Manifest Armor
Forge Guard · Sentinel
Manifests an animated set of heavy armor, which attacks slowly.
Stats granted by your body armor, helmet, gloves and boots also apply to your Manifest Armor.
More information
Manifested Armors have 400 base health.
Manifest Armor has a 30% chance to retaliate with Forge Nova when hit. This effect deals 40 spell fire damage with added damage applying at 200% effectiveness, applies fire resistance shred to enemies hit and has a 2 second cooldown.
Skill tree: Manifest Armor
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (26)
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Platemail
max 4
Manifested Armor gains increased effect of stats from your body armor.
- +40% Stats From Armor
-
Force of Impact
max 1
Your Manifest Armor gains melee physical damage equal to a proportion of the armor on your body armor.
- 1 Melee Physical Damage per 10 Armor On Chest
Requires 2 points in Platemail
-
Bulwark
max 4
Manifested Armor has more health (multiplicative with other modifiers).
- +15% Health
Requires 2 points in Self Repair
-
Shield-Bearer
max 1
Manifested Armor gains a shield which scales with the stats of your equipped shield.
- Equip Shield
Requires 2 points in Bulwark
-
Self Repair
max 5
Manifested Armor gains additional health regeneration.
- +5 Health Regenerated Per Second
Requires 2 points in Platemail
-
Lambent Metal
max 1
Manifested Armor gains increased effect for health regeneration from all items that affect Manifest Armor.
- 50% Increased Effect From Health Regeneration
Requires 2 points in Self Repair
-
Vengeful Guardian
max 4
Manifested Armor reflects a percentage of damage to attackers.
- +10% Percent Reflect
Requires 2 points in Platemail
-
Thornmail
max 1
Manifested Armor reflects damage back to attackers for an amount equal to your attunement.
- +1 Damage Reflected Per Point Of Attunement
Requires 2 points in Vengeful Guardian
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Great Helm
max 4
Manifested Armor gains increased effect of stats from your helmet.
- +60% Stats From Helmet
-
Burning Armor
max 5
Manifested Armor deals additional melee and spell fire damage as well as more fire damage (multiplicative with other modifiers).
- +2 Melee And Spell Fire Damage
- +10% Fire Damage
Requires 2 points in Great Helm
-
Blast Forge
max 1
Manifested Armor now also attacks with Forgebreath, a fire spell that deals 60 fire damage to all enemies in a cone in front of it. 3 second cooldown.
- Forgebreath
Requires 3 points in Burning Armor
-
Bellow
max 5
Forgebreath deals more damage (multiplicative with other modifiers) in a larger area.
- +10% Forgebreath Damage
- +10% Forgebreath Area
Requires Blast Forge
Forgebreath is a spell that deals 60 fire damage to all enemies hit.
-
Forged Fire
max 2
Forgebreath has additional ignite chance and a shorter cooldown.
- +50% Forgebreath Ignite Chance
- -50% Forgebreath Cooldown
Requires Blast Forge
-
Heated Metal
max 5
Manifested Armor's melee attacks have a chance to ignite enemies.
- +40% Ignite Chance
Requires 2 points in Burning Armor
-
Whirlwind
max 1
Manifested Armor gains the ability to use Whirlwind Strike, a spinning attack which hits all nearby enemies multiple times and travels a short distance.
This effect has a 4 second cooldown.- Whirlwind Strike
Requires 3 points in Great Helm
-
Steel Greaves
max 4
Manifested Armor gains increased effect of stats from your boots.
- +60% Stats From Boots
-
Warstomp
max 3
Manifested Armor has a chance to taunt nearby enemies each second.
- 10% Chance To Taunt Enemies
Requires 2 points in Steel Greaves
-
Thick Padding
max 1
Manifested Armor cannot be stunned.
- Stun Immunity
Requires 2 points in Steel Greaves
-
Dash Boots
max 1
Manifested Armor gains a charge ability, which deals physical damage and knocks back any enemy it passes through. 6 second cooldown.
- Charge Attack
Requires Lethargy
-
Lethargy
max 2
Manifested Armor has a chance to slow attacking enemies when hit.
- +50% Slow Chance When Hit
Requires 2 points in Steel Greaves
-
Iron Grasp
max 4
Manifested Armor gains increased effect of stats from your gloves.
- +60% Gloves Stats
-
Sharpened Metal
max 5
Manifested Armor's melee physical attacks have a chance to cause enemies to bleed.
- +25% Bleed Chance
Requires 2 points in Iron Grasp
-
Sharper Metal
max 5
Manifested Armor deals more physical damage over time (multiplicative with other modifiers).
- +30% Physical Damage Over Time
Requires 2 points in Sharpened Metal
-
Bladed Armor
max 5
Manifested Armor's melee attacks have a chance to reduce enemy armor.
- +40% Armor Shred Chance
Requires 2 points in Iron Grasp
-
Redistributed Steel
max 4
Manifested Armor deals more damage, but has less armor (multiplicative with other modifiers).
- +15% Damage
- -6% Armor
Requires Iron Grasp
-
Titan Sword
max 1
Manifested Armor gains a sword which scales with your equipped weapon's stats.
- Equip Sword
Requires 3 points in Redistributed Steel
Passive nodes for Manifest Armor
These nodes in the class passive tree mention the skill – a click jumps to the node.