Diablo Immortal quests: the main story step by step
All 421 quests of the main story in story order, grouped by zone, plus the questlines – every step of each quest with goal and story text.
Done: 0 / 421
Main story
Ashwold Cemetery Zone map →
- 2The Exiled ApprenticeHead to the Crypt of Honored Dead
- 3Consulting the GuardsHead to Guard's Watch
- 4The HandmaidenFind the Handmaiden's Cottage
- 5The Tomb of the QueenHead to the Queen's Tomb
- 6Into Ashwold ManorHead to Ashwold Manor
- 7Masters of DeathJoin Xul at the Manor
- 8Battle for the ShardTalk to Xul
- 9City of the LightOpen a portal to Westmarch
Westmarch Zone map →
- 10Find CainReach Westmarch
- 11Fragments of the PastReach Cain's Workshop
- 12Diamond in the RoughFollow Charsi to Rakkis Square
- 13Braving the RiftTalk to the Crest Merchant
- 14Bounties AbroadTalk to Charsi at the Bounty Board
- 15To the Dark WoodEnter the Portal – Go to the Dark Wood
- 16Legends of EldTalk to Cain about the Weapon from Ashwold
Ashwold Cemetery Zone map →
- 17Another SwordKill Skeletons to find a Weapon
- 18Break the CurseTalk to the Unbound Spirit
- 19Suspicious BehaviorKill the Possessing Spirit
- 20Sending the SignalKill Scorpions to acquire Poison Glands
- 21Arcane SecretsTake the Amulet
- 22Escaping the PastLead Cedric through the Graveyard
- 23A Lost TreasureFind the Lost Treasure
- 24Noise from the WellToss the Torch into the Well
- 25A Wounded WarriorReach the Undead Assault
- 26Trouble at the BridgeFollow Andreas
- 27Almost DinnerDefeat the Spiders
- 28A Giant DilemmaSearch for the Giant Arach
- 29Love LostExamine the nearby graves
- 30Rest in PeaceCremate the Guard's Corpse
- 31WantedKill Morgan the Tooth
- 32AmbushKill the Skeletal Warriors
- 33Cleansing the RotKill Monsters in Ashwold Cemetery
- 34In DistressKill the Skeletal Warriors
- 35The Dusk PriestsKill the Dusk Priests
Dark Wood Zone map →
- 36Into the Dark WoodReach the Dark Wood
- 37Blackstone VillageContinue into Dark Wood
- 38Gathering the ReagentsEnter the Arach's Den – Obtain the Eye
- 39Tree of InifussFind Hemlir at the Tree of Inifuss
- 40Delivering the ShardsTalk to Kashya
- 41Lucian's HopeInvestigate Blackstone Village
- 42The Horadric BestiaryTalk to Isolde
- 43Blood ResurrectionReach the Sanguine Ruins
- 44Between Two EvilsTalk to Hemlir
- 45Bloodsworn DenTalk to Kashya
Westmarch Zone map →
- 46Tools of the TradeHead to Charsi's Smithy
- 47Trading at the MarketReach Wynton's Grand Market
- 48Answers in the EastHead to Wolf City Tavern
- 49Return to the WorkshopReturn to Cain's Workshop
- 50The Hilts TraderTalk to Lieutenant Fizriah
- 51A Captain's NeedLeave the Tavern
- 52To the DocksHead to the Docks
- 53Docks of WestmarchTalk to Cain
- 54A Walk Through WestmarchFollow Charsi to the Challenge Rift
- 55Rift of the EldersInspect the Challenge Rift entrance
- 56Shard BearerReach Cain's Workshop
Dark Wood Zone map →
- 57Deadly BiteTalk to the Dying Adventurer
- 58Vampire BloomsKill the Cultists claiming the Blood Flower
- 59Ravenous WolvesKill the Corrupted Beasts
- 60Hijacked SuppliesFollow Galina
- 61Fighting Former AlliesFollow Raissa
- 62ReunionEscort Vayle through Blackstone Village
- 63Beast in the WoodsFollow Shikha
- 64The Reckless ScoutFollow Lillia
- 65The MaddenedFollow after Mirrel
- 66Lunar LupisFollow Annor into the Timber Yard
- 67Young HunterWait for Orin to Arrive
- 68The Call of the WoodsFollow Amyrah
- 69Kidnapped PatrolFollow Shikha to the Arach Nest
- 70Demonic RitualReach the Cultist Camp
- 71Tough VinesFollow Galina
- 72BeheadedFollow Galina to the Fallen Dens
- 73ImprisonedDestroy the Cocoon
Shassar Sea Zone map →
- 74Perpetual HourglassDeactivate the Hourglass
- 75Loyalty in QuestionObserve Tomi
- 76Desert VintageSafeguard Majid
- 77Tomb RobberLocate the Tomb Robber
- 78Unholy AscensionFollow the Demon Hunter – Speak with Yves
- 79Liars and GreedKill the Sand Scorpions
- 80No Place for ChildrenFollow Alma – Find the Children
- 81Smelted IronEscort Vasilka to Ferum
- 82The Enemy of My EnemyFind the Sand Scorpion
- 83Specialty TradingKill the Lacuni
- 84The OriginKill Ichthids
- 85A Journey to the PastLead Ross to the shipwreck
- 86External InvestigationFind the Patrol
- 87A Teacher, A FatherSearch for Calim
- 88Scepter of DesireDefeat Dejan's men
- 89To TabriDefeat the Lacuni
Library of Zoltun Kulle Zone map →
- 90Source of KnowledgeKill the Demons in the Well of Knowledge
- 91At Its CoreDefeat the Golems
- 92An Astounding OpportunityTalk to the Adventurer
- 93Animating PurposeFollow the Golem to the Cache
- 94Crumbling FoundationsFollow the Golem
- 95The Knowledge-eatersExamine the Bookcase
- 96Tides of SandInvestigate the Sand-flooded Alcove
- 97Scorpion's JusticeTalk to the Ghost
- 98Fate of the EradicatorsFind the Missing Eradicators
- 99Stonebelly's CureFind the Elixir
- 100Thieves of ComradesFollow Amri
- 101What Skulks BelowFind the Sand Scorpions
- 102Prize HunterTalk to the Adventurer
- 103Purity of FormDestroy Broken Golems for Parts
- 104In Search of StrengthDestroy the Golems
- 105The Perfect AssistantTalk to The Bibliothecary
- 106Chancel of IronTake the Tome
Bilefen Zone map →
- 107BilefenTravel to Bilefen
- 108Overgrown TempleReach the Temple of Namari
- 109Blazing RaidTalk to Jin
- 110Among the BodiesFind Cadeus
- 111Heart of the JungleRescue the Survivors
- 112Parlay with PerilReach the Crimsonblade Haven
- 113The Final SummoningReturn to the Temple of Namari
- 114Back to WestmarchReturn to Westmarch
Bilefen Zone map →
- 116Whence Blight FlowsClear the Blightflow Cavern
- 117Fiendish RelicDestroy the Fetish Altar
- 118Lord of TerroirGo to Silvertongue Vineyard
- 119Two DupesFollow Sandro
- 120Long Way HomeFollow Gamlin
- 121Broken CompassDispatch the Pirates and Warn Roul
- 122Toothless William ThorpeUntie William Thorpe
- 123Let Us InEscort Steffan and Carys
- 124Foregone DreamsDefeat the Undead Guardians
- 125Endless StrifeFind Bygone Blades
- 126Spoiled BaitFind the Fisherman
- 127The LeftoversWarn Talva Silvertongue
- 128The Hermit's GraveSearch for Pages From the Hermit's Diary
- 129No PainKill the Fetishes and help Patients
- 130The CleanseFind the Fouled Pool
- 131A Season of CharityFollow the Voice's Directions
- 132Night AuctionGo to the Auction
Mount Zavain Zone map →
- 133Into the MountainsSearch Mount Zavain for the Worldstone Shard
- 134Khazra AggressionTalk to the Captain in Sentinel's Watch
- 135Free the CaptivesReach the Razed Village
- 136Devious MagicReturn to Captain Vereks in Sentinel's Watch
- 137Into the Khazra DenReach Oza outside Sentinel's Watch
- 138The Stranger's IdentityReturn to Oza
- 139Suspicious CaveInvestigate the Cave
- 140Continue the ChaseReach the Zakarum Chapel
- 141Strange Wooden HutKill the Cultist Flamebearer
- 142Monastery CrisisTalk to Oza about the Vision
- 143Evil StrongholdDisrupt the Cultists' Ritual
- 144Dravec's ConspiracyReach the Profane Ritual
- 145Track DravecTravel into the Misty Valley
- 146Save the TempleReach the Sanctified Earth Monastery
- 147Take Back the Worldstone ShardReach the Shrine
- 148To the Frozen TundraTravel to the Frozen Tundra
- 149Showdown at the PeakAid the Injured Acolyte
- 150Living NightmaresDestroy the Nightmares
- 151Corrupted WildlifeDisrupt the Ritual
- 152Mastery and NothingnessFollow the Shadow
- 153Private NightmaresLook for Trinetta
- 154Vigil for the KhazraEscort Beyric to the Khazra Den
- 155Controlled BurnEscort Szandra to the Altar
- 156Shadows Are Broken LightRead Sladyan's Writings
- 157Your Money or Your LifeCollect from Julianne
- 158The BondLook for Villagers
- 159Carnivore's DilemmaLook for Ryston
- 160More Than LoveEscort Tarkal and Kill Khazra
- 161Lost LivesEscort Donat and kill Demons
- 162Tomb of the WordEscort Vogen to the Tomb
- 163Passing the TorchFollow Albia
- 164Hordes of HorrorEscort Brajen
- 165Faith's BannerEscort Wodem through the Graveyard
- 166Free the DamnedFind the Villagers
Westmarch Zone map →
Frozen Tundra Zone map →
- 173The Iceburn TearFollow Navair
- 174Those Who Came BeforeHead to the Ice Clan Village
- 175Through the RuinsContinue to search the Ruins for Dravec
- 176Cold PursuitHead into the Frozen Tundra
- 177Blessing of the SlainSearch for Fallen Barbarian Warriors
- 178The Realm of the DeadExamine Navair's Corpse
- 179Frozen NightmareHelp the Warden Constrain Rhewilf
- 180Restless BattleSlay Frost Horrors and Collect their Bones
- 181Embracing WinterProtect Anson
- 182Heart of the StormFollow the Thief in the Wind
- 183Arrival and DepartureFollow Tegor
- 184In Direst NeedFollow Ull
- 185IcebreakerBreak the Ice Wall
- 186Corrupted AltarsFollow Yasuk – Kill the Demons Surrounding the Altar
- 187OvergrowthFollow Fianne
- 188Back to the RootsEscort Timur-Koll
- 189Unusual ColdHelp build a windbreak
- 190Vision of JusticeKill the Fallen
- 191Blood of the Last ElderFollow Agmat and Find the Intruder
- 192Chilling BombardmentFollow Trond to Find Fianne
- 193Supplemental WarmthRead "The Poultice: A Warrior's Guide."
Library of Zoltun Kulle Zone map →
Westmarch Zone map →
Shassar Sea Zone map →
Realm of Damnation Zone map →
- 206Into the WoodsJourney into the Realm of Damnation
- 207Light ImprisonedFind the Voice's Source
- 208Carved in BloodFind Mikayel's Prison
- 209The Citadel's ShadowEvade the Eye of Skarn
- 210The Desiccated LegionReach the Hall of Punishment
- 211Within FlamesSearch for the second Pit of Anguish
- 212The Last LieutenantSearch for Shaddox
- 213Lord of DamnationEnter the Pit of Anguish
- 214Bearer of Ill OmensReturn to Westmarch
Westmarch Zone map →
Stormpoint Zone map →
- 218Terror's TideFollow the Trail
- 219Voice in the CoffinInspect the Coffin
- 220Terror AscendingTalk to Zatham
- 221Find the AbductedLook for Captives
- 222What the Sea OwesTalk to Esmund
- 223Breaking the SiegeReach the South Wall of Stormpoint Keep
- 224Unexpected ReinforcementsReach the Keep Courtyard # Enter the Great Hall
- 225Bound For EternityEnter the Prison # Search for Clues
- 226Stolen LivesRetake the Worldstone Shard
- 227The PlanksSearch for Clues
- 228Message in BloodTalk to Cecil
Westmarch Zone map →
- 229The Astral BloomTalk to Yakin and Visit his Shop
- 230StarsignDefeat Lassal the Flame-spun and enter Hell 1
- 231Trail of TerrorDefeat Lassal the Flame-spun and enter Hell I
- 232Tristram CathedralSwitch to Hell I Difficulty – Reach Paragon level 10
- 233Lost JusticeSwitch to Hell I Difficulty – Reach Paragon level 20
Southern Dreadlands Zone map →
- 234The Broken ChurchSearch for Jacob
- 235Beneath the LightLook for Jacob
- 236Outside the WallsTalk to Marenna at the Outsiders' Camp
- 237StaalbreakLook for Geoffrey
- 238The Gray WardsLook for Geoffrey
- 239Broken ResistanceFollow Geoffrey – Reach his Camp
- 240The Madness BelowFollow Geoffrey
- 241Sure Second ChancesGo to the Resistance Hideout
- 242Daughter of the OwlTalk to Marenna
- 243Open RevoltComplete objectives for the "Open Revolt" quest
- 244Siege of StaalbreakBreak into Staalbreak
- 245No SalvationEnter the Shardstorm
- 246Broken Resistance: The GaolLook for resistance fighters in the Desolate Gaol
- 247Broken Resistance: SuppliesLook for Supplies in the Gray Wards
- 248Broken Resistance: LandricFind Landric in the Gray Wards
- 249Open Revolt: Owl's PerchFind the Owl Tribe’s camp
- 250Open Revolt: SabotageGo to the Staalbreak Outskirts
- 251Open Revolt: The LeftoversGo to the Gray Wards
- 252Open Revolt: VigilanceRead the Letter
Westmarch Zone map →
- 253The Fractured PlaneRead Cain's Letter
- 254Ruined ExpeditionReach Level 20
- 255Join the RanksJoin a Warband
- 256RelocateTalk to Valstus
- 257The ChainbreakersReach Level 60
- 258Seeking AdventureReach Hell I Difficulty
- 259Legacy of StrifeReach Level 30
- 260Hearthrot HelliquaryRead the letter from Rayek
- 261Legacy of the HoradrimReach Level 46
Realm of Damnation Zone map →
Stormpoint Zone map →
- 263Good HostFollow Gerlach – Kill the Cultists
- 264Softer Than SteelRetrieve Iwan's Sword
- 265Just a GlimpseFind a Whispering Candle
- 266All Wolves StarveHead to the Prison
- 267Lost in the SwampBreak the Cocoon
- 268Bound to DeathFollow Broos to the Cultists' Camp # Defeat Cultists
- 269Vowed to the LightFollow Eudoxie to the grave
- 270Our Neighbors' FearFollow Dhalya
Realm of Damnation Zone map →
- 271Waiting DoomFollow Zepydra
- 272The Hellfire CoreInspect the Dormant Hellfire Core
- 273Damnation's ChosenFollow Kyrel
- 274Toll of FlamesKill a Slagspitter and Retrieve its Innards
- 275Visitor From AfarFind the Visitor
- 276One Right ChoiceKill the Demons
- 277All Who SuccumbFollow Netzrae
- 278Blood LureFollow the Angelic Blood
- 279Momentary LapsesTalk to Padius
- 280Horn of HarmonySound the Angelic Horn
- 281Dead EyesFind the Eye of Skarn
- 282Whispering BonesFollow Tassi
- 283HellstormFollow Zepydra
- 284Present PainsFollow Kyrel into the Hall of Punishment
- 285Locally SourcedKill the Drubs
Ancients' Cradle Zone map →
- 286Fraternal OathFollow Moeri
- 287Grounds for DestructionKill the Appendages
- 288The Mists Our HomeFollow Incanna
- 289Generous AfflictionHelp Talhamel defeat the monsters
- 290Purity's PenanceLook for Dradwyr
- 291Acceptance StageSearch for the Healer
- 292Wicked MatrimonyTrack the killer
- 293Innocence TrapFollow Aliar to the ritual
Rocky Waste Zone map →
Castle Cyrangar
- 296Exploring CyrangarTalk to Valstus
- 297The Ancestral TableauUpgrade the Ancestral Tableau
- 298Purge the DepthsInspect the Hall Door
- 299Settling InTalk to Valstus
- 300Reviewing the WarbandReview the Warband Menu
- 301Warband HelliquaryTalk to Valstus
- 302Home and CastleFollow Valstus
- 303Room and BoardChoose your Room
- 304Secrets of CyrangarTalk to Valstus
Westmarch Zone map →
- 305Vowed in BloodReach Hell I Difficulty
- 306Tempered InstinctTalk to witnesses at Wolf City Tavern
- 307Warlock Origin QuestPlay the Warlock Origin Quest
- 308Changing ClassesChange your Class
- 309Side QuestsFollow the Lead
- 310Relentless TideStart 'Relentless Tide' from the Events menu
- 311Making a MasterworkCraft a Gem with Telluric Pearls
Shimmering Tropic
Westmarch Zone map →
Library of Zoltun Kulle Zone map →
Ashwold Cemetery Zone map →
Library of Zoltun Kulle Zone map →
Ashwold Cemetery Zone map →
Court of Whispers
Westmarch Zone map →
Library of Zoltun Kulle Zone map →
Library of Zoltun Kulle Zone map →
Westmarch Zone map →
Court of Whispers
Westmarch Zone map →
Sharval Wilds Zone map →
Westmarch Zone map →
- 348Shattered SanctuarySwitch to Hell I Difficulty – Reach Paragon level 40
- 349Protectors of SanctuaryGo to the Immortal Overlook
- 350Friends in the ShadowsGo to Wolf City Tavern
- 351Sight UnboundSeek the Sisterhood of the Sightless Eye at the Rogue Battlecamp
- 352An Oath SanctifiedSeek out the monks of Mount Zavain
- 353The Mountain's MightSeek out the Shadow Wolf Tribe at Bitter Hearth
- 354The Dreadlands RememberTravel to Staalbreak Outskirts
- 355The Long VoyageReturn to Commander Nimith in Westmarch when you're ready to embark
World's Crown Zone map →
- 356The Crown of the WorldGet on your feet
- 357An Alliance to End EvilSpeak with the camp guards
- 358The Fount of MadnessLocate the first portal
- 359Survival's PriceTalk to Commander Nimith
- 360Resounding DiscordTalk to Jin
- 361A Desperate HopeInvestigate the Camp
- 362A Fated ChoiceFree Verathiel from her madness
- 363Terror's ReignFind Diablo's Lair
- 364The Scars of VictoryReturn to the Immortal Camp
Sharval Wilds Zone map →
Rocky Waste Zone map →
Ramshackle Hideout
Westmarch Zone map →
Court of Whispers
Coven House
Westmarch Zone map →
Questlines
Shassar Sea Zone map →
- Shassar SeaFind where Zoltun Kulle's Library is hidden
- A Trail in the SandKill Thiago and the Bandits
- Amber BladesFollow Zov
- Loyalty's PriceTalk to Tabri
- Wisdom's FragmentReach the Chamber of Wisdom
- Fahir's LegacyReach the Tomb of Fahir
- Final FragmentReach the Chamber of Truth
- Lacuni's RoarKill the Lacuni
- Revealing the PathFollow Peth
- Library Beneath the SandEnter Zoltun Kulle's Library
Ancients' Cradle Zone map →
Westmarch Zone map →
Mount Zavain Zone map →
Side quests · 192
Repeatable side quests per zone – goal and a short story to expand. They also count towards the Battle Pass. World & group →
Dark Wood Zone map →
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Fallen ThreatKill Fallen
A large Fallen tribe lives on the western side of the Dark Wood. Villagers in that region are traveling west in search of shelter, but cannot pass through safely. Go clear the area of the Fallen threat. The roads must stay clear.
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The Arach ThreatKill Spiders in the Dark Wood
Deadly arachs live in the trees just north of the Rogue Battlecamp, posing danger to the travelers who seek safety among the Sisters of the Sightless Eye. Kill the spiders and clear the roads.
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Culling the PackKill Direwolves
We've received increasing reports of wolf attacks in the Dark Wood. These vicious beasts are dangerous to travelers and nearby villagers. The task is simple. Travel to the Dark Wood and cull their numbers.
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Into the SwampKill Bog Creatures · Kill monsters in the Underdeeps
There is a marsh in the center of Dark Wood where light does not reach the forest floor. A dense fog permeates the air above the dark water. Ichthids and frog demons live in this murky bog, dragging unwitting victims to their deaths. These creatures must be eliminated.
The subterranean bog known as the Underdeeps is quite beautiful in its own way, but lingering and loitering around its fauna is a recipe for death. Cull the monsters in the Underdeeps.
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Dark MarshKill Monsters in the Fetid Swamp
Dangerous creatures dwell in the Fetid Swamp. If we have any hope of cleansing the evil that festers in the Dark Wood, we must start by killing the monsters that lurk within.
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Defending BlackstoneKill Bloodsworn Rogues
Blackstone Village was attacked by the Bloodsworn. They razed the buildings and left no survivors. We must find justice for the fallen. Return to the village and eradicate the rogues.
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Blood CrusadeKill Bloodsworn Rogues
A violent group of insurgents calling themselves 'Bloodsworn' have taken over areas of the Dark Wood. Their ruthless crusade must be ended, and peace restored to the region. Kill them and end their bloody conquest.
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Night HowlersKill Night Howlers
Werewolves have been seen in the southern part of the Dark Wood. We request aid to keep them at bay. These beasts pose a deadly threat to travelers in the region. - Commander Kashya, Sisters of the Sightless Eye
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Quill CollectionKill Quill Rats to Collect Black Quills
Seeking Black Quills from the quill beasts in the Dark Wood. Payment on delivery. - Korrin, Blacksmith
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Numbing the PainKill Toxic Lurkers to Collect Paralytic Venom
The poisonous spiders of the Dark Wood hunt their prey by first injecting them with a paralyzing venom. When controlled in the right dosage, it can serve as a life-saving anesthetic. Adventurer, slay Toxic Lurkers and collect Paralytic Venom for me. My patients thank you. - Cadeus
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Clearing the WoodsFind and Kill the Wood Wraiths
Travelers have gone missing in the Dark Wood. Corruption runs deep in that cursed grove, tainting even the trees. To quell the sinister forces lurking in the shadows, we must clear away the forest itself. Gorja Caspan, Minister of the Church of Light
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Bloodsworn InsigniaKill Bloodsworn Rogues to Collect Bloodsworn Insignia
The corrupted Bloodsworn rogues attack all who venture into the Dark Wood. Whether they are slashing throats, performing profane rituals, or offering victims to their bloodthirsty queen, their violence must end. Eliminate their presence in the forest, and bring back Bloodsworn Insignia as proof of this deed.
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Bird of PreyKill a Corrupted Mauler – Kill the Giant Vulture · Place Bear Flesh – Kill the Giant Vulture
A vicious giant vulture has been seen in the Dark Wood. Its steel talons tear through living flesh, shredding victims into unrecognizable pieces. To kill it, it will first need to be lured out of the trees. Kill a Corrupted Mauler and obtain its meat. The vulture will find the bait irresistible.
A vicious giant vulture has been seen in the Dark Wood. Its steel talons tear through living flesh, shredding victims into unrecognizable pieces. To kill it, it will first need to be lured out of the trees. Kill a Corrupted Mauler and obtain its meat. The vulture will find the bait irresistible.
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Blood BlossomsDestroy Blood Blossoms
Young Blood Blossoms can be found growing across the forest floor. At full bloom, their creeping tendrils can snatch fully grown men. The vines then constrict around their prey, piercing their victims with thorns that siphon their blood. We must destroy these blooms before they become deadly.
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Opening the WayKill Bloodsworn in the Dark Wood
The Dark Wood has long been a shortcut for merchants traveling in northern Khanduras. Recently, it has become far too dangerous with the rise of Bloodsworn in the area. Adventurers are needed to clear out these dangerous beings, so that this route may once again be opened.
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Hellslayer BountyHead to the Dark Wood and enter the Terrorwrought Realm · Head to Ashwold Cemetery and enter the Terrorwrought Realm · Head to the Library of Zoltun Kulle and enter the Terrorwrought Realm · Head to Bilefen and enter the Terrorwrought Realm · Head to Mount Zavain and enter the Terrorwrought Realm · Head to Frozen Tundra and enter the Terrorwrought Realm · Head to Shassar Sea and enter the Terrorwrought Realm · Head to Realm of Damnation and enter the Terrorwrought Realm · Head to Stormpoint and enter the Terrorwrought Realm · Head to Ancients' Cradle and enter the Terrorwrought Realm
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Diablo's terror is sweeping across all of Sanctuary. To halt demonic invasions, enter the Terrorwrought Realm and eliminate the invading monsters.
Bilefen Zone map →
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Galleons of GoldKill Crimsonblade Pirates and Collect King’s Galleons
The Crimsonblade pirates make their mark through pillage, thievery, and extortion. Their pilfered goods are melted into black market coins that they cheekily call 'King's Galleons.' This mockery must be stopped at once. Confiscate as many of these illicit coins as you can, and you will be paid in true Westmarch gold.
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Dust to DustKill Undead Monsters
In ancient times, great warriors tested themselves against each other in the Ancient Arena. Now, demonic energy has caused the fallen warriors to rise. Kill these undead conquerors. Let them bask once more in the glory of battle, then lay them to rest.
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It's Always IchthidsKill Ichthids in the Northern Wetlands · Kill ichthids in the Northern Wetlands
Ichthids, ichthids ... it's always the ichthids! The herbs that I need for my medicines grow best in the Northern Wetlands of Bilefen Island. Unfortunately, the area also happens to be the breeding ground of the ichthids. Thin the ichthids packs in that area, so that I can finish gathering in peace. - Cadeus
Ichthids, ichthids ... it's always the ichthids! The herbs that I need for my medicines grow best in the Northern Wetlands of Bilefen Island. Unfortunately, the area also happens to be the breeding ground of the ichthids. Thin the ichthids packs in that area, so that I can finish gathering in peace. - Cadeus
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Flushing the FenDefeat Returned Mages
The plague does not distinguish between good or evil, man or beast. It feasts upon the living, devouring them until they are empty husks. Even powerful mages succumb to this fate and in death, they become dangers to all who pass too close. Adventurer, please find the Putrid Marsh in Bilefen and put these returned mages to rest.
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Bone OrnamentsKill Fetishes to Collect Bone Ornaments · Deliver Bone Ornaments
The fetishes of the Bilefen carry Bone Ornaments, which are highly valued by collectors in black markets. They are rumored to possess magical properties, and in the right hands, can be made into lucky tokens or cursed objects. I'm looking for someone who can bring me a large shipment. Drop them off at the specified location. - Anonymous Buyer
The fetishes of the Bilefen carry Bone Ornaments, which are highly valued by collectors in black markets. They are rumored to possess magical properties, and in the right hands, can be made into lucky tokens or cursed objects. I'm looking for someone who can bring me a large shipment. Drop them off at the specified location. - Anonymous Buyer
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Plague PreventionKill Foul Raptors
The plague is getting worse. The animals in Port Justinian are beginning to die of sickness. We suspect the foul raptors in the swamps are spreading the disease. Thin their numbers, and we might have hope.
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Swamp ScavengersKill Scavengers
Scavengers can be found near any kind of filth and decay. They are attracted to corpses, immune to rot, and carry disease. They must be eliminated if we are to contain the plague.
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Crimsonblade HavenKill Crimsonblade Pirates
The Crimsonblade pirates make camp near the Southern Wetlands. Their pillaging has gone unchecked for too long, and now they grow bold. Attack the pirates in their own village. Remind them of the taste of fear.
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Beasts of the BogKill Bog Frogs
Seeking brave adventurers to kill frogs in the Bilefen. I hate those disgusting things. Don't ask me why. I don't want to talk about it. - Pete "Peg-Leg" Mulland
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Fetish ClansKill Fetishes
The Fetish clans in the Bilefen are growing more aggressive. Their recent attack on Port Justinian caused enormous damage and loss of life. We must retaliate. Attack the Fetishes in their village.
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Living NightmaresKill Beasts in the Bilefen
The Infested Quagmire is home to all manner of fetid beasts. Croaking frogs, thorny hulks, swarms of marsh flies, and tailed mudskippers are just a few. They carry disease and are ravenous hunters, making for an unfortunate combination. Clear the northern swamp of these disgusting creatures, and you will be rewarded.
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Plague ResearchKill Foul Raptors in Bilefen to Collect Plague Stingers
My efforts to study the Bilefen plague are going well, but I require some specific materials to help in my research. I am quite interested in the Foul Raptors and Plague Nests, and their role in spreading the disease. Please collect Plague Stinger specimens for me. -Cadeus
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Infested QuagmireLure and Kill the Mud Devourer
An evil creature lurks in the heart of the Infested Quagmire. We must destroy it, but first we must draw it out of hiding. Kill Scavengers in the northern swamp, collect their carcasses, and place them in the monster's lair. The fresh meat will be irresistible.
Library of Zoltun Kulle Zone map →
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The Hungering AltarInvestigate the Hungering Altar · Feed Demon Blood to the Hungering Altar · Kill the Demon · Defeat Kaphzet, the Devouring Maw
Curiosity craves answers. I have spent my life studying secrets of the profane and magical. It is said that demonic aberrations lurk within the Library of Zoltun Kulle, a vast chamber of knowledge hidden beneath the sands of Kehjistan. Within the twisted heart of those labyrinthine chambers is an object known as the Hungering Altar. Feed it Demon Blood, and it will awaken an ancient power! Go, seek it, and tell me what you find. - Gira the Scholar
Curiosity craves answers. I have spent my life studying secrets of the profane and magical. It is said that demonic aberrations lurk within the Library of Zoltun Kulle, a vast chamber of knowledge hidden beneath the sands of Kehjistan. Within the twisted heart of those labyrinthine chambers is an object known as the Hungering Altar. Feed it Demon Blood, and it will awaken an ancient power! Go, seek it, and tell me what you find. - Gira the Scholar
Curiosity craves answers. I have spent my life studying secrets of the profane and magical. It is said that demonic aberrations lurk within the Library of Zoltun Kulle, a vast chamber of knowledge hidden beneath the sands of Kehjistan. Within the twisted heart of those labyrinthine chambers is an object known as the Hungering Altar. Feed it Demon Blood, and it will awaken an ancient power! Go, seek it, and tell me what you find. - Gira the Scholar
Curiosity craves answers. I have spent my life studying secrets of the profane and magical. It is said that demonic aberrations lurk within the Library of Zoltun Kulle, a vast chamber of knowledge hidden beneath the sands of Kehjistan. Within the twisted heart of those labyrinthine chambers is an object known as the Hungering Altar. Feed it Demon Blood, and it will awaken an ancient power! Go, seek it, and tell me what you find. - Gira the Scholar
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Fallen HoradrimKill Reanimated Horadric Mages
Ancient and powerful wielders of magic can be found wandering the Library of Zoltun Kulle. Vanguards, Keepers, Magi, and Judicars are the lingering remnants of Horadric mages sent long ago to defeat Zoltun Kulle, but who fell in battle. Find and defeat them, before they seek vengeance against the living.
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Writhing MonstrositiesKill Demonic Aberrations
It is said that the Horadric mage, Zoltun Kulle, performed vile experiments in his Library. Using the blackest of magics, he conjured demons and twisted them further into grotesque aberrations. Go kill the monstrosities that still lurk within his foul torture chambers.
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Defending the LibraryKill Monsters in the Library of Zoltun Kulle
Imps, drubs, and errant golems have invaded the Library of Zoltun Kulle. They threaten to wreak havoc upon the Library's precious books. Go and eradicate these creatures.
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Guardians of StoneKill Golems
The Library of Zoltun Kulle is protected by massive stone golems. Some have been reclaimed by the Curator, but some remain wild and uncontrolled. These hostile golems should be destroyed in order to contain the chaos within the Library.
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Corrosive FleshKill Undone Bilespewers to Collect Demonic Flesh
I have heard of a unique creature found within the Library below the sands. A horrific mutation: half-demon, half-beast. I am interested in acquiring some samples from these undone bilespewers for my research. - Anonymous Buyer
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Remnants of the PastKill Reanimated Horadric Mages to Collect Soul Sand
In an age long past, Horadric mages were sent to defeat Zoltun Kulle, but failed against him. Now, their spirits roam the Library where they died, clinging to the last remnants of their souls. Go into the Library, end their eternal wandering, and collect Soul Sand from their withering bodies. The dust may still contain some magic.
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A Good DrubbingKill Drubs
I ventured into the Library of Zoltun Kulle, only to be beset by terrible monsters in the Grand Vestibule. Drubs have invaded the library, and I dare not set foot in there again until it is safe. Adventurer, please protect the library's fragile archives from their ruthless scavenging. - Peth, the Amber Blades
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Hunting BanditsFind the Hidden Sand Scorpion Bandits – Kill Them · Find the Hidden Sand Scorpion Bandits – Kill the Sand Scorpion Bandits
After the way was opened, Sand Scorpion bandits ventured into the Library of Zoltun Kulle. While some of them pillage the archives, others lay in wait for hapless explorers. These ruffians need to be removed. - Peth, the Amber Blades
After the way was opened, Sand Scorpion bandits ventured into the Library of Zoltun Kulle. While some of them pillage the archives, others lay in wait for hapless explorers. These ruffians need to be removed. - Peth, the Amber Blades
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Shifting CoresKill Quicksand Golems to Collect Shifting Cores
The quicksand guardians of the library, though crude and simple, seem to be alive. The secret to their creation is lost to time, but still, I find them fascinating. I am curious how much I can learn simply from inspecting their parts. If you encounter any quicksand golems, please bring me their Shifting Cores. - Peth, the Amber Blades
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Archive GuardianSummon and kill Gorgos by Reading Spell Books · Kill Gorgos
Zoltun Kulle's Library is guarded by living creatures of stone. An especially dangerous golem, Gorgos the Archive Guardian, can swiftly appear without warning. Recently, it has been discovered that he appears when four special mechanisms inside the Library are activated. Use these mechanisms to summon Gorgos, and remove his presence from the Library.
Zoltun Kulle's Library is guarded by living creatures of stone. An especially dangerous golem, Gorgos the Archive Guardian, can swiftly appear without warning. Recently, it has been discovered that he appears when four special mechanisms inside the Library are activated. Use these mechanisms to summon Gorgos, and remove his presence from the Library.
Shassar Sea Zone map →
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King of SmugglersFind and Kill Leodias the Smuggler · Kill Leodias the Smuggler
Ranking high among the Sand Scorpions is Leodias, the King of Smugglers. He controls a ring of thieves who attack traveling caravans, then smuggle the goods to buyers. Officials have sought him for a long time. There is a handsome reward for his head.
Ranking high among the Sand Scorpions is Leodias, the King of Smugglers. He controls a ring of thieves who attack traveling caravans, then smuggle the goods to buyers. Officials have sought him for a long time. There is a handsome reward for his head.
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Cull the LacuniKill Monsters at the Lacuni Incursion
The Lacuni problem has grown beyond our control. Recently they attacked a small village, killing dozens and causing the residents to flee. Since then, we have been unable to retake our home. We ask any able-bodied fighters to join our cause. Help us defeat the Lacuni, so our children can live in safety once more. Calim, the Amber Blades
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Desert CrawlersKill Desert Crawlers
The deserts of Shassar Sea are home to the Desert Crawlers, giant scorpids whose stingers are laced with deadly poison. A single stab from one of these beasts can kill within minutes. Rid the sands of Desert Crawlers.
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Desert BanditsKill Sand Scorpion Bandits
Shassar Sea is home to Vataos the Merciless, a mercenary thug whose network of thieves sprawls across the desert. His Sand Scorpion cabal pillages the innocent and murders their rivals. Killing them will cleanse the area of malignant corruption.
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Dune WolvesKill Dune Wolves
Dune Wolves are fast, vicious prowlers who live in the Shassar Sea. Due to the scarce supply of water and food, they are often half-mad from hunger. These dangerous hunters must be eliminated.
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Domain of HorrorKill Demons in the Domain of Horror
Demons of your worst nightmares roam in the Domain of Horror, the playground of the demon succubus, Aeshama. Go into the realm she has dreamt into existence, and destroy the demons there.
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Golden LeatherKill Dune Wolves to Collect Golden Leather
Dune Wolf leather is surprisingly tough and durable. It's strong, supple, and the golden color is highly sought after by wealthy customers. I need Golden Leather to make my next piece. - Cara Levesti, Leather Goods and Armor
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Razor QuillsKill Razor Spines to Collect Razor Quills
Seeking Razor Quills from the quill beasts in the Shassar Sea. Payment on delivery. - Korrin, Blacksmith
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Stolen GoodsKill Sand Scorpion Bandits to Collect Stolen Goods
The Sand Scorpion cabal recently pilfered a large shipment of goods that was on its way to Caldeum. Seek out the bandits hiding in the Ruins of Greater Fahira. You will likely find the goods there.
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Merchant's DebtsCollect Merchant's Documents
My vanguard was recently attacked by lacuni while traveling through the Shassar Sea. In the chaos, my couriers dropped some valuable ledgers around the site of the attack. I care not to anger the lacuni; what's lost is lost. However, I do need those documents returned, and I will pay handsomely. - Martine, First Lady of House Chantille
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Verithas the FalseCollect Demonic Flesh to Summon and Kill Verithas the False · Kill Verithas the False
A powerful demon named Verithas the False guards the Domain of Horror, but he will not show himself easily. Only by sacrificing the remains of lesser creatures, can he be summoned. Brave adventurer, please end this demon's threat.
A powerful demon named Verithas the False guards the Domain of Horror, but he will not show himself easily. Only by sacrificing the remains of lesser creatures, can he be summoned. Brave adventurer, please end this demon's threat.
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Weapons of WarKill Deceivers to Collect Shattered Polearms
Deceivers guard the Domain of Horror, serving and protecting their leader, Aeshama. These horrific creatures attack with cruel, dual-pronged weapons that can rip a target quickly to pieces. Dispose of the Deceivers, collect their shattered weapons, and bring them to me. Perhaps studying them will help us in the fight against the Burning Hells. - Charsi, Blacksmith
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Beneath the SandInvestigate the Sands – Kill Lurking Desert Crawlers
Lurking Desert Crawlers are settling in Shassar Sea near Sereth outpost. They are good at hiding themselves in the sand. Any unwatchful passerby would be attacked by a mass of scorpions in ambush. Find and slay the Lurking Desert Crawlers in Shassar Sea.
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Lacuni FurKill Lacuni to Collect Lacuni Fur
Lacuni fur is surprisingly soft and beautiful. I have an idea for a new fashion design, and wish to acquire some samples of this fur. Please try to keep the blood off the merchandise. - Master Tailor Raemi
Realm of Damnation Zone map →
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Hell BeastsKill Demons in the Forest of Misery
Bitter Hearth is no stranger to demons, but as of late we are being overrun by hell beasts. There is a rumor that a gate to Hell has been opened within the depths of Sescheron, and it is from here that these demon-beasts have found their way to us. I care not how you do it, I just ask that you thin out these beasts before they reach my people.
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Vestige VengeanceKill Rasplets in the Forest of Misery
Burning words ignite across the parchment- Rasplets threaten the Last Vestige! Return to the Realm of Damnation once more and lend us your aid.
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Thornstrider BoltsHunt Thornstriders and Collect their Quills
The elder fletchers speak of the quills of Thornstriders as being unmatched in their quality as arrow shafts. Unfortunately, no one I've met has ever heard of a thornstrider in Sanctuary. If by some chance you come across one of these beasts during your adventurers, do bring me their quills.
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Fang CutterKill Twinfangs
I seek a hunter to slay Twinfangs. If it requires you to travel to hell to find them, I care not. I just want you to sink your blade into as many as you can find. I slew the two that murdered my girls... but my vengeance is far from satiated.
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Beasts of the ButcherKill Demons in the Plains of Torment
There is a darkness festering in the Realm of Damnation, Adventurer. I fear this is somehow related to the Butcher. Travel to the Plains of Torment, kill whatever demons you can find. Perhaps we can stave off this darkness for another day. -Tassi
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Hellish HuntFind Hungering Drubs lying in Ambush – Kill Them
There are few beasts more dangerous than Drubs on a hunt. They are ambush predators capable of taking down prey four times their size. I want to see your worth, Adventurer. Draw out these beasts from where they hide and kill them.
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Terrors of PerditionKill Immured and Branded Ones
There have been reports of strange floating demons that stalk my brethren in the Frozen Tundra. These demons are somehow connected to the hell gate that was opened within Sescheron. Enter it and slay these Immured and Branded Ones before they reach our world.
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Harbingers of SinDestroy Hell Portals
Adventurer, I hope this reaches you well. There is something amiss here in the Realm of Damnation. Portals have begun to open and demons exit praising the name 'Azmodan'. I know not what it means, but I suspect we should close these portals before this Azmodan arrives. -Tassi
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Ashen OrderKill Ashen Servitors
I am of an order dedicated to the eradication of Ashen succubi and incubi. If you happen to come across any of these Ashen Servitors, kill them and I will make it worth your effort. -Brutis, Crusader of the Zakarum
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Infernal LeatherCollect Sinewy Wings from Ashen Servitors
I have a client who demands armor with a high resistance to fire. This requires the leather of Ashen Servitor's wings. This is hard to come by, but none else will do for my armor. Payment will be in full on delivery. - Cara Levesti, Leather Goods and Armor
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Molten HeartsHunt demons in the Molten Egress and Collect their Hearts
I am in need of the hearts of demons that originate from the Molten Egress. I have searched far and wide with no success. If I cannot find them soon, then a recent mistake will become permanent. Please use haste. - Assistant Apothecary Jentulf
Kikuras Rapids Dungeon →
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Bloodwater ElixirKill Chieftain Ongori to Collect Bloodwater Elixir
Some innocent travelers were recently ambushed by fetishes in the Bilefen. Their wounds are infected by deadly poison, and they have little time left. The only cure is distilled from the blood of the fetish chieftain. Go into the Kikuras Rapids, defeat Chieftain Ongori, and bring back the Bloodwater Elixir.
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Culling the RapidsKill Fetishes – Kill Chieftain Ongori
It is time to take the fight directly to the Fetish tribe. The heart of their territory runs along the river, and their chieftain can be found at the waterfall's base. Venture into the Kikuras Rapids and cull their numbers.
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Venom CollectionKill Fetish Dartthrowers to Collect Fetish Venom – Kill Chieftain Ongori
The Fetishes of the Bilefen use a deadly poison on their weapons. I have many buyers who would be interested in acquiring such a poison, but who are unwilling to gather it themselves. Bring me Fetish Venom, and I will reward you with coin. - Talva Silvertongue
Tomb of Fahir Dungeon →
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The Lost RingKill Segithis to Collect the Lost Ring
My husband and I made the mistake of venturing into the Tomb of Fahir. We heard all the warnings, but as scholars of history, we couldn't resist. We were so wrong... I saw my husband die before my own eyes. I know he is lost, but if any brave adventurer could bring me his wedding ring, I would be forever grateful. - Rani Oran, Scholar
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ResurrectionDestroy the Icon of Rebirth and Collect a Metallic Fragment
I have heard of a strange relic buried within the Tomb of Fahir. It is said that this wondrous object can resurrect souls from the dead. Examine the Icon of Rebirth and collect a small fragment of it for me. The tomb is full of traps, however, so you may have to shed blood to get it. - Peth, the Amber Blades
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Relics of FahirCollect Relic Chests from the Tomb of Fahir
King Fahir was buried with the wealth of his empire, but I am not interested in gold or jewels. Sealed within his crypt are Relic Chests, which contain rare historical artifacts. Bring me these Relic Chests for study. And of course, you can take whatever riches you happen upon in the crypt. - Yara Madrina, Scholar
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Darkness BelowKill Segithis the Clusterflesh
King Fahir had many secrets. Some of them were buried, alive, within his tomb. Now that the tomb's seal is open, we cannot allow these evils to escape. Venture deep into Fahir's crypt, and destroy whatever darkness you find below. - Peth, the Amber Blades
Forgotten Tower Dungeon →
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Forgotten CreepersFind and Kill Massive Tendrils – Kill the Countess
The Countess's dark tendrils spread across the Dark Wood, trapping victims and siphoning their beating hearts dry. We seek adventurers to enter into her fortress and destroy the tendrils at their source. Only in this way can we begin to quell her reign.
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Breaking the BloodswornKill Bloodsworn Rogues – Kill the Countess
The strongest of the Bloodsworn rogues will be found inside the Forgotten Tower, protecting their mistress. To break their ranks, we must defeat these rogues on their own ground. Enter the Forgotten Tower and kill the Bloodsworn.
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Blood of the CountessKill the Countess to collect Blood of the Countess · Kill the Countess to Collect Blood of the Countess
I have heard the tale of the Countess of the Forgotten Tower, a woman once claimed by death, only to be resurrected in a ritual of blood. I wish to learn more about her and her methods. I will pay well for even a single drop of her blood. - Assistant Apothecary Jentulf
I have heard the tale of the Countess of the Forgotten Tower, a woman once claimed by death, only to be resurrected in a ritual of blood. I wish to learn more about her and her methods. I will pay well for even a single drop of her blood. - Assistant Apothecary Jentulf
Mad King's Breach Dungeon →
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The Mad King's BladeKill the Skeleton King to Collect the Blade of the Mad King
In life, at his prime, King Leoric had a beautiful sword forged by the greatest weaponsmith in Khanduras. Now, the sword is in the Skeleton King's possession. Bring it to me, and I will pay handsomely. - Tilnan the Collector
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Rise of the Mad KingKill the Skeleton King
After King Leoric's tragic death, he was reborn as the powerful Skeleton King. Though he was defeated, Lethes has opened a rift into the spirit realm where his evil essence still lingers. Now his ghost threatens to reclaim the mortal realm. Stop him, before his army can pass through the breach and overcome Sanctuary!
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Into the BreachKill Gargoyles – Kill the Skeleton King
The Skeleton King's ruthless spirit lingers just beyond the breach that Lethes opened in Ashwold Cemetery. His evil army of undeath will sweep into Sanctuary if we do not face him at his source. Go and vanquish the Skeleton King. He has no place in our world.
Destruction's End Dungeon →
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Lord of DestructionKill Baal, Lord of Destruction
The Lord of Destruction is one of the three great lords of the Burning Hells. He was destroyed years ago, but at an incredible cost that took the combined efforts of many heroes. Go into the memory of Destruction's End and defeat Baal. Only by reliving the past can we prepare ourselves for the future.
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The Legions of BaalKill Demon Archers and Fallen Firestarters – Kill Baal · Kill Demon Archers and Fallen Firestarters – Kill Baal, Lord of Destruction
The Demon Archers and Fallen Firestarters within Baal's army are deadly attackers who wreak havoc from a distance. Go into the memory of Destruction's End and face these creatures. Bring back whatever insight you may gain from fighting against them. Any hope for victory requires their swift elimination.
The Demon Archers and Fallen Firestarters within Baal's army are deadly attackers who wreak havoc from a distance. Go into the memory of Destruction's End and face these creatures. Bring back whatever insight you may gain from fighting against them. Any hope for victory requires their swift elimination.
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Special TrainingKill Stygian Mistresses and Fallen Firestarters – Kill Baal, Lord of Destruction
Baal's followers included Stygian Mistresses and Fallen Firestarters, demons who delighted in spilling the blood of mortals. Go into the memory of Destruction's End and face these monsters. Study them, kill them, and learn their ways.
Ashwold Cemetery Zone map →
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Undead ThreatKill Undead Monsters
Risen zombies are attacking the southern Ossuary, just outside Guard's Watch. I have dispatched all the guards I can to deal with this threat, but we still require additional aid. Please come at once to help quell the undead threat. - Captain Azmir
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Clearing the CobwebsKill Spiders in Ashwold Cemetery · Kill spiders in Ashwold Cemetery · Kill spiders in Ashwold Cemetery
The Silent Overlook is normally a quiet and peaceful thoroughfare between Ashwold Cemetery and the Dark Wood. Recently, an infestation of spiders has made it difficult for travelers. Clear out the spiders. The roads must be made safe again.
Madness? This is Sparta!
To the north of Ashward's cemetery is occupied by a large number of spiders, a must-pass route for cargo caravans, and without timely clean-up, resupply will be affected. Please help clean these spiders.
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Guarding the GardensKill Monsters in the Eastern Gardens
Dangerous creatures have been seen in the Eastern Gardens of Ashwold Cemetery. My milita are already stretched thin. We seek brave fighters who can help us defend the area from threats. - Captain Azmir
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Holding the OssuaryKill Skeletons
The northern Ossuary is being attacked by Skeletal Warriors, Archers, and Shieldbearers. The guards I have sent have not returned. I seek immediate aid to defend the cemetery from the undead. - Captain Azmir
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Hidden in the GrassKill Monsters along the Outskirts
The Outskirts of Ashwold Cemetery are overrun by frenzied beasts and undead. Go and destroy these monsters. The dead deserve their rest.
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Royal GuardsKill Royal Guards
The Royal guards are Leoric's bannermen, loyal even in death. These spirits have broken through the Mad King's Breach and threaten the living within Ashwold Cemetery. The local militia needs help to defeat them.
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Ashwold SteelKill Skeletal Warriors to Collect Ashwold Steel
The Ashwold family was once known for its metalworking. In past generations, the family's guards were fitted with rare Ashwold steel, the knowledge of whose making has since been lost. Some of the skeletons in the cemetery have been seen carrying weapons made of this material. I will reward handsomely for any recovered steel. - Charsi, Blacksmith
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Disturbing Their RestSearch the Ossuary – Kill Disturbed Zombies
Zombies have recently been seen in the Ossuary, just outside of Guard's Watch. These mindless creatures are ambushing our patrols and overwhelming our defenses. Please investigate the source of these zombies and clear the grounds of their foul presence.
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Honoring the CaptainSummon and Kill Captain Wentworth · Place Royal Armor to Summon Captain Wentworth · Kill Captain Wentworth
In life, Captain Wentworth was a beloved commander. When his regiment was slain in battle, he visited each family to bear the sad news, and buried each soldier with their armor. After he died, his spirit could not find peace. Go kill his risen men, bring their armor to his grave to draw his spirit forth, and lay his maddened soul to rest.
In life, Captain Wentworth was a beloved commander. When his regiment was slain in battle, he visited each family to bear the sad news, and buried each soldier with their armor. After he died, his spirit could not find peace. Go kill his risen men, bring their armor to his grave to draw his spirit forth, and lay his maddened soul to rest.
In life, Captain Wentworth was a beloved commander. When his regiment was slain in battle, he visited each family to bear the sad news, and buried each soldier with their armor. After he died, his spirit could not find peace. Go kill his risen men, bring their armor to his grave to draw his spirit forth, and lay his maddened soul to rest.
Mount Zavain Zone map →
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Beasts of the Foggy PlainsKill Varanids
An infestation of Varanids is terrorizing the Foggy Plains of Mount Zavain. Adventurers, go to Mount Zavain and hunt down the Varanids.
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Sound StudyHunt Varanid Yowlers and Collect Their Frills
Varanid yowlers have moved into the Foggy Plains of Mount Zavain. These fascinating predators can launch high frequency sonic attacks by vibrating their frills. I need a sample I can study. Go to Mount Zavain, hunt varanid yowlers, and collect their frills.
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Cultist CampKill Cultists
There's been cultists gathering in Mount Zavain. A lot of cultists. They bring with them nothing but trouble and horrid creatures. You'll need to go to Mount Zavain and eliminate them.
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The Hateborn ThreatKill Hateborn Reavers
The Hateborn reavers are attacking the people of Mount Zavain. Brutal and aggressive, they pose a huge threat to anyone who crosses their path. They can be found in the Misty Valley of Mount Zavain.
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Nightmare in the Misty ValleyKill Monsters in the Misty Valley
The Misty Valley of Mount Zavain is overrun with monsters. Adventurers, go there and eliminate the monsters.
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Cemetery in the MountainsDefeat Monsters in Zakarum Graveyard
Resurrected monsters have emerged from the Zakarum Graveyard in Mount Zavain. Adventurers, go to Mount Zavain to eliminate the monsters.
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Graveyard SoldiersDefeat Zakarum Oathbreakers
An army of treacherous soldiers haunt the Tomb of Martanos situated in the Zakarum Graveyard of Mount Zavain. Adventurers, travel there and put these Zakarum oathbreakers to rest permanently.
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The Khazra ThreatKill Khazra in the Moon Clan Encampment
The khazra encampment has expanded. They're now encroaching on our villages. We want those goats off of our land! Adventurers, go to Mount Zavain and eliminate the khazra encampments.
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The Risen MonksDefeat Risen Monks
The dead have returned to Mount Zavain. Undead monks are attacking anyone in their path. We must return them to the soil they crawled out of! Head to Mount Zavain and kill the risen monks.
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The Monks' ThreatDefeat the Risen Acolytes of Chaos and Collect Their Badges
Acolytes of chaos have emerged from their tombs on Mount Zavain. Each one I have encountered thus far has had a peculiar badge fashioned to them. I suspect these badges are playing a role in their resurrection but I need more evidence. Go to Mount Zavain, slay the risen acolytes of chaos, and gather their Badges.
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Khazra on ZavainFind Khazra Waiting in Ambush – Kill Khazra · Find Khazra Waiting in Ambush – Kill Them
A khazra encampment has sprung up in the Foggy Plains of Mount Zavain. We must stamp them out. Adventurers, go to Mount Zavain to find and attack the khazra encampment.
A khazra encampment has sprung up in the Foggy Plains of Mount Zavain. We must stamp them out. Adventurers, go to Mount Zavain to find and attack the khazra encampment.
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ZealotsLocate the Cultists Lurking in Mount Zavain – Kill Cultists · Locate the Cultists Lurking in Mount Zavain – Kill Them · Locate the Cultists Lurking in Mount Zavain – KillThem
A large group of cultists gather in Mount Zavain. We must find and kill them at once. Adventurers, go to Mount Zavain to eliminate the cultists lurking there.
A large group of cultists gather in Mount Zavain. We must find and kill them at once. Adventurers, go to Mount Zavain to eliminate the cultists lurking there.
A large group of cultists gather in Mount Zavain. We must find and kill them at once. Adventurers, go to Mount Zavain to eliminate the cultists lurking there.
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Mysterious Black FogClear the Mysterious Black Fog from the Misty Valley – Kill Nightmare Monsters
A mysterious black fog pervades the Misty Valley in Mount Zavain, around which numerous Nightmare Monsters gather. Adventurers, go to the Misty Valley in Mount Zavain to clear the Black Fog and vanquish the Nightmare Monsters.
Frozen Tundra Zone map →
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Sharp FangsHunt Prowlers and Collect Their Fangs
Prowler fangs are a prized material; known for being versatile and of high-quality. Adventurers, go to the Frozen Tundra to collect prowler fangs
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Wriggling MenaceKill Cragworms
Lurking beneath the Frozen Tundra are horrible worms. These ambush predators have taken scores of livestock and need to be dealt with. Adventurers, go to the Frozen Tundra to kill these cragworms.
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Reclaim the VillageDefeat the Invading Warped Ones in the Abandoned Village
The warped ones have adapted well to the harsh environment of Frozen Tundra. They have been harassing nearby human camps. Adventurers, go to the Frozen Tundra to eliminate the warped ones.
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The Bloody PlainsHunt Monsters in the Plains of Blood
Earning the name "The Plains of Blood," the southern region of Frozen Tundra is plagued by brutal, bloodthirsty monsters. Go to the Plains of Blood and hunt monsters there.
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Servants of the RuinsKill Baal's Minions in the Ruins of Sescheron
The Ruins of Sescheron in the Frozen Tundra are infested with minions of the Prime Evil Baal. Go to the Ruins of Sescheron and exterminate Baal's Minions.
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The Demons of SescheronKill Demons in the Ruins of Sescheron
The Ruins of Sescheron in the Frozen Tundra have been invaded by demons. Adventurers, go to the Ruins of Sescheron in the Frozen Tundra to vanquish these demons.
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Yeti FurHunt Feral Yetis and Collect Their Fur in Frozen Tundra
Despite the adverse conditions in the Frozen Tundra, many creatures inhabit these lands. They all have their own way to resist the cold. Among them, the yeti have the warmest fur. Hunt yetis and collect their fur.
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Frozen DangerKill Wendigo
The yetis in the Frozen Tundra are always hostile but there has been particular rise in aggression from the wendigos. We must take action. Go to the Frozen Tundra and hunt down some wendigos!
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Ice Clan InvasionDefeat Ice Clan Warriors
The Ice Clan in the Frozen Tundra are always hostile; but recently their warriors have been particularly aggressive. Go to the Frozen Tundra and kill Ice Clan warriors!
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Clear the RuinsClear Out Frost Horrors · Travel to the Sharval Wilds, reach the Barrow Tombs, and kill the Undead
There is a mysterious relic in the Frozen Tundra. I wish to learn more but I can't get close enough to examine it as long as those frost horrors continue to occupy the area. Adventurers, go to the Frozen Tundra to kill the monsters surrounding the relic.
We know from our teachings that darkness can never touch the bones of the Faithful Kings… but not all who rest beside them are so hallowed. Evil seeks a presence in our world by any means, and if it finds even a dollop of wickedness in a dead body, it will seize the opportunity to wreak havoc. Stop this blasphemy. Offer the dead another chance at peace. -Preacher Hespire
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Horn CollectionCollect the Horns of Warped Ones to Lure Out and Kill the Warped Lord · Lure out the Warped Lord · Defeat the Warped Lord
A powerful warped one has been spotted in the Frozen Tundra. The members of its tribe are extremely territorial. They challenge one another by presenting their target with the horns of their previous opponents. We can use these macabre trophies to taunt it out into the open. Adventurers, use the horns of warped ones to lure out the warped lord and kill it.
A powerful warped one has been spotted in the Frozen Tundra. The members of its tribe are extremely territorial. They challenge one another by presenting their target with the horns of their previous opponents. We can use these macabre trophies to taunt it out into the open. Adventurers, use the horns of warped ones to lure out the warped lord and kill it.
A powerful warped one has been spotted in the Frozen Tundra. The members of its tribe are extremely territorial. They challenge one another by presenting their target with the horns of their previous opponents. We can use these macabre trophies to taunt it out into the open. Adventurers, use the horns of warped ones to lure out the warped lord and kill it.
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Crisis in the Frozen TundraFind Frost Horrors Lying in Ambush – Kill Them · Find Frost Horrors Lying in Ambush – Kill Frost Horror Stalkers
The Plains of Blood in the Frozen Tundra are a nightmare to traverse. The frost horrors there are cunning and bloodthirsty. Go to the Plains of Blood to lure out frost horror stalkers lying in ambush and kill them.
The Plains of Blood in the Frozen Tundra are a nightmare to traverse. The frost horrors there are cunning and bloodthirsty. Go to the Plains of Blood to lure out frost horror stalkers lying in ambush and kill them.
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Pursuit of VictoryFind Where the Ice Clan Is Lying in Wait to Ambush – Kill Ice Clan Ambushers · Locate Ambush Site – Kill Ice Clan Ambushers
We got lucky and rooted out some Ice Clan ambushers in the Frozen Tundra. We allowed some of them to escape and lead us back to their encampment in order to send adventurers in to clear it out. Please, take up our call. Go to the Ice Clan Village and kill the Ice Clan ambushers you find.
We got lucky and rooted out some Ice Clan ambushers in the Frozen Tundra. We allowed some of them to escape and lead us back to their encampment in order to send adventurers in to clear it out. Please, take up our call. Go to the Ice Clan Village and kill the Ice Clan ambushers you find.
Temple of Namari Dungeon →
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Stopping SargothKill Sargoth
Ages ago, the demonologist Sargoth was imprisoned by the nephalem at great cost. Time has weakened the magic binding him, and his power now grows. Enter into the Temple of Namari, and with the nephalem Namari's aid, defeat him.
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Temple DemonsKill Summoned Demons – Kill Sargoth
Evil broods in the Temple of Namari. Followers of Sargoth are performing dark magic to summon demons into our world. Go quickly to the Temple. Destroy the demons before Sargoth's power grows any further.
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Focused PowerKill Skeletal Mages to Collect Flawed Crystals – Kill Sargoth
The Skeletal Mages inside the Temple of Namari perform powerful rituals to summon demons into our world. The rituals can only succeed because of the powerful focusing crystals on the mage's staffs. Go defeat these mages and collect their Flawed Crystals.
Cavern of Echoes Dungeon →
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Ice CrystalsCollect Frost Scales from the Glacial Colossus in the Cavern of Echoes
The Glacial Colossus in the Cavern of Echoes drops Frost Scales, a tough material suited well for creating armor. Adventurers, go to the Cavern of Echoes, defeat the Glacial Colossus, and collect its Frost Scales.
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Icy Pit BeastKill Bloodrime – Complete Cavern of Echoes
It is said that there is a great yeti named Bloodrime that dwells in the Cavern of Echoes. It will attack any adventurers trying to enter the cavern. Go to the Cavern of Echoes to slay Bloodrime.
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The Cavern of EchoesConquer the Cavern of Echoes
Prove your strength by defeating resurrected monsters and completing the Cavern of Echoes.
Stormpoint Zone map →
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Crab SpearsKill Trebuchet Crabs in Stormpoint to collect their Meaty Quills · Kill trebuchet crabs in Stormpoint to collect their Meaty Quills
Stormpoint is besieged. While we still hold back the demonic hordes, our muscles are beginning to falter and our stomachs growl for sustenance without discrimination. We are in need of fresh food. Fortunately, the quills of trebuchet crabs are rich in nutrients, and not too disagreeable to the tongue... if well boiled. If you fancy yourself a hunter, Stormpoint will gladly pay for any quills you provide.
Stormpoint is besieged. While we still hold back the demonic hordes, our muscles are beginning to falter and our stomachs growl for sustenance without discrimination. We are in need of fresh food. Fortunately, the quills of trebuchet crabs are rich in nutrients, and not too disagreeable to the tongue... if well boiled. If you fancy yourself a hunter, Stormpoint will gladly pay for any quills you provide.
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Supply LinesKill deep sea monsters in Stormpoint's Windswept Shoals
If Stormpoint is to survive the demonic invasion, we need supplies. Where we were once able to keep the shipping routes clear, our besiegement has allowed our shores to become breeding grounds for beasts that have emerged from the depths. An adventurer is needed to exterminate these beasts so that the supply lines can be open once more.
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Merman MenaceKill deep sea monsters in the Shanties of Stormpoint
As if the monstrosities within the prison or the demons assaulting our walls were not enough, our homes have been flooded and desecrated by creatures from the deep. We know not where these enemies come from, and we do not care. We just want them dead for their defilement of what we once loved.
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Shocking ResidueCollect Calcified Plasma from the marafexes in the Shanties of Stormpoint · Collect Calcified Plasma from the Marafexes in the Shanties of Stormpoint
Word has reached my ear of strange beings that have taken home in the Shanties of Stormpoint. These creatures are being described as half-man, half-fish, and with the power to unleash lightning of all things. I desire to learn more about the anatomy that makes this possible. I provide a handsome reward to whoever brings me the residue that grants these creatures their... shocking quality. - Anonymous Buyer
Word has reached my ear of strange beings that have taken home in the Shanties of Stormpoint. These creatures are being described as half-man, half-fish, and with the power to unleash lightning of all things. I desire to learn more about the anatomy that makes this possible. I provide a handsome reward to whoever brings me the residue that grants these creatures their... shocking quality. - Anonymous Buyer
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Safe ScavengersKill deep sea monsters in Stormpoint's Ship Graveyard
The essentials of survival have become strained out here in Stormpoint. We've turned to the ship graveyard for many of our necessities, whether it be firewood or scrap metal. But with the monsters from the sea, salvaging has become nearly as dangerous as soldiering. This is a plea to any adventurer who hears it. Please, kill these monsters and return a faint taste of security to our beaches.
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Balls of IronKill demons within the Fortress District to obtain their Igneous Orbs · Kill Demons within the Fortress District to obtain their Igneous Orbs
Over too many years, the sea wind has turned our swords to rust and made our armor brittle. Fortunately, the demonic invasion brings with it a new source of iron. The foundlings carry with them orbs of hellish metal. I am biased, but I believe these orbs would serve a far better purpose in my forge. Bring them to me and you will be rewarded.
Over too many years, the sea wind has turned our swords to rust and made our armor brittle. Fortunately, the demonic invasion brings with it a new source of iron. The foundlings carry with them orbs of hellish metal. I am biased, but I believe these orbs would serve a far better purpose in my forge. Bring them to me and you will be rewarded.
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Barbican AmbushesFind demonic ambush sites along Stormpoint's Barbican Traverse – Kill the Fanged Ambushers
My patrols are suffering greatly from demon ambushes that occur along the Barbican Traverse. There isn't much to it; root out these ambushers and put a sword through them.
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Summoner SlaughterFind and kill Terror Adherents in Stormpoint
Any follower of the Cult of Terror is worthy of a fate greater than death. However, there is a special spot in the Burning Hells for the terror adherents. These are the ones who have been summoning demons to assault our gates. Hunt down any adherents you can find. Each one you kill means one less score of demons for us to deal with.
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Resisting TerrorEradicate Terror Zealots in Stormpoint
The Cult of Terror assaults our walls and seeks nothing but torturous death for the good people of Stormpoint. They are abominable beings who revel in the fear and violence they spread. For this, I declare their lives forfeit and offer a bounty to any who bring death to these cultists.
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Zealot TearsSlay Terror Zealot's in Stormpoint to collect the Congealed Terror that grows from their eyes · Slay Terror Zealots and Adherents in Stormpoint to collect the Congealed Terror that grows from their eyes
Seeking Congealed Terror. It is a rare substance to find but I have heard the zealots who follow the Cult of Terror often reach a point of devotion to where they produce it from their tear glands. I also hear that the Cult of Terror has been quite active in Stormpoint. Coin will be paid on delivery. - Assistant Apothecary Jentulf
Seeking Congealed Terror. It is a rare substance to find but I have heard the zealots and adherents who follow the Cult of Terror often reach a point of devotion to where they produce it from their tear glands. I also hear that the Cult of Terror has been quite active in Stormpoint. Coin will be paid on delivery. - Assistant Apothecary Jentulf
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Prison RiotKill Marred Husks in Stormpoint's Abandoned Prison
We have done what we could in securing Stormpoint’s prison. But if there is a threat to our containment, it comes from the marred husks that lurk within. They are smarter and deadlier than their companions; all they need to do is surge at the right time and they'll overwhelm us. We seek an adventurer to clear them out for the right price.
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Clearing the RavenousFind Ravenous Confined in Stormpoint's Abandoned Prison – Kill Attacking Monsters · Find Ravenous Confined in Stormpoint's Abandoned Prison – Kill Attacking Monsters
The monstrosities within Stormpoint prison are bad enough, but some have begun to actively hunt the guards who stand watch. We seek a brave adventurer to enter and clear out these ravenous monsters. Those who are weary of being consumed alive need not accept this bounty.
The monstrosities within Stormpoint prison are bad enough, but some have begun to actively hunt the guards who stand watch. We seek a brave adventurer to enter and clear out these ravenous monsters. Those who are wary of being consumed alive need not accept this bounty.
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IronbreakerCollect Mangled Cages from the Confined in Stormpoint's Abandoned Prison to lure and kill Ironbreaker · Use the Mangled Cages to lure the Beast – Kill Ironbreaker · Use the Mangled Cages to lure the Beast#kill Ironbreaker
Most of those within Stormpoint prison lost their minds when they were warped by whatever evil befell them. But there is one whose mind remains intact. He is known as Ironbreaker. The monstrosities within the prison have begun to worship him and make offerings of metal. His potential to control the inhabitants threatens containment of the prison. Find a way to lure him out of hiding and then execute him.
Most of those within Stormpoint prison lost their minds when they were warped by whatever evil befell them. But there is one whose mind remains intact. He is known as Ironbreaker. The monstrosities within the prison have begun to worship him and make offerings of metal. His potential to control the inhabitants is a danger to the containment of the prison. Find a way to lure him out of hiding and then execute him.
Most of those within Stormpoint prison lost their minds when they were warped by whatever evil befell them. But there is one whose mind remains intact. He is known as Ironbreaker. The monstrosities within the prison have begun to worship him and make offerings of metal. His potential to control the inhabitants is a danger to the containment of the prison. Find a way to lure him out of hiding and then execute him.
Southern Dreadlands Zone map →
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Acid ReignKill Dreadmites in the Southern Dreadlands and collect their acid.
Shard mutations have increased the size and threat of Dreadmites, including the potency of the acid that forms in their venom glands. Dangerous as it is, that acid is valuable to blacksmiths.
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Outside HelpKill monsters near the Outsiders’ Camp
Shard-warped monsters have appeared in greater numbers in the vicinity of the Outsiders’ Camp. Those poor people have enough to worry about. Lend a hand and cull the beasts.
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Pound of FleshKill Heartmaw Slingers in the Southern Dreadlands and collect Shardborne Fragments
The royal mages of Westmarch will pay for fragments of crystallized Shardborne flesh. For their studies, they are only interested in bulk deliveries, and prefer fragments from Heartmaw Slingers.
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Wrong SideKill Outcasts in the Gray Wards
The Gray Wards is overrun with Outcasts that have turned to banditry and slaughter, preying on their forsaken neighbors. They chose their side, the wrong side.
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Finishing TouchKill Spine Gluttons in the Underdeeps and collect their Iridescent Fins
Vic is interested in the shimmering qualities of Spine Glutton fins, hoping to repurpose them for accenting his jewelry designs. Collect these Iridescent Fins in the Underdeeps.
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Lurking VerminLocate all groups of insect ambushers – Kill all insect ambushers
A great hive, an underearth empire, has formed in the caverns below the Southern Dreadlands. The shard-warped vermin lie in wait for unsuspecting prey. They must be eliminated lest the hive feed and grow.
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Mercy KillingHunt plains beasts in the Southern Dreadlands
The mammals native to the Southern Dreadlands were not spared by the onslaught of the Shardborne. They are mutated and crazed beyond salvation. All that remains is the mercy of death.
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Madness PurgeKill Shardborne in the Gully of Madness
What remains of a once proud people is naught but ruin and madness. The Shardborne that swarm the gully must be kept in check and contained.
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Recovery EffortKill Outcasts in the Gray Wards and collect Stolen Supplies
If Staalbreak is to become a refuge from the horrors of the Dreadlands, then the supplies stolen by the Outcasts in the Gray Wards will need to be recovered.
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Mandatory InsecticideKill insects in the Glistening Mire
The power of creation has warped and molded seemingly disparate insect creatures into a singular, sprawling hive that infects the underground. They must be exterminated.
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Hidden CorruptionLocate all groups of Shardborne ambushers – Kill all Shardborne ambushers
The Shardborne have realized there are threats to their existence and have begun to use more covert tactics. Flush them out of their hiding holes in the Gully of Madness.
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Rot RevelersKill Pebbleskins in the Gully of Madness and collect Rotting Shardflesh, then summon and destroy The Flesh Hoarder. · Summon The Flesh Hoarder with Rotting Shardflesh – Destroy The Flesh Hoarder
A powerful Shardborne has made its home in the Gully of Madness, and it has a fondness for collecting the shard-warped flesh of its lesser kin. Draw it out and put it down.
A powerful Shardborne has made its home in the Gully of Madness, and it has a fondness for collecting the shard-warped flesh of its lesser kin. Draw it out and put it down.
Ancients' Cradle Zone map →
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Studying TerrorReturn to Ancients' Cradle, defeat Terror Zealots and take their ritual notes
The Hinderlands of Ancients' Cradle have several Cult of Terror ritual sites. See if you can learn more about them, eh?
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Cleanse the CradleReturn to Ancients' Cradle, and help to clear corruption from the coastal Hinderlands
Uncontrolled, the Fire of Life's corruption has spread and twisted the animals and undead on the shores of the Ancients' Cradle. Return to the Cradle and help cleanse the rot from the Hinderlands.
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SanctificationHunt down and kill Sanctifiers in the Halls of Mutinous Concord.
The horrible truth of the Fire of Life is that it isn't just a curse on the impure Lilin. Even us Inari... even the Sanctifiers themselves... are susceptible to its corruptive nature. We must bestow upon them the gift that they can no longer give themselves. Whether by blade or flame, they must be cleansed.
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Spines of the DebasedTravel to the Halls of Mutinous Concord and collect Unclean Spines from the Debased Sanctifiers.
The Fire of Life, unchecked, twists and corrupts those it chooses. For the Debased Sanctifiers, this results in spines growing along their back. Defeat Debased Sanctifiers, and gather the spines from their backs.
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Gnashing MawsHunt down the afflicted creatures that threaten Exiles' Repose.
Once upon a time, there was a defining characteristic between the beasts of the wood, and the wood itself. Now, they are one and the same. Grotesque abominations with no mind for anything but to devour. If they were creatures of myth and shadow, that would be preferable. But they are at our gates, inhaling the scent of our blood and gnashing their teeth. We are in need of a cleansing.
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Hearts of StoneDefeat Blightguards in Shieldholm to collect their Archaic Hearts.
There was once a practice of golem-wrighting that existed outside the tainted arts of necromancy. However, the secrets of doing so seem to have vanished from all libraries that still stand above the soil. And so, answers must be found through a method of reverse construction. I have heard tale of ancient golems that guard a mythical land called Ancient's Cradle. Find this land. Find the golems that look the most arcane. And bring me their hearts so that I may glean some form of answer to the riddle that haunts me.
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Soil DwellersRoot out Nascent Dead in the Hinderlands – Kill all Nascent Dead · Find the next ambush site in the Hinderlands – Kill all Nascent Dead · Locate the last ambush site in the Hinderlands – Kill all Nascent Dead
As if the monstrosities that roam the Hinderlands weren't dangerous enough, there is a vile strain of flourishing dead that dwells beneath the soil. Any poor soul who happens to wander into one of their ambush sites, quickly finds themselves surrounded by a dozen snapping maws. We are in need of a capable adventurer to root out these Nascent Dead... unfortunately, the only way to do so is to fall victim to their ambush.
As if the monstrosities that roam the Hinderlands weren't dangerous enough, there is a vile strain of flourishing dead that dwells beneath the soil. Any poor soul who happens to wander into one of their ambush sites, quickly finds themselves surrounded by a dozen snapping maws. We are in need of a capable adventurer to root out these Nascent Dead... unfortunately the only way to do so, is to fall victim to their ambush.
As if the monstrosities that roam the Hinderlands weren't dangerous enough, there is a vile strain of flourishing dead that dwells beneath the soil. Any poor soul who happens to wander into one of their ambush sites, quickly finds themselves surrounded by a dozen snapping maws. We are in need of a capable adventurer to root out these Nascent Dead... unfortunately the only way to do so, is to fall victim to their ambush.
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Guardian CullEliminate all threats in Shieldholm
The unthinkable has occurred. The guardians of Shieldholm have become corrupted. Now they are as much a threat to us as the enemy they were meant to defend us against. The only right course of action is to destroy them. And to perhaps destroy any other threats you find along with them.
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Spindler PrickGo to the Caverns of Penance in Ancients' Cradle and destroy Spindlers · Kill Afflicted Islanders
Spindlers are vile corruptions of the Lilin that spit acid at any adventurer foolish enough to go near them. Return to the Caverns of Penance and reduce their numbers.
Infested demons are monsters that resurrect from corpses. They are involuntary, blindly attacking enemies within sight. Adventurers, go to the Ancients' Cradle and kill the corpses.
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Bone DeepCollect Warped Bones from the Afflicted in the Caverns of Penance.
The Fire of Life has nearly incinerated the entirety of my people. Rather than to understand it, the elders responded with fear. Like fools, they tried to snuff it out and only caused it to spread more. I believe that there is a cure for this. But to find it, one must get to the core of it. I have studied the skin and flesh of the Afflicted, but to no avail. I need their bones!
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Ancient ExterminatorKill Blot Moths in Ancients' Cradle
With the Fire of Life out of control, even the insects of Ancients' Cradle have become corrupted. Go to the island and destroy Blotmoths.
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Commingling AmbushThree groups of Afflicted Stalkers hide in the Commingling Pit – Kill the first group of Afflicted Stalkers · Three groups of Afflicted Stalkers hide in the Commingling Pit – Kill the second group of Afflicted Stalkers. · Three groups of Afflicted Stalkers hide in the Commingling Pit – Kill the third group of Afflicted Stalkers.
In the Commingling Pit of Ancients' Cradle, Afflicted Stalkers have begun to arise from the pit. Reduce their number to help the restoration of Ancients' Cradle.
In the Commingling Pit of Ancients' Cradle, Afflicted Stalkers have begun to arise from the pit. Reduce their number to help the restoration of Ancients' Cradle.
In the Commingling Pit of Ancients' Cradle, Afflicted Stalkers have begun to arise from the pit. Reduce their number to help the restoration of Ancients' Cradle.
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Sacred CeremonyDefeat Afflicted Sanctifiers, take the Ancient Fragments they drop to the Tribute to Lilith. · Place Fragments at the feet of Lilith – Destroy the Grand Proxy
In the Halls of Mutinous Concord, in Ancients' Cradle, Afflicted Sanctifiers gather, awaiting orders to find more Lilin to take to the Commingling Pit. Take the Ancient Fragments they drop to the Tribute to Lilith.
In the Halls of Mutinous Concord, in Ancients' Cradle, Afflicted Sanctifiers gather, awaiting orders to find more Lilin to take to the Commingling Pit. Take the Ancient Fragments they drop to the Tribute to Lilith.
World's Crown Zone map →
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Aberrant StudyKill Shardborne in World's Crown and collect their Shardborne Fragments
The Shardborne of World's Crown are some of the most powerful examples yet of these warped aberrations. Rayek would like to better understand this foe, and has requested samples for study. Go to World's Crown, and kill Shardborne for their Shardborne Fragments.
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Mercy for the MadKill The Maddened in the Dry Valley of World's Crown
Diablo's influence has driven the inhabitants of the Dry Valley absolutely mad with terror. When their crazed numbers swell, they pose a threat to those Immortals that remain in World's Crown. Grant them the mercy of death before their madness consumes all around them.
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Restless BattlefieldKill Monsters on the Nightmare Battlefield in World's Crown
The eyes of Terror may not remain on the Nightmare Battlefield, but the minions of Terror do. Slay this menace that refuses to rest.
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Terror UnmadeKill Terror Cultists and collect their Congealed Terror in the Crater of Unmaking in World's Crown
So many Immortals and other heroes of Sanctuary were lost in the Crater of Unmaking. The servants of Terror still prowl the crater, and the Immortals request they be put to the sword. Collect their Congealed Terror as proof of the deed.
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Carcass PilerKill monsters in the Throne of Carcasses in World's Crown
Demons from Diablo's army still linger in the Throne of Carcasses. Head to World's Crown, slay the demons, and pile their bodies high enough to make Terror wince.
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Carnage LayerKill monsters in the Carnage Fields of World's Crown
Is there a more fitting namesake in World's Crown than Carnage Fields? The jagged maze leading to Diablo's sanctum is caked with the blood and gore of many monsters, yet they persist. Give the fields another coating of carnage.
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Warped and VeiledLocate the three groups of Shardborne lying in ambush in World's Crown – Kill the Shardborne ambushers · Find hidden Shardborne in the Sharval Wilds – Kill the Shardborne ambushers
Shardborne ambushers are making it difficulty to secure World's Crown. The Immortals seek an adventurer willing to draw out these ambushers and slay them all.
The Shardborne prophet's mad "family" stalk these woods still, seeking retribution for their banishment. Entsteig will never be theirs. Seek their spoor throughout the wilds, find where they hide, and take their wicked lives away from them. -Path-Knight Ecubris
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Nightmare ReaperKill Terror Demons in the Terror Verge in World's Crown
Demons of Terror are things of nightmares, and as brave and strong as the coalition that sailed to World's Crown is, they are not as seasoned as you in shielding the mind against Terror and striking it down.
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Demon DecapitationKill Great Harbingers in World's Crown
Even demons require organization and leadership on the battlefields of World's Crown. The Great Harbingers crack the whips that the lesser demons obey. Crack their skulls and cause disarray.
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Snake SkinnerKill Vipers in World's Crown
These serpent-tailed, multi-armed demons are far fewer in number than most of Terror's legions, but they are battlefield assassins that have claimed far too many Immortals in the World's Crown.
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Scour the VergeKill monsters in the Terror Verge in World's Crown
On the doorstep of Diablo's sanctum in World's Crown lies the Terror Verge, still bristling with monsters that want nothing more than to feast on flesh and fear. They do not belong on Sanctuary, even it's most corrupted and vile places.
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Ensnared TerrorLocate the three groups of demons lying in ambush in World's Crown – Kill the demon ambushers
Ambush tactics are a favorite of the legions of Terror. Those that escape their traps leave rattled and rarely return to the fight. You, however, always return to the fight. Head to World's Crown, find these demon ambushers, and end them.
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Fleshy AbundanceKill Shardborne in World's Crown, collect their carcasses, and lure out and kill the Greedy Fleshthief · Lure out the Greedy Fleshthief – Kill the Greedy Fleshthief
There is a particularly greedy Fleshthief in World's Crown that ravenously takes as much corpus from as many source as possible to add to its vile mass. It has grown too large and too dangerous. Lure it out with what it craves, then destroy it.
There is a particularly greedy Fleshthief in World's Crown that ravenously takes as much corpus from as many source as possible to add to its vile mass. It has grown too large and too dangerous. Lure it out with what it craves, then destroy it.
Sharval Wilds Zone map →
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Fey to BlackTravel to Sharval Wilds and kill Fey in the Darkened Glade
The fey still plague Orthrup. The villagers have little hope of aid coming from Highfork or Entsteig and instead have cobbled together what they can to offer brave adventurers who will enter the Darkened Glade and put down the rampaging fey.
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Reckoning in RedTravel to the Sharval Wilds, kill Shardborne, and collect their fragments
The witches of Sharval seek the destruction of the Shardborne, but also wish to study the creatures, hoping to unravel and reverse the madness they have inflicted upon the region. The witches request a haul of Shardborne Fragments for this endeavor.
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Burden of BeastsTravel to Sharval Wilds and kill beasts in the Moonlit Highlands
The chaos in the forests of Sharval have driven beasts onto the trade routes of the Moonlit Highland. The merchants of Highfork will reward any adventurer that helps clear the roads of ravening beasts.
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Crystalline Rabble RousersTravel to Sharval Wilds and kill Shardborne in the Wicker Fields
The Highfork militia is overwhelmed by the hordes of Shardborne and the rebellion they have fomented. There is not time to recruit and train more, so they will hire any adventurer willing to enter the Wicker Field and destroy the Shardborne.
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The Maddened PackTravel to Sharval Wilds, kill Mad Direwolves, and collect their fur
The beasts of Sharval have been driven to madness by the Fey, with the local Direwolves being hardest hit of all. The druids in the region request help in culling the poor creatures and gathering samples of their corrupted fur, which will be used to craft wards that hopefully protect the remaining beasts.
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Entsteig BesiegedTravel to the Sharval Wilds, reach Entsteig Bailey, and kill Shardborne.
Monstrosities assail the outer bailey of Entsteig, and the guard cannot be everywhere. Whether they arrive as an invading army or a slavering rabble, these creatures must be purged. We welcome any adventurers who will kill them--I care not whether you fight in the name of the people, for the glory of the old Faithful Kings, or for magnates' coin. -Path-Knight Ecubris
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Profaned TombsTravel to the Sharval Wilds and kill Undead in the Barrow Tombs
The Barrow Tombs of great King Aughild have been desecrated, but too many fear to step upon ground once hallowed by Light and Nature both. Stop the aimless undead of the tombs; put the risen bones that once called themselves our fellows back in their graves. -Commander Gereth
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Noble RevenantsTravel to the Sharval Wilds, reach the Barrow Tombs, and kill Grave-Pledged.
We cannot allow reverence for our past to condemn our future. Not while the rotting bones of great Aughild's knights draw steel against our home. Entsteig's soldiers will follow the Faithful Kings' edicts, but we do not bow to the dead. Bury them, and thus show all of Sharval our truth. -Isilde, Hand of the Garrison
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Beasts in the BaileyTravel to the Sharval Wilds, reach Entsteig Bailey, and kill Shardborne.
Is there no end to these Shardborne abominations? We have denied their claim with fire, cast their lackeys down from the high walls, and still they conspire against us. Push them back from Entsteig's borders. -Isilde, Hand of the Garrison
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Fey StalkersFind hidden Fey in the Sharval Wilds – Kill the ambushing Fey
There is upheaval in these lands, and the spirits of the wild show it in their madness. Surely the compact between the fey and our Faithful Kings will hold… but it is just as sure that some fey will never return from frenzy. Prune the ravenous creatures that strike far from their holts, and restore harmony to the gardens of Sharval. -Path-Knight Ecubris
Rocky Waste Zone map →
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Spurred to ActionKill Spur Wolves in the Rocky Waste
These spur wolves are a menace. Even if you're armed or have fire, they'll harry you for the better part of the night. They don't need to be hungry to hunt - if you're alone, you're prey. Take their pelts and I'll collect your coin from the grateful. -Knight-Retainer Brevert
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Death to DeceiversKill Bound Deceivers in the Rocky Waste
Caravans used to come and go from Lut Gholein. Now it seems the only travelers are demons, and those they drag into their hideous, blood-smeared camps. Slay them, and we may disrupt their business here. I don't imagine we'll be able to save anyone, though. -Omat of the Third-Warder Company
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No TemptationKill Griefshapers in the Rocky Waste
Harshness is part of the desert. The cold, the sand, the cruel sun and crueler thirst; that brutishness reflected in man and beast alike. But the presence of the unholy is too much, even here. Drive the wretched demons from the light, back into their burrows. This miserable land is ours. -Omat of the Third-Warder Company
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Plenty of SpineKill Beasts in the Rocky Waste and collect their spines
There are variegated spiny, monstrous things lurking throughout the wastes. Are they born with these spines? Why and how is such a thing possible? And why have we not been born with protuberances like them? I may answer these questions, but only if you bring me enough material to work with. -Maker Afreen
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Defend the WastesKill Beasts in the Rocky Waste
It's never been safe to cross the sands, but it's getting worse by the day. These monsters will bite clean through a wagon wheel. Thin their numbers and fatten up your pockets. The Mercantile Guild rewards its friends. -Chelea the Eye
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Repellant InsectsKill Insects and Collect Their Leavings
I hate bugs. Scarabs, scrags, vermin of all sizes deserve to be stomped to paste 'neath the feet of the gods. I've seen some bug drawings coming out of the wastes near Lut Gholein, and they don't look like anything I've killed. Squish them. Bring me their guts. I'll pay. -"Gristle" Jan
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Scavengers' RepastKill Malignant Vultures in the Rocky Waste
The desert outside Lut Gholein has become an abattoir, and the vultures are greedier than ever. Take care of them before they start stealing livestock. -Stule the Waywatcher
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Serpent FoodGo to Lut Gholein and Kill Bound Deceivers
The serpentine Deceivers have found a feast in the sealed city of Lut Gholein. They make a mockery of our lives in the ruins of our houses, and eat any poor souls too weak to climb over the walls. When there are more snake heads on pikes than human ones, I’ll be able to go home again. -Faizal the Horse Trader
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Tempered FleshGo to Lut Gholein and Kill Skinscourges
I’ve heard stories of the demons that drag people to the Common Ward in Lut Gholein. Big brutes, covered in scars, dressed in severed ears and fingers. When they speak it’s just to say if your skin and bones are strong enough, and then they either kill you or they throw you in a cage. Don’t give them a choice. -Tolga the Younger