Talents

Mage talent tree

51 points across three trees. 31 talents work differently than in Classic, 10 are new.

Plan Mage in the talent planner →

new in Forever different from Classic same as Classic

Small number at the bottom: highest rank. Number at the top: points the tree needs before the talent unlocks.

Arcane

  • Wand Specialization max. 2

    1. Rank 1 Increases your damage with Wands by 13%.
    2. Rank 2 Increases your damage with Wands by 25%.
  • Arcane Focus max. 5 different from Classic

    1. Rank 1 Improves your chance to hit with Arcane spells by 1%.
    2. Rank 2 Improves your chance to hit with Arcane spells by 2%.
    3. Rank 3 Improves your chance to hit with Arcane spells by 3%.
    4. Rank 4 Improves your chance to hit with Arcane spells by 4%.
    5. Rank 5 Improves your chance to hit with Arcane spells by 5%.

    In Classic: Reduces the chance that the opponent can resist your Arcane spells by 10%.

  • Improved Channeling max. 5 new in Forever

    1. Rank 1 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
    2. Rank 2 Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
    3. Rank 3 Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
    4. Rank 4 Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
    5. Rank 5 Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
  • Arcane Subtlety max. 2 · 5 points in tree different from Classic

    1. Rank 1 Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
    2. Rank 2 Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

    In Classic: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

  • Magic Absorption max. 2 · 5 points in tree different from Classic

    1. Rank 1 Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
    2. Rank 2 Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

    In Classic: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

  • Arcane Concentration max. 5 · 5 points in tree different from Classic

    1. Rank 1 Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    2. Rank 2 Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    3. Rank 3 Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    4. Rank 4 Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    5. Rank 5 Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    In Classic: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Arcane Resilience max. 2 · 5 points in tree different from Classic

    1. Rank 1 Increases your Armor by an amount equal to 25% of your Intellect.
    2. Rank 2 Increases your Armor by an amount equal to 50% of your Intellect.

    In Classic: Increases your armor by an amount equal to 50% of your Intellect.

  • Arcane Geometry max. 2 · 10 points in tree new in Forever

    1. Rank 1 Increases the range of your Arcane spells by 3 yards.
    2. Rank 2 Increases the range of your Arcane spells by 6 yards.
  • Arcane Impact max. 3 · 10 points in tree new in Forever

    1. Rank 1 Increases the critical strike chance of your Arcane spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Arcane spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Arcane spells by 6%.
  • Arcane Blast max. 1 · 10 points in tree new in Forever

    Blasts the target with energy, dealing 50 to 58 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane Shielding max. 2 · 15 points in tree new in Forever

    1. Rank 1 Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
    2. Rank 2 Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
  • Improved Counterspell max. 2 · 15 points in tree different from Classic

    1. Rank 1 Your Counterspell also Silences the target for 2 sec.
    2. Rank 2 Your Counterspell also Silences the target for 4 sec.

    In Classic: Gives your Counterspell a 100% chance to silence the target for 4 sec.

  • Arcane Meditation max. 3 · 15 points in tree different from Classic

    1. Rank 1 Allows 17% of your Mana regeneration to continue while casting.
    2. Rank 2 Allows 33% of your Mana regeneration to continue while casting.
    3. Rank 3 Allows 50% of your Mana regeneration to continue while casting.

    In Classic: Allows 15% of your Mana regeneration to continue while casting.

  • Missile Barrage max. 1 · 15 points in tree new in Forever

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

  • Presence of Mind max. 1 · 20 points in tree

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Arcane Mind max. 5 · 20 points in tree different from Classic

    1. Rank 1 Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
    2. Rank 2 Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
    3. Rank 3 Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
    4. Rank 4 Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
    5. Rank 5 Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

    In Classic: Increases your maximum Mana by 10%.

  • Arcane Instability max. 3 · 25 points in tree different from Classic

    1. Rank 1 Increases the damage done by your spells by 1% and your critical strike chance by 1%.
    2. Rank 2 Increases the damage done by your spells by 2% and your critical strike chance by 2%.
    3. Rank 3 Increases the damage done by your spells by 3% and your critical strike chance by 3%.

    In Classic: Increases your spell damage and critical strike chance by 3%.

  • Arcane Power max. 1 · 30 points in tree different from Classic

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    In Classic: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire

  • Wake of Fire max. 2 new in Forever

    1. Rank 1 Reduces the cooldown of your Fire Blast spell by -1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
    2. Rank 2 Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
  • Incineration max. 3 different from Classic

    1. Rank 1 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

    In Classic: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

  • Improved Fireball max. 5 different from Classic

    1. Rank 1 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

    In Classic: Reduces the casting time of your Fireball spell by 0.5 sec.

  • Ignite max. 5 · 5 points in tree different from Classic

    1. Rank 1 Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
    2. Rank 2 Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
    3. Rank 3 Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
    4. Rank 4 Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
    5. Rank 5 Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

    In Classic: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Flame Throwing max. 2 · 5 points in tree

    1. Rank 1 Increases the range of your Fire spells by 3 yards.
    2. Rank 2 Increases the range of your Fire spells by 6 yards.
  • Impact max. 3 · 5 points in tree different from Classic

    1. Rank 1 Gives your Fire spells a 3% chance to stun the target for 2 sec.
    2. Rank 2 Gives your Fire spells a 7% chance to stun the target for 2 sec.
    3. Rank 3 Gives your Fire spells a 10% chance to stun the target for 2 sec.

    In Classic: Gives your Fire spells a 10% chance to stun the target for 2 sec.

  • Burning Soul max. 3 · 10 points in tree different from Classic

    1. Rank 1 Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
    2. Rank 2 Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
    3. Rank 3 Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

    In Classic: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

  • Improved Flamestrike max. 3 · 10 points in tree

    1. Rank 1 Increases the critical strike chance of your Flamestrike spell by 5%.
    2. Rank 2 Increases the critical strike chance of your Flamestrike spell by 10%.
    3. Rank 3 Increases the critical strike chance of your Flamestrike spell by 15%.
  • Pyroblast max. 1 · 10 points in tree different from Classic

    Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec.

    In Classic: Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.

  • Improved Scorch max. 3 · 15 points in tree different from Classic

    1. Rank 1 Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
    2. Rank 2 Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
    3. Rank 3 Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

    In Classic: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

  • Improved Fire Ward max. 2 · 15 points in tree

    1. Rank 1 Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
    2. Rank 2 Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
  • Heating Up max. 1 · 15 points in tree new in Forever

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.

  • Master of Elements max. 3 · 15 points in tree different from Classic

    1. Rank 1 Your Fire and Frost critical strikes will refund 10% of their base mana cost.
    2. Rank 2 Your Fire and Frost critical strikes will refund 20% of their base mana cost.
    3. Rank 3 Your Fire and Frost critical strikes will refund 30% of their base mana cost.

    In Classic: Your Fire and Frost spell criticals will refund 30% of their base mana cost.

  • Critical Mass max. 3 · 20 points in tree

    1. Rank 1 Increases the critical strike chance of your Fire spells by 2%.
    2. Rank 2 Increases the critical strike chance of your Fire spells by 4%.
    3. Rank 3 Increases the critical strike chance of your Fire spells by 6%.
  • Blast Wave max. 1 · 20 points in tree different from Classic

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    In Classic: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 186 Fire damage, and dazing them for 6 sec.

  • Fire Power max. 5 · 25 points in tree

    1. Rank 1 Increases the damage done by your Fire spells by 2%.
    2. Rank 2 Increases the damage done by your Fire spells by 4%.
    3. Rank 3 Increases the damage done by your Fire spells by 6%.
    4. Rank 4 Increases the damage done by your Fire spells by 8%.
    5. Rank 5 Increases the damage done by your Fire spells by 10%.
  • Combustion max. 1 · 30 points in tree different from Classic

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

    In Classic: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost

  • Frost Warding max. 2 different from Classic

    1. Rank 1 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
    2. Rank 2 Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

    In Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

  • Improved Frostbolt max. 5 different from Classic

    1. Rank 1 Reduces the casting time of your Frostbolt spell by 0.1 sec.
    2. Rank 2 Reduces the casting time of your Frostbolt spell by 0.2 sec.
    3. Rank 3 Reduces the casting time of your Frostbolt spell by 0.3 sec.
    4. Rank 4 Reduces the casting time of your Frostbolt spell by 0.4 sec.
    5. Rank 5 Reduces the casting time of your Frostbolt spell by 0.5 sec.

    In Classic: Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Elemental Precision max. 5 different from Classic

    1. Rank 1 Improves your chance to hit with Frost and Fire spells by 1%.
    2. Rank 2 Improves your chance to hit with Frost and Fire spells by 2%.
    3. Rank 3 Improves your chance to hit with Frost and Fire spells by 3%.
    4. Rank 4 Improves your chance to hit with Frost and Fire spells by 4%.
    5. Rank 5 Improves your chance to hit with Frost and Fire spells by 5%.

    In Classic: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

  • Ice Shards max. 5 · 5 points in tree

    1. Rank 1 Increases the critical strike damage bonus of your Frost spells by 20%.
    2. Rank 2 Increases the critical strike damage bonus of your Frost spells by 40%.
    3. Rank 3 Increases the critical strike damage bonus of your Frost spells by 60%.
    4. Rank 4 Increases the critical strike damage bonus of your Frost spells by 80%.
    5. Rank 5 Increases the critical strike damage bonus of your Frost spells by 100%.
  • Permafrost max. 3 · 5 points in tree different from Classic

    1. Rank 1 Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
    2. Rank 2 Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
    3. Rank 3 Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

    In Classic: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

  • Improved Frost Nova max. 2 · 5 points in tree

    1. Rank 1 Reduces the cooldown of your Frost Nova spell by 2 sec.
    2. Rank 2 Reduces the cooldown of your Frost Nova spell by 4 sec.
  • Frostbite max. 3 · 5 points in tree different from Classic

    1. Rank 1 Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
    2. Rank 2 Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
    3. Rank 3 Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

    In Classic: Gives your Chill effects a 15% chance to freeze the target for 5 sec.

  • Piercing Ice max. 3 · 10 points in tree

    1. Rank 1 Increases the damage done by your Frost spells by 2%.
    2. Rank 2 Increases the damage done by your Frost spells by 4%.
    3. Rank 3 Increases the damage done by your Frost spells by 6%.
  • Frost Channeling max. 3 · 10 points in tree

    1. Rank 1 Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
    2. Rank 2 Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
    3. Rank 3 Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
  • Ice Lance max. 1 · 10 points in tree new in Forever

    Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

  • Improved Blizzard max. 3 · 10 points in tree different from Classic

    1. Rank 1 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
    2. Rank 2 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
    3. Rank 3 Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

    In Classic: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

  • Arctic Reach max. 2 · 15 points in tree

    1. Rank 1 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
    2. Rank 2 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
  • Ice Block max. 1 · 15 points in tree different from Classic

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    In Classic: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

  • Shatter max. 3 · 15 points in tree different from Classic

    1. Rank 1 Increases the critical strike chance of all your spells against Frozen targets by 17%.
    2. Rank 2 Increases the critical strike chance of all your spells against Frozen targets by 33%.
    3. Rank 3 Increases the critical strike chance of all your spells against Frozen targets by 50%.

    In Classic: Increases the critical strike chance of all your spells against frozen targets by 50%.

  • Improved Cone of Cold max. 3 · 20 points in tree

    1. Rank 1 Increases the damage dealt by your Cone of Cold spell by 12%.
    2. Rank 2 Increases the damage dealt by your Cone of Cold spell by 23%.
    3. Rank 3 Increases the damage dealt by your Cone of Cold spell by 35%.
  • Cold Snap max. 1 · 20 points in tree different from Classic

    Finishes the remaining cooldown on all your other Frost spells.

    In Classic: When activated, this spell finishes the cooldown on all of your Frost spells.

  • Fingers of Frost max. 2 · 20 points in tree new in Forever

    1. Rank 1 Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
    2. Rank 2 Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
  • Winter's Chill max. 5 · 25 points in tree different from Classic

    1. Rank 1 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
    2. Rank 2 Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
    3. Rank 3 Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
    4. Rank 4 Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
    5. Rank 5 Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    In Classic: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

  • Ice Barrier max. 1 · 30 points in tree different from Classic

    Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    In Classic: Instantly shields you, absorbing 438 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

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