Manifest Armor

Forge Guard · Sentinel

Manifests an animated set of heavy armor, which attacks slowly.

Stats granted by your body armor, helmet, gloves and boots also apply to your Manifest Armor.

More information

Manifested Armors have 400 base health.

Manifest Armor has a 30% chance to retaliate with Forge Nova when hit. This effect deals 40 spell fire damage with added damage applying at 200% effectiveness, applies fire resistance shred to enemies hit and has a 2 second cooldown.

Skill tree: Manifest Armor

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (26)
  1. Platemail max 4

    Manifested Armor gains increased effect of stats from your body armor.

    • +40% Stats From Armor
  2. Force of Impact max 1

    Your Manifest Armor gains melee physical damage equal to a proportion of the armor on your body armor.

    • 1 Melee Physical Damage per 10 Armor On Chest

    Requires 2 points in Platemail

  3. Bulwark max 4

    Manifested Armor has more health (multiplicative with other modifiers).

    • +15% Health

    Requires 2 points in Self Repair

  4. Shield-Bearer max 1

    Manifested Armor gains a shield which scales with the stats of your equipped shield.

    • Equip Shield

    Requires 2 points in Bulwark

  5. Self Repair max 5

    Manifested Armor gains additional health regeneration.

    • +5 Health Regenerated Per Second

    Requires 2 points in Platemail

  6. Lambent Metal max 1

    Manifested Armor gains increased effect for health regeneration from all items that affect Manifest Armor.

    • 50% Increased Effect From Health Regeneration

    Requires 2 points in Self Repair

  7. Vengeful Guardian max 4

    Manifested Armor reflects a percentage of damage to attackers.

    • +10% Percent Reflect

    Requires 2 points in Platemail

  8. Thornmail max 1

    Manifested Armor reflects damage back to attackers for an amount equal to your attunement.

    • +1 Damage Reflected Per Point Of Attunement

    Requires 2 points in Vengeful Guardian

  9. Great Helm max 4

    Manifested Armor gains increased effect of stats from your helmet.

    • +60% Stats From Helmet
  10. Burning Armor max 5

    Manifested Armor deals additional melee and spell fire damage as well as more fire damage (multiplicative with other modifiers).

    • +2 Melee And Spell Fire Damage
    • +10% Fire Damage

    Requires 2 points in Great Helm

  11. Blast Forge max 1

    Manifested Armor now also attacks with Forgebreath, a fire spell that deals 60 fire damage to all enemies in a cone in front of it. 3 second cooldown.

    • Forgebreath

    Requires 3 points in Burning Armor

  12. Bellow max 5

    Forgebreath deals more damage (multiplicative with other modifiers) in a larger area.

    • +10% Forgebreath Damage
    • +10% Forgebreath Area

    Requires Blast Forge

    Forgebreath is a spell that deals 60 fire damage to all enemies hit.

  13. Forged Fire max 2

    Forgebreath has additional ignite chance and a shorter cooldown.

    • +50% Forgebreath Ignite Chance
    • -50% Forgebreath Cooldown

    Requires Blast Forge

  14. Heated Metal max 5

    Manifested Armor's melee attacks have a chance to ignite enemies.

    • +40% Ignite Chance

    Requires 2 points in Burning Armor

  15. Whirlwind max 1

    Manifested Armor gains the ability to use Whirlwind Strike, a spinning attack which hits all nearby enemies multiple times and travels a short distance.

    This effect has a 4 second cooldown.

    • Whirlwind Strike

    Requires 3 points in Great Helm

  16. Steel Greaves max 4

    Manifested Armor gains increased effect of stats from your boots.

    • +60% Stats From Boots
  17. Warstomp max 3

    Manifested Armor has a chance to taunt nearby enemies each second.

    • 10% Chance To Taunt Enemies

    Requires 2 points in Steel Greaves

  18. Thick Padding max 1

    Manifested Armor cannot be stunned.

    • Stun Immunity

    Requires 2 points in Steel Greaves

  19. Dash Boots max 1

    Manifested Armor gains a charge ability, which deals physical damage and knocks back any enemy it passes through. 6 second cooldown.

    • Charge Attack

    Requires Lethargy

  20. Lethargy max 2

    Manifested Armor has a chance to slow attacking enemies when hit.

    • +50% Slow Chance When Hit

    Requires 2 points in Steel Greaves

  21. Iron Grasp max 4

    Manifested Armor gains increased effect of stats from your gloves.

    • +60% Gloves Stats
  22. Sharpened Metal max 5

    Manifested Armor's melee physical attacks have a chance to cause enemies to bleed.

    • +25% Bleed Chance

    Requires 2 points in Iron Grasp

  23. Sharper Metal max 5

    Manifested Armor deals more physical damage over time (multiplicative with other modifiers).

    • +30% Physical Damage Over Time

    Requires 2 points in Sharpened Metal

  24. Bladed Armor max 5

    Manifested Armor's melee attacks have a chance to reduce enemy armor.

    • +40% Armor Shred Chance

    Requires 2 points in Iron Grasp

  25. Redistributed Steel max 4

    Manifested Armor deals more damage, but has less armor (multiplicative with other modifiers).

    • +15% Damage
    • -6% Armor

    Requires Iron Grasp

  26. Titan Sword max 1

    Manifested Armor gains a sword which scales with your equipped weapon's stats.

    • Equip Sword

    Requires 3 points in Redistributed Steel

Passive nodes for Manifest Armor

These nodes in the class passive tree mention the skill – a click jumps to the node.

More skills: Forge Guard

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