New in WoW Forever: All New Content
Everything that only exists in World of Warcraft: Forever – new zones, dungeons, raids and battlegrounds, the Skyborne race, new talents for every class, world events and hunter pets.
New zones
New instances
Dungeons
Raids
Battlegrounds
New race: the Skyborne
New talents
Warrior Warrior talent tree →
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Improved Tactical Mastery Arms · max. 5
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
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Spearing Strike Arms · max. 1
A brutal attack that deals 40% weapon damage, plus an additional 80% weapon damage against Giants, Dragonkin, and mounted targets.
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Bloodthrill Arms · max. 5
Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
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Weaponmaster Arms · max. 5
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
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Boundless Rage Fury · max. 3
Increases your maximum Rage by 30.
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Raging Blows Fury · max. 1
Causes your Whirlwind to also strike with your Off Hand weapon, and reduces the Rage cost of your Cleave ability by -2.
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Precision Fury · max. 3
Improves your chance to hit by 3%.
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Master of Defense Protection · max. 2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
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Vanguard Protection · max. 1
Your Charge ability is now usable while in Defensive Stance.
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Bastion Protection · max. 5
Increases all damage you deal by 10% while a shield is equipped.
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Focused Rage Protection · max. 3
Reduces the Rage cost of your offensive abilities by 3.
Paladin Paladin talent tree →
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Improved Seals Holy · max. 3
Increases the damage done by your Seals and Judgements by 15%.
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Voice of Truth Holy · max. 1
Grants you immunity to Silence and Interrupt effects for 6 sec.
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Reverence Holy · max. 3
Allows 30% of your Mana regeneration to continue while casting.
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Purifying Power Holy · max. 2
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
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Infusion of Light Holy · max. 2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by -1.0 sec.
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Divine Precision Holy · max. 3
Improves your chance to hit with Holy spells by 18%.
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Consecrated Ground Holy · max. 2
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
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Light's Vigil Holy · max. 1
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 315 to 333. You may only have one Light's Vigil active per party.
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Improved Seal of Fury Protection · max. 1
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
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Sacred Duty Protection · max. 2
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by -60 sec.
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Swift Judgement Protection · max. 1
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
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Templar's Bulwark Protection · max. 1
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
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Iron Creed Protection · max. 5
Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
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Holy Conduit Retribution · max. 2
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
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Sanctified Judgement Retribution · max. 3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
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Sacred Arbiter Retribution · max. 1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
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Champion of the Light Retribution · max. 3
Increases your spell damage by up to 60% of your Intellect.
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Instrument of Law Retribution · max. 2
Reduces the cast time of your Hammer of Wrath by -1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
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Twist of Light Retribution · max. 1
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Hunter Hunter talent tree →
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Deadly Aspects Beast Mastery · max. 5
While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
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Focused Fire Beast Mastery · max. 2
Increases all damage you and your pet deal by 2% while your pet is active.
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Summon Hawk Beast Mastery · max. 1
Command a hawk to dive-bomb your targeted enemy, dealing ? Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
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Lethal Attacks Marksmanship · max. 5
Increases your critical strike chance with all attacks by 5%.
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Improved Stings Marksmanship · max. 3
Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by -6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
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Careful Aim Marksmanship · max. 5
Increases your Attack Power by 100% of your Intellect.
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Rapid Killing Marksmanship · max. 2
Reduces the cooldown on your Rapid Fire ability by -2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
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Lone Wolf Marksmanship · max. 1
You deal 20% increased damage with all attacks while you do not have an active pet.
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Rapid Recuperation Marksmanship · max. 2
Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
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Sniper Shot Marksmanship · max. 1
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
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Improved Tracking Survival · max. 5
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
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Survival Tactics Survival · max. 2
Increases your chance to hit with your Trap and Feign Death abilities by 10%.
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Predator's Edge Survival · max. 5
Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.
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Resourcefulness Survival · max. 2
Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a ?% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
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Expose Prey Survival · max. 2
Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
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Survivalist's Discipline Survival · max. 2
Reduces the cooldown of your Trap and Deterrence abilities by 40%.
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Strider Kick Survival · max. 1
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
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Lacerating Strikes Survival · max. 1
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Rogue Rogue talent tree →
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Mutilate Assassination · max. 1
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
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Venom Assassination · max. 1
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
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Puncturing Wounds Combat · max. 3
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
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Flawless Execution Combat · max. 1
Reduces the Energy cost of your Eviscerate ability by 10.
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Hack and Slash Combat · max. 5
Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
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Dirty Tricks Subtlety · max. 2
Reduces the Energy cost of your Sap and Blind abilities by 50%.
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Improved Distract Subtlety · max. 2
Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional -2 levels lower.
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Quietus Subtlety · max. 5
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
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Cutthroat Subtlety · max. 5
Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
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Thousand Cuts Subtlety · max. 1
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Priest Priest talent tree →
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Power in Light Discipline · max. 5
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
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Twin Disciplines Discipline · max. 5
Increases the damage and healing of your instant cast spells by 5%.
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Holy Precision Discipline · max. 3
Improves your chance to hit with Holy spells by 18%.
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Soul Warding Discipline · max. 1
Reduces the cooldown on your Power Word: Shield spell by -4 sec and reduces its mana cost by 15%.
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Penance Discipline · max. 1
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
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Renewed Hope Discipline · max. 5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by -5 sec.
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Divine Aegis Discipline · max. 3
Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
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Twilight Focus Holy · max. 3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
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Binding Heal Holy · max. 1
Heals a friendly target and the caster for 223 to 271. Low threat.
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Litany of Light Holy · max. 2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
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Prayer of Mending Holy · max. 1
Places a spell on the target that heals them for ? the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
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Improved Mind Flay Shadow · max. 2
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
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Devouring Contagion Shadow · max. 2
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.
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Early Demise Shadow · max. 2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Shaman Shaman talent tree →
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Elemental Alacrity Elemental · max. 3
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by -0.50 sec.
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Improved Fire Nova Elemental · max. 2
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by -4 sec.
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Elemental Reach Elemental · max. 2
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
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Lightning Overload Elemental · max. 3
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
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Earthbound Elemental · max. 1
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
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Lava Burst Elemental · max. 1
You hurl molten lava at the target, dealing 143 to 185 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
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Mental Dexterity Enhancement · max. 3
Increases your Attack Power by an amount equal to 100% of your Intellect.
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Shamanistic Focus Enhancement · max. 1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
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Spirit Weapons Enhancement · max. 1
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
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Mental Quickness Enhancement · max. 2
Increases your spell damage and healing by up to 30% of your Intellect.
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Improved Stormstrike Enhancement · max. 2
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
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Maelstrom Weapon Enhancement · max. 5
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
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Rage of the Farseer Enhancement · max. 1
Increases your attack speed by 30% for 25 sec.
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Mindfulness Restoration · max. 3
Allows 50% of your Mana regeneration to continue while casting.
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Natural Grace Restoration · max. 3
Reduces the threat generated by your spells by 15%.
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Water Shield Restoration · max. 1
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
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Riptide Restoration · max. 1
Heals a friendly target for 456 to 504, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Mage Mage talent tree →
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Improved Channeling Arcane · max. 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
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Arcane Geometry Arcane · max. 2
Increases the range of your Arcane spells by 6 yards.
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Arcane Impact Arcane · max. 3
Increases the critical strike chance of your Arcane spells by 6%.
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Arcane Blast Arcane · max. 1
Blasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
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Arcane Shielding Arcane · max. 2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
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Missile Barrage Arcane · max. 1
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
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Wake of Fire Fire · max. 2
Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
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Heating Up Fire · max. 1
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
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Ice Lance Frost · max. 1
Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
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Fingers of Frost Frost · max. 2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Warlock Warlock talent tree →
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Malediction Affliction · max. 5
Increases all periodic damage done by your Warlock spells by 5%.
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Soul Harvest Affliction · max. 2
Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
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Improved Drains Affliction · max. 3
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
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Improved Bane of Agony Affliction · max. 2
Increases the damage done by your Bane of Agony by 10%.
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Pandemic Affliction · max. 3
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
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Malevolence Affliction · max. 5
Increases the critical effect chance of your Shadow spells by 5%.
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Soul Siphon Affliction · max. 3
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
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Wrack Affliction · max. 1
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
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Demonic Aegis Demonology · max. 2
Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
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Fel Vitality Demonology · max. 3
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
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Demonic Energies Demonology · max. 2
You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
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Decimation Demonology · max. 2
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
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Demonic Brand Demonology · max. 3
Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal ? to ? Fire or Shadow damage based on the pet.
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Improved Felhunter Demonology · max. 3
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by -6 sec.
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Demonic Knowledge Demonology · max. 3
Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
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Demonic Pact Demonology · max. 1
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
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Molten Skin Destruction · max. 5
Reduces all damage taken by 10%.
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Agonizing Flames Destruction · max. 3
Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
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Bane of Havoc Destruction · max. 1
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
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Fire and Brimstone Destruction · max. 3
Increases the critical strike chance of your Conflagrate spell by 25%.
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Shadow and Flame Destruction · max. 5
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
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Incinerate Destruction · max. 1
Deals 90 to 104 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Druid Druid talent tree →
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Genesis Balance · max. 5
Increases the periodic damage and healing done by your spells and abilities by 5%.
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Nature's Majesty Balance · max. 2
Increases your critical strike chance with spells and melee attacks by 4%.
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Nature's Splendor Balance · max. 1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
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Overgrowth Balance · max. 2
Increases the maximum number of targets you may have affected by Entangling Roots by 2.
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Eclipse Balance · max. 3
Your Wrath spell reduces the cast time of your next 2 Starfire spells by -0.50 sec. Stores up to 4 charges. Lasts 15 sec.
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Feral Swiftness Feral Combat · max. 2
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
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Shredding Attacks Feral Combat · max. 3
Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by -3.
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Shifting Power Feral Combat · max. 1
Instantly convert ? Mana into ? Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
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Primal Bite Feral Combat · max. 1
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
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Blood Frenzy Feral Combat · max. 2
Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
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Improved Shifting Power Feral Combat · max. 2
Reduces the cooldown of your Shifting Power spell by -8 sec.
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Predatory Instincts Feral Combat · max. 2
Increases the critical strike damage bonus of your melee abilities by 20%.
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Natural Reaction Feral Combat · max. 5
Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
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Rend and Tear Feral Combat · max. 5
Increases damage done by your melee abilities on Bleeding targets by 10%.
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Berserk Feral Combat · max. 1
|CFFFF2020Requires Cat Form, Bear Form, Dire Bear Form|R Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
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Naturalist Restoration · max. 5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
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Gift of the Earthmother Restoration · max. 1
Reduces the global cooldown by -0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
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Living Spirit Restoration · max. 3
Increases your Spirit by 15%.
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Wild Growth Restoration · max. 1
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
New world events
Call to Arms: Darkspear Islands
The battle at Darkspear Islands is heating up. Join up and prove your might!
The battle for Arathi Basin grows intense. Greater honor is given to those who pledge sword to their liege and battle in Arathi.
The battle for Warsong Gulch grows intense. Greater honor is given to those who pledge sword to their liege and battle in the Gulch.
New hunter pet families

Core Hound
Diet: Meat · 26 abilities

Fox
Diet: Meat · 27 abilities
Incubus
Diet: – · 5 abilities
Felguard
Diet: – · 6 abilities