Skills
Active skills
Cost: 25 Fury
Throw a spear that pierces enemies and deals 500% weapon damage.
- Harpoon — Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second.
- Boulder Toss — Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
- Jagged Edge — Increase the damage to 640% weapon damage as Fire.
- Ranseur — Enemies hit are knocked back 5 yards.
- Rage Flip — Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second.
Cooldown: 30 seconds
Cause a massive avalanche of rocks to fall on an area dealing 2400% weapon damage to all enemies caught in its path.
Cooldown is reduced by 1 second for every 25 Fury you spend.
- Glacier — Giant blocks of ice hit enemies for 2400% weapon damage as Cold and Freeze them.
- Snow-Capped Mountain — Cave-in from both sides pushes enemies together, dealing 2800% weapon damage as Cold and Slowing them by 60% for 3 seconds.
- Volcano — Chunks of molten lava are randomly launched at nearby enemies, dealing 6600% weapon damage as Fire over 5 seconds.
- Lahar — Cooldown is reduced by 1 second for every 15 Fury spent.
- Tectonic Rift — Store up to 3 charges of Avalanche.
Generate: 6 Fury per attack
Brutally smash an enemy for 320% weapon damage.
- Onslaught — The enemy has a 10% increased chance to be Critically Hit for 3 seconds. Bash's damage turns into Lightning.
- Punish — Increase your damage by 4% for 5 seconds after using Bash. This effect stacks up to 3 times.
- Frostbite — Each hit Freezes the enemy for 1.5 seconds. Enemies can be frozen by Bash once every 5 seconds.
- Instigation — Increase Fury generated to 9. Bash's damage turns into Fire.
- Pulverize — Each hit causes a shockwave that deals 100% weapon damage as Fire to enemies in a 26 yard line behind the primary enemy.
Cost: 20 Fury
Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.
- Marauder's Rage — Increase damage bonus to 15%.
- Ferocity — Increase movement speed by 15%.
- Swords to Ploughshares — Critical Hits heal you and your pets for up to 21,457 Life.
- Into the Fray — Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage.
- Bloodshed — Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses Whirlwind and Leap.
Korlic wields a massive polearm and uses Cleave and Furious Charge.
Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.
- Ancients' Blessing — Each point of Fury you spend heals you and your Ancients for 966 Life.
- The Council Rises — The Ancients deal 540% weapon damage as Fire with each attack.
- Ancients' Fury — Gain 4 Fury every time an Ancient deals damage.
- Duty to the Clan — Enemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit. The Ancients' damage turns into Cold.
- Together as One — 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning.
Generate: 6 Fury per attack
Swing your weapon in a wide arc to deal 200% weapon damage to all enemies caught in the swing.
- Broad Sweep — Swing at all enemies around you and increase damage to 235% weapon damage as Lightning.
- Gathering Storm — Enemies cleaved are Chilled and take 10% increased damage from all sources for 3 seconds. Cleave's damage turns into Cold.
- Scattering Blast — On Critical Hits, knock enemies up into the air and deal 80% weapon damage to enemies where they land.
- Reaping Swing — Generate 1 additional Fury per enemy hit. Cleave's damage turns into Fire.
- Rupture — Enemies slain by Cleave explode, causing 160% weapon damage as Fire to all other enemies within 8 yards.
Cost: 25 Fury
Cooldown: 60 seconds
Shake the ground violently, dealing 4800% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
- Molten Fury — Increase Earthquake's damage to 6000% weapon damage as Fire.
- Giant's Stride — 20 secondary tremors follow your movement and deal 300% weapon damage as Fire each.
- Chilling Earth — Create an icy patch, causing Earthquake to Freeze all enemies hit and deal Cold damage.
- The Mountain's Call — Remove the Fury cost and reduce the cooldown to 30 seconds. Earthquake's damage turns into Lightning.
- Cave-In — All enemies within 24 yards are pulled in towards you. Earthquake's damage turns into Physical.
Generate: 4 Fury per attack
Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
- Maniac — Each Frenzy effect also increases your damage by 2.5%. Frenzy's damage turns into Fire.
- Sidearm — Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path. Frenzy's damage turns into Cold.
- Vanguard — Gain 5% movement speed for each stack of Frenzy.
- Smite — Each hit has a 30% chance to call down a bolt of lightning from above, stunning the enemy for 1.5 seconds.
- Berserk — Increase Fury generated to 6. Frenzy's damage turns into Cold.
Cost: 1 Charge
Generate: 15 Fury
Rush forward knocking back and dealing 600% weapon damage to enemies along your path.
You gain a charge every 10 seconds and can have up to 1 charge stored at a time.
- Battering Ram — Increase the damage to 1050% weapon damage as Fire.
- Dreadnought — Store up to 3 charges of Furious Charge. Furious Charge's damage turns into Lightning.
- Cold Rush — All enemies hit are Frozen for 2.5 seconds. Furious Charge's damage turns into Cold.
- Stamina — Generate 10 additional Fury for each enemy hit while charging.
- Merciless Assault — Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 14 yards for 4 seconds.
- Trembling Stomp — Enemies in the area also take 575% weapon damage as Fire.
- Wrenching Smash — Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
- Jarring Slam — Enemies hit have a chance to drop a health globe.
- Foot of the Mountain — Increase Fury generated to 30.
- Deafening Crash — Reduce the cooldown of Ground Stomp to 8 seconds. Enemies in the area have their movement speed slowed by 80% for 8 seconds after they recover from being stunned.
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
- Smash — Smash for 640% weapon damage as Fire.
- Rolling Thunder — Create a shockwave that deals 505% weapon damage to all enemies within 22 yards in front of you.
- The Devil's Anvil — Each hit creates a tremor at the point of impact for 2 seconds that Chills enemies by 80%. Hammer of the Ancients's damage turns into Cold.
- Birthright — Critical Hits heal you for 3% of your maximum Life.
- Thunderstrike — When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are Stunned for 2 seconds. Hammer of the Ancients turns into Lightning damage.
Cooldown: 30 seconds
Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.
- Contempt for Weakness — Instantly heal for 35% of maximum Life when activating Ignore Pain.
- Iron Hide — Increase duration to 7 seconds.
- Mob Rule — Allies within 50 yards also gain 25% damage reduction and Immunity to control-impairing effects for 5 seconds.
- Bravado — While Ignore Pain is active, gain 40% increased movement speed and knock enemies away as you run.
- Ignorance is Bliss — While Ignore Pain is active, gain 5364 Life per Fury spent.
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds.
- Call of Arreat — Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
- Toppling Impact — Increase the damage of Leap to 450% and send enemies hurtling away from where you land.
- Launch — You leap with such great force that enemies within 10 yards of the takeoff point take 180% weapon damage and are also slowed by 60% for 3 seconds.
- Iron Impact — Gain 150% additional Armor for 4 seconds after landing.
- Death from Above — Land with such force that enemies have a 100% chance to be stunned for 3 seconds.
Cooldown: 12 seconds
Deal 380% weapon damage to all enemies within 9 yards.
Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.
- Killing Spree — Your Critical Hit Chance is increased by 8% for 5 seconds. Overpower's damage turns into Lightning.
- Storm of Steel — Throw up to 3 axes at nearby enemies that each deal 380% weapon damage.
- Revel — Increase damage to 760% weapon damage as Fire.
- Momentum — Generate 5 Fury for each enemy hit by Overpower.
- Crushing Advance — Redirect 35% of incoming melee damage back to the attacker for 5 seconds after Overpower is activated.
Cost: 20 Fury
A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds.
- Lacerate — Increase damage to 1350% weapon damage as Lightning over 5 seconds.
- Ravage — Increase the range of Rend to hit all enemies within 18 yards. Rend's damage turns into Fire.
- Mutilate — Affected enemies are Chilled and take 10% increased damage from all sources. Rend's damage turns into Cold.
- Blood Lust — Heal for 0.5% of your maximum Life per second for each affected enemy.
- Bloodbath — Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1100% weapon damage as Physical over 5 seconds.
Cost: 1 charge
Deal 300% weapon damage to all nearby enemies. You heal 4% of your maximum Life for each enemy hit.
Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges.
- Retribution — Increase damage to 700% weapon damage as Fire.
- Provocation — Increase the maximum number of charges to 3.
- Grudge — Knockback enemies 24 yards when using Revenge. Revenge's damage turns into Lightning.
- Blood Law — Increase healing to 6% of maximum Life for each enemy hit.
- Best Served Cold — Increase your Critical Hit Chance by 8% for 6 seconds after using Revenge. Revenge's damage turns into Cold.
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 50 yards in front of you.
- Shattered Ground — Increase damage to 735% weapon damage as Fire and knocks all enemies hit up into the air.
- Rumble — Expend all remaining Fury to cause the ground to shudder after the initial strike, damaging enemies in the area for 15% weapon damage for every point of Fury expended as Physical over 2 seconds.
- Stagger — Reduce the cost to 22 Fury. Seismic Slam's damage turns into Lightning.
- Strength from Earth — Gain 1% of your maximum Life for every enemy hit.
- Permafrost — Create a sheet of frost that deals 755% weapon damage as Cold and Chills enemies by 60% for 1 second.
Cost: 20 Fury
Increase movement speed by 30% for 3 seconds.
- Marathon — Increase the movement speed bonus to 40% for 4 seconds.
- Rush — Increase Dodge Chance by 12% while sprinting.
- Run Like the Wind — Tornadoes rage in your wake, each dealing 60% weapon damage as Physical for 3 seconds to nearby enemies.
- Forced March — Increase movement speed of allies within 50 yards by 20% for 3 seconds.
- Gangway — Slams through enemies, knocking them back and dealing 25% weapon damage.
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
- Demoralize — Affected enemies are also taunted to attack you for 4 seconds.
- Intimidate — Affected enemies also have their movement speed reduced by 60%.
- Grim Harvest — Enemies are badly shaken and have a chance to drop health globes.
- Falter — Enemies instead take 25% increased damage for 6 seconds.
- Terrify — Enemies are severely demoralized. Each enemy has a 100% chance to flee in Fear for 3 seconds.
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.
- Hardened Wrath — For the first 5 seconds, gain an additional 60% increased Armor.
- Veteran's Warning — Increase Dodge Chance by 30% while affected by War Cry.
- Impunity — Increase resistance to all elements by 20% while affected by War Cry.
- Charge! — Increase Fury generated to 50.
- Invigorate — Increase maximum Life by 10% and Life regeneration by 13,411 per second while affected by War Cry.
Generate: 6 Fury per attack
Hurl a throwing weapon at an enemy dealing 275% weapon damage.
- Mighty Throw — Increase thrown weapon damage to 400% weapon damage as Lightning.
- Ricochet — The weapon ricochets to 3 enemies within 20 yards of each other. Weapon Throw's damage turns into Fire.
- Throwing Hammer — Hurl a hammer with a 40% chance to Stun the enemy for 1 second.
- Balanced Weapon — Increase Fury generated to 9. Weapon Throw's damage turns into Fire.
- Stupefy — Aim for the head, gaining a 15% chance of causing your enemy to be Confused and attack other enemies for 3 seconds.
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 340% weapon damage.
While whirlwinding, you move at 100% movement speed.
- Volcanic Eruption — Turns Whirlwind into a torrent of magma that deals 400% weapon damage as Fire.
- Dust Devils — Generate harsh tornadoes that deal 180% weapon damage to enemies in their path.
- Hurricane — Pull enemies from up to 35 yards away towards you while whirlwinding. Whirlwind's damage turns into Cold.
- Wind Shear — Gain 1 Fury for every enemy struck. Whirlwind's damage turns into Lightning.
- Blood Funnel — Critical Hits restore 1% of your maximum Life.
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 20 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
- Insanity — While active, gain 50% increased damage.
- Arreat's Wail — Activating Wrath of the Berserker deals 3400% weapon damage as Fire to all enemies within 15 yards.
- Striding Giant — Reduce all damage taken by 50%.
- Thrive on Chaos — While active, gain 5364 Life per Fury spent.
- Slaughter — While active, Critical Hits have a chance to cause an eruption of blood dealing 300% weapon damage to enemies within 15 yards.
Passive skills
Increase all Fury generation by 10%.
Increase maximum Fury by 20.
Fury is used to fuel your most powerful attacks.
You deal 25% additional damage while near maximum Fury.
Each point of Fury spent heals you for 966 Life.
Heal amount is increased by 1% of your Health Globe Healing Bonus.
Reduce the cooldowns of your:
Earthquake by 15 seconds.
Call of the Ancients by 30 seconds.
Wrath of the Berserker by 30 seconds.
As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.
Gain 30 Fury when Avalanche or Earthquake is triggered.
The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 3% of maximum Life per second for 120 seconds.
Your shouts are:
Battle Rage
Threatening Shout
War Cry
The duration of control-impairing effects on you are reduced by 50%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life.
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects.
This effect may occur once every 60 seconds.
Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%.
You deal 40% additional damage to enemies below 30% health.
Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury.
While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%.
Increase Armor by 25%.
Increase Thorns by 100%.
You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second.
Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 8% increased damage
Maces/Axes: 5% Critical Hit Chance
Polearms/Spears: 8% attack speed
Mighty Weapons: 2 Fury per hit