your Sentry have their damage increased by 7–13.3%, up to a maximum of 21–39.9%.
Buzzard on the Wing
Main Hand · Strafe
During Strafe, your Movement Speed is increased by 30%.
Death Appended
Main Hand
Crossbow Shot has a 15–28.5% chance of firing an additional shot.
Dismantler
Main Hand
Attacks have a 15% chance to launch an Annihilation Strike at the target location after 2 seconds, dealing (300 % + 150) damage. Damage dealt decreases as the distance from the center increases. Cannot happen more than once every 40 seconds.This Essence cannot be extracted or inherited.
Dreadlands Requital
Main Hand · Rain of Vengeance
Rain of Vengeance damage increased by 10–19%.
Dusky Courier
Main Hand · Smoke Screen
Smoke Screen maximum charges increased by 1.
Elegant Retribution
Main Hand · Sentry
Sentry can now upgrade up to level 3 when placed near another Sentry, increasing its damage dealt by 170% at level 2 and 430% at level 3. The base Life of the Sentry is additionally increased by 100% and 200%, respectively.
Fangspitter
Main Hand · Multishot
Multishot now empowers your Primary Attacks to fire Multishots for a short time.
Flamespite
Main Hand · Multishot
Multishot now fires flaming arrows that damage and Burn enemies.
Fractured Vilifier
Main Hand · Smoke Screen
Smoke Screen also shatters enemy armor, increasing your Critical Hit Chance against them by 4–7.6% for 3 seconds, up to a maximum of 12–22.8%.
Gnostic Malefactor
Main Hand · Multishot
Multishot now empowers you, causing your Primary Attack to fire swarms of homing projectiles at random enemies.
Hobbling Deck
Main Hand · Strafe
Strafe now also litters the ground behind you with caltrops, continually dealing (11.34 % + 5.67) damage and slowing enemy Movement Speed by 30%.
Matron of Vengeance new
Main Hand · Multishot
Multishot now empowers you, allowing it to be fired multiple times, shooting shells that explode on impact dealing damage to all nearby enemies and Slowing them.
Pitch Drinker
Main Hand · Crossbow Shot
Crossbow Shot splits into two projectiles when it hits a Bleeding enemy, dealing (80 % + 40) damage to subsequent enemies.
Quickthorn
Main Hand · Rain of Vengeance
Rain of Vengeance also increases your Movement Speed by 40% for 2–3.8 seconds.
Sahptev Adaptability
Main Hand · Impale
Impale now empowers you, causing your Primary Attacks to shatter on hit, dealing additional damage to nearby enemies and applying Blade Fragment Marks, which cause those affected to take increased damage from your Primary Attacks.
Stormsign
Main Hand
Attacks have a 15% chance to generate 40 Psionic Storms at the target location, dealing (24 % + 12) damage and slowing enemies 25% every 0.5 seconds for 4 seconds.This Essence cannot be extracted or inherited.
Swarmbearer
Main Hand
Attacks have a 15% chance to summon 5 Zerglings that will attack the target, dealing (24 % + 12) damage over 5 seconds. Cannot happen more than once every 5 seconds.This Essence cannot be extracted or inherited.
Tar-Black Rain
Main Hand · Smoke Screen
Smoke Screen now engulfs you in fog and allows you to retreat a short distance, instantly rendering you invisible while also removing loss of control effects and making you immune to them and knockback effects.
The Excavator
Main Hand · Impale
Impale now causes your Primary Attack to also hurl penetrating knives that deal damage to all enemies they pass through.
Tiresome Rebuke
Main Hand · Multishot
Multishot now randomly fires either Hatred or Discipline arrows, causing any struck enemies to become Vulnerable or Slowed, respectively. Enemies affected by both effects take additional damage and are Stunned.
Turmoil
Main Hand · Strafe
Strafe also launches homing rockets, each dealing (24.48 % + 12.24) damage to a nearby enemy.
Twisted Wyrd
Main Hand · Multishot
Multishot now causes your Primary Attack to also shoot explosive shells for a short while.
Unrelenting Furor
Main Hand · Strafe
Strafe duration increased by 30–39%.
Valepiercer
Main Hand · Impale
Impale now unleashes a flurry of blades in a direction, dealing damage to enemies they hit.
Vigilance
Main Hand · Sentry
Sentry also launches a rocket every 2 attacks, dealing an additional (16.24 % + 8.12) damage.
War Generosity
Main Hand · Explosive Arrow
Every 4 attacks with Explosive Arrow generates an explosion that knocks the enemy away. Players cannot be knocked away more often than 1 time every 3 seconds.
Watcher's Salvation
Main Hand
Sentry maximum number active increased by 1 and Sentry maximum charges increased by 1.
Breath of Winter retired
Main Hand · Multishot
Multishot now fires frost arrows that damage and Chill enemies.
Contagious Misery retired
Main Hand · Impale
Impale now throws a fan of knives around you embedding them into the flesh of nearby enemies. When an enemy is knocked back the embedded knives will be dislodged sending them in random directions.
Embermist retired
Main Hand · Smoke Screen
Smoke Screen cooldown decreased by 15–18.6%.
Fragments of Wrath retired
Main Hand · Impale
Impale now throws multiple knives forward in an arc.
No Angels retired
Main Hand · Multishot
Multishot now empowers you, during which each Skill used will additionally fire a salvo of arrows that damage enemies.
Pinpoint Overflow retired
Main Hand · Multishot
Multishot now fires all arrows in a targeted direction and can strike the same enemy multiple times.
Razorflight retired
Main Hand · Impale
Impale can now be charged, allowing you to throw multiple knives at once.
Silenced Strings retired
Main Hand · Impale
Impale now throws multiple knives that seek out random nearby enemies.
Skullshrieker retired
Main Hand · Smoke Screen
Smoke Screen also increases your Primary Attack Speed by 20% for 3 seconds.
The Second Drawback retired
Main Hand · Impale
Impale now throws a knife that ricochets between enemies multiple times before falling to the ground. Picking up the knife reduces the remaining cooldown of Impale.
Off-Hand · 35 Bonus properties →
Bloodstained Legacy new
Off-Hand · Spinning Chakram
Spinning Chakram now empowers you, launching a cone of saw blades that damage and knockback enemies they hit and causes your Skills to also launch the same volley of saw blades with each cast.
Chainbolter
Off-Hand
Bloody chains now also connect your Sentry turrets. Each chain provides 30% damage reduction to your Sentries, up to a maximum reduction of 60%.
Covert Equalizer
Off-Hand · Strafe
Strafe now empowers your Primary Attacks to fire poison beams from a large crossbow at multiple enemies, damaging them and applying stacks of Poison.
Disarray
Off-Hand · Strafe
Strafe instead throws explosive grenades, each damaging all nearby enemies.
Electrum Luna
Off-Hand · Spinning Chakram
Spinning Chakram now throws a windwheel blade that drags enemies along its path before spinning in place and exploding.
Fallow Farm
Off-Hand · Strafe
Strafe now summons a spinning shadow that shoots in all directions, dealing damage to nearby enemies.
Fated Scorpion
Off-Hand · Sentry
Sentry triggers a small explosion when destroyed, dealing (70 % + 35) damage and Stunning enemies for 2 seconds.
Gristlegrin
Off-Hand · Knockback Shot
Knockback Shot deals 20–38% increased damage to enemies suffering from loss of control.
Hellbinder
Off-Hand · Explosive Arrow
Explosive Arrow now also causes enemies to Burn for (27 % + 13.5) damage over 2 seconds.
Inna's Providence
Off-Hand · Sentry
Sentry also reduces the damage you take by 10–19% while you are near it.
Lion Jaw
Off-Hand · Spinning Chakram
Spinning Chakram instead empowers you for several seconds, during which your Primary Attacks launch chakrams that bounce between and damage enemies.
Malign Salvation
Off-Hand · Sentry
Hitting enemies with Primary Attacks reduces Sentry's cooldown by 0.15–0.3 seconds.
Nightwarden's Eye
Off-Hand · Sentry
Sentry damage increased by 10–19%.
One's Own Fusillade
Off-Hand
Sentry attacks mark enemies, increasing the damage you deal to the target by 8% for 3 seconds.
Painsower
Off-Hand · Strafe
Strafe now fires your Primary Attacks focused at the nearest enemy.
Preferred Instrument
Off-Hand · Knockback Shot
After using Knockback Shot, your damage is increased by 10% for 3–4.8 seconds.
Puncta Obscura
Off-Hand · Impale
Impale now also causes enemies to Bleed for (30 % + 15) damage over 3 seconds and reduces the healing they receive by 80% for 3 seconds. The reduced healing effect cannot occur on the same enemy more often than once every 6 seconds.
Quillrats' Dilemma
Off-Hand · Impale
Impale damage increases the closer the enemy is to you, up to 30–57%
Sjikar
Off-Hand · Strafe
Strafe now randomly fires piercing shots at nearby enemies.
Steel Orchestra
Off-Hand
Being near a Sentry increases your Primary Attack Speed by 10%.
Supply Everlasting
Off-Hand · Spinning Chakram
Spinning Chakram now empowers you to launch chakrams at nearby enemies as you move, dealing additional damage to enemies hit by a chakram on both its outbound and return flight. Dash skills have a reduced distance requirement to trigger chakrams.
Survivor's Strike
Off-Hand · Crossbow Shot
Crossbow Shot's damage is increased by 30–57% for your next 4 shots within 3 second after using a Skill.
The Hungerer
Off-Hand · Crossbow Shot
Crossbow Shot will now pierce through enemies and strike additional enemies behind.
The Thud
Off-Hand · Impale
Impale damage increased by 15–28.5% to enemies with an active harmful effect.
Theory of Retribution
Off-Hand · Crossbow Shot
Crossbow Shot now also deals (54.4 % + 27.2) additional damage whenever it hits the same enemy 3 times.
Blacktalon retired
Off-Hand · Strafe
Strafe now continually fires piercing bolts in a direction.
Blade Thrower retired
Off-Hand · Spinning Chakram
Spinning Chakram now fires a stationary chakram that continually damages all nearby enemies.
Cannonade retired
Off-Hand · Knockback Shot
Knockback Shot damage is increased by 3–4.8% per yard you are from an enemy, up to a maximum of 24–38.4%.
Malicious Contrivance retired
Off-Hand · Sentry
Sentry Critical Hit Chance increases by 5–9.5% for 3 seconds when the skill is used, up to a maximum of 20–38%.
Point of Pain retired
Off-Hand · Impale
Impale deals 20–38% increased damage to enemies below 50% Life.
Prying Benefactor retired
Off-Hand
Sentry turrets deal 15–28.5% increased damage to enemies damaged by your Primary Attacks for 3 seconds.
Shredder Vane retired
Off-Hand · Spinning Chakram
Spinning Chakram now orbits your location for several seconds.
Sweet Denial retired
Off-Hand · Crossbow Shot
Crossbow Shot deals 15–28.5% increased damage to Poisoned enemies.
Weeping Wounds retired
Off-Hand · Impale
Impale's damage is increased by 8–15.2% each time it strikes the same enemy, up to a maximum of 24–45.6%.
Widow's Bite retired
Off-Hand · Sentry
Sentry now also consumes 2.5% of your current Life to apply a shield to the Sentry equal to 60% of its maximum Life. While this shield holds the Sentry also deals 10% increased damage.