Ring Of Shields

Forge Guard · Sentinel

Manifests a ring of shields around you.

Each shield has 75 base health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles.

Stats on your equipped shield also apply to the shields created by Ring of Shields

Skill tree: Ring Of Shields

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (27)
  1. Reinforcement max 2

    You summon additional shields.

    • +1 Shields
  2. Healing Shields max 4

    Every 4 seconds each Shield heals nearby allies.

    • 10 Heal Amount Per Shield

    Requires Reinforcement or 2 points in Aegis of Life

  3. Phalanx max 5

    When Shields heal allies, they also increase their armor for 4 seconds. This effect does not stack.

    • +10% Armor On Heal

    Requires 2 points in Healing Shields

  4. Sturdy Shields max 5

    When Shields heal allies, they also grant them a non stacking increased block effectiveness buff for 4 seconds.

    • +10% Block Effectiveness On Heal

    Requires 2 points in Phalanx

    You can only receive buffs from a single shield at a time. Increasing the number of shields will not increase the stats received. Shields do also buff each other.

  5. On the Path max 3

    While using Warpath, your Shields spin faster and take less damage (multiplicative with other modifiers).

    • +50% Shield Rotation Speed
    • -10% Shield Damage Taken

    Requires Reinforcement

  6. Aegis of Life max 4

    Shields have increased healing effectiveness.

    • 15% Increased Shield Healing

    Requires 2 points in Healing Shields or 2 points in Martyr Shields

  7. Tempered Steel max 5

    Ring of Shields costs less mana, but Shields have reduced health.

    • -3 Mana Cost
    • -10% Shield Health
  8. Martyr Shields max 4

    You are healed any time one of your Shields dies.

    • 50 Heal Amount On Shield Death

    Requires 2 points in Tempered Steel or 2 points in Aegis of Life

  9. Collateral Damage max 1

    Shields shatter into Shrapnel when they die, dealing physical damage to surrounding enemies.

    • Shrapnel On Shield Death

    Requires 2 points in Martyr Shields

  10. Rending Swings max 2

    When your shields are hit by one of your melee attacks, they have a chance to release Shrapnel towards an enemy within 12 meters. This chance is tripled for melee attacks that cost at least 10 mana.

    • 10% Shrapnel Chance when Shield is hit by your Melee Attack
    • Chance Tripled if Melee Attack costs at least 10 Mana fixed

    Requires Collateral Damage

    Shrapnel deals physical damage to surrounding enemies.

  11. Defensive Shields max 2

    Each shield grants you additional block chance and block effectiveness.

    • +1% Block Chance per Shield
    • +15 Block Effectiveness per Shield

    Requires 2 points in Tempered Steel

  12. Iron Form max 1

    You are invulnerable for 1 second after directly casting Ring of Shields.

    • Invulnerability

    Requires 2 points in Defensive Shields

  13. Rush Wall max 1

    While using Shield Rush, your Shields form a wall in front of you, increasing the area you hit. Each shield in the wall grants Shield Rush more damage (multiplicative with other modifiers), but the shields are destroyed when Shield Rush ends.

    • Shield Wall During Shield Rush
    • +30% Shield Rush Damage per Shield
    • Shields destroyed when Shield Rush ends fixed

    Requires Defensive Shields

  14. Heavy Burden max 3

    Shields have a chance to slow enemies that hit them. Additionally, each shield grants you a chance to inflict Frailty on hit.

    • 34# Slow Retaliation Chance
    • +5% Frailty Chance per Shield

    Requires 2 points in Tempered Steel or 2 points in Banding

  15. Echoes of Steel max 2

    If your shields are destroyed before their duration ends, any buffs they granted to you will persist for a percentage of their remaining duration.

    • 25% Buff Remaining Duration Persistence

    Requires Heavy Burden

    This only affects buffs which are granted exclusively to you, not to allies.

  16. Banding max 5

    Shields have increased health and additional physical resistance.

    • +20% Health
    • +10% Physical Resistance
  17. Enduring Defense max 3

    Ring of Shields lasts longer.

    • +2 Duration (seconds)

    Requires 2 points in Banding

  18. Coating max 1

    Consuming a potion also heals your Shields.

    • Potions Heal Shields

    Requires 2 points in Enduring Defense

  19. Shield Spike max 1

    Shields reflect a percentage of damage taken to attackers.

    • 10% Damage Reflected

    Requires 2 points in Enduring Defense

  20. Molten Shields max 1

    Shields take less fire damage (multiplicative with other modifiers), and have a chance to ignite enemies that hit them.

    If you have the Collateral Damage node the base physical damage of the Shrapnel it creates is converted to fire damage.

    • Shrapnel Damage Converted to Fire
    • -50% Fire Damage Taken
    • 50% Chance To Ignite Enemy When Hit

    Requires 3 points in Banding

    The only direct source of damage that Ring of Shields can do is with the Shrapnel node.

  21. Immolation max 1

    Shields now emanate Forge Flames, dealing fire damage over time to surrounding enemies.

    • Forge Flames

    Requires Molten Shields

    An enemy can be damaged by Forge Flames from multiple shields simultaneously.

  22. Combustion max 3

    Shields deal more damage based on your block chance (multiplicative with other modifiers), and their area abilities have increased area of effect based on your block effectiveness.

    • +1% Shield Damage per 1% Block Chance
    • +1% Shield Area per 100 Block Effectiveness

    Requires Immolation

  23. Combined Might max 3

    Each shield grants you additional physical damage for attacks and spells.

    • +1 Added Physical Damage per Shield

    Requires Enduring Defense

    This effect's benefit can be converted to fire by Molten Shields.

  24. Bastion max 5

    Shields rotate around you at a greater distance.

    • +20% Rotation Distance
  25. Amass max 3

    Ring of Shields summons additional Shields, but costs more mana.

    • +1 Additional Shields
    • +5 Mana Cost

    Requires Bastion

  26. Displacement max 1

    Each of your shields has a chance every second to be destroyed to cause you to cast Shield Throw at an enemy within 12 meters. This consumes mana equal to a percentage of Shield Throw's mana cost.

    This chance is lower if Shield Throw has a cooldown.

    • 20% Shield Throw Chance every second
    • 5% Shield Throw Chance if Shield Throw has a Cooldown
    • 100% Percent of Shield Throw Mana Cost Consumed

    Requires 3 points in Bastion

    The chance to be destroyed and cast Shield Throw occurs separately for each shield.

  27. Crushing Force max 3

    Each shield grants you increased physical damage.

    • 3% Increased Physical Damage per Shield

    Requires 2 points in Combined Might

    This effect's benefit can be converted to fire by Molten Shields.

Passive nodes for Ring Of Shields

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Forge Guard

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