Rank 4 · Rogue
Rupture
RuptureRank 4
25 EnergyMelee Range
Instant
Requires Melee Weapon
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.8 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.3 damage over 12 secs 4 points: 194.9 damage over 14 secs 5 points: 246.4 damage over 16 secs
Effect: 16 damage every 2 seconds.
Different from Classic
In Classic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs
- School
- Physical
- Cost
- 25 Energy, 1 Combo Point
- Cast time
- Instant
- Range
- 5 yd
- Duration
- 6 sec
- Level
- 44
- Mechanic
- Bleed
- Class
Rogue- ID
- 11273
Ranks
Improved by
Serrated Blades Talent Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Relentless Strikes Talent Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.
Hemorrhage Talent An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Madcap's Outfit (5) Set bonus Decrease the energy cost of Eviscerate and Rupture by 5.
Nightslayer Thrill (6) Set bonus Your finishing moves have a 5% chance per combo point to make your next ability cost no energy.
Nightslayer Battlearmor (6) Set bonus Your finishing moves have a 20% chance per combo point to make you take 50% less Physical damage from the next melee attack that hits you within 10 sec.
Emblems of Veiled Shadows (3) Set bonus Your finishing moves cost 50% less Energy.