Shield Throw

Forge Guard · Sentinel

Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you.

You cannot throw a new shield until the current shield has returned to you.

More information

The shield hits all enemies in its path, even those it does not ricochet from.

Added throwing attack damage is applied at 225% effectiveness.

The best defense...

Skill tree: Shield Throw

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (31)
  1. Siege Breaker max 1

    Shield Throw deals more damage (multiplicative with other modifiers), but Shield Throw has a longer cooldown.

    • +100% Damage
    • +6 Cooldown (seconds)
  2. Steel Defender max 4

    Shield Throw can target and ricochet to allies other than yourself, and when it hits allies they are granted Steel Defense for a duration, granting them additional armor.

    • Can Target Allies fixed
    • +300 Armor With Buff fixed
    • 2 Buff Duration (seconds)

    Requires 2 points in Sleek Buckler

  3. Manifest Inspiration max 1

    If your Manifest Armor is hit by the shield, it performs a sweeping melee attack.
    This attack cannot be triggered when the shield has no ricochets remaining.

    • Manifest Armor Casts Sweeping Melee Attack When Hit

    Requires 2 points in Steel Defender

    The attack scales with the Manifest Armor's stats.

  4. Faithguard max 1

    Steel Defense also grants allies stun avoidance when Shield Throw hits them.

    • +300 Stun Avoidance Granted To Allies

    Requires 4 points in Steel Defender

    The amount of elemental and poison protection granted is the same as the amount of armor granted.

  5. Testament of Light max 1

    The benefits granted by Steel Defense scale with your Attunement.

    • 6% Increased Aegis Effect Per Attunement

    Requires Faithguard

  6. Eruption of Coals max 1

    Whenever Shield Throw ricochets on an enemy or ally, it casts Lava Burst, a spell dealing fire damage to all enemies near the impact.

    • Lava Burst Cast On Ricochet
    • +2 Mana Cost

    Requires Molten Shield or Sleek Buckler

  7. Forceful Breaking max 2

    Lava Burst deals damage in a larger area and has an increased chance to stun enemies.

    • +30% Lava Burst Area
    • 30% Increased Stun Chance

    Requires Eruption of Coals

  8. Magma Rage max 5

    Lava Burst deals more damage (multiplicative with other modifiers).

    • +30% Lava Burst Damage

    Requires Eruption of Coals

  9. Forgeborn max 4

    Shield Throw deals additional throwing fire damage and penetrate enemy fire resistance.

    • +5 Throwing Fire Damage
    • +5% Fire Penetration
  10. Molten Shield max 1

    Shield Throw's base physical damage is converted to fire. Consequently this damage scales with increases to fire damage, but not increases to physical damage.

    Bleed chance from all sources is converted to ignite chance for Shield Throw.
    Physical resistance shred chance from all sources is converted to fire resistance shred chance for Shield Throw.

    • Shield Throw Damage -> Fire Damage
    • Bleed -> Ignite Chance
    • Phys Shred -> Fire Res Shred Chance

    Requires 2 points in Forgeborn or Eruption of Coals

  11. Molten Toss max 3

    Shield Throw deals more fire damage (multiplicative with other modifiers).

    • +25% Fire Damage

    Requires Molten Shield

  12. Burning Crusade max 4

    Shield Throw and Lava Burst hits have a chance to ignite enemies and ignites it inflicts last longer.

    • +25% Ignite Chance
    • +5% Ignite Duration

    Requires 2 points in Molten Toss

  13. Sleek Buckler max 3

    Shield Throw has increased attack speed and projectile speed.

    • +5% Attack Speed
    • +20% Projectile Speed
  14. Ricochet max 2

    Shield Throw ricochets to additional targets, but it costs additional mana.

    • +1 Additional Ricochets
    • +3 Mana Cost

    Requires Sleek Buckler

  15. Aeroplates max 3

    Shield Throw costs less mana.

    • -2 Mana Cost
  16. Colossus max 4

    Shield Throw's hits grant you a stack of Colossus for 4 seconds. This can stack up to 20 times.

    Each stack grants you increased armor and additional physical penetration.

    • +1 Colossus Stacks Per Hit
    • +5% Increased Armor Per Stack fixed
    • +2% Physical Penetration Per Stack fixed

    Requires Throwing Arm

    Lava Burst hits do not trigger this effect.

  17. Vampiric Steel max 4

    Shield Throw leeches a portion of its damage to you.

    Additionally you steal armor from enemies you hit for 4 seconds, meaning you reduce their armor and gain additional armor yourself.

    • +0.5% Health Leech
    • 10 Armor Stolen

    Requires 2 points in Aeroplates

  18. Iron Monger max 4

    Shield Throw's hits shred enemy armor.

    • +25% Armor Shred Chance

    Requires Aeroplates or Heavy Shield

  19. Hemrin's Technique max 2

    Shield Throw ricochets to additional targets and you regain health whenever Shield Throw Ricochets, scaling with your Dexterity.

    • +1 Ricochets
    • 1 Health Gain Per 2 Dex

    Requires 3 points in Vampiric Steel

  20. Heavy Shield max 5

    Shield Throw deals more damage (multiplicative with other modifiers) and its hits deal additional throwing damage.

    • +3% Damage
    • +6 Throwing Damage
  21. Sharpened Rim max 3

    Improves Shield Throw's base critical strike chance.

    • +2% Base Crit Chance

    Requires 2 points in Heavy Shield

  22. Spiked Plates max 1

    Shield Throw deals more hit damage (multiplicative with other modifiers) equal to a portion of your uncapped block chance.

    • 50% Block Chance -> Damage

    Requires 2 points in Heavy Shield

  23. Rygar's Fury max 1

    Shield Throw deals more hit damage (multiplicative with other modifiers) equal to 100% of your uncapped block chance, but you have reduced all resistances while Shield Throw is released.

    • 100% Block Chance -> Damage
    • -20% All Resistances

    Requires Spiked Plates

    This stacks with Spiked Plates for a total of 150% of your block chance as more hit damage.

  24. Crippling Throw max 4

    Shield Throw has a chance to slow and increased chance to stun enemies.

    • +25% Increased Stun Chance
    • +25% Slow Chance

    Requires Heavy Shield or 2 points in Shredding Edge

  25. Shredding Edge max 4

    Shield Throw's hits have a chance to inflict bleed and shred enemy physical resistance.

    • +25% Bleed Chance
    • +25% Physical Res Shred Chance

    Requires 2 points in Disarming Blow or 2 points in Crippling Throw

  26. Fleet of Foot max 4

    When you use Shield Throw, you are granted Haste for a duration.

    • 0.5 Haste Duration On Cast (seconds)

    Requires 2 points in Vampiric Steel

  27. Defender's Rage max 2

    Shield Throw's hits grants you the Frenzy buff for a short duration.

    • 2 Frenzy Duration (seconds)

    Requires Siege Breaker

  28. Avenger's Wrath max 1

    Shield Throw has additional critical strike multiplier scaling with your block effectiveness.

    • +1% Critical Multiplier per 40 Block Effectiveness

    Requires 3 points in Sharpened Rim

  29. Disarming Blow max 4

    Shield Throw's hits have a chance to apply Frailty.

    • +25% Frailty Chance

    Requires 2 points in Sleek Buckler or 2 points in Shredding Edge

  30. Throwing Arm max 1

    Shield Throw can ricochet between additional targets, including you if there are no other targets.

    • +4 Ricochets
    • Can Ricochet To You

    Requires Siege Breaker

  31. Shield Barrage max 1

    Shield Throw can be thrown while you have a shield out, but shields deal less damage (multiplicative with other modifiers).

    This node has no effect if Siege Breaker is allocated.

    • No Cooldown
    • -5% Damage
    • -50% Fewer Ricochets

More skills: Forge Guard

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