Talents

Paladin talent tree

51 points across three trees. 24 talents work differently than in Classic, 19 are new.

Plan a Paladin build →

new in Forever different from Classic same as Classic

Small number at the bottom: highest rank. Number at the top: points the tree needs before the talent unlocks.

Holy

  • Divine Strength max. 5

    1. Rank 1 Increases your Strength by 2%.
    2. Rank 2 Increases your Strength by 4%.
    3. Rank 3 Increases your Strength by 6%.
    4. Rank 4 Increases your Strength by 8%.
    5. Rank 5 Increases your Strength by 10%.
  • Divine Intellect max. 5

    1. Rank 1 Increases your total Intellect by 2%.
    2. Rank 2 Increases your total Intellect by 4%.
    3. Rank 3 Increases your total Intellect by 6%.
    4. Rank 4 Increases your total Intellect by 8%.
    5. Rank 5 Increases your total Intellect by 10%.
  • Healing Light max. 3 · 5 points in tree different from Classic

    1. Rank 1 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
    2. Rank 2 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
    3. Rank 3 Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

    Affects: Flash of Light, Holy Light, Holy Shock

    In Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 12%.

  • Spiritual Focus max. 2 · 5 points in tree different from Classic

    1. Rank 1 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
    2. Rank 2 Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

    Affects: Divine Light, Flash of Light, Holy Light, Light's Vigil

    In Classic: Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

  • Improved Seals max. 3 · 5 points in tree new in Forever

    1. Rank 1 Increases the damage done by your Seals and Judgements by 5%.
    2. Rank 2 Increases the damage done by your Seals and Judgements by 10%.
    3. Rank 3 Increases the damage done by your Seals and Judgements by 15%.

    Affects: Judgement of Command, Judgement of Fury, Judgement of Righteousness, Seal of Command

  • Unyielding Faith max. 2 · 5 points in tree different from Classic

    1. Rank 1 Reduces the duration of Fear and Disorient effects on you by 15%.
    2. Rank 2 Reduces the duration of Fear and Disorient effects on you by 30%.

    In Classic: Increases your chance to resist Fear and Disorient effects by an additional 10%.

  • Voice of Truth max. 1 · 10 points in tree new in Forever

    Grants you immunity to Silence and Interrupt effects for 6 sec.

  • Reverence max. 3 · 10 points in tree new in Forever

    1. Rank 1 Allows 10% of your Mana regeneration to continue while casting.
    2. Rank 2 Allows 20% of your Mana regeneration to continue while casting.
    3. Rank 3 Allows 30% of your Mana regeneration to continue while casting.
  • Purifying Power max. 2 · 10 points in tree new in Forever

    1. Rank 1 Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
    2. Rank 2 Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

    Affects: Cleanse, Exorcism, Holy Wrath, Purify

  • Infusion of Light max. 2 · 15 points in tree new in Forever

    1. Rank 1 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by -0.5 sec.
    2. Rank 2 Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by -1.0 sec.
  • Illumination max. 5 · 15 points in tree different from Classic

    1. Rank 1 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
    2. Rank 2 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
    3. Rank 3 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
    4. Rank 4 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
    5. Rank 5 After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

    In Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.

  • Divine Favor max. 1 · 15 points in tree

    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

    Affects: Divine Light, Flash of Light, Holy Light, Holy Shock

  • Divine Precision max. 3 · 20 points in tree new in Forever

    1. Rank 1 Improves your chance to hit with Holy spells by 6%.
    2. Rank 2 Improves your chance to hit with Holy spells by 12%.
    3. Rank 3 Improves your chance to hit with Holy spells by 18%.

    Affects: Consecration, Exorcism, Hammer of Justice, Holy Shock, Holy Strike, Holy Wrath, Light's Vigil, Repentance, Turn Undead

  • Holy Shock max. 1 · 20 points in tree different from Classic

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

    In Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

  • Consecrated Ground max. 2 · 20 points in tree new in Forever

    1. Rank 1 Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
    2. Rank 2 Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
  • Holy Power max. 5 · 25 points in tree different from Classic

    1. Rank 1 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
    2. Rank 2 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
    3. Rank 3 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
    4. Rank 4 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
    5. Rank 5 Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

    Affects: Consecration, Exorcism, Flash of Light, Hammer of Wrath, Holy Light, Holy Wrath, Judgement of Command, Judgement of Fury, Judgement of Righteousness, Lay on Hands, Light's Vigil, Retribution Aura and 1 more

    In Classic: Increases the critical effect chance of your Holy spells by 5%.

  • Light's Vigil max. 1 · 30 points in tree new in Forever

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party.

Protection

  • Toughness max. 5

    1. Rank 1 Increases your armor value from items by 2%.
    2. Rank 2 Increases your armor value from items by 4%.
    3. Rank 3 Increases your armor value from items by 6%.
    4. Rank 4 Increases your armor value from items by 8%.
    5. Rank 5 Increases your armor value from items by 10%.
  • Redoubt max. 5 different from Classic

    1. Rank 1 Damaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.
    2. Rank 2 Damaging melee attacks against you have a 10% chance to increase your chance to block by 8%. Lasts 10 sec or 5 blocks.
    3. Rank 3 Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
    4. Rank 4 Damaging melee attacks against you have a 10% chance to increase your chance to block by 16%. Lasts 10 sec or 5 blocks.
    5. Rank 5 Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

    In Classic: Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

  • Precision max. 3 · 5 points in tree different from Classic

    1. Rank 1 Improves your chance to hit by 1%.
    2. Rank 2 Improves your chance to hit by 2%.
    3. Rank 3 Improves your chance to hit by 3%.

    In Classic: Increases your chance to hit with melee weapons by 3%.

  • Guardian's Favor max. 2 · 5 points in tree different from Classic

    1. Rank 1 Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
    2. Rank 2 Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

    Affects: Blessing of Freedom, Blessing of Protection

    In Classic: Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.

  • Anticipation max. 5 · 5 points in tree different from Classic

    1. Rank 1 Increases your Defense Skill by 4.
    2. Rank 2 Increases your Defense Skill by 8.
    3. Rank 3 Increases your Defense Skill by 12.
    4. Rank 4 Increases your Defense Skill by 16.
    5. Rank 5 Increases your Defense Skill by 20.

    In Classic: Increases your Defense skill by 10.

  • Improved Seal of Fury max. 1 · 10 points in tree new in Forever

    When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.

  • Improved Righteous Fury max. 3 · 10 points in tree different from Classic

    1. Rank 1 While Righteous Fury is active, all damage taken is reduced by 2%.
    2. Rank 2 While Righteous Fury is active, all damage taken is reduced by 4%.
    3. Rank 3 While Righteous Fury is active, all damage taken is reduced by 6%.

    Affects: Righteous Fury

    In Classic: Increases the amount of threat generated by your Righteous Fury spell by 50%.

  • Shield Specialization max. 3 · 10 points in tree different from Classic

    1. Rank 1 Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
    2. Rank 2 Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
    3. Rank 3 Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

    In Classic: Increases the amount of damage absorbed by your shield by 30%.

  • Sacred Duty max. 2 · 10 points in tree new in Forever

    1. Rank 1 Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by -30 sec.
    2. Rank 2 Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by -60 sec.

    Affects: Divine Protection, Divine Shield, Templar's Bulwark

  • Swift Judgement max. 1 · 15 points in tree new in Forever

    Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

    Affects: Judgement

  • One-Handed Weapon Specialization max. 3 · 15 points in tree different from Classic

    1. Rank 1 Increases the damage you deal with one-handed melee weapons by 3%.
    2. Rank 2 Increases the damage you deal with one-handed melee weapons by 7%.
    3. Rank 3 Increases the damage you deal with one-handed melee weapons by 10%.

    In Classic: Increases the damage you deal with one-handed melee weapons by 10%.

  • Improved Hammer of Justice max. 3 · 15 points in tree

    1. Rank 1 Decreases the cooldown of your Hammer of Justice spell by 5 sec.
    2. Rank 2 Decreases the cooldown of your Hammer of Justice spell by 10 sec.
    3. Rank 3 Decreases the cooldown of your Hammer of Justice spell by 15 sec.

    Affects: Hammer of Justice

  • Templar's Bulwark max. 1 · 20 points in tree new in Forever

    When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

  • Reckoning max. 5 · 20 points in tree different from Classic

    1. Rank 1 Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.
    2. Rank 2 Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike.
    3. Rank 3 Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.
    4. Rank 4 Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.
    5. Rank 5 Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

    In Classic: Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.

  • Iron Creed max. 5 · 25 points in tree new in Forever

    1. Rank 1 Increases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
    2. Rank 2 Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
    3. Rank 3 Increases the threat generated by your Holy Strike ability by 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
    4. Rank 4 Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.
    5. Rank 5 Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

    Affects: Holy Strike

  • Holy Shield max. 1 · 30 points in tree different from Classic

    Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

    In Classic: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution

  • Deflection max. 5

    1. Rank 1 Increases your Parry chance by 1%.
    2. Rank 2 Increases your Parry chance by 2%.
    3. Rank 3 Increases your Parry chance by 3%.
    4. Rank 4 Increases your Parry chance by 4%.
    5. Rank 5 Increases your Parry chance by 5%.
  • Benediction max. 5 different from Classic

    1. Rank 1 Reduces the Mana cost of all instant cast spells and abilities by 2%.
    2. Rank 2 Reduces the Mana cost of all instant cast spells and abilities by 4%.
    3. Rank 3 Reduces the Mana cost of all instant cast spells and abilities by 6%.
    4. Rank 4 Reduces the Mana cost of all instant cast spells and abilities by 8%.
    5. Rank 5 Reduces the Mana cost of all instant cast spells and abilities by 10%.

    Affects: Blessing of Freedom, Blessing of Kings, Blessing of Light, Blessing of Might, Blessing of Protection, Blessing of Sacrifice, Blessing of Salvation, Blessing of Wisdom, Cleanse, Consecration, Divine Protection, Divine Shield and 14 more

    In Classic: Reduces the Mana cost of your Judgement and Seal spells by 15%.

  • Improved Judgement max. 2 · 5 points in tree different from Classic

    1. Rank 1 Decreases the cooldown of your Judgement ability by 1 sec.
    2. Rank 2 Decreases the cooldown of your Judgement ability by 2 sec.

    Affects: Judgement

    In Classic: Decreases the cooldown of your Judgement spell by 2 sec.

  • Holy Conduit max. 2 · 5 points in tree new in Forever

    1. Rank 1 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
    2. Rank 2 Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

    Affects: Consecration, Exorcism, Hammer of Wrath, Holy Wrath

  • Conviction max. 5 · 5 points in tree different from Classic

    1. Rank 1 Improves your chance to get a critical strike with melee attacks by 1%.
    2. Rank 2 Improves your chance to get a critical strike with melee attacks by 2%.
    3. Rank 3 Improves your chance to get a critical strike with melee attacks by 3%.
    4. Rank 4 Improves your chance to get a critical strike with melee attacks by 4%.
    5. Rank 5 Improves your chance to get a critical strike with melee attacks by 5%.

    In Classic: Increases your chance to get a critical strike with melee weapons by 5%.

  • Vindication max. 3 · 10 points in tree different from Classic

    1. Rank 1 Gives your damaging melee attacks a chance to reduce the target's Attack Power by -2, and increase your Attack Power by 1% for 30 sec.
    2. Rank 2 Gives your damaging melee attacks a chance to reduce the target's Attack Power by -4, and increase your Attack Power by 2% for 30 sec.
    3. Rank 3 Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.

    In Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.

  • Sanctified Judgement max. 3 · 10 points in tree new in Forever

    1. Rank 1 Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
    2. Rank 2 Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
    3. Rank 3 Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
  • Seal of Command max. 1 · 10 points in tree different from Classic

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.

    In Classic: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.

  • Pursuit of Justice max. 2 · 10 points in tree different from Classic

    1. Rank 1 Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
    2. Rank 2 Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

    In Classic: Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  • Eye for an Eye max. 2 · 15 points in tree different from Classic

    1. Rank 1 All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
    2. Rank 2 All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

    In Classic: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  • Sacred Arbiter max. 1 · 15 points in tree new in Forever

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

    Affects: Holy Strike

  • Two-Handed Weapon Specialization max. 3 · 20 points in tree

    1. Rank 1 Increases the damage you deal with two-handed melee weapons by 2%.
    2. Rank 2 Increases the damage you deal with two-handed melee weapons by 4%.
    3. Rank 3 Increases the damage you deal with two-handed melee weapons by 6%.
  • Vengeance max. 3 · 20 points in tree different from Classic

    1. Rank 1 Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
    2. Rank 2 Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
    3. Rank 3 Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

    In Classic: Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

  • Repentance max. 1 · 20 points in tree different from Classic

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

    In Classic: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

  • Champion of the Light max. 3 · 25 points in tree new in Forever

    1. Rank 1 Increases your spell damage by up to 20% of your Intellect.
    2. Rank 2 Increases your spell damage by up to 40% of your Intellect.
    3. Rank 3 Increases your spell damage by up to 60% of your Intellect.
  • Instrument of Law max. 2 · 25 points in tree new in Forever

    1. Rank 1 Reduces the cast time of your Hammer of Wrath by -0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
    2. Rank 2 Reduces the cast time of your Hammer of Wrath by -1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

    Affects: Hammer of Wrath

  • Twist of Light max. 1 · 30 points in tree new in Forever

    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

    Affects: Judgement of Righteousness, Seal of Command, Seal of Fury, Seal of Justice, Seal of Light, Seal of Martyrdom, Seal of Righteousness, Seal of the Crusader, Seal of Wisdom

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