Ring Of Shields
Forge Guard · Sentinel
Manifests a ring of shields around you.
Each shield has 75 base health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles.
Stats on your equipped shield also apply to the shields created by Ring of Shields
Skill tree: Ring Of Shields
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (27)
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Reinforcement
max 2
You summon additional shields.
- +1 Shields
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Healing Shields
max 4
Every 4 seconds each Shield heals nearby allies.
- 10 Heal Amount Per Shield
Requires Reinforcement or 2 points in Aegis of Life
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Phalanx
max 5
When Shields heal allies, they also increase their armor for 4 seconds. This effect does not stack.
- +10% Armor On Heal
Requires 2 points in Healing Shields
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Sturdy Shields
max 5
When Shields heal allies, they also grant them a non stacking increased block effectiveness buff for 4 seconds.
- +10% Block Effectiveness On Heal
Requires 2 points in Phalanx
You can only receive buffs from a single shield at a time. Increasing the number of shields will not increase the stats received. Shields do also buff each other.
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On the Path
max 3
While using Warpath, your Shields spin faster and take less damage (multiplicative with other modifiers).
- +50% Shield Rotation Speed
- -10% Shield Damage Taken
Requires Reinforcement
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Aegis of Life
max 4
Shields have increased healing effectiveness.
- 15% Increased Shield Healing
Requires 2 points in Healing Shields or 2 points in Martyr Shields
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Tempered Steel
max 5
Ring of Shields costs less mana, but Shields have reduced health.
- -3 Mana Cost
- -10% Shield Health
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Martyr Shields
max 4
You are healed any time one of your Shields dies.
- 50 Heal Amount On Shield Death
Requires 2 points in Tempered Steel or 2 points in Aegis of Life
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Collateral Damage
max 1
Shields shatter into Shrapnel when they die, dealing physical damage to surrounding enemies.
- Shrapnel On Shield Death
Requires 2 points in Martyr Shields
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Rending Swings
max 2
When your shields are hit by one of your melee attacks, they have a chance to release Shrapnel towards an enemy within 12 meters. This chance is tripled for melee attacks that cost at least 10 mana.
- 10% Shrapnel Chance when Shield is hit by your Melee Attack
- Chance Tripled if Melee Attack costs at least 10 Mana fixed
Requires Collateral Damage
Shrapnel deals physical damage to surrounding enemies.
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Defensive Shields
max 2
Each shield grants you additional block chance and block effectiveness.
- +1% Block Chance per Shield
- +15 Block Effectiveness per Shield
Requires 2 points in Tempered Steel
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Iron Form
max 1
You are invulnerable for 1 second after directly casting Ring of Shields.
- Invulnerability
Requires 2 points in Defensive Shields
-
Rush Wall
max 1
While using Shield Rush, your Shields form a wall in front of you, increasing the area you hit. Each shield in the wall grants Shield Rush more damage (multiplicative with other modifiers), but the shields are destroyed when Shield Rush ends.
- Shield Wall During Shield Rush
- +30% Shield Rush Damage per Shield
- Shields destroyed when Shield Rush ends fixed
Requires Defensive Shields
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Heavy Burden
max 3
Shields have a chance to slow enemies that hit them. Additionally, each shield grants you a chance to inflict Frailty on hit.
- 34# Slow Retaliation Chance
- +5% Frailty Chance per Shield
Requires 2 points in Tempered Steel or 2 points in Banding
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Echoes of Steel
max 2
If your shields are destroyed before their duration ends, any buffs they granted to you will persist for a percentage of their remaining duration.
- 25% Buff Remaining Duration Persistence
Requires Heavy Burden
This only affects buffs which are granted exclusively to you, not to allies.
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Banding
max 5
Shields have increased health and additional physical resistance.
- +20% Health
- +10% Physical Resistance
-
Enduring Defense
max 3
Ring of Shields lasts longer.
- +2 Duration (seconds)
Requires 2 points in Banding
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Coating
max 1
Consuming a potion also heals your Shields.
- Potions Heal Shields
Requires 2 points in Enduring Defense
-
Shield Spike
max 1
Shields reflect a percentage of damage taken to attackers.
- 10% Damage Reflected
Requires 2 points in Enduring Defense
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Molten Shields
max 1
Shields take less fire damage (multiplicative with other modifiers), and have a chance to ignite enemies that hit them.
If you have the Collateral Damage node the base physical damage of the Shrapnel it creates is converted to fire damage.- Shrapnel Damage Converted to Fire
- -50% Fire Damage Taken
- 50% Chance To Ignite Enemy When Hit
Requires 3 points in Banding
The only direct source of damage that Ring of Shields can do is with the Shrapnel node.
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Immolation
max 1
Shields now emanate Forge Flames, dealing fire damage over time to surrounding enemies.
- Forge Flames
Requires Molten Shields
An enemy can be damaged by Forge Flames from multiple shields simultaneously.
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Combustion
max 3
Shields deal more damage based on your block chance (multiplicative with other modifiers), and their area abilities have increased area of effect based on your block effectiveness.
- +1% Shield Damage per 1% Block Chance
- +1% Shield Area per 100 Block Effectiveness
Requires Immolation
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Combined Might
max 3
Each shield grants you additional physical damage for attacks and spells.
- +1 Added Physical Damage per Shield
Requires Enduring Defense
This effect's benefit can be converted to fire by Molten Shields.
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Bastion
max 5
Shields rotate around you at a greater distance.
- +20% Rotation Distance
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Amass
max 3
Ring of Shields summons additional Shields, but costs more mana.
- +1 Additional Shields
- +5 Mana Cost
Requires Bastion
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Displacement
max 1
Each of your shields has a chance every second to be destroyed to cause you to cast Shield Throw at an enemy within 12 meters. This consumes mana equal to a percentage of Shield Throw's mana cost.
This chance is lower if Shield Throw has a cooldown.- 20% Shield Throw Chance every second
- 5% Shield Throw Chance if Shield Throw has a Cooldown
- 100% Percent of Shield Throw Mana Cost Consumed
Requires 3 points in Bastion
The chance to be destroyed and cast Shield Throw occurs separately for each shield.
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Crushing Force
max 3
Each shield grants you increased physical damage.
- 3% Increased Physical Damage per Shield
Requires 2 points in Combined Might
This effect's benefit can be converted to fire by Molten Shields.
Passive nodes for Ring Of Shields
These nodes in the class passive tree mention the skill – a click jumps to the node.