Sailor's Pins
Legendary Legs from level 30 Demon Hunter
Legendary power
Knife Trap now summons focused discipline that follows you and fires blades at nearby enemies.
Kehjistan sailors are known for their exceptional balance and knife skills.
Legendary Legs from level 30 Demon Hunter
Knife Trap now summons focused discipline that follows you and fires blades at nearby enemies.
Kehjistan sailors are known for their exceptional balance and knife skills.
Shredbank
Shoulders · Knife Trap
Knife Trap now deals 20–38% increased damage to enemies suffering loss of control.
Helltrapper Cage
Chest · Knife Trap
Knife Trap damage increased by 10–19%.
Clutching Nails
Legs · Knife Trap
Knife Trap now confines nearby enemies when triggered and increases all damage you deal to them.
Inescapable Raptor
Legs · Knife Trap
Knife Trap becomes Frost Trap, damaging and Chilling enemies when it explodes.
Intended Consequences
Legs · Knife Trap
Knife Trap now attracts enemies once triggered and explodes several seconds later.
Legguards of the Inevitable Inferno
Legs · Knife Trap
Knife Trap becomes Immolation Trap, Burning the ground and all nearby enemies when detonated.
Scrapdacks
Legs · Knife Trap
Knife Trap now scatters multiple mines that will explode when stepped on by enemies.
Forest Scream retired
Shoulders · Knife Trap
Knife Trap cooldown decreased by 15–18.6%.
Maiming Echo retired
Shoulders · Knife Trap
Damage dealt by Knife Trap to the same enemy within 2 seconds is increased by 8–15.2%, stacking up to a maximum of 24–45.6%.
Slink Prangs retired
Shoulders · Knife Trap
Knife Trap explosions also shatter the enemy's armor, increasing damage taken by for 3 seconds.
Vigilant Spaulders retired
Shoulders · Knife Trap, Sentry
Knife Trap marks enemies for 3 seconds. Sentry damage against marked enemies is increased by 30%.
Waltz on Shattered Glass retired
Shoulders · Knife Trap
Knife Traps triggered near a Sentry grant that Sentry 40% increased Attack Speed for 3–4.8 seconds.
Plate of Lethal Intent retired
Chest · Knife Trap
Knife Trap cooldown is decreased by 0.15–0.3 seconds after hitting an enemy with a Primary Attack.
Faint-Kiff retired
Legs · Knife Trap
Knife Trap now places a trap filled with hooked chains. When triggered, hooked chains explode from the trap, damaging and pulling all nearby enemies together to Immobilize them.
Fire Piper retired
Legs · Knife Trap
Knife Trap now summons moving traps that automatically attack nearby enemies Burning them.
The Potboiler retired
Legs · Knife Trap
Knife Trap now places more durable traps that trigger when you damage them.