Talents

Warlock talent tree

51 points across three trees. 26 talents work differently than in Classic, 22 are new.

Plan Warlock in the talent planner →

new in Forever different from Classic same as Classic

Small number at the bottom: highest rank. Number at the top: points the tree needs before the talent unlocks.

Affliction

  • Improved Life Tap max. 2

    1. Rank 1 Increases the amount of Mana awarded by your Life Tap spell by 10%.
    2. Rank 2 Increases the amount of Mana awarded by your Life Tap spell by 20%.
  • Suppression max. 5 different from Classic

    1. Rank 1 Improves your chance to hit by 1% and reduces all threat you generate by 4%.
    2. Rank 2 Improves your chance to hit by 2% and reduces all threat you generate by 8%.
    3. Rank 3 Improves your chance to hit by 3% and reduces all threat you generate by 12%.
    4. Rank 4 Improves your chance to hit by 4% and reduces all threat you generate by 16%.
    5. Rank 5 Improves your chance to hit by 5% and reduces all threat you generate by 20%.

    In Classic: Reduces the chance for enemies to resist your Affliction spells by 10%.

  • Improved Corruption max. 5 different from Classic

    1. Rank 1 Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
    2. Rank 2 Reduces the casting time of your Corruption spell by 0.8 sec and increases the damage it deals by 4%.
    3. Rank 3 Reduces the casting time of your Corruption spell by 1.2 sec and increases the damage it deals by 6%.
    4. Rank 4 Reduces the casting time of your Corruption spell by 1.6 sec and increases the damage it deals by 8%.
    5. Rank 5 Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.

    In Classic: Reduces the casting time of your Corruption spell by 2 sec.

  • Malediction max. 5 · 5 points in tree new in Forever

    1. Rank 1 Increases all periodic damage done by your Warlock spells by 1%.
    2. Rank 2 Increases all periodic damage done by your Warlock spells by 2%.
    3. Rank 3 Increases all periodic damage done by your Warlock spells by 3%.
    4. Rank 4 Increases all periodic damage done by your Warlock spells by 4%.
    5. Rank 5 Increases all periodic damage done by your Warlock spells by 5%.
  • Soul Harvest max. 2 · 5 points in tree new in Forever

    1. Rank 1 Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 50% for 10 sec and allows 50% of normal Mana regeneration to continue while casting.
    2. Rank 2 Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
  • Improved Drains max. 3 · 5 points in tree new in Forever

    1. Rank 1 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
    2. Rank 2 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 13%.
    3. Rank 3 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
  • Improved Bane of Agony max. 2 · 10 points in tree new in Forever

    1. Rank 1 Increases the damage done by your Bane of Agony by 5%.
    2. Rank 2 Increases the damage done by your Bane of Agony by 10%.
  • Fel Concentration max. 3 · 10 points in tree different from Classic

    1. Rank 1 Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
    2. Rank 2 Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
    3. Rank 3 Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.

    In Classic: Gives you a 70% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.

  • Amplify Curse max. 1 · 10 points in tree different from Classic

    Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

    In Classic: Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.

  • Pandemic max. 3 · 10 points in tree new in Forever

    1. Rank 1 Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
    2. Rank 2 Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 67%.
    3. Rank 3 Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
  • Malevolence max. 5 · 15 points in tree new in Forever

    1. Rank 1 Increases the critical effect chance of your Shadow spells by 1%.
    2. Rank 2 Increases the critical effect chance of your Shadow spells by 2%.
    3. Rank 3 Increases the critical effect chance of your Shadow spells by 3%.
    4. Rank 4 Increases the critical effect chance of your Shadow spells by 4%.
    5. Rank 5 Increases the critical effect chance of your Shadow spells by 5%.
  • Nightfall max. 2 · 15 points in tree different from Classic

    1. Rank 1 Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
    2. Rank 2 Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

    In Classic: Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

  • Curse of Exhaustion max. 1 · 15 points in tree different from Classic

    Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.

    In Classic: Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.

  • Siphon Life max. 1 · 20 points in tree different from Classic

    Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.

    In Classic: Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.

  • Soul Siphon max. 3 · 20 points in tree new in Forever

    1. Rank 1 Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
    2. Rank 2 Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 8% per each of your other Affliction effects active on the target, up to a maximum increase of 24%.
    3. Rank 3 Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
  • Shadow Mastery max. 5 · 25 points in tree different from Classic

    1. Rank 1 Increases the damage dealt or life drained by your Shadow spells by 1%.
    2. Rank 2 Increases the damage dealt or life drained by your Shadow spells by 2%.
    3. Rank 3 Increases the damage dealt or life drained by your Shadow spells by 3%.
    4. Rank 4 Increases the damage dealt or life drained by your Shadow spells by 4%.
    5. Rank 5 Increases the damage dealt or life drained by your Shadow spells by 5%.

    In Classic: Increases the damage dealt or life drained by your Shadow spells by 10%.

  • Wrack max. 1 · 30 points in tree new in Forever

    Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.

Demonology

  • Improved Health Funnel max. 2 different from Classic

    1. Rank 1 Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
    2. Rank 2 Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.

    In Classic: Increases the amount of Health transferred by your Health Funnel spell by 20%.

  • Improved Imp max. 3 different from Classic

    1. Rank 1 Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
    2. Rank 2 Increases the damage of your Imp's Firebolt spell by 20% and the effect of its Fire Shield spell by 20%.
    3. Rank 3 Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.

    In Classic: Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.

  • Demonic Embrace max. 5 different from Classic

    1. Rank 1 Increases your total Stamina by 3%.
    2. Rank 2 Increases your total Stamina by 6%.
    3. Rank 3 Increases your total Stamina by 9%.
    4. Rank 4 Increases your total Stamina by 12%.
    5. Rank 5 Increases your total Stamina by 15%.

    In Classic: Increases your total Stamina by 15% but reduces your total Spirit by 5%.

  • Unholy Power max. 5 different from Classic

    1. Rank 1 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
    2. Rank 2 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 4%.
    3. Rank 3 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 6%.
    4. Rank 4 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 8%.
    5. Rank 5 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.

    In Classic: Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.

  • Demonic Aegis max. 2 · 5 points in tree new in Forever

    1. Rank 1 Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
    2. Rank 2 Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
  • Improved Voidwalker max. 3 · 5 points in tree different from Classic

    1. Rank 1 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
    2. Rank 2 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 20%.
    3. Rank 3 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.

    In Classic: Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.

  • Fel Vitality max. 3 · 5 points in tree new in Forever

    1. Rank 1 Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
    2. Rank 2 Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 10%, and increases your maximum Mana by 10%.
    3. Rank 3 Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
  • Demonic Energies max. 2 · 5 points in tree new in Forever

    1. Rank 1 You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
    2. Rank 2 You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
  • Improved Sayaad max. 3 · 10 points in tree

    1. Rank 1 Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
    2. Rank 2 Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 20%.
    3. Rank 3 Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
  • Demonic Sacrifice max. 1 · 10 points in tree different from Classic

    When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.

    In Classic: When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.

  • Master Summoner max. 2 · 10 points in tree

    1. Rank 1 Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
    2. Rank 2 Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
  • Decimation max. 2 · 15 points in tree new in Forever

    1. Rank 1 Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
    2. Rank 2 Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
  • Fel Domination max. 1 · 15 points in tree

    Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

  • Demonic Brand max. 3 · 15 points in tree new in Forever

    1. Rank 1 Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal ? to ? Fire or Shadow damage based on the pet.
    2. Rank 2 Your Searing Pain generates 33% less threat and brands the target for 10 sec. Your pet's next 4 attacks against the target generate high threat and deal ? to ? Fire or Shadow damage based on the pet.
    3. Rank 3 Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal ? to ? Fire or Shadow damage based on the pet.
  • Improved Felhunter max. 3 · 20 points in tree new in Forever

    1. Rank 1 Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by -2 sec.
    2. Rank 2 Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 20%, and reduces the cooldown of its Spell Lock by -4 sec.
    3. Rank 3 Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by -6 sec.
  • Demonic Knowledge max. 3 · 20 points in tree new in Forever

    1. Rank 1 Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
    2. Rank 2 Increases your spell damage and your Demon pet's spell damage by up to 67% of your level while you have a summoned Demon pet active.
    3. Rank 3 Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
  • Master Demonologist max. 5 · 25 points in tree different from Classic

    1. Rank 1 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
    2. Rank 2 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 4%. Voidwalker - Reduces Physical damage taken by 4%. Succubus/Incubus - Increases Shadow damage done by 4%. Felhunter - Reduces Magic damage taken by 4%.
    3. Rank 3 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 6%. Voidwalker - Reduces Physical damage taken by 6%. Succubus/Incubus - Increases Shadow damage done by 6%. Felhunter - Reduces Magic damage taken by 6%.
    4. Rank 4 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 8%. Voidwalker - Reduces Physical damage taken by 8%. Succubus/Incubus - Increases Shadow damage done by 8%. Felhunter - Reduces Magic damage taken by 8%.
    5. Rank 5 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.

    In Classic: Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.

  • Demonic Pact max. 1 · 30 points in tree new in Forever

    Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

Destruction

  • Destructive Reach max. 2 different from Classic

    1. Rank 1 Increases the range of your damaging spells by 10%.
    2. Rank 2 Increases the range of your damaging spells by 20%.

    In Classic: Increases the range of your Destruction spells by 20%.

  • Improved Shadow Bolt max. 5 different from Classic

    1. Rank 1 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
    2. Rank 2 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 8% for 12 sec.
    3. Rank 3 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 12% for 12 sec.
    4. Rank 4 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 16% for 12 sec.
    5. Rank 5 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.

    In Classic: Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.

  • Bane max. 5 different from Classic

    1. Rank 1 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
    2. Rank 2 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.
    3. Rank 3 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.
    4. Rank 4 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.
    5. Rank 5 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.

    In Classic: Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.

  • Molten Skin max. 5 · 5 points in tree new in Forever

    1. Rank 1 Reduces all damage taken by 2%.
    2. Rank 2 Reduces all damage taken by 4%.
    3. Rank 3 Reduces all damage taken by 6%.
    4. Rank 4 Reduces all damage taken by 8%.
    5. Rank 5 Reduces all damage taken by 10%.
  • Cataclysm max. 3 · 5 points in tree different from Classic

    1. Rank 1 Reduces the Mana cost of your Destruction spells by 3%.
    2. Rank 2 Reduces the Mana cost of your Destruction spells by 6%.
    3. Rank 3 Reduces the Mana cost of your Destruction spells by 10%.

    In Classic: Reduces the Mana cost of your Destruction spells by 5%.

  • Aftermath max. 5 · 5 points in tree different from Classic

    1. Rank 1 Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
    2. Rank 2 Increases the initial damage of your Immolate spell by 20% and your Conflagrate spell has a 40% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
    3. Rank 3 Increases the initial damage of your Immolate spell by 30% and your Conflagrate spell has a 60% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
    4. Rank 4 Increases the initial damage of your Immolate spell by 40% and your Conflagrate spell has a 80% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
    5. Rank 5 Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.

    In Classic: Gives your Destruction spells a 10% chance to daze the target for 5 sec.

  • Ruin max. 5 · 10 points in tree different from Classic

    1. Rank 1 Increases the critical strike damage bonus of your Destruction spells by 20%.
    2. Rank 2 Increases the critical strike damage bonus of your Destruction spells by 40%.
    3. Rank 3 Increases the critical strike damage bonus of your Destruction spells by 60%.
    4. Rank 4 Increases the critical strike damage bonus of your Destruction spells by 80%.
    5. Rank 5 Increases the critical strike damage bonus of your Destruction spells by 100%.

    In Classic: Increases the critical strike damage bonus of your Destruction spells by 100%.

  • Shadowburn max. 1 · 10 points in tree different from Classic

    Instantly blasts the target for 62 to 70 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.

    In Classic: Instantly blasts the target for 87 to 99 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.

  • Intensity max. 3 · 15 points in tree different from Classic

    1. Rank 1 Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
    2. Rank 2 Gives you a 47% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
    3. Rank 3 Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.

    In Classic: Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

  • Agonizing Flames max. 3 · 15 points in tree new in Forever

    1. Rank 1 Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
    2. Rank 2 Increases the critical strike chance of your Searing Pain spell by 7% and the damage done by all your Destruction spells by 7%.
    3. Rank 3 Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
  • Conflagrate max. 1 · 15 points in tree different from Classic

    Ignites a target that is already afflicted by your Immolate spell, dealing 84 to 106 Fire damage and consuming your Immolate effect.

    In Classic: Ignites a target that is already afflicted by Immolate, dealing 240 to 306 Fire damage and consuming the Immolate spell.

  • Pyroclasm max. 2 · 20 points in tree different from Classic

    1. Rank 1 Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
    2. Rank 2 Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.

    In Classic: Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.

  • Bane of Havoc max. 1 · 20 points in tree new in Forever

    Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.

  • Fire and Brimstone max. 3 · 20 points in tree new in Forever

    1. Rank 1 Increases the critical strike chance of your Conflagrate spell by 8%.
    2. Rank 2 Increases the critical strike chance of your Conflagrate spell by 17%.
    3. Rank 3 Increases the critical strike chance of your Conflagrate spell by 25%.
  • Shadow and Flame max. 5 · 25 points in tree new in Forever

    1. Rank 1 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
    2. Rank 2 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 40% chance not to consume Immolate, and Shadowburn has a 40% chance to instantly refund a Soul Shard.
    3. Rank 3 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 6% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 6% for 20 sec. In addition, Conflagrate has a 60% chance not to consume Immolate, and Shadowburn has a 60% chance to instantly refund a Soul Shard.
    4. Rank 4 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 8% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 8% for 20 sec. In addition, Conflagrate has a 80% chance not to consume Immolate, and Shadowburn has a 80% chance to instantly refund a Soul Shard.
    5. Rank 5 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
  • Incinerate max. 1 · 30 points in tree new in Forever

    Deals 90 to 104 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

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