Sets in WoW Forever
536 sets with their pieces and bonuses, best first.
- (2) Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
- (4) Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
- (6) Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
- (8) Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
- (2) Increases the duration of your Rapid Fire by 4 secs.
- (4) Increases Attack Power by 50 for both you and your pet.
- (6) Your ranged critical hits cause an Adrenaline Rush, granting you 50 mana.
- (8) Reduces the mana cost of your Multi-Shot and Aimed Shot by 20.
- (2) Increases the damage done by your Revenge ability by 75.
- (4) Improves your chance to hit with Taunt and Challenging Shout by 5%.
- (6) Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%.
- (8) When your health drops below 20%, for the next 5 seconds healing spells cast on you help you to Cheat Death, increasing healing done by up to 160.
- (2) Your Rejuvenation ticks have a chance to restore 60 mana, 8 energy, or 2 rage to your target.
- (4) Reduces the mana cost of your Healing Touch, Regrowth, Rejuvenation, and Tranquility spells by 3%.
- (6) Your initial cast and Regrowth ticks will increase the maximum health of your target by up to 50, stacking up to 7 times.
- (8) On Healing Touch critical hits, you regain 30% of the mana cost of the spell.
- (2) Reduces cooldown on your Evocation by 1 minute.
- (4) Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
- (6) Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
- (8) Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
- (2) Your Shadow Bolts now have a chance to heal you for 270 to 330.
- (4) Increases damage caused by your Corruption by 12%.
- (6) Your spell critical hits generate 25% less threat. In addition, Corruption, Immolate, Curse of Agony, and Siphon Life generate 25% less threat.
- (8) Reduces health cost of your Life Tap by 12%.
- (2) Increases the amount healed by your Judgement of Light by 20.
- (4) Reduces cooldown on your Lay on Hands by 12 min.
- (6) Your Flash of Light and Holy Light spells have a chance to imbue your target with Holy Power.
- (8) Your Cleanse spell also heals the target for 200.
- (2) Reduces the mana cost of your totem spells by 12%.
- (4) Increases the mana gained from your Mana Spring totems by 25%.
- (6) Your Healing Wave and Lesser Healing Wave spells have a chance to imbue your target with Totemic Power.
- (8) Your Lightning Shield spell also grants you 15 mana per 5 sec. while active.
- (2) Reduces the mana cost of your Renew spell by 12%.
- (4) On Greater Heal critical hits, your target will gain Armor of Faith, absorbing up to 500 damage.
- (6) Reduces the threat from your healing spells.
- (8) Each spell you cast can trigger an Epiphany, increasing your mana regeneration by 24 for 30 sec.
- (3) Increases the duration of your Judgements by 20%.
- (5) Increases damage and healing done by magical spells and effects by up to 71.
- (3) Decreases the rage cost of all Warrior shouts by 35%.
- (5) Increase the Slow effect and damage of Thunder Clap by 50%.
- (3) Reduces the cooldown of your Evasion ability by -1 min.
- (5) 15% increased damage to your Eviscerate ability.
- (3) 5% increased damage on your Immolate spell.
- (5) Reduces the mana cost of Shadow Bolt by 15%.
- (3) Your Blizzard spell has a 30% chance to be uninterruptible.
- (5) Grants +5% increased spell hit chance for 20 sec when one of your spells is resisted.
- (3) 20% chance that your heals on others will also heal you 10% of the amount healed.
- (5) Increases the duration of your Renew spell by 3 sec.
- (3) Increased Defense +15.
- (3) +150 Armor.
- (5) Reduces the cooldown of Rebirth by 10 minutes.
- (3) Your Lightning Bolt, Chain Lightning, and Shock spells have a 20% chance to grant up to 50 Nature damage to spells for 8 sec.
- (5) -0.4 seconds on the casting time of your Chain Heal spell.
- (3) Reduces the cost of your Arcane Shots by 10%.
- (5) Reduces the cooldown of your Rapid Fire ability by 2 minutes.
- (3) 20% chance to regain 100 mana when you cast a Judgement.
- (3) -2 rage cost to Intercept.
- (3) -10 energy cost for your Slice and Dice ability.
- (3) Increases the damage of your Shadow Word: Pain spell by 5%.
- (3) Increases the chain target damage multiplier of your Chain Lightning spell by 5%.
- (3) 5% increased damage from your summoned pets' melee attacks and damage spells.
- (3) Your finishing moves now refund 30 energy on a Miss, Dodge, Block, or Parry.
- (3) 15% increase to the total damage absorbed by Mana Shield.
- (3) Increases your pet's damage by 3%.
- (2) Increases healing done by spells and effects by up to 22.
- (3) Increase the range of your Smite and Holy Fire spells by 5 yds.
- (5) Reduces the casting time of your Mind Control spell by 0.5 sec.
- (2) +20 Attack Power.
- (3) Decreases the cooldown of Concussive Shot by 1 sec.
- (5) Increases the duration of Serpent Sting by 3 sec.
- (2) +8 All Resistances.
- (4) Chance on melee attack to heal you for 88 to 132.
- (6) +40 Attack Power.
- (8) +200 Armor.
- (2) +8 All Resistances.
- (4) Your normal ranged attacks have a 4% chance of restoring 200 mana.
- (6) +40 Attack Power.
- (8) +200 Armor.
- (2) +8 All Resistances.
- (4) Chance on melee attack to restore 20 Energy.
- (6) +40 Attack Power.
- (8) +200 Armor.
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
- (2) +8 All Resistances.
- (4) When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
- (6) Increases damage and healing done by magical spells and effects by up to 15.
- (6) +26 Attack Power.
- (8) +200 Armor.
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
- (2) +8 All Resistances.
- (4) Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (6) +40 Attack Power.
- (8) +200 Armor.
- (2) +8 All Resistances.
- (4) Chance on spell cast to increase your damage and healing by up to 65 for 10 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
- (2) +8 All Resistances.
- (4) When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (8) +200 Armor.
- (2) Restores 4 mana per 5 sec.
- (3) Improves the duration of your Frost Shock spell by 1 sec.
- (5) Increase the range of your Lightning Bolt spell by 5 yds.
- (2) Increases damage and healing done by magical spells and effects by up to 12.
- (3) Increases the damage of Corruption by 2%.
- (5) Decreases the cooldown of Death Coil by 15%.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Agility.
- (2) +20 Stamina.
- (3) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) Restores 4 mana per 5 sec.
- (3) Reduces the casting time of your Holy Light spell by 0.1 sec.
- (5) Increases the duration of all Blessings by 10%.
- (2) Restores 4 mana per 5 sec.
- (3) Increases the duration of Faerie Fire by 5 sec.
- (5) Increases the critical hit chance of your Starfire spell 3%.
- (2) Increases damage and healing done by magical spells and effects by up to 12.
- (3) Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.
- (5) Reduces the casting time of your Flamestrike spell by 0.5 sec.
- (2) +20 Attack Power.
- (3) Decreases the cooldown of Blind by 20 sec.
- (5) Decrease the energy cost of Eviscerate and Rupture by 5.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) +5 Stamina.
- (3) Improves your chance to get a critical strike with spells by 1.0%.
- (2) Increases your chance to block attacks with a shield by 2%.
- (3) Decreases the cooldown of Intimidating Shout by 15 sec.
- (5) Decrease the rage cost of Whirlwind by 3.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Agility.
- (2) +20 Stamina.
- (3) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) Your attacks have a chance to increase your Attack Power by 40 and your healing spells have a chance to increase your Intellect by 20 for 15 sec.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) +20 Agility.
- (4) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +20 Stamina.
- (2) +20 Agility.
- (4) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
- (2) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) Improves your chance to get a critical strike with spells by 1.0%.
- (3) Restores 12 mana per 5 sec.
- (3) Improves your chance to get a critical strike with spells by 2.0%.
- (3) Minor increase to running and swimming speed. Does not stack with similar effects.
- (3) Increased Defense +20.
- (3) Increases your damage against undead by 2%.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +15 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) +15 Stamina.
- (2) Increases your chance to parry an attack by 1%.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +15 Stamina.
- (3) Increases your damage against undead by 2%.
- (3) Increases your damage against undead by 2%.
- (3) Increases your damage against undead by 2%.
- (2) Improves your chance to hit by 1.0%.
- (3) Improves your chance to get a critical strike with melee attacks by 2.0%.
- (2) 10% chance of dealing 15 to 25 Nature damage on a successful melee attack.
- (3) 4% chance on melee attack of restoring 30 energy.
- (4) +14 Attack Power.
- (2) +4 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 28.
- (2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) +20 Agility.
- (4) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
- (2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Improves your chance to hit by 2.0%.
- (2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) +20 Agility.
- (4) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
- (2) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 20.
- (2) Restores 3 mana per 5 sec.
- (3) Allows 15% of your Mana regeneration to continue while casting.
- (2) +10 Shadow Resistance.
- (3) +20 Strength.
- (4) All party members within 30 yds are blessed, restoring 20 health every 5 sec.
- (5) Improves your chance to hit by 2.0%.
- (6) Increases damage done by Holy spells and effects by up to 29.
- (2) Increased Defense +7.
- (3) Improves your chance to hit by 1.0%.
- (4) Imperial discipline prevents your movement speed from being reduced below 80%.
- (5) +20 Strength.
- (6) Improves your chance to get a critical strike by 1.0%.
- (3) 5% chance of dealing 30 to 50 Fire damage on a successful melee attack.
- (3) Bestows the wearer with the evil aura of a Twilight's Hammer cultist.
- (3) +10 Spirit.
- (6) Increases healing done by spells and effects by up to 22 and damage done by spells and effects by up to 8.
- (6) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2) You are immune to all damage while channeling Evocation.
- (4) You gain 1% increased damage for 15 sec each time you cast a spell from a different school of magic.
- (6) Mage Armor increases your mana regeneration while casting by an additional 15%. Molten Armor increases your spell damage and healing by 18. Ice Armor grants 20% increased chance to trigger Fingers of Frost.
- (2) Your Temporal Beacons last 20% longer.
- (4) Increases all chronomantic healing you deal by 10%.
- (6) Each time you heal a target with Regeneration, the remaining cooldown on Rewind Time is reduced by 1 sec.
- (3) Increases damage and healing done by magical spells and effects by up to 18.
- (5) Decreases the magical resistances of your spell targets by 10.
- (8) Decreases the threat generated by your spells by 15%.
- (2) Increased Defense +7.
- (3) Increases your chance to block attacks with a shield by 10%.
- (5) Increases the chance to trigger your Power Surge rune by an additional 5%.
- (2) Reduces the cooldown on Divine Light by 25%.
- (4) Your heals on your Beacon of Light target also heal the nearest friendly injured target for 90% as much.
- (2) Increases Crusader Strike damage by 50%.
- (4) Your basic attacks with two-handed melee weapons increase the damage of your next Exorcism cast within 20 sec by 35%. Stacking up to 3 times.
- (2) Your Blessing of Sanctuary also grants 10% increase to all stats when cast on yourself.
- (4) Shield of the Righteous causes your next Holy Light to be instant cast. If cast on self, it will refund 100% of its mana cost and be unaffected by Guarded by the Light.
- (2) Improves your chance to hit by 1.0%.
- (3) Gain 50 block value for 6 sec after blocking.
- (3) While a one-handed weapon is equipped, Crusader Strike now unleashes the Judgement effect of your Seals, but does not consume the Seal.
- (2) Increases your attack speed and casting speed by 1%.
- (3) Reduces the cooldown of your Intimidating Shout ability by -30 sec.
- (4) +36 Attack Power against Humanoids.
- (5) Reduces the cooldown of your Recklessness ability by -30 sec.
- (2) +8 All Resistances.
- (3) Restores 15 health per 5 sec.
- (4) Chance on melee attack to heal for 88 to 132 and generate 10 Rage
- (5) When struck in combat, has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec.
- (6) +20 Strength.
- (3) Increases the block value of your shield by 30.
- (5) Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.
- (8) Increases the threat generated by Sunder Armor by 15%.
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Reduces the cooldown on Shockwave by 50%.
- (2) +200 Armor.
- (4) +40 Attack Power.
- (6) Chance on melee attack to heal for 88 to 132 and generate 10 Rage
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) +15 Strength.
- (4) When struck in combat, has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec.
- (5) Chance on melee attack to heal for 88 to 132 and generate 10 Rage
- (6) Restores 15 health per 5 sec.
- (3) Increases the attack power granted by Battle Shout by 30.
- (5) 20% chance after using an offensive ability requiring rage that your next offensive ability requires 5 less rage to use.
- (8) 4% chance to parry the next attack after a block.
- (2) Increased Defense +7
- (3) Reduces the cooldown of your Intervene ability by -10 sec.
- (4) Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%.
- (5) Reduces the cooldown of your Shield Wall ability by -30 sec.
Battleplate of Might
- (3) Increases your Strength by 12.
- (5) Improves your chance to hit by 1.0%.
- (8) While Recklessness is active, your Execute deals damage as if you had 5 additional rage.
- (2) +8 All Resistances.
- (3) Restores 8 mana per 5 sec.
- (4) Your melee and ranged autoattacks have a 5% chance to energize you for 200 mana.
- (5) When struck in combat, has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec.
- (6) +40 Attack Power.
- (2) +200 Armor.
- (4) +40 Attack Power.
- (6) Your melee and ranged autoattacks have a 5% chance to energize you for 200 mana.
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) +30 Attack Power.
- (4) When struck in combat, has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec.
- (5) Your melee and ranged autoattacks have a 5% chance to energize you for 200 mana.
- (6) Restores 8 mana per 5 sec.
- (2) Restores 4 mana per 5 sec.
- (3) Your Holy damage spells cause you to gain 60 increased damage and healing power for 15 sec.
- (2) Improves your chance to hit by 1.0%.
- (3) Improves your chance to get a critical strike by 2.0%.
- (4) +10 Fire Resistance.
- (2) +12 Attack Power.
- (3) Improves your chance to hit by 1.0%.
- (2) Increases damage and healing done by magical spells and effects by up to 12.
- (3) Improves your chance to hit by 1.0%.
- (2) +12 Attack Power.
- (3) Improves your chance to hit by 1.0%.
- (2) Increases movement speed by 5% in The Barrens and Stonetalon Mountains.
- (2) Improves your chance to hit by 1.0%.
- (3) Backstab and Sinister Strike cause the target to take 7 more damage from all sources for 30 charges or 15 sec.
- (3) +15 Stamina.
- (6) +30 Attack Power.
- (3) +15 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 18.
- (3) +15 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 18.
- (3) +15 Stamina.
- (6) Increases healing done by spells and effects by up to 33.
- (3) +15 Stamina.
- (6) +30 Attack Power.
- (3) +15 Stamina.
- (6) +30 Attack Power.
- (3) +15 Stamina.
- (6) +30 Attack Power.
- (3) +15 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 18.
- (3) +15 Stamina.
- (6) Increases healing done by spells and effects by up to 33.
- (3) +15 Stamina.
- (6) Increases healing done by spells and effects by up to 33.
- (3) Increases the chance to apply poisons to your target by 5%.
- (5) Improves the threat reduction of Feint by 25%.
- (8) Gives the Rogue a chance to inflict 283 to 317 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
- (2) Your Rolling with the Punches now also activates every time you gain a combo point.
- (4) Your Rolling with the Punches also grants you 20% increased Armor from items per stack (capped at 100%).
- (6) The cooldown on your Main Gauche resets every time your target Dodges or Parries.
- (2) Your opening moves have a 100% chance to make your next ability cost no energy.
- (4) Increases damage dealt by your main hand weapon from combo-generating abilities by 20%.
- (6) Reduces the cooldown on Vanish to 1 min. Cannot be combined with Elusiveness.
- (2) +10 Attack Power.
- (3) Grants your melee attacks a chance to wound the target, causing them to Bleed for 70 damage over 10 sec.
- (4) +5 All Resistances.
- (5) Improves your chance to get a critical strike by 1.5%.
- (2) Increased Defense +3.
- (3) +10 Attack Power.
- (4) +15 All Resistances.
- (5) Increases your chance to parry an attack by 1%.
- (2) +4 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 28.
- (2) Your Ambush, and Instant Poison deal 20% more damage. Your Backstab deals 10% more damage (Does not benefit Mutilate). You heal for 5% of all damage done by your Poisons.
- (4) You have a 100% chance to gain 1 Energy each time you deal periodic Nature or Bleed damage.
- (6) You gain 3% increased damage and critical damage done to Undead for 30 sec per Combo Point you spend, stacking up to 6 times.
- (2) Your Tease ability never misses, and your chance to be Dodged or Parried is reduced by 2%.
- (4) Reduces the cooldown on your Evasion ability by -2 min and reduces the cooldown on your Blade Flurry ability by -1 min.
- (6) Any damage from an Undead attacker which would otherwise kill you will instead reduce you to 10% of your maximum health (or your current health, whichever is lower). In addition, all damage taken from Undead will be reduced by 90% for 3 sec. This effect cannot occur more than once per minute.
- (2) Your healing spell critical strikes trigger the Dreamstate effect, granting you 50% of your mana regeneration while casting for 8 sec.
- (4) Your non-periodic spell critical strikes reduce the casting time of your next Healing Touch, Regrowth, or Nourish spell by -0.5 sec.
- (6) Increases healing from Wild Growth by 10%. In addition, Wild Growth can now be used in Moonkin Form, and its healing is increased by an additional 50% in that form.
- (3) +10 Attack Power.
- (3) Reduces the duration of all movement impairing effects on you by 10%.
- (4) +5 All Resistances.
- (5) Improves your chance to hit by 2.0%.
- (2) When you cast Innervate on another player, it is also cast on you.
- (4) Casting your Healing Touch or Nourish spells gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell.
- (6) Reduces the cooldown on Tranquility by 100% and increases its healing by 100%.
- (2) Your Faerie Fire (Feral) also increases the chance for all attacks to hit that target by 1% for 40 sec.
- (4) Periodic damage from your Rake and Rip can now be critical strikes.
- (6) Your Rip and Ferocious Bite have a 20% chance per combo point spent to refresh the duration of Savage Roar back to its initial value.
- (5) The duration of your Insect Swarm spell is increased by 12 sec.
- (2) Damage dealt by Thorns increased by 100% and duration increased by 200%.
- (4) Increases your chance to hit with spells and attacks by 3%.
- (6) Reduces the cooldown on Starfall by 50%.
- (2) You may cast Rebirth and Innervate while in Bear Form or Dire Bear Form.
- (4) Reduces the cooldown of Enrage by -30 sec and it no longer reduces your armor.
- (6) Bear Form and Dire Bear Form increase all threat you generate by an additional 20%, and Cower now removes all your threat against the target but has a 20 sec longer cooldown.
- (3) Damage dealt by Thorns increased by 4 and duration increased by 50%.
- (5) Improves your chance to get a critical strike with spells by 2.0%.
- (8) Reduces the cooldown of your Tranquility and Hurricane spells by 50%.
- (2) +10 Shadow Resistance.
- (3) +30 Attack Power against Undead.
- (4) Taking damage has a 15% chance to grant Enraging Light for 10 sec, causing your melee attacks to deal 20 Holy damage. Deals 3 times as much damage to Undead.
- (5) Improves your chance to hit by 1.0%.
- (6) Taking damage while at or below 20% health grants you a shield, absorbing ? damage for 10 sec. This effect can only trigger once every ? min.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) Increases healing done by spells and effects by up to 44.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Increases the duration of your Wing Clip by 2 sec.
- (6) +20 Stamina.
- (2) +20 Agility.
- (4) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) Increases healing done by spells and effects by up to 44.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +20 Stamina.
- (2) Increases healing done by spells and effects by up to 44.
- (4) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) +10 Strength.
- (3) Shred reduces the mana cost of your next shapeshift cast within 10 sec by 30%.
- (3) Improves your chance to hit with all spells and attacks by 2% while in Bear or Dire Bear Forms.
- (2) Increases healing done by up to 22 and damage done by up to 7 for all magical spells and effects.
- (3) Reduces the cooldown of your Penance spell by -6 sec.
- (5) Increases the damage absorbed by your Power Word: Shield spell by 10%.
- (2) Reduces the cooldown on your Death Wish by 50%.
- (4) You deal 20% increased damage while any nearby enemy is afflicted with both your Rend and your Deep Wounds.
- (2) Reduces the cooldown on Thunder Clap by 100%.
- (4) Your Shield Slam deals 100% increased threat and its cooldown is reset if it is Dodged, Parried, or Blocked.
- (2) Small chance on melee hit to call forth a Core Hound for 1 min.
- (3) Small chance on melee hit to call forth the Spirit of Magmadar to assist you in battle. Increasing your attack speed by 10% for 20 sec.
- (2) Lifetap generates 50% more mana and 100% less threat.
- (4) Increases your critical strike chance with spells and attacks by 2%.
- (6) Your Nightfall talent has a 4% increased chance to trigger. Your Incinerate has a 4% chance to trigger your Decimation regardless of the target's health.
- (2) Increases the damage of your periodic spells and Felguard pet by 10%.
- (4) Periodic damage from your Shadowflame, Unstable Affliction, and Curse of Agony spells and damage done by your Felguard have a 4% chance to grant the Shadow Trance effect.
- (6) Shadowbolt deals 10% increased damage for each of your effects afflicting the target, up to a maximum of 30%.
- (2) Restores 4 mana per 5 sec.
- (3) Reduces the cast time of Healing Rain by 100%.
- (2) Reduces the cooldown on Chimera Shot, Explosive Shot, and Aimed Shot by -1.5 sec, Kill Shot by -3 sec, and Multi-Shot by -3 sec.
- (4) Your Serpent Sting deals 20% more damage.
- (6) You gain 2% increased damage and critical damage done to Undead for 30 sec each time you hit an Undead enemy with a ranged attack, stacking up to 7 times.
- (2) Your Wyvern Strike and Mongoose Bite deal 30% more initial damage.
- (4) Reduces the cooldown on your Wyvern Strike ability by -2 sec, reduces the cooldown on your Raptor Strike ability by -1 sec, and reduces the cooldown on your Flanking Strike ability by -8 sec.
- (6) You gain 2% increased damage and critical damage done to Undead for 30 sec each time you hit an Undead enemy with a melee attack, stacking up to 12 times. Stacks are lost upon performing a ranged attack.
- (2) Increases the duration of Rake by 6 sec and its periodic damage by 40%.
- (4) Your critical strike chance is increased by 15% while Tiger's Fury is active.
- (6) Your Shred, Ferocious Bite, and Mangle(Cat) abilities deal 10% increased damage per your Bleed effect on the target, up to a maximum of 20% increase.
- (2) +50 Attack Power.
- (2) +50 Attack Power.
- (2) +8 All Resistances.
- (3) Restores 15 health per 5 sec.
- (4) Chance on melee attack to restore 20 Energy.
- (5) When struck in combat, has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec.
- (6) +40 Attack Power.
- (2) -0.1 sec to the casting time of Flash Heal and -0.2 sec to the casting time of Greater Heal.
- (4) Increases your critical strike chance with spells and attacks by 2%.
- (6) Increases your critical strike chance with Prayer of Healing and Circle of Healing by 25%.
- (2) Allows 15% of your Mana regeneration to continue while casting.
- (4) Your periodic healing has a 2% chance to make your next spell with a casting time less than 10 seconds an instant cast spell.
- (6) Circle of Healing and Penance also place a heal over time effect on their targets that heals for 25% as much over 15 sec.
- (2) Your Prayer of Mending gains 2 additional charges.
- (4) Your Circle of Healing now heals the most injured member of the target party for 100% more.
- (2) Your Shots deal 20% increased damage to targets afflicted with your Serpent Sting.
- (4) Your ranged critical strikes increase your Attack Power by 20% for 10 sec.
- (6) Your Multi-Shot hits 2 additional targets, and your Kill Shot and Chimera Shot hits increase the damage done by your next Multi-Shot cast within 12 sec by 75%, stacking up to 4 times.
- (2) Your Strikes and Mongoose Bite deal 20% increased damage to targets afflicted with your Serpent Sting or Wyvern Strike.
- (4) Your melee critical strikes increase your attack speed by 20% for 10 sec.
- (6) Increases the bonus damage from Raptor Fury by an additional 10% per stack.
- (2) Increased Defense +3.
- (3) Grants a chance when struck in combat to increase damage and healing done by magical spells and effects by up to 70 for 10 sec.
- (4) +5 All Resistances.
- (5) Reduces the chance for your attacks to be dodged or parried by 2%.
- (2) Increased Defense +3.
- (3) +50 Armor.
- (4) +15 All Resistances.
- (5) Increases your chance to parry an attack by 1%.
- (2) Your Main Gauche now strikes 1 additional nearby target and also causes your Sinister Strike to strike 1 additional nearby target for 10 sec. These additional strikes are not duplicated by Blade Flurry.
- (4) While active, your Main Gauche also causes you to heal for 15% of all damage done by Sinister Strike. Any excess healing becomes a Blood Barrier, absorbing damage up to 20% of your maximum health.
- (2) Increases Mutilate and Saber Slash damage by 20%.
- (4) Reduces the cooldown on Adrenaline Rush by -4 min.
- (2) +8 All Resistances.
- (3) Restores 8 mana per 5 sec.
- (4) Your spellcasts have a 5% chance to heal you for 270 to 330.
- (5) When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +5 Arcane Resistance.
- (3) +15 Attack Power against Humanoids.
- (4) Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 75 Physical damage over 5 sec.
- (5) Increased Daggers +1.
- (2) Improves your chance to hit by 1.0%.
- (3) Reduces the cast time of your Banish spell by -1.5 sec.
- (4) Increases damage done by your spells and effects by up to 21 when fighting Demons.
- (5) Your Life Tap generates 20% more Mana at no additional Health cost.
- (2) Increases damage and healing done by magical spells and effects by up to 12.
- (3) Increases the Attack Power and Spell Damage your Demon pet gains from your attributes by 20%.
- (5) Increases the benefits of your Master Demonologist talent by 50%.
- (2) +10 Fire Resistance.
- (2) Improves your chance to hit by 2.0%.
- (2) Reduces the cooldown on your Chaos Bolt by 50% and increases Chaos Bolt and Shadow Bolt damage done by 10%. In addition, Chaos Bolt can now trigger your Improved Shadow Bolt talent and causes it to have 26 additional charges (does not stack with Shadowflame's additional charges).
- (4) Each time you hit a target with Conflagrate, you gain 5% increased Fire damage for 20 sec, stacking up to 2 times.
- (2) Reduces the cooldown on your Shadow Cleave by -1.5 sec.
- (4) The effects of your Demonic Sacrifice now persist while you have a Demon pet active, as long as you do not resummon the sacrificed pet. You may have only one Demonic Sacrifice effect active at a time.
- (3) Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.
- (5) Increases your pet's stamina by 40 and all spell resistances by 60.
- (8) You have a chance whenever you deal ranged damage to apply an Expose Weakness effect to the target. Expose Weakness increases the Ranged Attack Power of all attackers against that target by 450 for 7 sec.
- (2) Raptor Strike increases the damage done by your next other melee ability (excluding Wing Clip) within 5 sec by 20%.
- (4) Increases damage dealt by your main hand weapon with Raptor Strike and Wyvern Strike by 20%.
- (6) Your periodic damage has a 5% chance to reset the cooldown on one of your Strike abilities. The Strike with the longest remaining cooldown is always chosen.
- (2) Your Aimed Shot deals 20% more damage to targets afflicted by one of your trap effects.
- (4) Your damaging Shot abilities deal 10% increased damage if the previous damaging Shot used was different than the current one.
- (6) Your Serpent Sting damage is increased by 25% of your Attack Power over its normal duration.
- (2) +20 Attack Power.
- (3) Rapid Fire now also grants 10% melee attack speed for 15 sec.
- (3) Increases your critical strike chance with ranged weapons by 2%.
- (2) +200 Armor.
- (4) Increases damage and healing done by magical spells and effects by up to 23.
- (6) Your spellcasts have a 5% chance to heal you for 270 to 330.
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 18.
- (4) When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (5) Your spellcasts have a 5% chance to heal you for 270 to 330.
- (6) Restores 8 mana per 5 sec.
- (2) Your Taunt ability never misses, and your chance to be Dodged or Parried is reduced by 2%.
- (4) Reduces the cooldown on your Shield Wall ability by -3 min and reduces the cooldown on your Recklessness ability by -3 min. Recklessness can now be used in any Stance and does not increase damage taken.
- (6) When you take damage from an Undead enemy, the remaining duration of your active Last Stand is reset to 20 sec.
- (2) Increases damage done by your Deep Wounds talent by 20%.
- (4) Reduces the cooldown on your Bloodthirst, Mortal Strike, and Shield Slam abilities by 25%.
- (6) Your melee critical strikes against Undead enemies grant you 2% increased damage and critical damage done to Undead for 30 sec, stacking up to 9 times.
- (2) Your Moonfire and Sunfire deal 20% more damage.
- (4) The cooldown of your Starsurge spell is reduced by -1.5 sec.
- (6) When your Starsurge strikes an Undead target, the remaining duration on your active Starfall is reset to 10 sec.
- (2) Your Rake now deals its periodic damage every 1 sec, increasing its total damage over time by 200%.
- (4) Your Tiger's Fury cooldown is reduced by 50%.
- (6) Each time you deal Bleed damage to an Undead target, you gain 1% increased damage and critical damage done to Undead for 30 sec, stacking up to 12 times.
- (2) Your Growl ability never misses, and your chance to be Dodged or Parried is reduced by 2%.
- (4) Reduces the cooldown on your Survival Instincts by -2 min, and reduces the cooldown on your Berserk ability by -2 min.
- (6) When you take damage from an Undead enemy, the remaining duration of your active Frenzied Regeneration is reset to 10 sec. In addition, Frenzied Regeneration will never consume your last 15 Rage to generate healing.
- (2) Your Lifebloom now has a 100% chance to heal the target for one application of its dispel amount each time the target takes damage. This effect can only occur once every few seconds.
- (4) Each time your Rejuvenation rank 10 or rank 11 heals a target, you have a 25% chance to restore 60 mana, 8 energy, or 2 rage to your target.
- (6) Your Rejuvenation and Regrowth refresh their duration to full each time their target is damaged by an Undead enemy.
- (2) While Just a Flesh Wound is not active, your Backstab, Sinister Strike, Saber Slash, and Mutilate deal 20% increased damage per your active Poison or Bleed effect afflicting the target, up to a maximum increase of 60%.
- (4) Your Poison and autoattack critical strikes have a 10% chance to grant you a combo point.
- (6) Increases Ambush, Eviscerate, Crimson Tempest, and Envenom damage by 50%.
- (2) Your stacks of Rolling with the Punches also increase all damage you deal by 1%.
- (4) Your Blade Flurry now also strikes a third target and increases your attack speed by an additional 10%. In addition, each combo point you spend reduces the remaining cooldown on your Blade Flurry by 0.5 sec.
- (6) Your Rolling with the Punches now grants 2% more health and 1% more damage per stack. At 5 stacks, each time you Dodge or Parry you will gain ? Energy.
- (2) The radius of your totems that affect friendly targets is increased to 40 yd.
- (4) Your Lightning Bolt critical strikes have a 35% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst or Chain Lightning within 10 sec instant.
- (6) Lava Burst now also refreshes the duration of Flame Shock on your target back to 12 sec.
- (2) The radius of your totems that affect friendly targets is increased to 40 yd.
- (4) Increases your critical strike chance with spells and attacks by 2%.
- (6) Your Flurry talent grants an additional 10% increase to your attack speed.
- (2) The radius of your totems that affect friendly targets is increased to 40 yd.
- (4) After casting your Healing Wave, Lesser Healing Wave, or Riptide spell, gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell.
- (6) Your Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 60%, and the spell will jump to up to 2 additional targets.
- (2) Increases your attack speed by ?% for your next 3 swings after you parry, dodge, or block.
- (4) Your parries and dodges also activate your Shield Mastery rune ability.
- (6) Your Stoneskin Totem also reduces Physical damage taken by 5% and your Windwall Totem also reduces Magical damage taken by 5%.
- (2) Increases the damage done and damage radius of Starfall's stars and Hurricane by 25%.
- (4) Your Wrath casts have a 10% chance to summon a stand of 3 Treants to attack your target for 15 sec.
- (6) Your Wrath critical strikes have a 50% chance to make your next Starfire deal 10% increased damage, stacking up to 3 times.
- (2) +24 Attack Power.
- (3) Your attacks have a 5% chance of restoring 100 mana.
- (2) Increases damage and healing done by magical spells and effects by up to 12.
- (3) -0.1 seconds on the casting time of your Lightning Bolt spell.
- (3) Your finishing moves cost 50% less Energy.
- (2) +10 Intellect.
- (3) +10 Attack Power.
- (4) Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every ? min.
- (5) Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec.
- (3) +10 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 12.
- (3) +10 Stamina.
- (6) +20 Attack Power.
- (3) +10 Stamina.
- (6) Increases healing done by spells and effects by up to 22.
- (3) +10 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 12.
- (3) +10 Stamina.
- (6) Increases healing done by spells and effects by up to 22.
- (3) +10 Stamina.
- (6) Increases healing done by spells and effects by up to 22.
- (3) +10 Stamina.
- (6) +20 Attack Power.
- (3) +10 Stamina.
- (6) +20 Attack Power.
- (3) +10 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 12.
- (3) +10 Stamina.
- (6) Increases healing done by spells and effects by up to 22.
- (2) Your Fire Blast now also causes your next Fire spell to gain 50% increased critical strike chance for 10 sec.
- (4) Increases the damage done by your Ignite talent by 10%.
- (2) Your Arcane Blast increases damage done by an additional 10% per stack.
- (4) Your Mana Shield, Fire Ward, and Frost Ward absorb 50% more damage and also place a Temporal Beacon on the target for 30 sec.
- (2) Your spell critical strikes now have a 100% chance trigger your Elemental Focus talent.
- (4) Loyal Beta from your Spirit of the Alpha ability now also increases Fire, Frost, and Nature damage by 5%.
- (6) While Clearcasting is active, you deal 15% more non-Physical damage.
- (2) Restores 4 mana per 5 sec.
- (3) Your direct healing spell critical strikes now have a 50% chance to activate Dreamstate. You must have the rune engraved.
- (2) The blades will never accept you as their master.
- (3) Health or Mana gained from Drain Life and Drain Mana increased by 15%.
- (5) Your pet gains 15 stamina and 100 spell resistance against all schools of magic.
- (8) Mana cost of Shadow spells reduced by 15%.
Felheart of the Wicked
- (3) Your pet gains 15 stamina and 100 spell resistance against all schools of magic.
- (5) Health or Mana gained from Drain Life and Drain Mana increased by 15%.
- (2) +8 All Resistances.
- (3) Restores 8 mana per 5 sec.
- (4) Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
- (5) When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
- (6) +40 Attack Power.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Increases the duration of your Wing Clip by 2 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Agility.
- (2) +20 Stamina.
- (3) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (3) Your Pain and Suffering rune can now refresh the duration of Devouring Plague.
- (2) Your Living Bomb now deals damage every 4000 sec, and will detonate if the target dies. In addition, the effect of Glaciate from the rune of Ice Lance now stacks up to 4 times, and Spellfrost Bolt grants 2 stacks each time it hits.
- (4) Casting Deep Freeze increases the remaining duration of your Icy Veins spell by 10 sec. Casting Pyroblast cancels 2 stacks of the effect from your Balefire Bolt.
- (6) Reduces the cooldown on your Frozen Orb spell by -25 sec. Each time Glaciate is consumed, the cooldown on your Deep Freeze is reduced by 1.0 sec per stack consumed. Reduces the cooldown on Fire Blast by -5 sec and Fire Blast now refreshes the duration of your Living Bomb on the target.
- (2) Your Arcane Blast has a 10% chance to cause Arcane Tunneling. Arcane Tunneling prevents your Arcane Blast effect from being consumed by the next other Arcane damage spell you cast. In addition, activating Arcane Power resets the cooldown on your Mass Regeneration.
- (4) Rewind Time also reduces all damage taken by your target by 20% for 8 sec.
- (6) Reduces the cooldown of your Arcane Power by -0 sec and increases its duration by 10 sec. While Arcane Power is active, your chance to gain Arcane Tunneling is increased by 10% and each cast of Arcane Blast reduces the remaining cooldown on Mass Regeneration by 1.0 sec.
- (2) Increases damage done by Holy spells and effects by up to 14.
- (3) Increases damage done by your Holy Shock spell by 50%.
- (5) Reduces the cooldown of your Exorcism spell by -3 sec and increases its damage done by 50%.
- (2) Reduces the cooldown on your Evocation ability by 80%.
- (4) Your Evocation grants you 1% increased damage done every sec you channel it, stacking up to 8 times and lasting 45 sec.
- (6) Your Ignite damage does not decay on Undead targets below 20% health, and Undead targets below 20% health take damage as if they were Frozen.
- (2) Allies with your Temporal Beacon heal for 3.1 (+6.7% Spell Power) health every 1 sec.
- (4) Your Regeneration ability grants your target 60% increased movement speed while you are channeling, and each time it heals your target, they have a chance to gain ?% increased attack and casting speed for 15 sec.
- (6) Damage you deal to Undead causes 25% more chronomantic healing, and you gain mana equal to 5% of the chronomantic healing you generate from damaging Undead.
- (2) Swipe(Bear) also causes your Maul to hit 1 additional target for the next 6 sec.
- (4) Your Mangle(Bear), Swipe(Bear), Maul, and Lacerate abilities gain 5% increased critical strike chance against targets afflicted by your Lacerate.
- (6) Your Swipe now spreads your Lacerate from your primary target to other targets it strikes.
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (2) Reduces the cooldown of your Rebirth and Innervate spells by 65%.
- (4) Your critical heals with Healing Touch, Regrowth, and Nourish instantly heal the target for another 50% of the healing they dealt.
- (2) Your Shred no longer has a positional requirement, but deals 15% more damage if you are behind the target.
- (4) Your Mangle, Shred, and Ferocious Bite critical strikes cause your target to Bleed for 30% of the damage done over the next 4 sec sec.
- (2) Your Nature's Grace talent gains 1 additional charge each time it triggers.
- (4) Increases the critical strike damage bonus of your Starfire, Starsurge, and Wrath by 60%.
- (2) Each time you Dodge while in Dire Bear Form, you gain 10% increased damage on your next Mangle or Swipe, stacking up to 5 times.
- (4) Reduces the cooldown on Mangle (Bear) by -1.5 sec.
- (3) Increases the range of your Mend Pet spell by 50% and the effect by 10%. Also reduces the cost by 30%.
- (5) Increases your pet's stamina by 30 and all spell resistances by 40.
- (8) Increases the damage of Multi-shot and Volley by 15%.
- (2) Your Mongoose Bite also reduces its target's chance to Dodge by 1% and increases your chance to hit by 1% for 30 sec.
- (4) While tracking a creature type, you deal 3% increased damage to that creature type.
- (6) Mongoose Bite also activates for 5 sec whenever your target Parries or Blocks or when your melee attack misses.
- (2) You generate 100% more threat for 8 sec after using Distracting Shot.
- (4) While tracking a creature type, you deal 3% increased damage to that creature type.
- (6) Your next Shot ability within 12 sec after Aimed Shot deals 20% more damage.
- (3) Your Lava Burst damage is increased by a percentage equal to your spell critical strike chance.
- (2) Restores 3 mana per 5 sec.
- (3) Allows 15% of your Mana regeneration to continue while casting.
- (2) Improves your chance to hit by 1.0%.
- (3) Reduces the cooldown of your Kidney Shot ability by -3 sec.
- (4) +36 Attack Power against Humanoids.
- (5) Reduces the cost of your Envenom and Eviscerate abilities by 5 Energy.
- (2) Improves your chance to hit by 1.0%.
- (3) Reduces the cooldown of your Nature's Grasp spell by -15 sec.
- (4) Increases damage done by your spells and effects by up to 21 when fighting Demons.
- (5) Increases the duration of your Insect Swarm spell by 3 sec.
- (2) Increases your attack speed and casting speed by 1%.
- (3) Your Hibernate spell is now castable in Cat Form and its cast time is reduced by -1.5 sec while you are in Cat Form, but Hibernate gains a cooldown of 15 sec.
- (4) +36 Attack Power against Demons.
- (5) Reduces the cooldown of your Shifting Power ability by -1.0 sec.
- (2) Increased Defense +7
- (3) Your Rebirth spell is now castable in Bear Form and Dire Bear Form and its cast time is reduced by -2.0 sec while you are in Bear Form or Dire Bear Form.
- (4) Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%.
- (5) Reduces the cooldown of your Berserk ability by -15.0 sec.
- (2) Increased Spirit +10
- (3) Reduces the cooldown of your Barkskin spell by -10 sec.
- (4) Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- (5) Reduces the cooldown of your Swiftmend spell by -3.0 sec.
- (2) Increased Defense +7.
- (2) +16 Attack Power.
- (3) Improves your chance to hit by 1.0%.
- (2) The damage increases from Mercy's and Crimson Cleaver's effects are increased by 10%.
- (2) Increases damage and healing done by magical spells and effects by up to 12.
- (3) Reduces the cast time and global cooldown of Starfire by -0.5 sec.
- (5) Increases the critical strike chance of Wrath by 10%.
- (2) Your Shadow and Fire non-periodic critical strikes cause the target to Burn for 25% of the damage they deal over 4 sec.
- (4) Your Shadow Bolt, Haunt, Chaos Bolt, Shadow Cleave, and Soul Fire deal 30% more damage to targets afflicted with your Corruption.
- (6) Your periodic critical strikes grant 20% spellcasting haste for 15 sec, and your Backdraft grants an additional 12% spellcasting haste.
- (2) Your Shadow Cleave now applies your Corruption Rank 7 to every target it hits but its duration is only 12 sec.
- (4) You heal for 10% of all damage done by your Corruption. This healing is increased to 100% if the target is also afflicted with your Drain Life.
- (6) Your Infernal Armor now also increases all magical damage you deal by 20% and lasts an additional 10 sec.
- (2) +14 Spirit.
- (3) Restores 7 mana per 5 sec.
- (2) Improves your chance to hit by 1.0%.
- (2) +100 Armor.
- (3) Chance on spell cast to increase your damage and healing by up to 40 for 10 sec.
- (2) Increases damage done by Frost spells and effects by up to 14.
- (3) Increases the chance to trigger your Fingers of Frost rune by an additional 15%.
- (5) Increases damage done by your Frostbolt and Spellfrost Bolt spells by 65%.
- (2) Increases the block value of your shield by 30.
- (4) You gain 1 extra Rage every time you take any damage or deal auto attack damage.
- (6) Increases all threat you generate in Defensive Stance by an additional 10% and increases all damage you deal in Gladiator Stance by 4%.
- (2) You gain 10 Rage every time you Parry or one of your attacks is Parried.
- (4) Revenge also grants you Flurry, increasing your attack speed by ?% for the next ? swings.
- (6) When your target Parries an attack, you instantly Retaliate for 200% weapon damage to that target. Retaliate cannot be Dodged, Blocked, or Parried, but can only occur once every 30 sec per target.
- (2) Your chance to trigger Static Shock is increased by 12% (6% while dual-wielding).
- (4) Increases the main hand damage done by your Stormstrike by 50%.
- (6) While Static Shock is engraved, your Lightning Shield now gains a charge each time you hit a target with Lightning Bolt or Chain Lightning, up to a maximum of 9 charges. In addition, while Static Shock is engraved, your Lightning Shield can now deal critical damage.
- (3) For 6 sec after using Shadowcleave, your Searing Pain strikes 1 additional target within melee range.
- (2) Lay on Hands grants you 20% Spell Haste for 30 sec and reduces the Global Cooldown of your next 5 Divine Light, Holy Light, Flash of Light, or Holy Shock spells by -0.5 seconds.
- (4) Your Beacon of Light now also triggers when you heal your Beacon of Light target, but at 100% reduced effectiveness.
- (6) An additional 25% of your healing is transferred to your Beacon of Light target.
- (2) Shield of Righteousness also increases your Block Value by 100% for 6 sec.
- (4) Shield of Righteousness deals percentage increased damage equal to your Block Chance.
- (6) Your Avenging Wrath no longer triggers Forbearance, lasts 0.1 sec longer, and increases your Block Value by 30%.
- (2) While Shock and Awe is active, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 20%, stacking up to 3 times.
- (4) Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.
- (6) Consuming Holy Power increases your Spell Power by 8 to 18% per Holy Power consumed for 10 sec.
- (2) While you have a two-handed weapon equipped, Crusader Strike and Exorcism grant you Holy Power, increasing all Holy damage you deal by 20%, stacking up to 3 times.
- (4) Divine Storm, Holy Shock, and Holy Wrath consume all your Holy Power, dealing 100% increased damage per Holy Power you have accumulated, 50% effective against player controlled targets.
- (6) Consuming Holy Power increases your Attack Power by 10% per Holy Power consumed for 10 sec.
- (2) Improves your chance to get a critical strike by 1.0%.
- (3) +20 Attack Power in Cat, Bear, and Dire Bear forms only.
- (3) Increased Daggers +3.
- (2) Increases damage and healing done by magical spells and effects by up to 16.
- (3) Increases the critical hit chance of Wrath and Starfire by 2%.
- (2) Reduces the hit chance of Silence and Interrupt effects against you by 10%.
- (4) +200 Armor.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +200 Armor.
- (3) Decreases the magical resistances of your spell targets by 5.
- (4) Reduces the hit chance of Silence and Interrupt effects against you by 10%.
- (5) Increases damage and healing done by magical spells and effects by up to 23.
- (6) The Ironweave hardens under duress, reducing damage taken while Stunned by 15%.
- (2) -5 Stamina.
- (2) Improves your chance to get a critical strike by 1.0%.
- (3) Increases damage and healing done by magical spells and effects by up to 11.
- (3) Increases the radius of a Paladin's auras by 10.
- (5) Increases damage and healing done by magical spells and effects by up to 47.
- (8) Inflicts 60 to 66 additional Holy damage on the target of a Paladin's Judgement.
- (3) Your Devotion Aura also reduces all spell damage taken by 5%.
- (5) Judgement generates an additional 50% threat against its target.
- (8) Increases damage and healing done by magical spells and effects by up to 47.
- (2) Increased Spirit +10
- (3) Reduces the cooldown of your Blessing of Protection spell by -30 sec.
- (4) Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- (5) Reduces the cooldown of your Holy Shock spell by -1 sec.
- (2) Increases your attack speed and casting speed by 1%.
- (3) Reduces the cooldown of your Hammer of Justice spell by -5 sec.
- (4) +36 Attack Power against Undead.
- (5) Reduces the cooldown of your Judgement spell by -0.5 sec.
- (2) Increased Defense +7
- (3) Reduces the cast time on your Turn Undead spell by -1.5 sec.
- (4) Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%.
- (5) Reduces the duration of Forbearance any time you gain it by -10.0 sec.
- (2) The damage dealt by Creeping Darkness is increased by 100%.
- (3) +15 Stamina.
- (6) Increases healing done by spells and effects by up to 33.
- (3) +15 Stamina.
- (6) +30 Attack Power.
- (3) +15 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 18.
- (3) +15 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 18.
- (3) +15 Stamina.
- (6) Increases healing done by spells and effects by up to 33.
- (3) +15 Stamina.
- (6) Increases damage and healing done by magical spells and effects by up to 18.
- (3) +15 Stamina.
- (6) +30 Attack Power.
- (3) +15 Stamina.
- (6) +30 Attack Power.
- (3) +15 Stamina.
- (6) +30 Attack Power.
- (3) +15 Stamina.
- (6) Increases healing done by spells and effects by up to 33.
- (3) Increases the chance of triggering a Judgement of Light heal by 10%.
- (5) Improves your chance to get a critical strike with spells by 1.0%.
- (5) Improves your chance to get a critical strike with melee attacks by 1.0%.
- (8) Gives the Paladin a chance on every melee hit to heal your party for 189 to 211.
- (2) Increases the chance for allies to trigger your Judgement of Light or Judgement of Wisdom to 70%.
- (4) Increases your critical strike chance with spells and attacks by 2%.
- (6) Whenever your Flash of Light, Holy Light, or Beacon of Light heals a target to full health, you also heal all members of their party for 189 to 211 health.
- (2) Your Judgement of Light and Judgement of Wisdom also grant the effects of Judgement of the Crusader.
- (4) Increases your critical strike chance with spells and attacks by 2%.
- (6) Your Seal of Command, Seal of Righteousness, Seal of Martyrdom, and Sunlight deal 35% less damage, but now persist for 6 seconds after you cast another Seal, or until you cast a third Seal. Your Judgements can now trigger multiple Seals if active.
- (2) Increases the block value of your shield by 30.
- (4) Heal for 189 to 211 when you Block. Can only heal once every few seconds.
- (6) Holy Shield no longer has charges and instead always lasts its full duration. In addition, its damage is increased by 80% of your shield block value.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +20 Stamina.
- (2) Increases healing done by spells and effects by up to 44.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Increases the duration of your Wing Clip by 2 sec.
- (6) +20 Stamina.
- (2) +20 Agility.
- (4) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) +20 Stamina.
- (2) Increases healing done by spells and effects by up to 44.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
- (2) Increases healing done by spells and effects by up to 44.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +20 Stamina.
- (2) +40 Attack Power.
- (4) Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6) +20 Stamina.
- (2) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +20 Stamina.
- (2) Your Shockwave deals 35% increased damage and its cooldown is reduced by 2.0 sec each time you hit a target with Heroic Strike or Cleave.
- (4) Your Recklessness, Retaliation, and Shield Wall abilities no longer share a cooldown. Additionally, your Recklessness ability lasts 15 sec longer, and while it is active you gain 50% of your Defense Skill over 300 as Strength.
- (6) Your abilities no longer have stance requirements. In addition, hits from Revenge, Devastate, or Shield Slam increase the damage done by your next Whirlwind or Execute by ?%, stacking up to 5 times.
- (2) Your Heroic Strike, Cleave, and Quick Strike damage is increased by 20% while in Battle Stance or Berserker Stance. Your Cleave strikes 1 additional target and can trigger Blood Surge.
- (4) Each time you hit a target with Whirlwind, Heroic Strike, Quick Strike, or Cleave, the damage of your next Slam is increased by 20%, stacking up to 5 times.
- (6) Each time Deep Wounds deals damage, it reduces the remaining cooldown on your Whirlwind by 3 sec. Whirlwind deals 100% increased damage to targets afflicted with your Deep Wounds.
- (2) +200 Armor.
- (4) +40 Attack Power and up to 40 increased healing from spells.
- (6) Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 18.
- (4) When struck by a harmful spell, has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec.
- (5) Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (6) Restores 8 mana per 5 sec.
- (2) Improves your chance to hit by 1.0%.
- (3) Increases the critical hit chance of Wrath and Starfire by 3%.
- (2) +20 Attack Power.
- (3) Increases your chance to get a critical strike with Daggers by 5%.
- (5) Increases the critical strike chance of your Ambush ability by 30%.
- (2) +200 Armor.
- (4) Increases damage and healing done by magical spells and effects by up to 23.
- (6) Your spellcasts have a 5% chance to energize you for 200 mana.
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 18.
- (4) When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
- (5) Your spellcasts have a 5% chance to energize you for 200 mana.
- (6) Restores 8 mana per 5 sec.
- (2) +30 Attack Power.
- (2) +30 Attack Power.
- (2) Improves your chance to get a critical strike by 1.0%.
- (3) Your damage spells have a chance to cause your target to take up to 50 increased damage from subsequent spells.
- (2) Improves your chance to hit by 1.0%.
- (3) Reduces the cooldown of your Counterspell by -5 sec.
- (4) Increases damage done by your spells and effects by up to 21 when fighting Elementals.
- (5) Your Frostfire Bolt spell has a 10% increased chance to trigger Missile Barrage, gains 10% increased critical strike chance while your Combustion spell is active, and has a 10% increased chance to trigger Fingers of Frost.
- (2) Increases the critical strike chance of Holy Shock by 5%.
- (4) Increases the damage done by your Consecration by 50%.
- (6) While you are not your Beacon of Light target, your Beacon of Light target is also healed by 75% of the damage you deal with Consecration, Exorcism, Holy Shock, Holy Wrath, and Hammer of Wrath.
- (2) Improves your chance to hit by 0.5%.
- (3) Harmful spell casts have a chance to steal 28 life from the target enemy.
- (4) +5 All Resistances.
- (5) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +5 Stamina.
- (3) +5 Intellect.
- (4) +15 All Resistances.
- (5) Increases damage and healing done by magical spells and effects by up to 23.
- (3) Increases damage and healing done by magical spells and effects by up to 23.
- (5) Your pet gains 20 stamina and 130 spell resistance against all schools of magic.
- (8) Reduces the threat generated by your Destruction spells by 20%.
- (2) Decreases the threat generated by your Fire spells by 20%.
- (4) Your Pyroblast deals 20% increased damage to targets afflicted with your Fireball's periodic effect.
- (6) Your Fireball's periodic effect gains increased damage over its duration equal to 100% of its impact damage.
- (2) Your Arcane Missiles refunds 10% of its base mana cost each time it deals damage.
- (4) Arcane Blast gains a 10% additional chance to trigger Missile Barrage, and Missile Barrage now affects Regeneration the same way it affects Arcane Missiles.
- (6) Your Temporal Beacons caused by Mass Regeneration now last 21 sec.
- (3) Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
- (5) Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
- (8) 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
- (2) Improves your chance to hit by 1.0%.
- (3) Dealing damage with Shadow Cleave reduces the cast time of your next Immolate spell by 50%. Stacking up to 2 times. Lasts 12 sec.
- (3) Reduces the cooldown of your Vanish ability by 30 sec.
- (5) Increases your maximum Energy by 10.
- (8) Heals the rogue for 500 when Vanish is performed.
- (2) While Just a Flesh Wound and Blade Dance are active, Crimson Tempest, Blunderbuss, and Fan of Knives cost 20 less Energy and generate 100% increased threat.
- (4) Vanish now reduces all Magic damage you take by 50% for its duration, but it no longer grants Stealth or breaks movement impairing effects.
- (6) Your finishing moves have a 20% chance per combo point to make you take 50% less Physical damage from the next melee attack that hits you within 10 sec.
- (2) Feint also grants Avoidance for 6 sec, reducing all damage taken from area of effect attacks from non-players by 50%.
- (4) Increases the critical strike damage bonus of your Poisons by 100%.
- (6) Your finishing moves have a 5% chance per combo point to make your next ability cost no energy.
- (2) Improves your chance to get a critical strike by 1.0%.
- (3) Increases spell critical strike chance by 3%.
- (2) +20 Attack Power.
- (3) Dealing Fire damage causes you to gain 5 attack power, stacking up to 10 times. Lasts 12 sec.
- (2) Increased Defense +8.
- (2) Increases your chance to dodge an attack by 1%.
- (2) Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec.
- (2) +22 Strength.
- (2) Increases the damage done by your Incinerate and Corruption abilities by 20%.
- (4) Your non-periodic critical strikes cause your active Corruption, Immolate, Shadowflame, and Unstable Affliction spells on the target to immediately deal a tick of damage at 20% effectiveness.
- (6) Your Curse of Agony also applies the effects of Curse of Recklessness. In addition, it does not expire on Undead targets and continues to grow in power indefinitely.
- (2) Your Menace ability never misses, and your chance to be Dodged or Parried or for your spells to miss is reduced by 2%.
- (4) Reduces the cooldown on your Infernal Armor ability by -10 sec and reduces the cooldown on your Demonic Grace ability by -3 sec.
- (6) When an Undead enemy attempts to attack you, the remaining duration of your active Vengeance is reset to 20 sec.
- (2) Increases healing done by up to 33 and damage done by up to 11 for all magical spells and effects.
- (2) Increases healing done by spells and effects by up to 33.
- (2) +20 Attack Power.
- (3) Increases the Attack Power your Beast pet gains from your attributes by 20%.
- (5) Increases the Focus regeneration of your Beast pet by 20%.
- (2) Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 sec.
- (2) Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing from the Primal Gods. Ranged and melee attack power increased by 300 for 12 seconds.
- (2) Increases damage done by your damaging Judgements by 20% and your Judgements no longer consume your Seals on the target. Your Judgements can now trigger multiple Seals if active.
- (4) Reduces the cooldown on your Judgement ability by -5 sec, but reduces the damage your Judgements deal by 45%.
- (6) Your Judgement grants 1% increased Holy damage for 8 sec, stacking up to 5 times.
- (2) Improves your chance to hit by 1.0%.
- (3) Increases the duration of your Shackle Undead spell by 10 sec.
- (4) Increases damage done by your spells and effects by up to 21 when fighting Undead.
- (5) Reduces the cooldown of your Devouring Plague spell by -60 sec.
- (2) Your Shadow Word: Pain ability deals 20% more damage.
- (4) Reduces the cooldown on your Mind Blast ability by -1.0 sec.
- (6) Your Mind Flay, Mind Blast, and Mind Spike abilities deal increased damage to Undead targets equal to their critical strike chance.
- (2) Your Mind Flay and Mind Sear no longer lose duration from taking damage during their channel. In addition, they deal 10% increased damage per other periodic Shadow effect you have on the target, up to a maximum increase of 30%.
- (4) Your Mind Blast deals 100% reduced threat, and gains 20% damage increase from each stack of Mind Spike on the target.
- (6) Damage done by your Mind Flay now increases the longer you channel the spell. Each time it deals damage, subsequent damage will increase by 285000%. This resets on each new channel.
- (2) Reduces the cooldown on your Lay on Hands ability by -35 min, and your Lay on Hands now restores you to 30% of your maximum Mana when used.
- (4) Your Flash of Light Rank 6 and Holy Light Rank 8 and Rank 9 spells have a 10% chance to imbue your target with Holy Power.
- (6) Your Beacon of Light target takes 20% reduced damage from Undead enemies.
- (2) Your Hand of Reckoning ability never misses, and your chance to be Dodged or Parried is reduced by 2%.
- (4) Reduces the cooldown on your Divine Protection ability by -3 min and reduces the cooldown on your Avenging Wrath ability by -2 min.
- (6) When damage from an Undead enemy takes you below 35% health, the effect from Hand of Reckoning and Righteous Fury now reduces that damage by 50%.
- (2) Increases the damage done by your Divine Storm ability by 100%.
- (4) Reduces the cast time of your Holy Wrath ability by 100%, reduces its cooldown by 25%, and reduces its mana cost by 75%.
- (6) Your Crusader Strike, Divine Storm, Exorcism and Holy Wrath abilities deal increased damage to Undead equal to their critical strike chance.
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (2) Your non-periodic damaging and healing critical strikes now have a 100% chance to trigger your Water Shield, but do not consume a charge or trigger its cooldown.
- (4) Your Chain Lightning now also heals the target of your most recent Earth Shield for 100% of the damage done.
- (6) Increases the healing of Chain Heal and the damage of Chain Lightning by 20%.
- (2) Your Flame Shock also grants 30% increased chance to Block for 5 sec or until you Block an attack.
- (4) Each time you Block, your Block amount is increased by 10% of your Spell Damage for 6 sec, stacking up to 3 times.
- (6) Each time you Block an attack, you have a 50% chance to trigger your Maelstrom Weapon rune.
- (2) Increases movement speed while mounted by 5% in Eastern and Western Plaguelands.
- (3) Chance on melee attack to lash the target, inflicting 140 Shadow damage.
- (2) +5 Shadow Resistance.
- (3) +10 Intellect.
- (4) When your Mana falls below 15%, restore 200 Mana over 10 sec. Restores twice as much Mana in Haunted and Wasteland areas. May only occur once every ? min.
- (5) Grants your healing spells a chance to heal for an additional 40 Health every 3 sec for 15 sec.
- (2) +10 All Resistances.
- (2) Increases damage done to Dragonkin by magical spells and effects by up to 53.
- (2) Grants a small chance when ranged or melee damage is dealt to infuse the wielder with a blessing of the Serpent. Ranged and melee attack power increased by 150 for 12 sec.
- (2) +200 Armor.
- (4) +40 Attack Power.
- (6) Chance on melee attack to restore 20 Energy.
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) +30 Attack Power.
- (4) When struck in combat, has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec.
- (5) Chance on melee attack to restore 20 Energy.
- (6) Restores 15 health per 5 sec.
- (2) Increases healing done by spells and effects by up to 55.
- (2) Increases damage done by magical spells and effects by up to 29.
- (2) Your spell casts have a chance to summon Servants of the Scale or Flame.
- (2) Increases damage and healing done by magical spells and effects by up to 12.
- (3) Increases the critical hit chance of Holy Shock by 2%.
- (2) Improves your chance to get a critical strike by 1.0%.
- (3) Increases spell critical strike chance by 3%.
- (3) Chance on spell cast to increase your Nature spell damage and healing by up to 60 for 10 sec.
- (2) +8 All Resistances.
- (3) Restores 8 mana per 5 sec.
- (4) Your spellcasts have a 5% chance to energize you for 200 mana.
- (5) When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +8 All Resistances.
- (3) Restores 8 mana per 5 sec.
- (4) Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (5) When struck by a harmful spell, has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) Chance on Hit: Immobilizes the target and lowers their armor by 100 for 10 sec.
- (2) Increased Defense +7.
- (2) Chance on Hit: Immobilizes the target and lowers their armor by 100 for 10 sec.
- (2) Improves your chance to hit by 1.0%.
- (3) Improves your chance to get a critical strike by 1.0%.
- (4) 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min.
- (2) +30 Attack Power against Humanoids.
- (3) Improves your chance to get a critical strike by 1.0%. This effect is doubled at Night.
- (4) 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min.
- (2) You have a 70% chance to avoid interruption caused by damage while casting Lightning Bolt, Chain Lightning, or Lava Burst, and a 10% increased chance to trigger your Elemental Focus talent.
- (4) Increases the critical strike damage bonus of your Fire, Frost, and Nature spells by 60%.
- (2) Increases Stormstrike and Lava Lash damage by 50%. This effect is increased to 100% if using a two-handed weapon.
- (4) Your Stormstrike, Lava Lash and Lava Burst critical strikes cause your target to burn for 30% of the damage done over 4 sec.
- (2) Your Riptide increases the amount healed by Chain Heal by an additional 25%.
- (4) Reduces the cast time of Chain Heal by -0.5 sec.
- (2) Damaging a target with Stormstrike, Lava Burst, or Molten Blast also reduces all damage you take by 10% for 10 sec.
- (4) When your Spirit of the Alpha is cast on yourself, it also increases your health by 10%, your threat generated by 20%, and all damage you deal by 10%.
- (3) Allows 15% of your Mana regeneration to continue while casting.
- (5) Reduces the casting time of your Regrowth spell by 0.2 sec.
- (8) Increases the duration of your Rejuvenation spell by 3 sec.
- (2) Increases Wyvern Strike damage over time by 50% and increases your pet's maximum focus by 50.
- (4) Increases the impact damage of Mongoose Bite and all Strikes by 20%.
- (2) Increases Kill Shot's damage against non-player controlled targets by 30%.
- (4) Kill Shot's cooldown is reduced by 50%. While Rapid Fire is active with Rapid Killing engraved, Kill Shot has no cooldown, and when used against a non-player controlled target, fires 3 additional Kill Shots at 30% damage, with a minimum range.
- (3) Your melee attacks have 5% less chance to be Dodged or Parried.
- (3) The radius of your totems that affect friendly targets is increased to 30 yd.
- (5) After casting your Healing Wave or Lesser Healing Wave spell, gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell.
- (8) Your Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets.
- (2) Your Earth Shield ability no longer loses charges.
- (4) Your Healing Wave Rank 9 and Rank 10 and Lesser Healing Wave Rank 6 spells have a 10% chance to imbue your target with Totemic Power.
- (6) The target of your Spirit of the Alpha ability takes 20% reduced damage from Undead enemies.
- (2) While Static Shock is engraved, the damage done by your Lightning Shield is increased by 100%.
- (4) Reduces the cooldown on your Lava Lash and Stormstrike abilities by -1.5 sec.
- (6) You gain 3% increased damage and critical damage done to Undead for 30 sec for each charge of Maelstrom Weapon you earn, stacking up to 7 times.
- (2) Your Earth Shock ability never misses when used as a taunt, and your chance to be Dodged or Parried is reduced by 2%.
- (4) Increases the damage taken reduction from your Shamanistic Rage ability by an additional 10% and during Shamanistic Rage your attack speed and spellcasting speed are increased by 30%.
- (6) You take 20% reduced damage from Undead enemies.
- (2) Increases periodic damage done by your Flame Shock ability by 20%.
- (4) Reduces the cooldown on your Lava Burst ability by -2 sec.
- (6) You gain 3% increased damage and critical damage done to Undead for 30 sec for each time your Overload triggers from an offensive spell cast, stacking up to 6 times.
- (2) +200 Armor.
- (4) +40 Attack Power, up to 23 increased damage from spells, and up to 44 increased healing from spells.
- (6) Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 18.
- (4) When struck in melee combat, has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec.
- (5) Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (6) Restores 8 mana per 5 sec.
- (2) +8 All Resistances.
- (3) Restores 8 mana per 5 sec.
- (4) Chance on melee autoattack and spellcast to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
- (5) When struck in melee combat, has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) Reduces the hit chance of Fear effects against you by 8%.
- (3) +20 Attack Power.
- (4) Chance on hit to gain 5% attack speed for 10 sec. Attacks while no allies are within 20 yds are 2 times as likely to activate this effect.
- (5) Improves your chance to get a critical strike by 1.0%.
- (2) +50 Armor.
- (3) +10 Fire Resistance.
- (3) +10 Arcane Resistance.
- (4) Increases damage and healing done by magical spells and effects by up to 12.
- (5) Increases run speed by 5%.
- (5) +10 Intellect.
- (2) Increases run speed by 8%.
- (3) Increases damage and healing done by magical spells and effects by up to 23.
- (4) Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every ? min.
- (5) Improves your chance to hit by 1.0%.
- (2) Heals from your Earth Shield have a 25% chance to make your next cast time heal instant cast.
- (4) Your Healing Wave and Lesser Healing Wave also heal your Earth Shield target for 50% as much, if that is a different target.
- (6) Your Chain Heal jumps to 1 additional targets and its magnitude reduces 20% less per jump.
- (2) While Static Shock is active, Lava Lash, Lava Burst, and Stormstrike have a 100% chance to add a charge to your Lightning Shield. If charges exceed 9, Lightning Shield will immediately deal damage to your target instead of adding charges.
- (4) Reduces the cooldown on your Fire Nova Totem by 60%, increases its damage by 200%, and reduces its mana cost by 60%. Additionally, your Fire Nova Totem now activates instantly on cast.
- (6) Maelstrom Weapon can now stack up to 10 charges. When using a two-handed weapon, gain 2 charges at a time. Casts with over 5 charges increase that spell's damage or healing dealt by 20% per excess charge. Casts while at 10 charges will consume all charges and cast twice.
- (2) Your Shock spells activate your Shield Mastery rune ability, and the effect of Shield Mastery can now stack up to 7 times.
- (4) Each time your Lightning Shield deals damage, you heal for 100% of the damage it dealt, no more than once every 3 sec.
- (6) Your Shield Mastery stacks also reduce the cast time of your Lava Burst by 20% per stack. Lava Burst no longer consumes Maelstrom Weapon charges.
- (2) When your Lava Burst, Chain Lightning, or Lightning Bolt strikes a target afflicted with your Flame Shock Rank 5 or Rank 6, it also deals one pulse of Flame Shock's damage.
- (4) Chance to trigger Overload increased by an additional 10% and Lava Bursts damage is increased by a percentage equal to your spell critical strike chance. When Lightning Bolt or Chain Lightning deal damage, increase the damage dealt by your next Lava Burst cast within 15 sec by 10%, stacking up to 5 times.
- (6) When your Chain Lightning damages fewer than 3 targets, it deals 35% increased damage for each target less than 3.
- (2) Increased Spirit +10
- (3) Increases the radius of effect of your beneficial Fire and Water totems by 10 yds.
- (4) Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- (5) Reduces the cooldown of your Riptide spell by -1 sec.
- (2) Increases your attack speed and casting speed by 1%.
- (3) Increases the radius of effect of your beneficial Air and Earth totems by 10 yds.
- (4) +36 Attack Power against Elementals.
- (5) Reduces the cooldown of your Stormstrike ability by -0.5 sec.
- (2) Improves your chance to hit by 1.0%.
- (3) Reduces the cooldown of your Earthbind Totem spell by -2 sec.
- (4) Increases damage done by your spells and effects by up to 21 when fighting Elementals.
- (5) Reduces the cooldown of your Lava Burst spell by -1 sec.
- (3) Increases the amount healed by Chain Heal to targets beyond the first by 30%.
- (5) Improves your chance to get a critical strike with spells by 3%.
- (8) When you cast a Healing Wave or Lesser Healing Wave, there is a 25% chance the target also receives a free Lightning Shield that causes 50 Nature damage to attacker on hit.
- (2) Increased Swords +3.
- (2) 2% chance on melee hit to gain 1 extra attack.
- (2) Increased Swords +6.
- (2) Duplicity and Deception's extra attacks now trigger 2 extra attacks.
- (3) Your Fireball, Frostfire Bolt, and Balefire Bolt spells gain 3% increased damage for each of your Fire effects on your target, up to a maximum increased of 9%.
- (3) Increases the Focus regeneration of your pets by 100%.
- (2) Increases damage and healing done by magical spells and effects by up to 9.
- (3) Improves your chance to hit by 1.0%.
- (2) You may cast Flash Heal while in Shadowform.
- (4) Increases your critical strike chance with spells and attacks by 2%.
- (6) Mind Blast critical strikes reduce the duration of your next Mind Flay by 50% while increasing its total damage by 50%.
- (2) Reduces the cooldown of your Shadow Word: Death spell by -6 sec.
- (4) Your Shadow Word: Pain has a 2.0% chance per talent point in Spirit Tap to trigger your Spirit Tap talent when it deals damage, or a 20% chance per talent point when a target dies with your Shadow Word: Pain active. Inner Focus also has a 20% chance per talent point to trigger Spirit Tap.
- (6) While Spirit Tap is active, you deal 25% more Shadow damage.
- (2) Your Mind Flay no longer loses duration from taking damage and launches a free Mind Spike at the target on cast.
- (4) Your Mind Spike is now instant, deals 10% more damage, and can be cast while channeling another spell.
- (2) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (2) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (3) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (2) Treats your Seal of the Dawn bonus as if you were wearing 2 additional Sanctified items. (Equipping more than 8 Sanctified items provides no additional benefit)
- (2) After changing stances, your next offensive ability's rage cost is reduced by 10.
- (4) For 15 sec after leaving a stance, you can use abilities requiring that stance as if you were still in that stance.
- (6) For the first 15 sec after activating a stance, you can gain an additional benefit: Battle Stance/Gladiator Stance: 10% increased damage done. Berserker Stance: 10% increased critical strike chance. Defensive Stance: 10% reduced Physical damage taken.
- (2) Overpower critical strikes refresh the duration of Rend on your target back to its maximum duration.
- (4) Your Heroic Strike, Slam, and Overpower abilities deal 25% more damage.
- (6) Your Slam hits reset the remaining cooldown on your Mortal Strike, Bloodthirst, and Shield Slam abilities.
- (2) Increased Spirit +10
- (3) Reduces the cooldown of your Fear Ward spell by -60 sec.
- (4) Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- (5) Reduces the cooldown of your Penance and Prayer of Mending spells by -1 sec.
- (2) Reduces the cooldown on your Circle of Healing and Penance abilities by 25%.
- (4) Your Penance, Flash Heal Rank 7, Binding Heal, and Greater Heal Rank 4 and Rank 5 have a 9% chance to grant the target 10% increased critical strike chance for 15 sec.
- (6) Your Power Word: Shield has a 50% chance to not deplete when the target is damaged by an Undead enemy.
- (3) -0.1 sec to the casting time of your Flash Heal spell.
- (5) Improves your chance to get a critical strike with spells by 2.0%.
- (8) Increases your chance of a critical hit with Prayer of Healing by 25%.
- (2) Reduces the cooldown of Power Word: Barrier by -30 sec and Surge of Light now also makes Prayer of Healing and Greater Heal instant cast.
- (4) Power Word: Shield casts instantly heal the target for 20% of the absorb value and Serendipity empowered spells have their healing increased by 10% per stack.
- (6) Increases the healing of Circle of Healing and Penance by 25%. Additionally, the cooldown of your Spirit of the Redeemer is reduced by -0 sec and your healing is increased by 20% while your Spirit of the Redeemer is active.
- (3) Allows 15% of your Mana regeneration to continue while casting.
- (5) When struck in melee there is a 50% chance you will Fade for 4 sec.
- (8) Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.
- (2) +200 Armor.
- (4) Increases damage and healing done by magical spells and effects by up to 23.
- (6) Your spellcasts have a 5% chance to energize you for 200 mana.
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 18.
- (4) When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
- (5) Your spellcasts have a 5% chance to energize you for 200 mana.
- (6) Restores 8 mana per 5 sec.
- (2) +8 All Resistances.
- (3) Restores 8 mana per 5 sec.
- (4) Your spellcasts have a 5% chance to energize you for 200 mana.
- (5) When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) Increased Defense +7.
- (3) Reduces the cooldown on your Shield Slam ability by -2 sec.
- (5) Reduces the cooldown on your Bloodrage ability by -30 sec while you are in Gladiator Stance.
- (2) +10 Fire Resistance.
- (3) 5% chance of dealing 30 to 50 Fire damage on a successful melee attack.
- (2) Improves your chance to hit by 1.0%.
- (3) Gives you a 3% chance to get an extra attack on the same target after dealing damage with your weapon.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Intercept ability by 5 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Increases the duration of your Wing Clip by 2 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Concussive Shot by 1 sec.
- (6) +20 Agility.
- (2) +20 Stamina.
- (3) Increases the duration of your Psychic Scream spell by 1 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Blink spell by 1.5 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Reduces the casting time of your Immolate spell by 0.2 sec.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) +20 Stamina.
- (3) Reduces the cooldown of your Gouge ability by 1 sec.
- (6) +40 Attack Power.
- (2) +20 Stamina.
- (3) Improves your chance to get a critical strike with all Shock spells by 2%.
- (6) Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects.
- (2) +20 Stamina.
- (3) Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6) Increases damage and healing done by magical spells and effects by up to 23.
- (2) Your Starfire deals 20% more damage to targets with your Moonfire, and your Wrath deals 20% more damage to targets with your Sunfire.
- (4) Your Starsurge now increases the damage of your next 2 Starfires.
- (6) Each time your Sunfire deals periodic damage, you gain 10% increased damage to your next Wrath, stacking up to 5 times. Each time your Moonfire deals periodic damage, you gain 10% increased damage to your next Starfire, stacking up to 5 times. These bonuses do not apply to Starsurge.
- (2) You gain 2 Energy each time Rake or Rip deals periodic damage.
- (4) Multiplies the damage bonus from Tiger's Fury by ?.
- (6) Your Finishing Moves have a 20% chance per combo point spent to trigger Clearcasting and extend the duration of your active Tiger's Fury by 6 sec.
- (2) Your melee critical strikes in Bear Form or Dire Bear Form grant you a shield lasting 10 sec that absorbs Physical damage equal to 25% of your Attack Power the next time you take Physical damage. Stacks up to 3 times.
- (4) Increases the duration of your Berserk ability by 15 sec.
- (6) You gain 4% increased attack speed for 10 sec every time you deal a critical strike.
- (2) Each time your Lifebloom heals a target, it has a 5% chance to make your next Healing Touch, Nourish, or Regrowth within 15 sec instant cast.
- (4) Targets with your active Rejuvenation Rank 10 or Rank 11 receive 20% increased healing from your spells.
- (6) Your non-periodic heals from Regrowth Rank 8 or Rank 9 have a 100% chance to spread your Rejuvenation on that target to all members of the target's party within 43.5 yards not already affected by your Rejuvenation.
- (2) Banish is now instant cast, and can be cast on yourself while you are a Demon. You cannot Banish yourself while you have Forbearance, and doing so will give you Forbearance for 1 min.
- (4) Each time you take damage, you and your pet gain mana equal to the damage taken, up to a maximum of 420 mana per event. Can only occur once every few seconds.
- (6) Your Shadow Cleave hits have a 20% chance to grant you a Soul Shard, reset the cooldown on Soul Fire, and make your next Soul Fire within 10 sec instant.
- (2) While you are targeting an enemy within 30 yards, Life Tap grants you mana at the expense of your target's health but deals 50% reduced damage to them. Mana gained remains unchanged.
- (4) While Metamorphosis is active, your offensive abilities and Demon summons cost no Soul Shards. In addition, you heal for 15% of your maximum health when you damage a target with Shadowburn.
- (6) Any excess healing you deal to yourself is converted into a shield that absorbs damage. This shield can absorb up to 30% of your maximum health, and stacks from multiple heals.
- (2) +200 Armor.
- (4) +40 Attack Power, up to 23 increased damage from spells, and up to 44 increased healing from spells.
- (6) Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
- (8) +8 All Resistances.
- (2) +8 All Resistances.
- (3) Increases damage and healing done by magical spells and effects by up to 18.
- (3) +30 Attack Power.
- (4) When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
- (5) Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
- (6) Restores 8 mana per 5 sec.
- (2) Increases your attack speed and casting speed by 1%.
- (3) Reduces the cooldown of your Frost Trap and Freezing Trap abilities by -3 sec.
- (4) +36 Attack Power against Beasts.
- (5) Reduces the cooldown of your Aimed Shot and Multi-Shot abilities by -1 sec.
- (2) Increases the bonus chance to Block from Holy Shield by 10%.
- (4) You take 10% reduced damage while Holy Shield is active.
- (6) Your Reckoning talent now has a 20% chance per talent point to trigger when you Block.
- (2) Increases damage and healing done by magical spells and effects by up to 6.
- (2) Improves your chance to hit by 1.0%.
- (2) Improves your chance to hit with spells by 1.0%.
- (2) Increases damage and healing done by magical spells and effects by up to 6.
Nothing found.