Anomaly
Void Knight · Sentinel
Combo skill that first sends enemies forward in time by 5 seconds. Reactivate the skill to bring those enemies back to your timeline early.
More information
Bosses are only sent forward by a millisecond, causing return effects to occur immediately without them visually disappearing.
Skill tree: Anomaly
The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.
Hover or tap a node for its description. The number on a node is its maximum points.
All nodes as a list (29)
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Emission
max 5
Anomaly hits enemies in a larger area.
- +25% Area
-
Red Shift
max 5
Anomaly lasts longer.
- +20% Duration
Requires 2 points in Emission
-
Borrowed Time
max 1
Anomaly is cast instantly, but Anomaly has a longer cooldown.
- Instant Cast
- +50% Cooldown
Requires 4 points in Emission
-
Time Wave
max 1
When enemies return to the present a Time Wave is released, a spell dealing void damage to nearby enemies.
- Time Wave Cast On Enemy Return
Requires 3 points in Emission
-
Temporal Expanse
max 5
Time Wave deals more hit damage (multiplicative with other modifiers) in a larger area, and increases to Anomaly's area also affect Time Wave.
- +50% Time Wave Hit Damage
- +25% Time Wave Area
Requires Time Wave
-
Tides of Time
max 1
An additional Time Wave is released when you cast Anomaly.
- Time Wave On Cast
Requires 2 points in Temporal Expanse
-
Anticipation
max 3
Anomaly has a shorter cooldown.
- -1 Cooldown (seconds)
Requires 2 points in Emission or Quicksand
-
Reflection
max 1
Future Strike is applied to all enemies hit by Anomaly.
- Future Strike On Hit
Requires 2 points in Anticipation
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Resonate
max 5
Future Strikes applied by Anomaly have additional Void Penetration
- +80% Void Penetration with Future Strike
Requires Reflection
-
Quicksand
max 5
When enemies return to the present, all damaging ailments currently applied to them apply faster.
- +25% Ailment Speed On Return
Requires Anticipation or 3 points in Exacerbate
This affects the duration of ailments, not damage.
-
Cycle of Decay
max 1
When enemies return to the present, the duration of damaging ailments applied to them is reset.
- Ailment Duration Reset On Return fixed
Requires 3 points in Quicksand
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Void Touched
max 1
Enemies hit by Anomaly are afflicted with Time Rot when they return.
- 100% Time Rot Chance On Return
-
Exacerbate
max 5
Time Rot inflicted by Anomaly lasts longer and has additional Void Penetration
- +30% Time Rot Duration
- +10% Void Penetration with Time Rot
Requires Void Touched or 3 points in Quicksand
-
Mark of Rot
max 5
When enemies return to the present, they take increased void damage for a duration.
- +30% Void Damage Taken fixed
- 1 Duration (Seconds)
Requires 2 points in Exacerbate
-
Voidfire
max 1
Anomaly now applies Ignite instead of Time Rot. Modifiers to Time Rot apply to Ignite instead.
- Time Rot -> Ignite
Requires Void Touched
-
Hour of Flame
max 3
Anomaly applies additional stacks of ignite.
- +1 Additional Ignite Stacks Applied
Requires Voidfire
-
Time Bubble
max 1
Anomaly leaves behind a Time Bubble for 5 seconds, which slows enemies and shreds their void resistance.
- Time Bubble On Cast
- 2 Slow Stacks per Second
- 2 Void Res Shred Stacks per Second
Requires Void Touched
-
Decimation
max 5
Time Bubble grants you and your allies increased critical strike chance while in its area.
- 30% Increased Critical Chance
Requires Time Bubble
-
Temporal Mastery
max 5
Time Bubble lasts longer.
- +20% Time Bubble Duration
Requires Time Bubble
-
Time Lord
max 1
Time Bubble is now cast on yourself and moves with you, but Anomaly costs more mana.
- Time Bubble Is Cast On You
- +20 Mana Cost
Requires 4 points in Temporal Mastery
-
Manipulation
max 2
Time Bubble grants you and your allies increased attack and cast speed while in its area.
- +10% Attack Speed
- +10% Cast Speed
Requires Time Bubble
-
Swiftrest
max 3
Time Bubble grants you and your allies increased cooldown recovery speed while in its area.
- +10% Cooldown Recovery Speed
Requires Manipulation
-
Time Eater
max 4
Time Bubble grants you and your allies global health leech. This is doubled for void damage.
- +0.5% Health Leech
- Effect Doubled For Void Damage fixed
Requires Manipulation
-
Void Maw
max 4
Time Bubble grants you and your allies increased health leech while in its area.
- 10% Increased Health Leech
Requires 2 points in Time Eater
-
Immediacy
max 1
Anomaly no longer sends enemies foward in time. Effects that would be triggered when enemies return to the present are instead triggered immediately.
- Anomaly Effects Triggered Instantly
- No Longer Sends Enemies Forward In Time
Requires Void Touched or Time Lock
-
Time Lock
max 1
When enemies return to the present they are afflicted by Time Lock, rendering them unable to move, attack, or cast spells for 2 seconds.
Anomaly costs more mana.
10% of remaining cooldown recovered whenever you Time Lock an enemy with Anomaly. This effect can occur a maximum of two times each second.- Time Lock On Return fixed
- +15 Mana Cost fixed
- +8 Cooldown (seconds) fixed
Does not affect bosses.
-
Temporal Prison
max 4
Time Lock lasts longer.
- +10% Time Lock Duration
Requires Time Lock
-
Stasis
max 1
When enemies return to the present, enemies within the area of Anomaly's original cast are also time locked for 2 seconds.
- Nearby Enemies Afflicted With Time Lock On Return
Requires 2 points in Temporal Prison
-
Lingering Memory
max 1
When allies or enemies exit Time Bubble's area of effect, effects caused or granted by Time Bubble persist for 2 seconds.
- Time Bubble Effects Persist For 2 Seconds On Exit
Requires 3 points in Temporal Mastery