Talents

Rogue talent tree

51 points across three trees. 36 talents work differently than in Classic, 10 are new.

Plan a Rogue build →

new in Forever different from Classic same as Classic

Small number at the bottom: highest rank. Number at the top: points the tree needs before the talent unlocks.

Assassination

  • Improved Gouge max. 3 different from Classic

    1. Rank 1 Increases the duration of your Gouge ability by 0.5 sec.
    2. Rank 2 Increases the duration of your Gouge ability by 1 sec.
    3. Rank 3 Increases the duration of your Gouge ability by 1.5 sec.

    Affects: Gouge

    In Classic (Combat): Increases the effect duration of your Gouge ability by 1.5 sec.

  • Remorseless Attacks max. 2 different from Classic

    1. Rank 1 After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
    2. Rank 2 After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

    In Classic: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

  • Malice max. 5 different from Classic

    1. Rank 1 Increases your critical strike chance with all attacks and Poisons by 1%.
    2. Rank 2 Increases your critical strike chance with all attacks and Poisons by 2%.
    3. Rank 3 Increases your critical strike chance with all attacks and Poisons by 3%.
    4. Rank 4 Increases your critical strike chance with all attacks and Poisons by 4%.
    5. Rank 5 Increases your critical strike chance with all attacks and Poisons by 5%.

    In Classic: Increases your critical strike chance by 5%.

  • Ruthlessness max. 3 · 5 points in tree

    1. Rank 1 Gives your finishing moves a 20% chance to add a Combo Point to your target.
    2. Rank 2 Gives your finishing moves a 40% chance to add a Combo Point to your target.
    3. Rank 3 Gives your finishing moves a 60% chance to add a Combo Point to your target.
  • Murder max. 2 · 5 points in tree different from Classic

    1. Rank 1 Increases all damage dealt by 2% against Humanoid and Giant targets.
    2. Rank 2 Increases all damage dealt by 4% against Humanoid and Giant targets.

    In Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.

  • Improved Slice and Dice max. 3 · 5 points in tree

    1. Rank 1 Increases the duration of your Slice and Dice ability by 15%.
    2. Rank 2 Increases the duration of your Slice and Dice ability by 30%.
    3. Rank 3 Increases the duration of your Slice and Dice ability by 45%.

    Affects: Slice and Dice

  • Relentless Strikes max. 1 · 10 points in tree different from Classic

    Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.

    Affects: Eviscerate, Expose Armor, Kidney Shot, Rupture, Slice and Dice, Venom

    In Classic: Your finishing moves have a 20% chance per combo point to restore 25 energy.

  • Improved Expose Armor max. 2 · 10 points in tree different from Classic

    1. Rank 1 Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
    2. Rank 2 Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

    Affects: Expose Armor

    In Classic: Increases the armor reduced by your Expose Armor ability by 50%.

  • Lethality max. 5 · 10 points in tree different from Classic

    1. Rank 1 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
    2. Rank 2 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
    3. Rank 3 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
    4. Rank 4 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
    5. Rank 5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

    Affects: Backstab, Ghostly Strike, Gouge, Hemorrhage, Mutilate, Sinister Strike

    In Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

  • Vile Poisons max. 5 · 15 points in tree different from Classic

    1. Rank 1 Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
    2. Rank 2 Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
    3. Rank 3 Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
    4. Rank 4 Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
    5. Rank 5 Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

    In Classic: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

  • Cold Blood max. 1 · 15 points in tree different from Classic

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

    Affects: Ambush, Backstab, Eviscerate, Mutilate, Sinister Strike

    In Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

  • Improved Poisons max. 5 · 15 points in tree different from Classic

    1. Rank 1 Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
    2. Rank 2 Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
    3. Rank 3 Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
    4. Rank 4 Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
    5. Rank 5 Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

    In Classic: Increases the chance to apply poisons to your target by 10%.

  • Vigor max. 2 · 20 points in tree different from Classic

    1. Rank 1 Increases your maximum Energy by 5.
    2. Rank 2 Increases your maximum Energy by 10.

    In Classic: Increases your maximum Energy by 10.

  • Mutilate max. 1 · 20 points in tree new in Forever

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.2 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  • Improved Kidney Shot max. 2 · 20 points in tree different from Classic

    1. Rank 1 Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
    2. Rank 2 Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

    Affects: Kidney Shot

    In Classic: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.

  • Seal Fate max. 5 · 25 points in tree different from Classic

    1. Rank 1 Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
    2. Rank 2 Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
    3. Rank 3 Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
    4. Rank 4 Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
    5. Rank 5 Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

    In Classic: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

  • Venom max. 1 · 30 points in tree new in Forever

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Combat

  • Improved Eviscerate max. 3 different from Classic

    1. Rank 1 Increases the damage done by your Eviscerate ability by 7%.
    2. Rank 2 Increases the damage done by your Eviscerate ability by 13%.
    3. Rank 3 Increases the damage done by your Eviscerate ability by 20%.

    Affects: Eviscerate

    In Classic (Assassination): Increases the damage done by your Eviscerate ability by 15%.

  • Improved Sinister Strike max. 2

    1. Rank 1 Reduces the Energy cost of your Sinister Strike ability by 3.
    2. Rank 2 Reduces the Energy cost of your Sinister Strike ability by 5.

    Affects: Sinister Strike

  • Lightning Reflexes max. 5

    1. Rank 1 Increases your Dodge chance by 1%.
    2. Rank 2 Increases your Dodge chance by 2%.
    3. Rank 3 Increases your Dodge chance by 3%.
    4. Rank 4 Increases your Dodge chance by 4%.
    5. Rank 5 Increases your Dodge chance by 5%.
  • Puncturing Wounds max. 3 · 5 points in tree new in Forever

    1. Rank 1 Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
    2. Rank 2 Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
    3. Rank 3 Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

    Affects: Backstab, Mutilate

  • Deflection max. 3 · 5 points in tree different from Classic

    1. Rank 1 Increases your Parry chance by 2%.
    2. Rank 2 Increases your Parry chance by 4%.
    3. Rank 3 Increases your Parry chance by 6%.

    In Classic: Increases your Parry chance by 5%.

  • Precision max. 3 · 5 points in tree different from Classic

    1. Rank 1 Improves your chance to hit by 1%.
    2. Rank 2 Improves your chance to hit by 2%.
    3. Rank 3 Improves your chance to hit by 3%.

    In Classic: Increases your chance to hit with melee weapons by 5%.

  • Endurance max. 2 · 10 points in tree different from Classic

    1. Rank 1 Reduces the cooldown of your Sprint and Evasion abilities by 30%.
    2. Rank 2 Reduces the cooldown of your Sprint and Evasion abilities by 60%.

    Affects: Evasion, Sprint

    In Classic: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.

  • Riposte max. 1 · 10 points in tree

    A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for ?.

  • Improved Sprint max. 2 · 10 points in tree different from Classic

    1. Rank 1 Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
    2. Rank 2 Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

    Affects: Sprint

    In Classic: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

  • Improved Kick max. 2 · 15 points in tree different from Classic

    1. Rank 1 Gives your Kick ability a 50% chance to Silence the target for 2 sec.
    2. Rank 2 Gives your Kick ability a 100% chance to Silence the target for 2 sec.

    In Classic: Gives your Kick ability a 100% chance to silence the target for 2 sec.

  • Flawless Execution max. 1 · 15 points in tree new in Forever

    Reduces the Energy cost of your Eviscerate ability by 10.

    Affects: Eviscerate

  • Dual Wield Specialization max. 5 · 15 points in tree different from Classic

    1. Rank 1 Increases the damage done by your off-hand weapon by 5%.
    2. Rank 2 Increases the damage done by your off-hand weapon by 10%.
    3. Rank 3 Increases the damage done by your off-hand weapon by 15%.
    4. Rank 4 Increases the damage done by your off-hand weapon by 20%.
    5. Rank 5 Increases the damage done by your off-hand weapon by 25%.

    In Classic: Increases the damage done by your offhand weapon by 50%.

  • Blade Flurry max. 1 · 20 points in tree different from Classic

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

    In Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

  • Hack and Slash max. 5 · 20 points in tree new in Forever

    1. Rank 1 Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist: Increases your critical strike chance by 1%. |CFFFFFFFFMace: Your attacks ignore 3% of your target's armor.
    2. Rank 2 Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist: Increases your critical strike chance by 2%. |CFFFFFFFFMace: Your attacks ignore 6% of your target's armor.
    3. Rank 3 Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist: Increases your critical strike chance by 3%. |CFFFFFFFFMace: Your attacks ignore 9% of your target's armor.
    4. Rank 4 Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist: Increases your critical strike chance by 4%. |CFFFFFFFFMace: Your attacks ignore 12% of your target's armor.
    5. Rank 5 Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist: Increases your critical strike chance by 5%. |CFFFFFFFFMace: Your attacks ignore 15% of your target's armor.
  • Weapon Expertise max. 2 · 25 points in tree different from Classic

    1. Rank 1 Reduces the chance for your attacks to be Dodged or Parried by 1%.
    2. Rank 2 Reduces the chance for your attacks to be Dodged or Parried by 2%.

    In Classic: Increases your skill with Sword, Fist and Dagger weapons by 5.

  • Aggression max. 3 · 25 points in tree different from Classic

    1. Rank 1 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
    2. Rank 2 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
    3. Rank 3 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.

    Affects: Backstab, Eviscerate, Sinister Strike

    In Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.

  • Adrenaline Rush max. 1 · 30 points in tree

    Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

  • Camouflage max. 5 different from Classic

    1. Rank 1 Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
    2. Rank 2 Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.
    3. Rank 3 Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.
    4. Rank 4 Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.
    5. Rank 5 Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

    Affects: Stealth

    In Classic: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.

  • Master of Deception max. 3 different from Classic

    1. Rank 1 Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
    2. Rank 2 Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
    3. Rank 3 Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

    In Classic: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).

  • Opportunity max. 2 different from Classic

    1. Rank 1 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
    2. Rank 2 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

    Affects: Ambush, Backstab, Garrote, Mutilate

    In Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

  • Setup max. 3 · 5 points in tree different from Classic

    1. Rank 1 Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
    2. Rank 2 Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
    3. Rank 3 Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

    In Classic: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

  • Elusiveness max. 2 · 5 points in tree different from Classic

    1. Rank 1 Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
    2. Rank 2 Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

    Affects: Blind, Vanish

    In Classic: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.

  • Dirty Tricks max. 2 · 5 points in tree new in Forever

    1. Rank 1 Reduces the Energy cost of your Sap and Blind abilities by 25%.
    2. Rank 2 Reduces the Energy cost of your Sap and Blind abilities by 50%.

    Affects: Blind, Sap

  • Improved Ambush max. 3 · 5 points in tree different from Classic

    1. Rank 1 Increases the critical strike chance of your Ambush ability by 15%.
    2. Rank 2 Increases the critical strike chance of your Ambush ability by 30%.
    3. Rank 3 Increases the critical strike chance of your Ambush ability by 45%.

    Affects: Ambush

    In Classic: Increases the critical strike chance of your Ambush ability by 45%.

  • Initiative max. 3 · 10 points in tree different from Classic

    1. Rank 1 Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    2. Rank 2 Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    3. Rank 3 Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

    In Classic: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  • Ghostly Strike max. 1 · 10 points in tree different from Classic

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

    In Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

  • Improved Distract max. 2 · 10 points in tree new in Forever

    1. Rank 1 Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional -1 level lower.
    2. Rank 2 Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional -2 levels lower.

    Affects: Distract

  • Heightened Senses max. 2 · 15 points in tree different from Classic

    1. Rank 1 Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
    2. Rank 2 Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

    In Classic: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).

  • Premeditation max. 1 · 15 points in tree different from Classic

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

    In Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

  • Serrated Blades max. 3 · 15 points in tree different from Classic

    1. Rank 1 Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
    2. Rank 2 Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
    3. Rank 3 Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

    Affects: Rupture

    In Classic: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.

  • Dirty Deeds max. 2 · 20 points in tree different from Classic

    1. Rank 1 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
    2. Rank 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

    Affects: Cheap Shot, Garrote

    In Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.

  • Preparation max. 1 · 20 points in tree

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

  • Hemorrhage max. 1 · 20 points in tree different from Classic

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

    Affects: Rupture

    In Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

  • Quietus max. 5 · 25 points in tree new in Forever

    1. Rank 1 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
    2. Rank 2 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
    3. Rank 3 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
    4. Rank 4 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
    5. Rank 5 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
  • Cutthroat max. 5 · 25 points in tree new in Forever

    1. Rank 1 Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
    2. Rank 2 Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.
    3. Rank 3 Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.
    4. Rank 4 Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.
    5. Rank 5 Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
  • Thousand Cuts max. 1 · 30 points in tree new in Forever

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

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