Anomaly

Void Knight · Sentinel

Combo skill that first sends enemies forward in time by 5 seconds. Reactivate the skill to bring those enemies back to your timeline early.

More information

Bosses are only sent forward by a millisecond, causing return effects to occur immediately without them visually disappearing.

Skill tree: Anomaly

The skill tree as it appears in game. A specialized skill gains one point per level up to level 20; the number on a connection shows how many points the previous node needs.

Hover or tap a node for its description. The number on a node is its maximum points.

All nodes as a list (29)
  1. Emission max 5

    Anomaly hits enemies in a larger area.

    • +25% Area
  2. Red Shift max 5

    Anomaly lasts longer.

    • +20% Duration

    Requires 2 points in Emission

  3. Borrowed Time max 1

    Anomaly is cast instantly, but Anomaly has a longer cooldown.

    • Instant Cast
    • +50% Cooldown

    Requires 4 points in Emission

  4. Time Wave max 1

    When enemies return to the present a Time Wave is released, a spell dealing void damage to nearby enemies.

    • Time Wave Cast On Enemy Return

    Requires 3 points in Emission

  5. Temporal Expanse max 5

    Time Wave deals more hit damage (multiplicative with other modifiers) in a larger area, and increases to Anomaly's area also affect Time Wave.

    • +50% Time Wave Hit Damage
    • +25% Time Wave Area

    Requires Time Wave

  6. Tides of Time max 1

    An additional Time Wave is released when you cast Anomaly.

    • Time Wave On Cast

    Requires 2 points in Temporal Expanse

  7. Anticipation max 3

    Anomaly has a shorter cooldown.

    • -1 Cooldown (seconds)

    Requires 2 points in Emission or Quicksand

  8. Reflection max 1

    Future Strike is applied to all enemies hit by Anomaly.

    • Future Strike On Hit

    Requires 2 points in Anticipation

  9. Resonate max 5

    Future Strikes applied by Anomaly have additional Void Penetration

    • +80% Void Penetration with Future Strike

    Requires Reflection

  10. Quicksand max 5

    When enemies return to the present, all damaging ailments currently applied to them apply faster.

    • +25% Ailment Speed On Return

    Requires Anticipation or 3 points in Exacerbate

    This affects the duration of ailments, not damage.

  11. Cycle of Decay max 1

    When enemies return to the present, the duration of damaging ailments applied to them is reset.

    • Ailment Duration Reset On Return fixed

    Requires 3 points in Quicksand

  12. Void Touched max 1

    Enemies hit by Anomaly are afflicted with Time Rot when they return.

    • 100% Time Rot Chance On Return
  13. Exacerbate max 5

    Time Rot inflicted by Anomaly lasts longer and has additional Void Penetration

    • +30% Time Rot Duration
    • +10% Void Penetration with Time Rot

    Requires Void Touched or 3 points in Quicksand

  14. Mark of Rot max 5

    When enemies return to the present, they take increased void damage for a duration.

    • +30% Void Damage Taken fixed
    • 1 Duration (Seconds)

    Requires 2 points in Exacerbate

  15. Voidfire max 1

    Anomaly now applies Ignite instead of Time Rot. Modifiers to Time Rot apply to Ignite instead.

    • Time Rot -> Ignite

    Requires Void Touched

  16. Hour of Flame max 3

    Anomaly applies additional stacks of ignite.

    • +1 Additional Ignite Stacks Applied

    Requires Voidfire

  17. Time Bubble max 1

    Anomaly leaves behind a Time Bubble for 5 seconds, which slows enemies and shreds their void resistance.

    • Time Bubble On Cast
    • 2 Slow Stacks per Second
    • 2 Void Res Shred Stacks per Second

    Requires Void Touched

  18. Decimation max 5

    Time Bubble grants you and your allies increased critical strike chance while in its area.

    • 30% Increased Critical Chance

    Requires Time Bubble

  19. Temporal Mastery max 5

    Time Bubble lasts longer.

    • +20% Time Bubble Duration

    Requires Time Bubble

  20. Time Lord max 1

    Time Bubble is now cast on yourself and moves with you, but Anomaly costs more mana.

    • Time Bubble Is Cast On You
    • +20 Mana Cost

    Requires 4 points in Temporal Mastery

  21. Manipulation max 2

    Time Bubble grants you and your allies increased attack and cast speed while in its area.

    • +10% Attack Speed
    • +10% Cast Speed

    Requires Time Bubble

  22. Swiftrest max 3

    Time Bubble grants you and your allies increased cooldown recovery speed while in its area.

    • +10% Cooldown Recovery Speed

    Requires Manipulation

  23. Time Eater max 4

    Time Bubble grants you and your allies global health leech. This is doubled for void damage.

    • +0.5% Health Leech
    • Effect Doubled For Void Damage fixed

    Requires Manipulation

  24. Void Maw max 4

    Time Bubble grants you and your allies increased health leech while in its area.

    • 10% Increased Health Leech

    Requires 2 points in Time Eater

  25. Immediacy max 1

    Anomaly no longer sends enemies foward in time. Effects that would be triggered when enemies return to the present are instead triggered immediately.

    • Anomaly Effects Triggered Instantly
    • No Longer Sends Enemies Forward In Time

    Requires Void Touched or Time Lock

  26. Time Lock max 1

    When enemies return to the present they are afflicted by Time Lock, rendering them unable to move, attack, or cast spells for 2 seconds.

    Anomaly costs more mana.

    10% of remaining cooldown recovered whenever you Time Lock an enemy with Anomaly. This effect can occur a maximum of two times each second.

    • Time Lock On Return fixed
    • +15 Mana Cost fixed
    • +8 Cooldown (seconds) fixed

    Does not affect bosses.

  27. Temporal Prison max 4

    Time Lock lasts longer.

    • +10% Time Lock Duration

    Requires Time Lock

  28. Stasis max 1

    When enemies return to the present, enemies within the area of Anomaly's original cast are also time locked for 2 seconds.

    • Nearby Enemies Afflicted With Time Lock On Return

    Requires 2 points in Temporal Prison

  29. Lingering Memory max 1

    When allies or enemies exit Time Bubble's area of effect, effects caused or granted by Time Bubble persist for 2 seconds.

    • Time Bubble Effects Persist For 2 Seconds On Exit

    Requires 3 points in Temporal Mastery

More skills: Void Knight

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