Pads of Protection

Pads of Protection

Legendary Shoulders from level 30 retired Wizard

Retired: this essence no longer drops. Existing items become legacy gear – the essence is inactive, everything else stays, and essence transfer can apply an active essence. Legendary essences →

Legendary power

Disintegrate now fractures into a short-ranged cone.

Morgan, Mortimer and Mattie escaped their captors, then took a vow on the barbed steel fused with their bodies. They would all die before any of them went back.

Changes

More legendary items for Disintegrate

Barbs of Annihilation Shoulders · Disintegrate Disintegrate conjures a sphere of energy that attacks nearby enemies and dissolves their armor, increasing the damage they take. Crystalline Shadow Shoulders · Disintegrate Disintegrate now summons an Arcane Deputy that follows you and channels a Disintegrate beam at enemies. Filtered Defense Shoulders · Disintegrate Disintegrate now surrounds you with an entropy field that follows you, damaging and making nearby enemies vulnerable to Critical Hits. Pernicious Assistant Shoulders · Disintegrate Disintegrate now creates an illusion that channels a beam of pure energy in the targeted direction. Searing Judgment Shoulders · Disintegrate Disintegrate now channels Fire, applying a Burn that stacks up to 8 time. At 8 stacks the Burn is consumed dealing additional damage. While channeling, you are immune to knockback effects. War Mage Mantle Shoulders · Disintegrate Disintegrate now launches a small arcane sphere that bounces between you and multiple enemies, dealing damage and shattering their armor. Asymmetric Reality Main Hand · Disintegrate Disintegrate also drains energy from enemies, recovering 1–1.9 energy each time it hits. Entropic Edge Main Hand · Disintegrate Disintegrate damage is increased by 2.5–4% for every yard between you and the enemy, up to a maximum of 20–32%. Hexflood Main Hand · Disintegrate Disintegrate Critical Hit Chance is increased by 2.5–4% for each yard you are from an enemy, up to a maximum of 20–32%. Scourcut Main Hand · Disintegrate Disintegrate range increased by 20–29%. Atrophy's Path Legs · Disintegrate Disintegrate damage increases the longer it is channeled, up to a maximum of 30–48% at 2 seconds. Chaos Nexus Legs · Disintegrate Disintegrate channels up to 3 additional beams at nearby enemies, each continually dealing (10.63 % + 5.32) damage. Fortified Entropy Legs · Disintegrate Disintegrate deals 18–30% increased damage to enemies within 3 yards. Greaves of the Firmament Legs · Disintegrate Disintegrate deals (22.68 % + 13.7) additional damage every 3 hits. Hastened Oblivion Legs · Disintegrate Disintegrate's cooldown is reduced by 1–1.6 seconds when damaging enemies, up to a maximum of 3–4.8 seconds. Kavil's Grand Revelation Legs · Disintegrate Enemies killed by Disintegrate will explode, dealing (15.6 % + 7.8) damage to all nearby enemies. Raptor's Tail Legs · Disintegrate When Disintegrate hits a Shocked enemy, it unleashes chain lightning, dealing (37.8 % + 18.9) damage to the target and 2 nearby enemies. Cannot occur more often than once every 1 seconds. Traipse of Woe Legs · Disintegrate You deal 5–9.5% increased damage for 2 seconds to enemies hit by Disintegrate, up to a maximum of 15–28.5%. Arcane Intensifiers retired Shoulders · Disintegrate Disintegrate will fire a stronger instantaneous beam after a short delay. Excess Energy retired Shoulders · Disintegrate Disintegrate now fires a beam of lightning after a short casting delay, dealing lightning damage to enemies along the beam's path. Witherlurch retired Shoulders · Disintegrate Disintegrate now empowers you, during which Dash skills will create a lightning rift in your wake that continuously damages enemies.

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