Shield Throw
Forge Guard · Sentinel
Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you.
You cannot throw a new shield until the current shield has returned to you.
More information
The shield hits all enemies in its path, even those it does not ricochet from.
Added throwing attack damage is applied at 225% effectiveness.
The best defense...
Skill tree: Shield Throw
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (31)
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Siege Breaker
max 1
Shield Throw deals more damage (multiplicative with other modifiers), but Shield Throw has a longer cooldown.
- +100% Damage
- +6 Cooldown (seconds)
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Steel Defender
max 4
Shield Throw can target and ricochet to allies other than yourself, and when it hits allies they are granted Steel Defense for a duration, granting them additional armor.
- Can Target Allies fixed
- +300 Armor With Buff fixed
- 2 Buff Duration (seconds)
Requires 2 points in Sleek Buckler
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Manifest Inspiration
max 1
If your Manifest Armor is hit by the shield, it performs a sweeping melee attack.
This attack cannot be triggered when the shield has no ricochets remaining.- Manifest Armor Casts Sweeping Melee Attack When Hit
Requires 2 points in Steel Defender
The attack scales with the Manifest Armor's stats.
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Faithguard
max 1
Steel Defense also grants allies stun avoidance when Shield Throw hits them.
- +300 Stun Avoidance Granted To Allies
Requires 4 points in Steel Defender
The amount of elemental and poison protection granted is the same as the amount of armor granted.
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Testament of Light
max 1
The benefits granted by Steel Defense scale with your Attunement.
- 6% Increased Aegis Effect Per Attunement
Requires Faithguard
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Eruption of Coals
max 1
Whenever Shield Throw ricochets on an enemy or ally, it casts Lava Burst, a spell dealing fire damage to all enemies near the impact.
- Lava Burst Cast On Ricochet
- +2 Mana Cost
Requires Molten Shield or Sleek Buckler
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Forceful Breaking
max 2
Lava Burst deals damage in a larger area and has an increased chance to stun enemies.
- +30% Lava Burst Area
- 30% Increased Stun Chance
Requires Eruption of Coals
-
Magma Rage
max 5
Lava Burst deals more damage (multiplicative with other modifiers).
- +30% Lava Burst Damage
Requires Eruption of Coals
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Forgeborn
max 4
Shield Throw deals additional throwing fire damage and penetrate enemy fire resistance.
- +5 Throwing Fire Damage
- +5% Fire Penetration
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Molten Shield
max 1
Shield Throw's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage.
Bleed chance from all sources is converted to ignite chance for Shield Throw.
Physical resistance shred chance from all sources is converted to fire resistance shred chance for Shield Throw.- Shield Throw Damage -> Fire Damage
- Bleed -> Ignite Chance
- Phys Shred -> Fire Res Shred Chance
Requires 2 points in Forgeborn or Eruption of Coals
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Molten Toss
max 3
Shield Throw deals more fire damage (multiplicative with other modifiers).
- +25% Fire Damage
Requires Molten Shield
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Burning Crusade
max 4
Shield Throw and Lava Burst hits have a chance to ignite enemies and ignites it inflicts last longer.
- +25% Ignite Chance
- +5% Ignite Duration
Requires 2 points in Molten Toss
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Sleek Buckler
max 3
Shield Throw has increased attack speed and projectile speed.
- +5% Attack Speed
- +20% Projectile Speed
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Ricochet
max 2
Shield Throw ricochets to additional targets, but it costs additional mana.
- +1 Additional Ricochets
- +3 Mana Cost
Requires Sleek Buckler
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Aeroplates
max 3
Shield Throw costs less mana.
- -2 Mana Cost
-
Colossus
max 4
Shield Throw's hits grant you a stack of Colossus for 4 seconds. This can stack up to 20 times.
Each stack grants you increased armor and additional physical penetration.- +1 Colossus Stacks Per Hit
- +5% Increased Armor Per Stack fixed
- +2% Physical Penetration Per Stack fixed
Requires Throwing Arm
Lava Burst hits do not trigger this effect.
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Vampiric Steel
max 4
Shield Throw leeches a portion of its damage to you.
Additionally you steal armor from enemies you hit for 4 seconds, meaning you reduce their armor and gain additional armor yourself.- +0.5% Health Leech
- 10 Armor Stolen
Requires 2 points in Aeroplates
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Iron Monger
max 4
Shield Throw's hits shred enemy armor.
- +25% Armor Shred Chance
Requires Aeroplates or Heavy Shield
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Hemrin's Technique
max 2
Shield Throw ricochets to additional targets and you regain health whenever Shield Throw Ricochets, scaling with your Dexterity.
- +1 Ricochets
- 1 Health Gain Per 2 Dex
Requires 3 points in Vampiric Steel
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Heavy Shield
max 5
Shield Throw deals more damage (multiplicative with other modifiers) and its hits deal additional throwing damage.
- +3% Damage
- +6 Throwing Damage
-
Sharpened Rim
max 3
Improves Shield Throw's base critical strike chance.
- +2% Base Crit Chance
Requires 2 points in Heavy Shield
-
Spiked Plates
max 1
Shield Throw deals more hit damage (multiplicative with other modifiers) equal to a portion of your uncapped block chance.
- 50% Block Chance -> Damage
Requires 2 points in Heavy Shield
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Rygar's Fury
max 1
Shield Throw deals more hit damage (multiplicative with other modifiers) equal to 100% of your uncapped block chance, but you have reduced all resistances while Shield Throw is released.
- 100% Block Chance -> Damage
- -20% All Resistances
Requires Spiked Plates
This stacks with Spiked Plates for a total of 150% of your block chance as more hit damage.
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Crippling Throw
max 4
Shield Throw has a chance to slow and increased chance to stun enemies.
- +25% Increased Stun Chance
- +25% Slow Chance
Requires Heavy Shield or 2 points in Shredding Edge
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Shredding Edge
max 4
Shield Throw's hits have a chance to inflict bleed and shred enemy physical resistance.
- +25% Bleed Chance
- +25% Physical Res Shred Chance
Requires 2 points in Disarming Blow or 2 points in Crippling Throw
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Fleet of Foot
max 4
When you use Shield Throw, you are granted Haste for a duration.
- 0.5 Haste Duration On Cast (seconds)
Requires 2 points in Vampiric Steel
-
Defender's Rage
max 2
Shield Throw's hits grants you the Frenzy buff for a short duration.
- 2 Frenzy Duration (seconds)
Requires Siege Breaker
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Avenger's Wrath
max 1
Shield Throw has additional critical strike multiplier scaling with your block effectiveness.
- +1% Critical Multiplier per 40 Block Effectiveness
Requires 3 points in Sharpened Rim
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Disarming Blow
max 4
Shield Throw's hits have a chance to apply Frailty.
- +25% Frailty Chance
Requires 2 points in Sleek Buckler or 2 points in Shredding Edge
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Throwing Arm
max 1
Shield Throw can ricochet between additional targets, including you if there are no other targets.
- +4 Ricochets
- Can Ricochet To You
Requires Siege Breaker
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Shield Barrage
max 1
Shield Throw can be thrown while you have a shield out, but shields deal less damage (multiplicative with other modifiers).
This node has no effect if Siege Breaker is allocated.- No Cooldown
- -5% Damage
- -50% Fewer Ricochets