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Modifiers: Charms
4 prefixes · 5 suffixes · 13 bases
Expand a modifier group to see all of its tiers: tier 1 is the strongest, “level” is the required item level. Use “Base” to show only one kind of base and “Type” to filter by fire, life and more.
Type
All
Life 1 Mana 1 Flask 4 Charm 4
Modifiers 9
Prefixes 4 (36–40)% increased Duration 5 tiers Tier Level Name Value 1 78 Experimenter's (36–40)% increased Duration 2 61 Clinician's (31–35)% increased Duration 3 42 Examiner's (26–30)% increased Duration 4 20 Analyst's (21–25)% increased Duration 5 1 Investigator's (16–20)% increased Duration
Recover (285–350) Life when Used 8 tiers Tier Level Name Value 1 76 Evergreen Recover (285–350) Life when Used 2 67 Natural Recover (235–280) Life when Used 3 58 Botanic Recover (185–230) Life when Used 4 47 Petaled Recover (134–180) Life when Used 5 36 Sprouting Recover (96–130) Life when Used 6 26 Blooming Recover (63–92) Life when Used 7 14 Floral Recover (35–52) Life when Used 8 1 Herbal Recover (8–12) Life when Used
Recover (230–300) Mana when Used 8 tiers Tier Level Name Value 1 76 Raindancer's Recover (230–300) Mana when Used 2 67 Oceanic Recover (185–225) Mana when Used 3 58 Flooded Recover (150–180) Mana when Used 4 47 Aqueous Recover (115–145) Mana when Used 5 36 Tidebound Recover (80–110) Mana when Used 6 26 Mistbound Recover (55–75) Mana when Used 7 14 Soaked Recover (33–50) Mana when Used 8 1 Drizzling Recover (16–24) Mana when Used
Also grants (355–500) Guard 6 tiers · from level 10 Tier Level Name Value 1 75 Sunburst Also grants (355–500) Guard 2 60 Lustrous Also grants (265–350) Guard 3 48 Vibrant Also grants (205–260) Guard 4 36 Bright Also grants (148–200) Guard 5 21 Dawnlit Also grants (85–128) Guard 6 10 Sunny Also grants (44–66) Guard
Suffixes 5 (63–70)% increased Charges gained 6 tiers Tier Level Name Value 1 82 of the Eternal (63–70)% increased Charges gained 2 63 of the Perpetual (55–62)% increased Charges gained 3 48 of the Bottomless (47–54)% increased Charges gained 4 33 of the Endless (39–46)% increased Charges gained 5 13 of the Continuous (31–38)% increased Charges gained 6 1 of the Constant (23–30)% increased Charges gained
(63–70)% increased Charges 6 tiers Tier Level Name Value 1 81 of the Ample (63–70)% increased Charges 2 62 of the Abundant (55–62)% increased Charges 3 47 of the Bountiful (47–54)% increased Charges 4 32 of the Plentiful (39–46)% increased Charges 5 12 of the Copious (31–38)% increased Charges 6 1 of the Wide (23–30)% increased Charges
(30–32)% reduced Charges per use 6 tiers Tier Level Name Value 1 83 of the Chemist (30–32)% reduced Charges per use 2 64 of the Brewer (27–29)% reduced Charges per use 3 49 of the Distiller (24–26)% reduced Charges per use 4 34 of the Mixologist (21–23)% reduced Charges per use 5 14 of the Practitioner (18–20)% reduced Charges per use 6 1 of the Apprentice (15–17)% reduced Charges per use
(31–35)% Chance to gain a Charge when you kill an enemy 3 tiers · from level 8 Tier Level Name Value 1 45 of the Surgeon (31–35)% Chance to gain a Charge when you kill an enemy 2 26 of the Doctor (26–30)% Chance to gain a Charge when you kill an enemy 3 8 of the Medic (21–25)% Chance to gain a Charge when you kill an enemy
Gains 0.25 Charges per Second 3 tiers · from level 8 Tier Level Name Value 1 45 of the Sylvan Gains 0.25 Charges per Second 2 26 of the Verdant Gains 0.2 Charges per Second 3 8 of the Foliage Gains 0.15 Charges per Second
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