Rank 3 · Shaman
Chain Heal
Chain HealRank 3
405 Mana40 yd range
2.5 sec cast
Heals the friendly target for 458 to 522, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
Different from Classic
In Classic: Heals the friendly target for 551 to 629, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
- School
- Nature
- Cost
- 405 Mana
- Cast time
- 2.5 sec
- Range
- 40 yd
- Level
- 54
- Class
Shaman- ID
- 10623
Ranks
Improved by
Purification Talent Increases the effectiveness of your healing spells by 10%.
Nature's Swiftness Talent When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Tidal Focus Talent Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Tidal Mastery Talent Increases the critical effect chance of your healing spells by 1%.
Healing Focus Talent Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
The Ten Storms (3) Set bonus Increases the amount healed by Chain Heal to targets beyond the first by 30%.
Stormcaller's Garb (5) Set bonus -0.4 seconds on the casting time of your Chain Heal spell.
Healing Grace (Rang 2) Talent Reduces the threat generated by your healing spells by 10%.
Relief of the Ten Storms (6) Set bonus Increases the healing of Chain Heal and the damage of Chain Lightning by 20%.
Stormcaller's Relief (4) Set bonus Reduces the cast time of Chain Heal by -0.5 sec.
The Soulcrusher (6) Set bonus Your Chain Heal jumps to 1 additional targets and its magnitude reduces 20% less per jump.