Path of Exile 2 Gems

Every Skill, Spirit, Meta and Support Gem – each with its tooltip, values per level and the supports that fit it. Search also finds tags and effects.

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Skill Gems 309

Abyssal Apparition Spell, Trigger Abyssal Pact Spell, Minion, AoE, Physical, Repeatable Acidic Concoction Attack, AoE, Projectile, Physical Ancestral Cryfrom level 52 Warcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional Ancestral Spirits Minion, Trigger, Duration Animus Exchange Spell Apocalypse Buff, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Conditional, Storm Arcfrom level 14 Spell, Projectile, Lightning, Chaining, Repeatable Archon of Chayula Buff, Attack, AoE, Trigger, Physical, Chaos, Duration, Conditional, Storm Arctic Howlfrom level 14 Warcry, Shapeshift, Buff, Werewolf, AoE, Cold, Duration, Nova Armour Breakerfrom level 6 Attack, AoE, Melee, Strike, Physical Armour Piercing Rounds Attack, Ammunition, Projectile, Physical Artillery Ballistafrom level 22 Attack, Totem, AoE, Projectile, Sustained, Duration Axe Slash Strike with your Axe. Attack, AoE, Melee, Strike Axe Slash Strike with your Axes. Attack, AoE, Melee, Strike Axe Slash Strike with your Axe. Attack, AoE, Melee, Strike Ball Lightningfrom level 41 Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable Barragefrom level 14 Spell, Buff, Duration Bitter Dead Spell, AoE, Cold, Repeatable Bleeding Concoction Attack, AoE, Projectile, Physical Blink without Persistent · no Spirit reservation Buff, Spell, Travel Blood Huntfrom level 22 Attack, AoE, Melee, Strike, Physical, Payoff Bloodhound's Markfrom level 31 Mark, Attack, AoE, Trigger, Physical, Duration, Payoff Bone Blast Spell, AoE, Physical, Duration, Repeatable Bone Cagefrom level 6 Spell, AoE, Physical, Duration, Nova, Repeatable Bone Offeringfrom level 41 Minion, Buff, AoE, Physical, Duration Boneshatter Attack, AoE, Melee, Strike Bonestormfrom level 14 Spell, AoE, Projectile, Physical, Channelling Bow Shot Attack, Projectile, Repeatable Bursting Fen Toad Attack, AoE, Trigger, Physical, Chaos Chaos Bolt Spell, Projectile, Chaos, Repeatable Chaotic Surge Attack, AoE, Trigger, Chaos Charged Stafffrom level 31 Spell, Attack, Buff, AoE, Lightning, Duration, Conditional Claw Stab Strike with your Claw. Attack, AoE, Melee, Strike Claw Stab Strike with your Claws. Attack, AoE, Melee, Strike Cluster Grenadefrom level 52 Attack, AoE, Projectile, Grenade, Fire Coiling Bolts Spell, Projectile, Chaos, Repeatable Cometfrom level 41 Spell, AoE, Cold, Repeatable Conductive Runes Attack, AoE, Lightning, Duration, Hazard Conductivityfrom level 23 Spell, AoE, Lightning, Duration, Curse, Repeatable Consecrate Spell, AoE, Duration, Nova Contagion Spell, AoE, Chaos, Duration, Repeatable Cross Slashfrom level 22 Attack, Shapeshift, Werewolf, AoE, Melee Crossbow Shot Attack, Ammunition, Projectile Crushing Fear Attack, AoE, Melee, Strike, Physical, Chaos Cull The Weakfrom level 6 Attack, AoE, Melee, Strike Dagger Stab Strike with your Dagger. Attack, AoE, Melee, Strike Dagger Stab Strike with your Daggers. Attack, AoE, Melee, Strike Dark Effigyfrom level 31 Totem, Spell, AoE, Projectile, Chaos, Duration Dark Pact Spell, Minion, AoE, Chaos, Nova, Repeatable Decompose without Trigger Spell, AoE, Fire, Chaos, Duration Decompose with Trigger Spell, AoE, Trigger, Fire, Chaos, Duration Demon Form Shapeshift, Buff Despairfrom level 31 Spell, AoE, Chaos, Duration, Curse, Repeatable Detonate Deadfrom level 22 Spell, AoE, Physical, Fire, Detonator, Repeatable Detonate Living Spell, AoE, Physical, Repeatable Detonate Minion Attack, AoE, Fire Detonating Arrowfrom level 31 Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable Devourfrom level 14 Attack, Shapeshift, Wyvern, AoE, Melee, Slam Disengage Attack, AoE, Melee, Strike, Travel Earthquake Attack, AoE, Melee, Slam, Duration Earthshatterfrom level 22 Attack, AoE, Melee, Slam, Duration Electrocuting Arrowfrom level 14 Attack, AoE, Projectile, Lightning, Duration, Repeatable Elemental Expression Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining Elemental Siphonfrom level 7 Attack, Melee, Strike, Lightning, Cold, Fire, Duration Elemental Storm Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb Elemental Sunderingfrom level 41 Attack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff Elemental Surge Attack, AoE, Trigger, Lightning, Cold, Fire Elemental Weaknessfrom level 22 Spell, AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable Ember Fusilladefrom level 14 without Trigger Spell, AoE, Projectile, Fire, Duration, Repeatable Ember Fusillade with Trigger Spell, AoE, Projectile, Trigger, Fire, Duration, Repeatable Emergency Reloadfrom level 41 Buff, Duration Encase in Jade Spell, Buff, Physical, Duration Enervating Nova Spell, AoE, Lightning, Duration, Nova, Repeatable Enfeeblefrom level 6 Spell, AoE, Duration, Curse, Repeatable Entangle Spell, AoE, Sustained, Physical, Duration, Repeatable, Plant Escape Shot Attack, AoE, Projectile, Trigger, Cold Essence Drainfrom level 6 Spell, Projectile, Chaos, Duration, Repeatable Eternal March Spell, Minion Explosive Concoction Attack, AoE, Projectile, Fire Explosive Grenade Attack, AoE, Projectile, Grenade, Fire, Detonator Explosive Shotfrom level 22 Attack, AoE, Ammunition, Projectile, Fire, Detonator Explosive Spear Attack, AoE, Projectile, Fire, Duration, Detonator, Repeatable Exsanguinate Spell, Physical, Duration, Chaining, Repeatable Eye of Winterfrom level 52 Spell, Projectile, Cold Falling Thunder Attack, AoE, Melee, Slam, Projectile, Lightning Fangs of Frostfrom level 6 Attack, AoE, Melee, Strike, Cold Feast of Flesh Spell, Buff, AoE, Nova, Repeatable Fireballfrom level 6 Spell, AoE, Projectile, Fire, Repeatable Firebolt Spell, AoE, Projectile, Fire, Repeatable Firestormfrom level 41 Spell, AoE, Sustained, Fire, Duration, Repeatable, Storm Flail Strike Attack, AoE, Melee, Strike Flame Breathfrom level 52 Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator Flame Wall Spell, AoE, Fire, Duration, Repeatable Flameblastfrom level 52 Spell, AoE, Fire, Channelling, Nova, Staged Flammabilityfrom level 23 Spell, AoE, Fire, Duration, Curse, Repeatable Flash Grenadefrom level 6 Attack, AoE, Projectile, Grenade Flicker Strikefrom level 52 Attack, AoE, Melee, Strike Forge Hammerfrom level 31 Attack, AoE, Melee, Slam, Fire, Duration Fortifying Cryfrom level 31 Warcry, Attack, AoE, Melee, Trigger, Physical, Duration, Nova Fragmentation Rounds Attack, AoE, Ammunition, Projectile, Payoff, Merging Fragments Of The Past Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration Freezing Markfrom level 22 Mark, Buff, Cold, Duration Freezing Salvofrom level 6 Attack, AoE, Projectile, Cold, Repeatable Freezing Shards Spell, Projectile, Cold, Repeatable Frost Bomb Spell, AoE, Cold, Duration, Orb, Remnant Frost Dartsfrom level 6 Spell, AoE, Projectile, Cold, Payoff, Repeatable Frost Wallfrom level 31 Spell, AoE, Cold, Duration Frostboltfrom level 14 Spell, AoE, Projectile, Cold, Repeatable Frostflame Nova Spell, AoE, Cold, Fire, Nova, Repeatable Frozen Locus Attack, AoE, Melee, Cold, Duration Fulminating Concoction Attack, AoE, Projectile, Lightning Furious Slam Attack, Shapeshift, Bear, AoE, Melee, Slam Fury of the Mountainfrom level 14 Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling Galvanic Field Buff, Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb Galvanic Shardsfrom level 14 Attack, Ammunition, Projectile, Lightning, Chaining, Merging Gas Arrowfrom level 22 Attack, AoE, Projectile, Fire, Chaos, Duration, Repeatable Gas Grenadefrom level 14 Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration Gathering Stormfrom level 52 Attack, AoE, Melee, Lightning, Duration, Channelling, Travel Gemini Surge Attack, AoE, Trigger, Cold, Fire Glacial Boltfrom level 22 Attack, AoE, Ammunition, Projectile, Cold, Duration Glacial Cascade Attack, AoE, Melee, Cold, Payoff Glacial Lancefrom level 22 Attack, AoE, Projectile, Cold, Duration, Repeatable Grenade Attack, AoE, Projectile, Grenade, Physical, Duration Grim Pillars Spell, AoE, Cold, Duration, Nova Hailstorm Roundsfrom level 41 Attack, AoE, Ammunition, Projectile, Sustained, Cold Hammer of the Godsfrom level 52 Attack, AoE, Melee, Slam, Duration, Conditional Hexblastfrom level 41 Spell, AoE, Chaos, Payoff, Repeatable High Velocity Roundsfrom level 6 Attack, Ammunition, Projectile, Physical, Duration, Payoff His Dark Horizon Spell, Buff, AoE, Cold, Storm His Foul Emergence Spell, AoE, Physical, Chaos, Duration, Repeatable His Grave Command Minion, Companion, Duration His Scattering Calamity Spell, AoE, Projectile, Lightning, Duration, Repeatable His Vile Intrusion Spell, AoE, Physical, Duration, Repeatable His Winnowing Flame Spell, AoE, Trigger, Fire, Payoff Hollow Resonance Attack, AoE, Trigger Hollow Shell Spell, Buff, AoE, Nova Hypothermiafrom level 23 Spell, AoE, Cold, Duration, Curse, Repeatable Ice Fragments Attack, AoE, Projectile, Trigger, Cold Ice Nova Spell, AoE, Cold, Duration, Nova, Repeatable Ice Shardsfrom level 14 Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard Ice Shotfrom level 31 Attack, Projectile, Cold, Repeatable Ice Strikefrom level 14 Attack, AoE, Melee, Strike, Cold Ice-Tipped Arrowsfrom level 14 Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, Duration Icestorm Spell, AoE, Sustained, Cold, Duration, Payoff, Repeatable, Storm Incendiary Shotfrom level 6 Attack, AoE, Ammunition, Projectile, Fire, Merging Incineratefrom level 31 Spell, AoE, Sustained, Fire, Duration, Channelling Inevitable Agony Spell, AoE, Duration, Repeatable Infernal Cryfrom level 6 Warcry, AoE, Trigger, Fire, Duration, Nova Kelari's Deception Command, AoE, Physical, Duration Kelari's Judgment Command, AoE, Physical, Channelling Killing Palm Attack, AoE, Melee, Strike, Physical Kinetic Bash Attack, AoE, Melee, Physical, Channelling Leap Slamfrom level 22 Attack, AoE, Melee, Slam, Travel, Payoff Lightning Arrow Attack, AoE, Projectile, Lightning, Chaining, Repeatable Lightning Bolt without Trigger Spell, AoE, Lightning, Repeatable Lightning Bolt with Trigger Spell, AoE, Trigger, Lightning, Repeatable Lightning Conduitfrom level 52 Spell, AoE, Lightning Lightning Rod Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable Lightning Spearfrom level 6 Attack, AoE, Projectile, Lightning, Repeatable Lightning Warpfrom level 31 Spell, AoE, Lightning, Duration, Remnant, Repeatable Living Bombfrom level 6 Spell, AoE, Fire, Duration, Remnant Lunar Assault Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold Lunar Blessingfrom level 52 Warcry, Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration Mace Strike Strike with your Mace. Attack, AoE, Melee, Strike Mace Strike Strike with your Maces. Attack, AoE, Melee, Strike Mace Strike Strike with your Mace. Attack, AoE, Melee, Strike Magnetic Salvofrom level 52 Attack, AoE, Projectile, Lightning Mana Drain Spell Mana Tempestfrom level 22 Spell, Buff, Lightning, Storm Mantra of Destructionfrom level 31 Buff, Chaos, Duration, Conditional Maul Attack, Shapeshift, Bear, AoE, Melee, Strike Meditate Spell, Channelling Molten Blastfrom level 14 Attack, AoE, Projectile, Fire Molten Crash Attack, Shapeshift, Bear, AoE, Melee, Slam, Travel Molten Shower Attack, AoE, Projectile, Trigger, Fire Moment of Vulnerability Spell, AoE, Nova Navira's Fracturing Command, AoE, Cold Navira's Oasis Command, AoE, Duration Navira's Well Command, Duration Oil Barragefrom level 31 Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling Oil Grenadefrom level 31 Attack, AoE, Projectile, Grenade, Fire, Duration Orb of Stormsfrom level 6 Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, Repeatable Pain Offeringfrom level 14 Minion, Buff, AoE, Duration Parry Attack, Melee, Physical, Duration, Channelling Perfect Strikefrom level 14 Attack, AoE, Melee, Strike, Fire, Channelling Permafrost Bolts Attack, AoE, Ammunition, Projectile, Cold, Merging Phantasmal Arrow Attack, AoE, Projectile, Fire, Duration, Repeatable Pinnacle of Power Spell, Buff, Lightning, Cold, Fire, Duration, Conditional Plasma Blastfrom level 52 Attack, AoE, Ammunition, Projectile, Lightning, Channelling Poisonburst Arrow Attack, AoE, Projectile, Chaos, Duration, Repeatable Power Siphon Spell, Physical Powered by Verisium Spell, Repeatable Primal Avatarfrom level 53 Duration Primal Bounty Buff, Trigger Primal Strikesfrom level 31 Attack, AoE, Melee, Strike, Lightning, Payoff Profane Ritualfrom level 22 Spell, AoE, Chaos, Duration, Repeatable Punch Attack, AoE, Melee, Strike Quarterstaff Strike Attack, AoE, Melee, Strike Rain of Arrowsfrom level 31 Attack, AoE, Projectile, Sustained Rain of Blades Attack, Buff, AoE, Trigger, Duration Raise Shield Attack, AoE, Melee, Physical, Channelling Raise Zombiefrom level 14 Minion, Physical, Duration Rakefrom level 6 Attack, AoE, Melee, Strike, Physical Rampagefrom level 41 Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel Rapid Assaultfrom level 14 Attack, AoE, Melee, Strike, Physical, Duration Rapid Shotfrom level 14 Attack, Ammunition, Projectile, Fire Reap Spell, AoE, Physical, Duration Refutation Buff, Spell, Duration, Repeatable Rend Attack, Shapeshift, Wyvern, AoE, Melee, Strike, Duration Repulsion Spell, Attack, AoE, Trigger, Physical, Duration, Curse, Repeatable Requiem Attack, AoE, Ammunition, Projectile, Cold, Conditional Resonating Shieldfrom level 14 Attack, AoE, Melee, Sustained, Physical, Channelling Righteous Descent Attack, AoE, Melee, Slam, Physical, Lightning, Travel Rite of Restoration Spell, AoE, Duration, Staged Ritual Sacrifice Buff, Duration Rolling Magmafrom level 6 Attack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator Rolling Slam Attack, AoE, Melee, Slam Runic Reprieve Spell, Channelling Runic Tempering Channelling Ruzhan's Fury Command, AoE, Projectile, Fire Ruzhan's Reckoning Command, AoE, Fire Ruzhan's Trap Command, AoE, Projectile, Fire, Duration, Hazard Seismic Cryfrom level 41 Warcry, AoE, Physical, Nova Shattering Concoction Attack, AoE, Projectile, Cold Shattering Palmfrom level 41 Attack, AoE, Melee, Strike, Trigger, Cold Shattering Spite Attack, AoE, Physical, Lightning, Fire Shield Chargefrom level 6 Attack, AoE, Melee, Physical, Channelling, Travel Shield Wallfrom level 22 Attack, AoE, Melee, Physical, Duration Shockburst Roundsfrom level 41 Attack, AoE, Ammunition, Projectile, Lightning, Payoff Shockchain Arrowfrom level 41 Attack, AoE, Projectile, Lightning, Chaining, Payoff, Repeatable Shockwave Totemfrom level 6 Attack, Totem, AoE, Melee, Slam, Duration, Nova Shred Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff Siege Ballistafrom level 31 Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable Siege Cascadefrom level 52 Attack, AoE, Ammunition, Projectile, Sustained Sigil of Power Spell, AoE, Duration, Staged Siphoning Strikefrom level 22 Attack, AoE, Melee, Strike, Lightning, Payoff Skyfall Spell, Minion, AoE, Physical, Cold, Conditional, Repeatable Smash to Smithereens Attack, AoE, Trigger, Fire Snapfrom level 14 Spell, AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable Snipefrom level 6 Attack, AoE, Projectile, Cold, Channelling, Payoff, Repeatable Sniper's Markfrom level 22 Mark, Duration Soaring Midnight Attack, AoE, Melee, Slam, Projectile, Physical, Cold, Travel Solar Orbfrom level 15 Spell, AoE, Sustained, Fire, Duration, Orb, Repeatable Soul Offeringfrom level 52 Minion, Buff, Duration Soulrend Spell, Projectile, Chaos, Duration, Repeatable Spark without Trigger, Cold Spell, Projectile, Lightning, Duration, Repeatable Spark with Trigger, Cold Spell, Projectile, Trigger, Lightning, Cold, Duration, Repeatable Spear of Solarisfrom level 52 Attack, AoE, Projectile, Sustained, Fire, Conditional Spear Stab Attack, AoE, Melee, Strike Spear Stab Attack, AoE, Melee, Strike Spear Throw Attack, AoE, Projectile, Repeatable Spearfieldfrom level 14 Attack, AoE, Melee, Sustained, Duration, Hazard Spinning Infernofrom level 32 Attack, AoE, Melee, Strike, Fire Spiral Volleyfrom level 52 Attack, Projectile, Sustained Staggering Palmfrom level 6 Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind Stampedefrom level 41 Attack, AoE, Melee, Slam, Duration, Travel Starborn Onslaught Attack, AoE, Melee, Slam, Physical, Cold, Duration The Stars Answer Spell, Buff, AoE, Trigger, Physical, Cold, Duration Storm Lancefrom level 14 Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable Storm Wavefrom level 22 Attack, AoE, Melee, Lightning Stormblast Boltsfrom level 31 Attack, AoE, Ammunition, Projectile, Lightning, Duration Stormcaller Arrowfrom level 6 Attack, AoE, Projectile, Lightning, Duration, Repeatable Sunderfrom level 31 Attack, AoE, Melee, Slam, Duration, Payoff Supercharged Slamfrom level 41 Attack, AoE, Melee, Slam, Channelling, Staged Sword Slash Strike with your Sword. Attack, AoE, Melee, Strike Sword Slash Strike with your Swords. Attack, AoE, Melee, Strike Sword Slash Strike with your Sword. Attack, AoE, Melee, Strike Temper Weapon Attack, Buff, AoE, Melee, Trigger, Fire, Channelling Tempest Bellfrom level 6 Attack, AoE, Melee, Sustained, Duration, Conditional Tempest Flurryfrom level 14 Attack, AoE, Melee, Strike, Lightning Temporal Chainsfrom level 22 Spell, AoE, Duration, Curse, Repeatable Thrashing Vinesfrom level 31 Spell, AoE, Sustained, Physical, Duration, Plant Thunderous Leapfrom level 31 Attack, AoE, Melee, Slam, Lightning, Detonator, Travel Thunderstormfrom level 14 Spell, AoE, Sustained, Lightning, Duration, Storm Time Freeze Spell, AoE, Duration Time Snap Spell Tornadofrom level 41 Spell, AoE, Physical, Duration, Wind, Storm Tornado Shotfrom level 41 Attack, AoE, Projectile, Physical, Duration, Repeatable, Wind Toxic Domainfrom level 52 Buff, Attack, AoE, Physical, Chaos, Duration, Plant Toxic Growthfrom level 14 Attack, AoE, Projectile, Chaos, Repeatable, Plant Triskelion Cascade Spell, Buff, Duration Twister Attack, AoE, Projectile, Duration, Repeatable, Wind Unbound Avatar Buff, Lightning, Cold, Fire, Duration, Conditional Unearth Spell, Minion, AoE, Physical, Duration, Repeatable Unleash Spell, Buff, Duration Unleash Spell, Buff, Duration Untetherfrom level 7 Spell, AoE, Physical, Duration Valako's Charge Spell, AoE, Trigger, Lightning, Chaining Vaulting Impactfrom level 14 Attack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff Vine Arrowfrom level 6 Attack, AoE, Projectile, Chaos, Duration, Repeatable, Plant Vivid Stampede Attack, AoE, Trigger, Lightning, Duration Volatile Dead Spell, AoE, Fire, Repeatable Volcanic Fissurefrom level 22 Attack, AoE, Melee, Slam, Sustained, Fire, Duration Volcano Spell, AoE, Projectile, Sustained, Fire, Duration, Channelling Voltaic Barrier Attack, AoE, Trigger, Lightning, Chaining Voltaic Grenadefrom level 22 Attack, AoE, Projectile, Grenade, Lightning, Duration Voltaic Markfrom level 22 Mark, Buff, Lightning, Duration Vulnerabilityfrom level 22 Spell, AoE, Physical, Duration, Curse, Repeatable Walking Calamityfrom level 52 Attack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional Wardbound Minions Spell, Minion, Duration, Repeatable Wave of Frostfrom level 22 Attack, AoE, Melee, Cold Whirling Assaultfrom level 41 Attack, AoE, Melee, Strike Whirling Slash Attack, AoE, Melee, Strike, Staged, Wind Whirlwind Lancefrom level 41 Attack, AoE, Projectile, Duration, Repeatable, Wind Wind Blastfrom level 6 Attack, AoE, Melee, Wind Wind Serpent's Furyfrom level 52 Attack, AoE, Melee, Sustained, Conditional, Wind Wing Blastfrom level 6 Attack, Shapeshift, Wyvern, AoE, Melee, Wind Wither Spell, AoE, Chaos, Duration, Channelling

Spirit Gems 107

Alchemist's Boonfrom level 58 Buff, Persistent, Aura · 30 Spirit Align Fate Buff, Persistent Archmagefrom level 58 Buff, Persistent, Lightning · 100 Spirit Arctic Armourfrom level 10 Buff, Spell, Persistent, Sustained, Cold, Staged · 30 Spirit Attritionfrom level 10 Buff, Persistent · 30 Spirit Azmerian Swarms Buff, Minion, Persistent, Physical, Lightning, Cold, Fire, Duration Azmerian Wolf Minion, Companion, Persistent, Physical Barkskinfrom level 26 Buff, Persistent, Duration · 30 Spirit Berserkfrom level 58 Buff, Persistent · 30 Spirit Bind Spectrefrom level 22 Minion, Persistent Black Powder Blitz Buff, Persistent, AoE, Physical, Fire, Detonator, Travel Blinkfrom level 26 with Persistent Buff, Spell, Persistent, Travel · 60 Spirit Blood Boil Buff, Persistent, AoE, Physical, Duration Briarpatchfrom level 10 Buff, Spell, Persistent, AoE, Sustained, Physical, Duration, Plant · 30 Spirit Cackling Companions Minion, Companion, Persistent, Physical Charge Regulationfrom level 58 Buff, Persistent · 30 Spirit Combat Frenzyfrom level 26 Buff, Persistent · 30 Spirit Companion: … Minion, Companion, Persistent Convalescencefrom level 10 Spell, Buff, Persistent, Duration · 30 Spirit Crackling Palm Buff, Attack, Persistent, AoE, Lightning Defiance Bannerfrom level 26 Banner, Buff, Persistent, AoE, Aura, Duration, Conditional · 30 Spirit Discipline Buff, Persistent, Aura Dread Bannerfrom level 58 Banner, Buff, Persistent, AoE, Aura, Duration, Conditional · 30 Spirit Elemental Confluxfrom level 58 Buff, Persistent, Lightning, Cold, Fire, Duration · 60 Spirit Eternal Ragefrom level 58 Buff, Persistent · 100 Spirit Explosive Transmutation Buff, Spell, Persistent, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos · 30 Spirit Fulmination Buff, Persistent, Aura, Lightning Future-Past Buff, Persistent, Duration Gelid Palm Buff, Attack, Persistent, AoE, Cold Ghost Dancefrom level 10 Buff, Persistent · 30 Spirit Grim Feastfrom level 10 Buff, Spell, Minion, Persistent, Remnant · 30 Spirit Harbinger of Madness Buff, Persistent, AoE, Physical Heart of Ice Spell, Buff, Persistent, Aura, Cold Herald of Ashfrom level 10 Buff, Persistent, AoE, Fire, Duration, Herald · 30 Spirit Herald of Ash no Spirit reservation Buff, Persistent, AoE, Fire, Duration, Herald Herald of Bloodfrom level 10 Buff, Attack, Persistent, AoE, Physical, Herald, Payoff · 30 Spirit Herald of Icefrom level 10 Buff, Attack, Persistent, AoE, Cold, Herald, Payoff · 30 Spirit Herald of Ice no Spirit reservation Buff, Attack, Persistent, AoE, Cold, Herald, Payoff Herald of Plaguefrom level 26 Buff, Persistent, Chaos, Herald · 30 Spirit Herald of the Royal Queen Buff, Attack, Persistent, AoE, Physical, Herald, Payoff Herald of Thunderfrom level 10 Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff · 30 Spirit Herald of Thunder no Spirit reservation Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff Hollow Focus Attack, Buff, Persistent, AoE, Duration Impurity Buff, Persistent, Aura, Chaos Into the Breach Buff, Persistent, Remnant Iron Wardfrom level 10 Buff, Persistent, AoE, Physical, Nova · 30 Spirit Kelari, the Tainted Sands Minion, Persistent, Command, Physical Kelari's Malediction Minion, Persistent, Command, Duration Leylines Buff, Persistent, AoE, Duration · 30 Spirit Life Remnants Buff, Persistent, Remnant Lingering Illusionfrom level 26 Buff, Persistent, Duration, Remnant · 30 Spirit Magma Barrierfrom level 10 Buff, Attack, Persistent, AoE, Melee, Trigger, Fire · 30 Spirit Malice Buff, Persistent, Aura, Duration Mana Remnantsfrom level 10 Buff, Persistent, Remnant · 30 Spirit Manifest Weapon Minion, Companion, Persistent Midnight Zenith Buff, Persistent, AoE, Cold, Duration Mirror of Refraction Buff, Persistent, Duration Mist Raven Minion, Companion, Persistent, Physical, Chaos Navira, the Last Mirage Minion, Persistent, Command, Cold Overwhelming Presencefrom level 26 Buff, Persistent, Aura · 30 Spirit Plague Bearerfrom level 10 Buff, Persistent, AoE, Physical, Chaos, Nova · 30 Spirit Purity of Fire Buff, Persistent, Aura, Fire Purity of Ice Buff, Persistent, Aura, Cold Purity of Lightning Buff, Persistent, Aura, Lightning Queen's Procession Buff, Attack, Persistent, AoE, Physical Raging Spiritsfrom level 10 Buff, Minion, Persistent, Fire, Duration · 30 Spirit Ravenous Swarmfrom level 10 Buff, Minion, Persistent, Physical, Chaos, Duration · 30 Spirit Remnants of Kalguur Buff, Persistent, Remnant · 30 Spirit Rhoa Mountfrom level 58 Minion, Buff, Companion, Persistent · 100 Spirit Ruzhan, the Blazing Sword Minion, Persistent, Command, Fire Sacrificefrom level 58 Buff, Minion, Persistent · 60 Spirit Sanguine Revelry Buff, Persistent, Remnant Savage Furyfrom level 10 Buff, Persistent, Duration · 30 Spirit Scavenged Platingfrom level 10 Buff, Persistent, Physical, Duration · 30 Spirit Shard Scavengerfrom level 26 Buff, Persistent, Physical, Lightning, Cold, Fire, Duration · 30 Spirit Shroud Spell, Buff, Persistent · 25 Spirit Siphon Elementsfrom level 26 Buff, Persistent, Lightning, Cold, Fire, Remnant · 30 Spirit Skeletal Arsonistfrom level 6 Minion, Persistent, Fire, Detonator · 39 Spirit Skeletal Brutefrom level 52 Minion, Warcry, Persistent, Physical, Payoff · 48 Spirit Skeletal Clericfrom level 52 Minion, Persistent · 20 Spirit Skeletal Frost Magefrom level 14 Minion, Persistent, Cold · 39 Spirit Skeletal Reaverfrom level 31 Minion, Persistent, Physical · 30 Spirit Skeletal Sniper Minion, Persistent, Physical, Fire, Chaos · 30 Spirit Skeletal Sniper Minion, Persistent, Physical, Fire, Chaos · 30 Spirit Skeletal Storm Magefrom level 41 Minion, Persistent, Lightning · 39 Spirit Skeletal Warrior Minion, Persistent, Physical · 20 Spirit Sorcery Ward Spell, Buff, Persistent, Lightning, Cold, Fire Soul Crystal: … Minion, Companion, Persistent Spectre: …from level 23 Minion, Persistent · 50 Spirit Spiraling Conspiracy Minion, Persistent, AoE, Physical, Chaos, Duration Summon Infernal Hound Minion, Companion, Persistent, Fire Supporting Fire Minion, Persistent Tame Beastfrom level 22 Minion, Companion, Persistent, Duration Temporal Rift Spell, Buff, Persistent Time of Needfrom level 26 Buff, Persistent · 30 Spirit Trail of Caltropsfrom level 26 Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard · 30 Spirit Trinityfrom level 58 Buff, Persistent, Lightning, Cold, Fire · 100 Spirit Verisium Manifestations Buff, Minion, Persistent, Duration · 30 Spirit Virtuous Barrier Buff, Persistent Void Illusion Attack, Buff, Persistent, AoE, Trigger, Duration War Bannerfrom level 10 Banner, Buff, Persistent, AoE, Aura, Duration, Conditional · 30 Spirit Wild Protector Minion, Companion, Persistent, Physical Wildwood's Gifts Buff, Persistent, Remnant Wind Dancerfrom level 10 Buff, Attack, Persistent, AoE, Melee, Trigger, Staged · 30 Spirit Withering Presencefrom level 10 Buff, Persistent, Aura, Chaos, Duration · 30 Spirit Withering Presence no Spirit reservation Buff, Persistent, Aura, Chaos, Duration Wolf Packfrom level 26 Minion, Companion, Persistent, Physical · 60 Spirit

Meta Gems 39

Ancestral Warrior Totemfrom level 52 Totem, Attack, AoE, Melee, Duration, Conditional, Meta Animus Splinters Meta Barrier Invocationfrom level 26 Buff, Persistent, Trigger, Invocation, Meta · 30 Spirit Blasphemyfrom level 26 Buff, Persistent, AoE, Aura, Meta Called Shots Buff, Persistent, AoE, Meta Cast on Block Buff, Persistent, Trigger, Meta Cast on Charm Use Buff, Persistent, Trigger, Meta Cast on Criticalfrom level 58 Buff, Persistent, Trigger, Meta · 100 Spirit Cast on Deathfrom level 59 Buff, Persistent, Trigger, Meta · 100 Spirit Cast on Dodgefrom level 58 Buff, Persistent, Trigger, Meta · 100 Spirit Cast on Elemental Ailmentfrom level 58 Buff, Persistent, Trigger, Lightning, Cold, Fire, Meta · 100 Spirit Cast on Freezefrom level 59 Buff, Persistent, Trigger, Cold, Meta · 60 Spirit Cast on Ignitefrom level 59 Buff, Persistent, Trigger, Fire, Meta · 60 Spirit Cast on Melee Killfrom level 27 Buff, Persistent, Trigger, Meta · 60 Spirit Cast on Melee Stunfrom level 27 Buff, Persistent, Trigger, Meta · 60 Spirit Cast on Minion Deathfrom level 26 Buff, Minion, Persistent, Trigger, Meta · 30 Spirit Cast on Shockfrom level 59 Buff, Persistent, Trigger, Lightning, Meta · 60 Spirit Cast when Damage Takenfrom level 61 Buff, Persistent, Trigger, Meta · 100 Spirit Cast when Stunnedfrom level 61 Buff, Persistent, Trigger, Meta · 100 Spirit Cast while Channellingfrom level 61 Buff, Persistent, Trigger, Meta · 100 Spirit Curse on Block Buff, Persistent, Trigger, Meta Demon Magusfrom level 51 Minion, Companion, Persistent, Meta · 100 Spirit Elemental Invocationfrom level 26 Buff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta · 60 Spirit Feral Invocationfrom level 58 Buff, Persistent, Invocation, Meta · 60 Spirit Ferocious Roarfrom level 22 Warcry, Shapeshift, Bear, AoE, Nova, Meta Fire Spell on Hit Buff, Persistent, Trigger, Fire, Meta Hand of Chayulafrom level 31 Attack, AoE, Melee, Strike, Chaos, Meta Hollow Form Attack, Melee, Sustained, Channelling, Meta Hydra Familiarfrom level 27 Minion, Buff, Persistent, Trigger, Meta Mirage Archerfrom level 26 Buff, Persistent, Trigger, Duration, Meta · 60 Spirit Mirage Deadeye Buff, Persistent, Trigger, Duration, Meta Mortar Cannonfrom level 41 Totem, Grenade, Duration, Meta Pouncefrom level 6 Attack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta Reaper's Invocationfrom level 58 Buff, Persistent, Trigger, Invocation, Meta · 30 Spirit Spell Totemfrom level 22 Totem, Spell, Duration, Conditional, Meta Spellslinger Buff, Persistent, Trigger, Invocation, Meta Spirit Vessel Minion, Companion, Persistent, Meta Summon Companion Attack, Minion, Companion, Persistent, Ammunition, Meta · 100 Spirit Thundergod's Wrath Buff, Persistent, Trigger, Lightning, Meta

Support Gems 616

Abiding Hex Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do. Cannot Support Skills which consume Power Charges. Accelerated Growth Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown. Accelerated Growth II Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit. Acrimony Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions. Adhesive Grenades I Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate. Adhesive Grenades II Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land. Adhesive Grenades III Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land. Grenades from Supported Skills have longer cooldowns, and a chance to detonate an additional time. Admixture Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies. Advancing Storm Supports Storm skills, causing them to appear at the user's location and move towards the target location. Aftershock I Supports Slams you use yourself, giving them a chance to create an Aftershock. Aftershock II Supports Slams you use yourself, giving them a chance to create an Aftershock. Aftershock III Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time Ahn's Citadelfrom level 65 Supports skills that create walls in a line, causing them to instead be created along a fissure. Ailith's Chimesfrom level 65 Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended. Alignment I Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills. Alignment II Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills. Alignment III Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills. Amanamu's Tithefrom level 25 Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier. Ambrosia Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. Ambrosia II Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed. Ambush Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. Ammo Conservation I Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. Ammo Conservation II Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing. Ammo Conservation III Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed. Ancestral Aid Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use. Ancestral Call I Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions. Ancestral Call II Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions. Ancestral Call III Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions. Arakaali's Lustfrom level 65 Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target. Arbiter's Ignitionfrom level 65 Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them. Arbiter's Reachfrom level 65 Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active. Arcane Surge Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. Arjun's Medalfrom level 65 Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill. Armour Break I Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. Armour Break II Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge. Armour Break III Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge. Armour Demolisher I Supports any skill, causing Armour Break it inflicts to be stronger. Armour Demolisher II Supports any skill, causing Armour Break it inflicts to be stronger. Armour Explosion Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. Arms Length Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective. Astral Projection Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. Atalui's Bloodlettingfrom level 65 Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage. Atziri's Allurefrom level 65 Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted. Atziri's Callfrom level 65 Lineage, Spell, AoE, Trigger Atziri's Communionfrom level 65 Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions. Atziri's Impatiencefrom level 65 Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions. Auto Reload Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy. Barbs I Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills. Barbs II Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills. Barbs III Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills. Battershout Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour. Behead Ifrom level 3 Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill. Behead IIfrom level 6 Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill. Bhatair's Vengeancefrom level 65 Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time. Bidding I Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills. Bidding II Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills. Bidding III Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills. Biting Frost I Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze. Biting Frost II Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze. Blazing Critical Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration. Bleed I Supports any skill that Hits enemies, giving it a chance to inflict Bleeding. Bleed IIfrom level 6 Supports any skill that Hits enemies, giving it a chance to inflict Bleeding. Bleed IIIfrom level 14 Supports any skill that Hits enemies, causing it to inflict Bleeding. Bleed IVfrom level 14 Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit. Blind Ifrom level 3 Supports any skill that Hits enemies, causing them to Blind on Hit. Blind IIfrom level 14 Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect. Blindside Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind. Bloodlust Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding. Bone Shrapnel Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies. Boundless Energy I Supports Meta Skills. Supported Skills generate Energy significantly faster. Boundless Energy II Supports Meta Skills. Supported Skills generate Energy significantly faster. Bounty I Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. Bounty II Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges. Brambleslam Supports Slam Skills, making them Trigger Brambles to create Hazardous brambles which damage and Maim enemies. Does not modify Skills used by Minions or Totems. Branching Fissures I Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. Branching Fissures II Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage. Breachlord's Amalgamfrom level 65 Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so. Breachlord's Riftfrom level 65 Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes. Break Endurance Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour. Break Posture Supports Attacks, causing them to Daze Enemies when they fully Break Armour. Brink I Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun. Brink II Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun. Brittle Armour Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen. Brutality I Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types. Brutality IIfrom level 3 Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types. Brutality IIIfrom level 14 Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction. Brutus' Brainfrom level 65 Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions. Burgeon I Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled. Burgeon II Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled. Burning Inscription Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana. Bursting Plague Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. Cadence Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used. Caltrops Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight. Cannibalism Ifrom level 6 Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. Cannibalism IIfrom level 10 Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. Catalysing Elements Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface. Catharsis Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Catha's Brilliancefrom level 65 Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion. Chain I Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. Chain IIfrom level 3 Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. Chain IIIfrom level 14 Supports Projectile skills and any other skills that Chain, causing them to Chain additional times. Chance to Freeze Chaos Attunementfrom level 6 Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types. Chaos Masteryfrom level 14 Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels. Chaotic Freeze Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions. Charge Profusion I Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so. Charge Profusion II Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type. Charged Mark Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location. Charged Shots I Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage. Charged Shots II Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage. Charm Bounty Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges. Cirel's Cultivationfrom level 65 Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions. Clarity I Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. Clarity IIfrom level 10 Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. Clash Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true. Close Combat Ifrom level 6 Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. Close Combat IIfrom level 14 Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. Cold Attunement Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage. Cold Exposure Supports any skill that Hits enemies, causing it to inflict Exposure when it inflicts Freeze. Cold Masteryfrom level 14 Supports Cold skills, granting them an additional level. Does not support skills which do not have levels. Cold Penetrationfrom level 3 Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. Combo Finisher I Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo. Combo Finisher IIfrom level 6 Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo. Commandment Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills. Commiserate Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict. Compressed Duration I Supports any skill that has a duration making that duration shorter. Compressed Duration IIfrom level 6 Supports any skill that has a duration making that duration shorter. Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Concoct I Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. Concoct II Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed. Concussive Runes Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward. Concussive Spells Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage. Considered Casting Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed. Controlled Destruction Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. Controlled Hazard Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created. Cool Headed Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active. Cooldown Recovery I Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. Corpse Conservation Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. Corrosion Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour. Corrupting Cry Ifrom level 6 Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. Corrupting Cry IIfrom level 14 Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect. Coursing Current Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies. Crackling Barrier Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana. Crater Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions. Crazed Minions Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently. Creeping Chill Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal. Crescendo I Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession. Crescendo II Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster. Crescendo III Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted. Crystalline Shards Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies. Culling Strike I Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit. Culling Strike II Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies. Culmination I Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. Culmination II Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. Cursed Ground Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them. Danse Macabre Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. Daresso's Passionfrom level 65 Supports Banner Skills, causing them to require significantly less Glory to use. Dauntless Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition. Daze Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt. Dazing Cry Supports Warcries, causing them to Daze Enemies on use. Dazzle Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze. Cannot Support Skills which Consume Daze. Deadly Herald Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost. Deadly Poison Ifrom level 3 Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. Deadly Poison IIfrom level 10 Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison. Deadly Resolve Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour. Deathmarch Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions. Decaying Hex Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff. Deep Cuts Ifrom level 6 Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding. Deep Cuts IIfrom level 14 Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding. Deep Freeze Supports any skill that Hits enemies, causing Freeze it inflicts to last longer. Defy I Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded. Defy II Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded. Delayed Gratification Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder. Delayed Reaction Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage. Deliberation Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange. Derange Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills. Desperation Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded. Devastate Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies. Dialla's Desirefrom level 65 Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation. Direstrike I Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active. Direstrike II Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active. Doedre's Undoingfrom level 65 Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at enemies that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad. Dominus' Graspfrom level 65 Supports Projectile skills and any other skills that Chain, causing them to Chain more times. Double Barrel I Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Double Barrel II Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Double Barrel III Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy. Drain Ailments Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time. Dreamer's Knellfrom level 65 Lineage, Attack, AoE, Melee, Trigger, Duration Durability Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions. Echoing Cry Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use. Efficiency I Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. Efficiency II Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. Einhar's Beastritefrom level 65 Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions. Electrocute Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Electromagnetism Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval. Elemental Armament I Supports Attacks, causing them to deal more Elemental damage. Elemental Armament II Supports Attacks, causing them to deal more Elemental damage. Elemental Armament III Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments. Elemental Army Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions. Elemental Discharge Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments. Elemental Focusfrom level 6 Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Embitter Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills. Empowered Sparks I Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. Empowered Sparks II Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use. Encroaching Ground Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit. Enduring Impact I Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. Enduring Impact II Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun. Energy Barrier Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it. Energy Capacitor Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. Energy Retention Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills. Enervationfrom level 5 Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps. Enraged Warcry I Supports Warcries, causing them to spend Rage to bypass their usual Cooldown. Enraged Warcry II Supports Warcries, causing them to spend Rage to bypass their usual Cooldown. Eonyr's Thunderfrom level 65 Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage. Escalating Poison Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons. Esh's Prowessfrom level 65 Supports Lightning Skills that Hit, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not Support Skills which do not have levels. Esh's Radiancefrom level 65 Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock. Essence Harvestfrom level 6 Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana. Eternal Flame I Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer. Eternal Flame IIfrom level 6 Supports any skill that Hits enemies, causing its Ignites to last longer. Eternal Flame IIIfrom level 10 Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit. Eternal Mark Supports Mark Skills, causing them to not be Consumed the first time they are Activated. Excise Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. Excoriate Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments. Execrate Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. Execute I Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. Execute IIfrom level 10 Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life. Execute IIIfrom level 14 Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life. Expand Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals. Expanse Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown. Exploit Weakness Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour. Exposing Cry Supports Warcries. Supported Skills apply Exposure on Hitting enemies. Extraction Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills. Fan The Flames Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. Fan The Flames II Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit. Feeding Frenzy Ifrom level 6 Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions. Feeding Frenzy IIfrom level 10 Minion Ferocity Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges. Fiery Death Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death. Fire Attunement Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Fire Exposure Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting. Fire Masteryfrom level 14 Supports Fire skills, granting them an additional level. Does not support skills which do not have levels. Fire Penetration Ifrom level 3 Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance. Fire Penetration IIfrom level 14 Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance. First Blood Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies. Fist Of Kalguur Supports Slams you use yourself, allowing them to spend large amounts of Runic Ward to become Runically Boosted. Runically Boosted Slams are Empowered with extra Physical damage and create a rune the first time they hit an enemy. The rune erupts in an Aftershock after a duration. Cannot support Channelling Skills. Fist of War I Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds. Fist of War IIfrom level 6 Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds. Fist of War IIIfrom level 14 Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently. Flame Pillar Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions. Flamepierce Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves. Flow Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo. Fluke Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered. Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast. Font of Blood Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it. Font of Mana Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it. Font of Rage Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it. Forkfrom level 6 Supports Projectile skills, making their Projectiles Fork. Fortress I Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage. Fortress II Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect. Freezefrom level 3 Supports any skill that Hits enemies, making it more effective at Freezing enemies. Freezefork Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves. Frenzied Riposte Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff. Fresh Clip I Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds. Fresh Clip II Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds. Frost Nexusfrom level 3 Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies. Frostfire Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite. Frozen Spite Supports Skills that Hit enemies, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions. Frozen Vortex Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy. Fusillade Bow, Attack, Projectile Gambleshot Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce. Garukhan's Resolvefrom level 65 Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Glacier Supports any Skill which creates Ice Crystals, causing them to be created with higher Life. Gorge Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges. Greatwood II Totem Guatelitzi's Ablationfrom level 65 Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted. Haemocrystals Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding. Hardy Totems I Supports Skills which create Totems, causing those Totems to have more Life. Hardy Totems II Supports Skills which create Totems, causing those Totems to have more Life. Harmonic Remnants I Supports Skills which create Remnants, allowing those Remnants to be collected from further away. Harmonic Remnants II Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant. Hayoxi's Fulminationfrom level 65 Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay. Healing Runes Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life. Heavy Swingfrom level 10 Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed. Heft Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits. Heightened Accuracy I Supports Attacks, causing them to gain Accuracy. Heightened Accuracy IIfrom level 6 Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life. Heightened Charges Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled. Heightened Curse Supports Curse Skills, magnifying their power. Helbrym's Hidefrom level 65 Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect. Her Declarationfrom level 65 Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active. Herbalism Ifrom level 3 Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. Herbalism IIfrom level 10 Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active. Hex Bloomfrom level 6 Supports Curses, spreading their effects when a Cursed enemy dies. Hinder Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions. Hit and Run Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown. Hoarfrost Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals. Hobble Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt. Holy Descent Supports Skills that leap into the air, causing them to create Consecrated Ground when you land. Hourglass Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown. Hulking Minions Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit. Ice Bite I Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. Ice Bite II Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time. Icicle Supports any Skill which creates Ice Crystals, causing them to be created with lower Life. Ignite I Supports any skill that Hits enemies, making it more likely to Ignite. Ignite IIfrom level 6 Supports any skill that Hits enemies, making it more likely to Ignite. Ignite IIIfrom level 14 Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly. Immolate Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. Impact Shockwave Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy. Impale Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves. Impending Doom Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires. Incision Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding. Inexorable Critical Ifrom level 6 Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time. Inexorable Critical IIfrom level 10 Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus. Infernal Legion I Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. Infernal Legion II Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. Infernal Legion III Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion. Infusion Supports Persistent Buff Skills, making the Buff they grant more powerful. Inhibitor Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used. Innervate Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time. Intense Agony Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life. Invocationfrom level 18 Supports Spell skills, causing them to reduce the cast time of other skills when used. Cannot support Totem skills, Channelling skills, Triggering skills, instant skills, or skills with a Reservation. Ixchel's Tormentfrom level 65 Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered. Jagged Ground Ifrom level 3 Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges. Jagged Ground IIfrom level 14 Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground. Kalisa's Crescendofrom level 65 Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration. Kaom's Madnessfrom level 65 Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect. Khatal's Rejuvenationfrom level 65 Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation. Knockbackfrom level 6 Supports any skill that Hits enemies, causing it to Knock Back enemies. Kulemak's Dominionfrom level 25 Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings. Kurgal's Leashfrom level 25 Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them. Last Gasp Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration. Lasting Ground Supports Skills that create Ground Surfaces, causing those surfaces to last longer. Lasting Shockfrom level 3 Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer. Leverage Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies. Life Bounty Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges. Life Drain Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy. Life Leech Ifrom level 3 Supports Attacks, causing their Physical damage to Leech Life. Life Leech IIfrom level 6 Supports Attacks, causing their Physical damage to Leech Life. Life Leech IIIfrom level 14 Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life. Lifetapfrom level 3 Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Lightning Attunement Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage. Lightning Exposure Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock. Lightning Masteryfrom level 14 Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels. Lightning Penetrationfrom level 3 Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance. Living Lightning Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. Living Lightning II Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions. Lockdown Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you. Long Fuse I Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. Long Fuse II Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage. Longshot I Supports Attacks, causing them to deal more damage from farther away. Longshot II Supports Attacks, causing them to deal more damage from farther away. Loyalty Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. Magnetic Remnants Supports Skills which create Remnants, allowing those Remnants to be collected from further away. Magnified Area I Supports any skill with an area of effect, making it larger. Magnified Area IIfrom level 6 Supports any skill with an area of effect, making it larger. Maimfrom level 3 Supports Attacks, causing them to Maim enemies. Malady Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding. Mana Bounty Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges. Mana Flarefrom level 3 Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions. Mana Leechfrom level 3 Supports Attacks, causing their Physical damage to Leech Mana. Mark for Death Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take. Mark for Death II Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take. Mark of Siphoning Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks. Mark of Siphoning II Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks. Meat Shield I Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions. Meat Shield IIfrom level 6 Supports skills which create Minions, granting them less damage taken but making them deal less damage. Medved's Fellingfrom level 65 Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them. Minion Instability Supports skills which create Minions, causing them to violently explode when reduced to Low Life. Minion Masteryfrom level 14 Supports Minion skills, granting them an additional level. Does not support skills which do not have levels. Minion Pact I Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount. Minion Pact II Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount. Minion Splash I Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash. Minion Splash II Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash. Mobility Supports skills that can be used while moving, allowing you to move faster while using them. Momentumfrom level 5 Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled. Morgana's Tempestfrom level 65 Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills. Multishot I Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Multishot IIfrom level 3 Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Murderous Intent Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies. Muster Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned. Mysticism I Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. Mysticism II Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active. Mórrigan's Insightfrom level 65 Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze. Nadir Staged Neural Overload Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them. Nimble Reload Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster. Nova Projectiles Ifrom level 3 Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above. Nova Projectiles IIfrom level 10 Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown. Oisín's Oathfrom level 65 Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage. Olroth's Convictionfrom level 65 Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses. Olroth's Hubrisfrom level 65 Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost. Opening Move Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze. Outmaneuver Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies. Overabundance I Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". Overabundance II Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit". Overabundance III Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills. Overchargefrom level 10 Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well. Overextend Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time. Overreach Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets. Paquate's Pactfrom level 65 Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life. Payload Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns. Perfected Endurance Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing. Perfection Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you. Perpetual Charge Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them. Persistent Ground I Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer. Persistent Ground II Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires. Persistent Ground III Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires. Physical Masteryfrom level 14 Supports Physical skills, granting them an additional level. Does not support skills which do not have levels. Pierce I Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so. Pierce IIfrom level 6 Supports Projectile skills, making their Projectiles Pierce an enemy. Pierce IIIfrom level 14 Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so. Pin I Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin II Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies. Pin III Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer. Pinpoint Criticalfrom level 15 Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits. Poison I Supports any skill that Hits enemies, giving it a chance to Poison enemies. Poison IIfrom level 6 Supports any skill that Hits enemies, giving it a chance to Poison enemies. Poison IIIfrom level 14 Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies. Poison Sporesfrom level 6 Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy. Potent Exposure Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. Potential Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges. Cannot Support Skills which consume Power Charges. Practical Magic I Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. Practical Magic II Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration. Practiced Combo Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions. Precision I Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active. Precision IIfrom level 10 Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active. Premeditation Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage. Profanity I Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Profanity II Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Projectile Acceleration I Supports Projectile skills, making those Projectiles travel faster. Projectile Acceleration IIfrom level 10 Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies. Projectile Acceleration IIIfrom level 14 Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage. Projectile Deceleration I Supports Projectile skills, making those Projectiles travel more slowly. Projectile Deceleration IIfrom level 6 Supports Projectile skills, making those Projectiles travel more slowly. Prolonged Duration I Supports any skill that has a duration, making that duration longer. Prolonged Duration IIfrom level 6 Supports any skill that has a duration, making that duration longer. Prolonged Duration III Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown. Prototype Seventeenfrom level 65 Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting. Punch Through Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage. Pursuit I Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage. Pursuit II Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage. Pursuit III Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage. Quill Burst Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage. Rage I Supports Melee Attacks, causing them to grant Rage on Hit. Rage IIfrom level 10 Supports Melee Attacks, causing them to grant Rage on Hit. Rage IIIfrom level 14 Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage. Rageforged I Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply. Rageforged II Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply. Raging Cry Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power. Rakiata's Flowfrom level 65 Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted. Rally Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed. Cannot Support Skills which consume Endurance Charges. Rapid Attacks I Supports Attacks, causing them to Attack faster. Rapid Attacks IIfrom level 10 Supports Attacks, causing them to Attack faster. Rapid Attacks IIIfrom level 14 Supports Attacks, causing them to Attack faster at the cost of Damage. Rapid Casting I Supports Spells, causing them to cast faster. Rapid Casting IIfrom level 10 Supports Spells, causing them to cast faster. Rapid Casting IIIfrom level 14 Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds. Ratha's Assaultfrom level 65 Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge. Rearm I Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering. Rearm II Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering. Refraction I Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. Refraction II Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage. Refraction III Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances. Reinforced Totems I Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances. Reinforced Totems II Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances. Relentless Rage Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage. Remnant Potency I Supports Skills which create Remnants, making those Remnants more powerful. Remnant Potency II Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect. Remnant Potency III Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect. Rending Apex Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt. Retaliate I Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned. Retaliate II Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned. Retreat I Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage. Retreat II Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage. Retreat III Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage. Reverberate Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time. Ricochet I Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain. Ricochet II Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain. Ricochet III Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce. Rigwald's Ferocityfrom level 65 Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions. Rime Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude. Rip Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected. Rising Tempest Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills. Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies. Romira's Requitalfrom level 65 Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life. Runeforged Blades Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour. Runic Extraction Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant. Runic Infusion Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost. Rupture Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies. Rusted Spikes Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy. Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Sacrificial Lamb I Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible. Sacrificial Lamb II Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable. Sacrificial Offering Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. Salvo Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals. Scouring Flame Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost. Searing Flame Ifrom level 6 Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. Searing Flame IIfrom level 10 Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage. Second Wind Ifrom level 3 Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. Second Wind IIfrom level 10 Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. Second Wind IIIfrom level 14 Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions. See Red Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster. Selfless Remnants Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you. Seraph's Heartfrom level 65 Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active. Shock Supports any skill that Hits enemies, making it more likely to Shock. Shock Conductionfrom level 3 Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Shock Conduction II Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched. Shock Siphon Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy. Shocking Leap Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy. Short Fuse I Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation. Short Fuse II Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage. Sione's Temperfrom level 65 Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do. Skittering Stone I Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. Skittering Stone II Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions. Slow Potency Supports any skill, causing inflicted Slows to be more powerful. Soul Drain Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. Soulbreaker Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield. Spar Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned. Spectral Volley Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above. Spell Cascade Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis. Spell Echofrom level 3 Supports Cascadable Spells you use yourself. Supported Spells Echo. Splinter Totem I Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time. Splinter Totem II Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time. Spreading Frostfrom level 20 Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze. Static Shocks Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies. Steadfast I Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them. Steadfast II Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them. Stoicism I Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. Stoicism II Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill. Stomping Ground Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill. Stormchain Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain. Stormfire Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage. Streamlined Rounds Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time. Strong Hearted Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active. Stun I Supports any skill that Hits Enemies, causing it to build up Stun more quickly. Stun II Supports any skill that Hits Enemies, causing it to build up Stun more quickly. Stun III Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage. Styrn's Anthemfrom level 65 Lineage Styrn's Ferocityfrom level 65 Supports Shield Skills that Hit, causing those Hits to Crush their targets, and Physical Hits against those targets while Crushed to Break their Armour. Styrn's Mountainfrom level 65 Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block. Supercriticalfrom level 6 Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. Swift Affliction I Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration. Swift Affliction II Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration. Swift Affliction III Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time. Syzygy Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them. Tacati's Irefrom level 65 Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage. Tangmazu's Thuriblefrom level 65 Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own. Tasalio's Rhythmfrom level 65 Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you. Tawhoa's Tendingfrom level 65 Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life. Tear Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice. Tecrod's Revengefrom level 65 Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state. Tectonic Slams Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures. Thornskin I Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. Thornskin II Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active. Thrill of the Kill Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time. Thrill of the Kill II Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time. Tireless Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used. Tremors Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage. Trickster's Shardfrom level 65 Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them. Tul's Avalanchefrom level 65 Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals. Tul's Stillnessfrom level 65 Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup. Tumult Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour. Uhtred's Auguryfrom level 65 Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels. Uhtred's Constellationfrom level 65 Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently. Uhtred's Exodusfrom level 65 Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels. Uhtred's Omenfrom level 65 Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels. Uhtred's Ritefrom level 65 Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask. Unabating Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills. Unbending Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills. Unbreakable Supports any skill that you can use, making you harder to Stun while using it. Undermine Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim. Unerring Power Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy. Unleash Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals. Unsteady Tempo Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills. Untouchable Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills. Unyielding Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills. Upheaval I Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed. Upheaval II Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed. Upwelling I Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. Upwelling II Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active. Urgent Totems I Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Urgent Totems II Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Urgent Totems III Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed. Uruk's Smeltingfrom level 65 Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap. Uul-Netol's Embracefrom level 65 Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour. Vanguard I Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. Vanguard II Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill. Varashta's Blessingfrom level 65 Supports any Skill that can deal damage, causing it to deal more damage for each different Command Skill you have used in the past few seconds. Cannot modify the Skills of Minions. Verglas Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals. Vilenta's Propulsionfrom level 65 Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed. Vitality I Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. Vitality IIfrom level 10 Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. Volatile Power Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility. Volatility Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit. Volcanic Eruption Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies. Volt Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage. Vorana's Siegefrom level 65 Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder. Vruun's Aftermathfrom level 65 Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments. Vruun's Inevitabilityfrom level 65 Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions. Warm Blooded Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active. Wildfirefrom level 3 Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay. Wildshards I Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. Wildshards II Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle. Wind Wave Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it. Window of Opportunity I Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window. Window of Opportunity IIfrom level 14 Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window. Withering Touch Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit. Xibaqua's Rendingfrom level 65 Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies. Xoph's Pyrefrom level 65 Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites. Zarokh's Refrainfrom level 65 Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown. Zarokh's Revolt Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals. Zenith I Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions. Zenith II Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions. Zerphi's Infamyfrom level 65 Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.

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