WoW Forever vs. Classic: Every Difference
What Forever changes compared to Classic Era: stats on gear, every class’s talents and items with different stats.
Swapped stats
Many items carry different stats in Forever than in Classic – most of all, Spirit gives way to spell power and primary stats.
| Classic | WoW Forever | Items | |
|---|---|---|---|
| Spirit | → | Spell Power | 71 |
| Intellect | → | Spell Power | 24 |
| Stamina | → | Spell Power | 16 |
| Spirit | → | Intellect | 12 |
| Spirit | → | Stamina | 10 |
| Spirit | → | Agility | 8 |
| Spirit | → | Strength | 8 |
| Spirit | → | Spell Healing | 5 |
| Spirit | → | Spell Damage | 5 |
Changed talents
Talents that also exist in Classic but work differently – with the text of the highest rank in Classic and in Forever.
Warrior Warrior talent tree →
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Classic Increases the time required for your rage to decay while out of combat by 30%.
Forever Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
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Classic Increases your Defense skill by 10.
Forever Increases your Defense Skill by 20.
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Classic Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.
Forever Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
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Classic Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
Forever Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
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Classic Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.
Forever Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%.
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Classic Increases your chance to get a critical strike with melee weapons by 5%.
Forever Improves your chance to get a critical strike with melee attacks by 5%.
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Classic When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
Forever When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
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Classic Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Forever Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
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Defiance Classic 5 ranks, now 3
Classic Increases the threat generated by your attacks by 15% while in Defensive Stance.
Forever Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
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Classic Increases the damage done by your offhand weapon by 25%.
Forever Increases your off-hand weapon damage by 25% and chance to hit with off-hand attacks by 10%.
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Classic Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
Forever Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
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Classic Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Forever Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
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Classic Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.
Forever Increases the critical strike damage bonus of your abilities by 20%.
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Classic The Berserker Rage ability will generate 10 rage when used.
Forever Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
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Classic Increases the instant Rage generated by your Bloodrage ability by 5.
Forever Increases all the Rage generated by your Bloodrage ability by 50%.
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Classic Increases the amount of rage generated by your Charge ability by 6.
Forever Increases the Rage generated by your Charge ability by 6.
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Classic Increases the bonus damage done by your Cleave ability by 120%.
Forever Reduces the Rage cost of your Cleave ability by -3.
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Classic Increases the duration of your Disarm ability by 3 secs.
Forever Reduces the cooldown of your Disarm ability by 20 secs.
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Classic Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Forever Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
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Classic Reduces the cost of your Heroic Strike ability by 3 rage points.
Forever Reduces the cost of your Heroic Strike ability by 3 Rage.
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Classic Increases the bleed damage done by your Rend ability by 35%.
Forever Increases the Bleed damage done by your Rend ability by 35%.
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Classic Gives your Revenge ability a 45% chance to stun the target for 3 sec.
Forever Increases damage dealt by your Revenge ability by 60%.
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Classic Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.
Forever Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
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Classic Increases the effect duration of your Shield Wall ability by 5 secs.
Forever Reduces the cooldown of your Shield Wall ability by -11.0 min.
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Improved Slam Classic 5 ranks, now 2
Classic Decreases the casting time of your Slam ability by 0.5 sec.
Forever Reduces the global cooldown and cast time of your Slam ability by -0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by -3.0 sec.
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Classic Reduces the cost of your Sunder Armor ability by 3 rage points.
Forever Reduces the Rage cost of your Sunder Armor ability by 3.
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Classic Reduces the cost of your Thunder Clap ability by 4 rage points.
Forever Reduces the Rage cost of your Thunder Clap ability by 6.
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Classic Increases your chance to resist Stun and Charm effects by an additional 15%.
Forever Reduces the duration of Stun and Fear effects inflicted on you by 15%.
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Classic When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Forever When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
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Classic Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
Forever Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
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Classic Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.
Forever Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
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Classic Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.
Forever Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
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Two-Handed Weapon Specialization Classic 5 ranks, now 3
Classic Increases the damage you deal with two-handed melee weapons by 5%.
Forever Increases the damage you deal with two-handed melee weapons by 3%.
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Classic Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.
Forever Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Paladin Paladin talent tree →
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Classic Increases your Defense skill by 10.
Forever Increases your Defense Skill by 20.
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Classic Reduces the Mana cost of your Judgement and Seal spells by 15%.
Forever Reduces the Mana cost of all instant cast spells and abilities by 10%.
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Classic Increases your chance to get a critical strike with melee weapons by 5%.
Forever Improves your chance to get a critical strike with melee attacks by 5%.
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Classic All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Forever All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
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Classic Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
Forever Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
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Classic Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Forever Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
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Classic Increases the critical effect chance of your Holy spells by 5%.
Forever Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
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Classic Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Forever Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
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Classic Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Forever Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
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Classic After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Forever After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
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Classic Decreases the cooldown of your Judgement spell by 2 sec.
Forever Decreases the cooldown of your Judgement ability by 2 sec.
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Classic Increases the amount of threat generated by your Righteous Fury spell by 50%.
Forever While Righteous Fury is active, all damage taken is reduced by 6%.
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One-Handed Weapon Specialization Classic 5 ranks, now 3
Classic Increases the damage you deal with one-handed melee weapons by 10%.
Forever Increases the damage you deal with one-handed melee weapons by 10%.
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Classic Increases your chance to hit with melee weapons by 3%.
Forever Improves your chance to hit by 3%.
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Classic Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Forever Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
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Classic Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
Forever Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
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Classic Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Forever Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
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Classic Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Forever Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
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Classic Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.
Forever Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 93 to 101 if the target is stunned or incapacitated.
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Classic Increases the amount of damage absorbed by your shield by 30%.
Forever Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.
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Spiritual Focus Classic 5 ranks, now 2
Classic Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Forever Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
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Classic Increases your chance to resist Fear and Disorient effects by an additional 10%.
Forever Reduces the duration of Fear and Disorient effects on you by 30%.
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Vengeance Classic 5 ranks, now 3
Classic Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Forever Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
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Classic Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.
Forever Gives your damaging melee attacks a chance to reduce the target's Attack Power by -6, and increase your Attack Power by 3% for 30 sec.
Hunter Hunter talent tree →
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Classic Increases the damage done by your Multi-Shot and Volley spells by 15%.
Forever Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
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Classic Increases the Focus regeneration of your pets by 20%.
Forever Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
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Classic Increases the outdoor movement speed of your pets by 30%.
Forever Increases the movement speed of your pets by 30%.
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Classic Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Forever Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
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Classic A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Forever A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
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Classic Reduces the Mana cost of your Shots and Stings by 10%.
Forever Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
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Classic Increases the Health of your pets by 15%.
Forever Increases the Health and Armor of your pets by 15%.
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Classic Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.
Forever When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
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Classic Increases the critical strike chance of your pets by 15%.
Forever Increases the critical strike chance of your pets and hawks by 10%.
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Classic Reduces the cooldown of your Arcane Shot by 1 sec.
Forever Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
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Improved Aspect of the Monkey Classic 5 ranks, now 3
Classic Increases the Dodge bonus of your Aspect of the Monkey by 5%.
Forever Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
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Classic Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Forever Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
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Improved Wing Clip Classic 5 ranks, now 3
Classic Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Forever Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
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Classic Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Forever Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
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Classic Increases your ranged weapon critical strike damage bonus by 30%.
Forever Increases the critical strike damage bonus on all ranged abilities by 30%.
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Classic Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
Forever Increases the critical strike chance of all your melee abilities by 4%.
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Classic While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.
Forever While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
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Classic Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
Forever Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
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Classic Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Forever Increases the Ranged Attack Power of party members within 45 yds by 30.
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Classic Increases the damage done by your pets by 20%.
Forever Increases the damage done by your pets and hawks by 15%.
Rogue Rogue talent tree →
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Classic Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Forever Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
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Classic Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Forever Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
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Classic Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Forever Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
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Classic When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Forever When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
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Deflection Classic 5 ranks, now 3
Classic Increases your Parry chance by 5%.
Forever Increases your Parry chance by 6%.
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Classic Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Forever Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
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Classic Increases the damage done by your offhand weapon by 50%.
Forever Increases the damage done by your off-hand weapon by 25%.
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Classic Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Forever Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
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Classic Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Forever Reduces the cooldown of your Sprint and Evasion abilities by 60%.
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Classic A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Forever A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
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Classic Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Forever Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
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Classic An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
Forever An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
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Classic Increases the critical strike chance of your Ambush ability by 45%.
Forever Increases the critical strike chance of your Ambush ability by 45%.
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Classic Increases the damage done by your Eviscerate ability by 15%.
Forever Increases the damage done by your Eviscerate ability by 20%.
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Classic Increases the armor reduced by your Expose Armor ability by 50%.
Forever Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
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Classic Increases the effect duration of your Gouge ability by 1.5 sec.
Forever Increases the duration of your Gouge ability by 1.5 sec.
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Classic Gives your Kick ability a 100% chance to silence the target for 2 sec.
Forever Gives your Kick ability a 100% chance to Silence the target for 2 sec.
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Improved Kidney Shot Classic 3 ranks, now 2
Classic While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Forever Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
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Classic Increases the chance to apply poisons to your target by 10%.
Forever Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
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Classic Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Forever Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
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Classic Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Forever Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
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Classic Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Forever Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
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Classic Increases your critical strike chance by 5%.
Forever Increases your critical strike chance with all attacks and Poisons by 5%.
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Master of Deception Classic 5 ranks, now 3
Classic Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Forever Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
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Classic Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Forever Increases all damage dealt by 4% against Humanoid and Giant targets.
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Opportunity Classic 5 ranks, now 2
Classic Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Forever Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
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Precision Classic 5 ranks, now 3
Classic Increases your chance to hit with melee weapons by 5%.
Forever Improves your chance to hit by 3%.
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Classic When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Forever Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
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Classic Your finishing moves have a 20% chance per combo point to restore 25 energy.
Forever Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.
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Classic After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Forever After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
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Classic Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Forever Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
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Classic Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Forever Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
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Classic Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Forever Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
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Vigor Classic 1 ranks, now 2
Classic Increases your maximum Energy by 10.
Forever Increases your maximum Energy by 10.
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Classic Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Forever Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
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Classic Increases your skill with Sword, Fist and Dagger weapons by 5.
Forever Reduces the chance for your attacks to be Dodged or Parried by 2%.
Priest Priest talent tree →
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Classic Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Forever Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
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Classic After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Forever After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
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Classic Increases your Shadow spell damage by 10%.
Forever Increases your Shadow damage done by 10%.
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Classic Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Forever Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
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Classic Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
Forever Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat.
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Classic Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Forever Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
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Classic Increases the Armor bonus of your Inner Fire spell by 30%.
Forever Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
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Classic Reduces the casting time of your Mana Burn spell by 0.5 sec.
Forever Reduces the casting time of your Mana Burn spell by -1.0 sec.
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Classic Increases the damage absorbed by your Power Word: Shield by 15%.
Forever Increases the damage absorbed by your Power Word: Shield by 20%.
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Classic When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Forever When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
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Classic Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Forever Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
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Classic Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
Forever Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
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Classic Allows 15% of your Mana regeneration to continue while casting.
Forever Allows 50% of your Mana regeneration to continue while casting.
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Mental Agility Classic 5 ranks, now 3
Classic Reduces the mana cost of your instant cast spells by 10%.
Forever Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
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Classic Increases your maximum Mana by 10%.
Forever Increases your total Intellect by 15%.
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Classic Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Forever Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
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Classic Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Forever Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
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Classic Increases the damage of your Smite and Holy Fire spells by 10%.
Forever Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
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Classic Reduces the threat generated by your Shadow spells by 25%.
Forever Reduces the threat generated by your Shadow spells by 30%.
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Classic Reduces your target's chance to resist your Shadow spells by 10%.
Forever Improves your chance to hit with Shadow spells by 5%.
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Shadow Reach Classic 3 ranks, now 2
Classic Increases the range of your Shadow damage spells by 20%.
Forever Increases the range of your offensive Shadow spells by 20%.
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Shadow Weaving Classic 5 ranks, now 3
Classic Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Forever Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
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Classic Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Forever Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
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Classic Silences the target, preventing them from casting spells for 5 sec.
Forever Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
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Silent Resolve Classic 5 ranks, now 3
Classic Reduces the threat generated by your spells by 20%.
Forever Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
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Classic Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Forever Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
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Classic Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Forever Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
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Classic Increases spell damage and healing by up to 25% of your total Spirit.
Forever Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
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Spiritual Healing Classic 5 ranks, now 3
Classic Increases the amount healed by your healing spells by 10%.
Forever Increases the amount healed by your spells by 10%.
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Classic Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Forever Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
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Wand Specialization Classic 5 ranks, now 2
Classic Increases your damage with Wands by 25%.
Forever Increases your damage with Wands by 25%.
Shaman Shaman talent tree →
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Classic Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Forever Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
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Classic Increases your maximum Mana by 5%.
Forever Increases your Intellect by 10%.
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Anticipation Classic 5 ranks, now 3
Classic Increases your chance to dodge by an additional 5%.
Forever Increases your chance to dodge by an additional 6%.
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Classic Increases the damage done by your Fire Totems by 15%.
Forever Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
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Call of Thunder Classic 5 ranks, now 1
Classic Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Forever Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
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Classic Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Forever Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
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Classic Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Forever Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
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Classic Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Forever Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
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Classic Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Forever Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
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Classic Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Forever Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Elemental Fury Classic 1 ranks, now 5
Classic Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Forever Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
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Classic Reduces damage taken from Fire, Frost and Nature effects by 10%.
Forever Reduces damage taken from Fire, Frost, and Nature effects by 10%.
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Classic Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Forever Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
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Classic Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Forever Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
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Classic Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Forever Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
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Classic Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Forever Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by -2 sec.
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Healing Focus Classic 5 ranks, now 3
Classic Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Forever Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
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Classic Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Forever Increases the amount healed by your Healing Wave spell by 25%.
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Classic Reduces the cast time of your Ghost Wolf spell by 2 sec.
Forever Reduces the cast time of your Ghost Wolf spell by -3.0 sec, and Ghost Wolf may be used indoors.
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Classic Reduces the casting time of your Healing Wave spell by 0.5 sec.
Forever Reduces the casting time of your Healing Wave spell by -0.5 sec.
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Classic Increases the damage done by your Lightning Shield orbs by 15%.
Forever Increases the damage done by your Lightning Shield orbs by 15%.
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Classic Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Forever Reduces the cooldown of your Reincarnation spell by -20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
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Classic Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Forever Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
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Classic Increases the effectiveness of your healing spells by 10%.
Forever Increases the effectiveness of your healing spells by 10%.
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Classic Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Forever Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
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Classic Reduces the cooldown of your Shock spells by 1 sec.
Forever Reduces the cooldown of your Shock spells by -1.0 sec.
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Classic Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Forever Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
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Classic Improves your chance to get a critical strike with your weapon attacks by 5%.
Forever Improves your chance to get a critical strike with all spells and attacks by 5%.
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Classic Reduces the Mana cost of your healing spells by 5%.
Forever Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
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Classic Increases the critical effect chance of your healing and lightning spells by 5%.
Forever Increases the critical effect chance of your healing spells by 5%.
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Classic Reduces the Mana cost of your totems by 25%.
Forever Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
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Classic Increases your armor value from items by 10%.
Forever Increases your Stamina by 10%.
Mage Mage talent tree →
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Classic Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Forever Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
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Classic Reduces the chance that the opponent can resist your Arcane spells by 10%.
Forever Improves your chance to hit with Arcane spells by 5%.
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Classic Increases your spell damage and critical strike chance by 3%.
Forever Increases the damage done by your spells by 3% and your critical strike chance by 3%.
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Classic Allows 15% of your Mana regeneration to continue while casting.
Forever Allows 50% of your Mana regeneration to continue while casting.
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Classic Increases your maximum Mana by 10%.
Forever Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
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Classic When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Forever For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
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Arcane Resilience Classic 1 ranks, now 2
Classic Increases your armor by an amount equal to 50% of your Intellect.
Forever Increases your Armor by an amount equal to 50% of your Intellect.
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Classic Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Forever Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
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Classic A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.
Forever A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
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Burning Soul Classic 2 ranks, now 3
Classic Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Forever Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
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Classic When activated, this spell finishes the cooldown on all of your Frost spells.
Forever Finishes the remaining cooldown on all your other Frost spells.
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Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Forever When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
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Elemental Precision Classic 3 ranks, now 5
Classic Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Forever Improves your chance to hit with Frost and Fire spells by 5%.
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Classic Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Forever Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
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Classic Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Forever Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
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Classic Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Forever Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
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Classic You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Forever You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
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Classic Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Forever Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
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Impact Classic 5 ranks, now 3
Classic Gives your Fire spells a 10% chance to stun the target for 2 sec.
Forever Gives your Fire spells a 10% chance to stun the target for 2 sec.
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Classic Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Forever Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
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Classic Gives your Counterspell a 100% chance to silence the target for 4 sec.
Forever Your Counterspell also Silences the target for 4 sec.
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Classic Reduces the casting time of your Fireball spell by 0.5 sec.
Forever Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
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Classic Reduces the casting time of your Frostbolt spell by 0.5 sec.
Forever Reduces the casting time of your Frostbolt spell by 0.5 sec.
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Classic Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Forever Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
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Incineration Classic 1 ranks, now 3
Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Forever Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
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Magic Absorption Classic 5 ranks, now 2
Classic Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Forever Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
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Classic Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Forever Your Fire and Frost critical strikes will refund 30% of their base mana cost.
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Classic Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Forever Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
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Classic Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
Forever Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.
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Shatter Classic 5 ranks, now 3
Classic Increases the critical strike chance of all your spells against frozen targets by 50%.
Forever Increases the critical strike chance of all your spells against Frozen targets by 50%.
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Classic Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Forever Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Warlock Warlock talent tree →
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Classic Gives your Destruction spells a 10% chance to daze the target for 5 sec.
Forever Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
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Classic Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Forever Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
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Classic Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Forever Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
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Cataclysm Classic 5 ranks, now 3
Classic Reduces the Mana cost of your Destruction spells by 5%.
Forever Reduces the Mana cost of your Destruction spells by 10%.
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Classic Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.
Forever Ignites a target that is already afflicted by your Immolate spell, dealing 84 to 106 Fire damage and consuming your Immolate effect.
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Classic Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Forever Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
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Classic Increases your total Stamina by 15% but reduces your total Spirit by 5%.
Forever Increases your total Stamina by 15%.
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Classic When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Forever When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
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Classic Increases the range of your Destruction spells by 20%.
Forever Increases the range of your damaging spells by 20%.
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Fel Concentration Classic 5 ranks, now 3
Classic Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Forever Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
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Classic Reduces the casting time of your Corruption spell by 2 sec.
Forever Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
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Classic Increases the amount of Health transferred by your Health Funnel spell by 20%.
Forever Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
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Classic Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.
Forever Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
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Classic Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Forever Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
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Classic Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.
Forever Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
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Intensity Classic 2 ranks, now 3
Classic Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Forever Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
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Classic Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.
Forever Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
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Classic Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Forever Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
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Classic Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.
Forever Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
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Ruin Classic 1 ranks, now 5
Classic Increases the critical strike damage bonus of your Destruction spells by 100%.
Forever Increases the critical strike damage bonus of your Destruction spells by 100%.
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Classic Increases the damage dealt or life drained by your Shadow spells by 10%.
Forever Increases the damage dealt or life drained by your Shadow spells by 5%.
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Classic Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Forever Instantly blasts the target for 62 to 70 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
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Classic Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Forever Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
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Classic When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Forever When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
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Classic Reduces the chance for enemies to resist your Affliction spells by 10%.
Forever Improves your chance to hit by 5% and reduces all threat you generate by 20%.
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Classic Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.
Forever Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Druid Druid talent tree →
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Classic Increases the stun duration of your Bash and Pounce abilities by 1 sec.
Forever Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by -30 sec.
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Classic Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Forever |CFFFF2020Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
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Feral Instinct Classic 5 ranks, now 3
Classic Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
Forever Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
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Classic Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Forever Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
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Classic Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Forever Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
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Classic Increases the effect of all healing spells by 10%.
Forever Increases the effect of all your healing spells by 10%.
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Classic Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.
Forever Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
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Classic Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
Forever Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
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Improved Moonfire Classic 5 ranks, now 2
Classic Increases the damage and critical strike chance of your Moonfire spell by 10%.
Forever Increases the damage and critical strike chance of your Moonfire spell by 10%.
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Classic Reduces the cast time of Starfire by 0.5 sec and has a 15% chance to stun the target for 3 sec.
Forever Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
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Classic Reduces threat caused by Tranquility by 100%.
Forever Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
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Classic Reduces the cast time of your Wrath spell by 0.5 sec.
Forever Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
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Classic The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Forever The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
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Classic While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Forever While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
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Classic Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
Forever Increases the damage done by your Arcane and Nature spells by 10%.
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Classic Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
Forever Reduces the Mana cost of your damaging spells by 25%.
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Classic Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Forever Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
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Classic Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Forever Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
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Classic All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Forever All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
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Classic Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 20%.
Forever Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
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Classic Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level.
Forever Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
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Classic Allows 15% of your Mana regeneration to continue while casting.
Forever Allows 50% of your Mana regeneration to continue while casting.
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Classic Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 20%.
Forever Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
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Sharpened Claws Classic 3 ranks, now 2
Classic Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
Forever Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
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Subtlety Classic 5 ranks, now 3
Classic Reduces the threat generated by your Healing spells by 20%.
Forever Reduces the threat generated by your Nature and Arcane spells by 30%.
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Classic Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Forever Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
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Thick Hide Classic 5 ranks, now 3
Classic Increases your Armor contribution from items by 10%.
Forever While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
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Classic Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.
Forever Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Items with different stats
870 items that differ from Classic in stats, level, quality, damage or speed. The comparison is on each item’s page. Filter them in the item list →