Warrior

Warrior
  • Life16
  • Mana30
  • Str15
  • Dex7
  • Int7
Main attribute
Strength
Trait
Knockback opponents when attacking
Starting skill
Rolling Slam
Starting weapon
Wooden Club
Gemcutting category
Mace (166 gems) →
Passive Tree
Start in the tree →

Per character level: +12 Life and +4 Mana
1 Strength = +2 Life · 1 Dexterity = +8 Accuracy · 1 Intelligence = +2 Mana

I wanted very little for myself. A forge, a bed. They took that all away when they burned down my home. Give me one good hammer, and they will find that there is nothing more dangerous than a man of peace roused to war.

Focus

Heavy Slams

Hit hard. Slam your mace on the ground. Crack the earth.

Stuns and Knockback

Stun your enemies. Push them back. Knock them to the ground.

Defences

Shrug off small hits with heavy armour. Block big attacks with your shield. Use your large life pool to absorb the rest.

Ascendancies 3

Titan

Incredible might has always laid buried within you. Now is the time to rise.

  • Stone Skin

    50% more Armour from Equipped Body Armour

  • Colossal Capacity

    Carry a Chest which adds 20 Inventory Slots

  • Earthbreaker

    25% chance for Slam Skills you use yourself to cause an additional Aftershock

  • Mysterious Lineage

    15% more Maximum Life

  • Crushing Impacts

    Your Hits are Crushing Blows · 25% more Damage against Heavy Stunned Enemies

  • Hulking Form

    50% increased effect of Small Passive Skills

  • Ancestral Empowerment

    Every second Slam Skill you use yourself is Ancestrally Boosted

  • Mountain Splitter

    Every Third Slam skill that doesn't create Fissures which you use yourself causes 3 additional Aftershocks ahead and to each side of the initial area

Open Ascendancy →

Warbringer

Your home has been threatened. A good man must be roused to war.

  • Anvil's Weight

    Break Armour equal to 10% of Hit Damage dealt

  • Jade Heritage

    Gain a stack of Jade every second · Grants Skill: Encase in Jade

  • Warcaller's Bellow

    Warcries Explode Corpses dealing 25% of their Life as Physical Damage · Ignore Warcry Cooldowns

  • Renly's Training

    Gain 35% Base Chance to Block from Equipped Shield instead of the Shield's value

  • Answered Call

    Trigger Ancestral Spirits when you Summon a Totem · +1 to maximum number of Summoned Totems · Grants Skill: Ancestral Spirits

  • Imploding Impacts

    You can Break Enemy Armour to below 0 · Fully Broken Armour you inflict increases all Damage Taken from Hits instead

  • Turtle Charm

    You take 20% of damage from Blocked Hits · Maximum Block chance is 75%

  • Wooden Wall

    20% of Damage from Hits is taken from your nearest Totem's Life before you

Open Ascendancy →

Smith of Kitava

You hunger for power, and by force of arms, you will take it.

Open Ascendancy →

Nearby keystones

The closest keystones from this class start – the points open the shortest path in the tree.

  • Bulwark 12 points

    Dodge Roll cannot Avoid Damage · Take 30% less Damage from Hits while Dodge Rolling

  • Unwavering Stance 12 points

    Cannot be Light Stunned · Cannot Dodge Roll or Sprint

  • Resolute Technique 13 points

    Accuracy Rating is Doubled · Never deal Critical Hits

  • Scarred Faith 13 points

    5% of Physical Damage prevented Recouped as Energy Shield per enemy Power · Energy Shield does not Recharge · You cannot Recover Energy Shield from Regeneration · You cannot Recover Energy Shield to above Armour

  • Blood Magic 14 points

    You have no Mana · Skill Mana Costs Converted to Life Costs

  • Vaal Pact 15 points

    50% more amount of Life Leeched · Leech Life 67% less quickly · Cannot Recover Life other than from Leech · Life Leech effects are not removed when Unreserved Life is Filled

Builds for this class

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