Class
Priest
Resource: Mana
Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm. Just as the heart can hold both darkness and light, priests wield powers of creation and devastation by channeling the potent forces underlying faith.
- Armor
- Cloth
- Weapons
- One-Handed Maces, Staves, Daggers, Wands
- Talent trees
- Discipline, Holy, Shadow
Abilities by level
All Priest spells →Every ability with the level you learn it and the text of its highest rank. The numbers below lead to each rank (small number: level).
Holy
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Blessed Recovery from the start
Heals the target over 6 sec.
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Circle of Healing Level 1
Heals all of target player's party members within 43.5 yards of target player for 51.1 to 56.6.
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Cure Disease Level 14
Removes 1 disease from the friendly target.
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Fear Ward Level 20
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
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Abolish Disease Level 32
Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
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Lightwell Renew Level 40
Ranks: 140250360
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Prayer of Mending Level 40 Talent
Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow Magic
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Shadowform from the start Talent
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
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Silence from the start Talent
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
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Dispersion Level 1
You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
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Eye of the Void Level 1
Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target.
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Homunculi Level 1
Break off splinters of your soul to animate 3 miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor respectively of any target they hit.
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Mind Spike Level 1
Blasts the target for 12.4 to 14.4 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times.
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Shadowfiend Level 1
Creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec.
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Vampiric Touch Level 1
Applies your Vampiric Embrace talent to your target, causes 32.9 Shadow damage over 15 sec to your target, and causes all party members to gain mana equal to 2% of any Shadow spell damage you deal to the target.
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Void Plague Level 1
Afflicts the target with a disease that causes 78.4 Shadow damage over 18 sec.
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Psychic Scream Level 14
The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
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Mind Soothe Level 20
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.
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Mind Vision Level 22
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
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Mind Control Level 30
Controls a humanoid mind up to level 62, but increases the time between attacks by 25%. Lasts up to 1 min.
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Shadow Protection Level 30
Increases the target's resistance to Shadow spells by 60 for 10 min.
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Vampiric Embrace Level 30 Talent
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
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Prayer of Shadow Protection Level 56
Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.
Discipline
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Focused Casting from the start
When cast, you no longer lose casting time due to taking damage. Lasts 6 sec.
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Inner Focus from the start Talent
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
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Pain Suppression Level 1
Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
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Power Word: Barrier Level 1
Summons a holy barrier to protect all party members at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting.
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Confounding Flash Level 10
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
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Dispel Magic Level 18
Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
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Contingency Plan Level 20
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing ? damage and begin healing for ? Health over 15 sec. A target may be affected by only one Contingency Plan.
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Elune's Grace Level 20
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
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Shackle Undead Level 20
Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
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Divine Spirit Level 30
Holy power infuses the target, increasing their Spirit by 40 for 1 hr.
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Levitate Level 34
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.
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Power Infusion Level 40 Talent
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
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Prayer of Fortitude Level 48
Power infuses all party and raid members, increasing their Stamina by 70 for 1 hr.
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Prayer of Spirit Level 60
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hr.
Sets for Priest
Runes
37 runes you engrave on gear slots to gain new abilities.