Blood Floe

Blood Floe

 5 stars up to rank 10

Cold and crystalline on the outside with warm red rivulets that billow within, gathering to one side as if to point out vulnerable spots on an approaching foe.

Effect

Your Critical Hits cause you to enter a Bloodrage for 6 seconds, increasing your damage done by 9–20% and your Critical Hit Damage by 18%. While Bloodrage is active, your Critical Hits also Rend Flesh, causing enemies to Bleed for an additional 10% base damage every second for 3 seconds. Bloodrage cannot trigger more often than once every 20 seconds and Rend Flesh cannot trigger on the same enemy more often than once every 1 second.

Effect at rank 10

Your Critical Hits cause you to enter a Bloodrage for 6 seconds, increasing your damage done by 20% and your Critical Hit Damage by 40%. While Bloodrage is active, your Critical Hits also Rend Flesh, causing enemies to Bleed for an additional 10% base damage every second for 3 seconds. Additionally, you gain 4% increased Critical Hit Chance for each nearby Bleeding enemy, up to a maximum of 16%. Bloodrage cannot trigger more often than once every 20 seconds and Rend Flesh cannot trigger on the same enemy more often than once every 1 second.

From rank 5: Increases chance to find Magic Items by 15%.

Ranks

Values per rank; resonance and combat rating for a 5-star gem. The last column shows what the rank adds.

Rank Value Resonance Combat rating New at this rank
1 Damage and half of Critical Hit Damage: 9% 100 24
2 Damage and half of Critical Hit Damage: 11% 200 48 Damage increased to 11% and Critical Hit Damage increased to 22%.
3 Damage and half of Critical Hit Damage: 11% 300 72 You gain 1% increased Critical Hit Chance for each nearby Bleeding enemy, up to a maximum of 4%.
4 Damage and half of Critical Hit Damage: 13% 400 96 Damage increased to 13% and Critical Hit Damage increased to 26%.
5 Damage and half of Critical Hit Damage: 13% 500 120 You gain 2% increased Critical Hit Chance for each nearby Bleeding enemy, up to a maximum of 8%.
6 Damage and half of Critical Hit Damage: 16% 600 144 Damage increased to 16% and Critical Hit Damage increased to 32%.
7 Damage and half of Critical Hit Damage: 16% 700 168 You gain 3% increased Critical Hit Chance for each nearby Bleeding enemy, up to a maximum of 12%.
8 Damage and half of Critical Hit Damage: 18% 800 192 Damage increased to 18% and Critical Hit Damage increased to 36%.
9 Damage and half of Critical Hit Damage: 18% 900 216 You gain 4% increased Critical Hit Chance for each nearby Bleeding enemy, up to a maximum of 16%.
10 Damage and half of Critical Hit Damage: 20% 1,000 240 Damage increased to 20% and Critical Hit Damage increased to 40%.

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