RaidDex

Skills

Active skills

Ancient Spear
Cost: 25 Fury Throw a spear that pierces enemies and deals 500% weapon damage.
  • HarpoonAdd a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second.
  • Boulder TossExpend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location.
  • Jagged EdgeIncrease the damage to 640% weapon damage as Fire.
  • RanseurEnemies hit are knocked back 5 yards.
  • Rage FlipAdd a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second.
Avalanche
Cooldown: 30 seconds Cause a massive avalanche of rocks to fall on an area dealing 2400% weapon damage to all enemies caught in its path. Cooldown is reduced by 1 second for every 25 Fury you spend.
  • GlacierGiant blocks of ice hit enemies for 2400% weapon damage as Cold and Freeze them.
  • Snow-Capped MountainCave-in from both sides pushes enemies together, dealing 2800% weapon damage as Cold and Slowing them by 60% for 3 seconds.
  • VolcanoChunks of molten lava are randomly launched at nearby enemies, dealing 6600% weapon damage as Fire over 5 seconds.
  • LaharCooldown is reduced by 1 second for every 15 Fury spent.
  • Tectonic RiftStore up to 3 charges of Avalanche.
Bash
Generate: 6 Fury per attack Brutally smash an enemy for 320% weapon damage.
  • OnslaughtThe enemy has a 10% increased chance to be Critically Hit for 3 seconds. Bash's damage turns into Lightning.
  • PunishIncrease your damage by 4% for 5 seconds after using Bash. This effect stacks up to 3 times.
  • FrostbiteEach hit Freezes the enemy for 1.5 seconds. Enemies can be frozen by Bash once every 5 seconds.
  • InstigationIncrease Fury generated to 9. Bash's damage turns into Fire.
  • PulverizeEach hit causes a shockwave that deals 100% weapon damage as Fire to enemies in a 26 yard line behind the primary enemy.
Battle Rage
Cost: 20 Fury Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.
  • Marauder's RageIncrease damage bonus to 15%.
  • FerocityIncrease movement speed by 15%.
  • Swords to PloughsharesCritical Hits heal you and your pets for up to 21,457 Life.
  • Into the FrayGain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage.
  • BloodshedDeal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
Call of the Ancients
Cooldown: 120 seconds Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities. Talic wields a sword and shield and uses Whirlwind and Leap. Korlic wields a massive polearm and uses Cleave and Furious Charge. Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.
  • Ancients' BlessingEach point of Fury you spend heals you and your Ancients for 966 Life.
  • The Council RisesThe Ancients deal 540% weapon damage as Fire with each attack.
  • Ancients' FuryGain 4 Fury every time an Ancient deals damage.
  • Duty to the ClanEnemies hit by the Ancients are Chilled for 2 seconds and have 10% increased chance to be Critically Hit. The Ancients' damage turns into Cold.
  • Together as One50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning.
Cleave
Generate: 6 Fury per attack Swing your weapon in a wide arc to deal 200% weapon damage to all enemies caught in the swing.
  • Broad SweepSwing at all enemies around you and increase damage to 235% weapon damage as Lightning.
  • Gathering StormEnemies cleaved are Chilled and take 10% increased damage from all sources for 3 seconds. Cleave's damage turns into Cold.
  • Scattering BlastOn Critical Hits, knock enemies up into the air and deal 80% weapon damage to enemies where they land.
  • Reaping SwingGenerate 1 additional Fury per enemy hit. Cleave's damage turns into Fire.
  • RuptureEnemies slain by Cleave explode, causing 160% weapon damage as Fire to all other enemies within 8 yards.
Earthquake
Cost: 25 Fury Cooldown: 60 seconds Shake the ground violently, dealing 4800% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
  • Molten FuryIncrease Earthquake's damage to 6000% weapon damage as Fire.
  • Giant's Stride20 secondary tremors follow your movement and deal 300% weapon damage as Fire each.
  • Chilling EarthCreate an icy patch, causing Earthquake to Freeze all enemies hit and deal Cold damage.
  • The Mountain's CallRemove the Fury cost and reduce the cooldown to 30 seconds. Earthquake's damage turns into Lightning.
  • Cave-InAll enemies within 24 yards are pulled in towards you. Earthquake's damage turns into Physical.
Frenzy
Generate: 4 Fury per attack Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
  • ManiacEach Frenzy effect also increases your damage by 2.5%. Frenzy's damage turns into Fire.
  • SidearmEach strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path. Frenzy's damage turns into Cold.
  • VanguardGain 5% movement speed for each stack of Frenzy.
  • SmiteEach hit has a 30% chance to call down a bolt of lightning from above, stunning the enemy for 1.5 seconds.
  • BerserkIncrease Fury generated to 6. Frenzy's damage turns into Cold.
Furious Charge
Cost: 1 Charge Generate: 15 Fury Rush forward knocking back and dealing 600% weapon damage to enemies along your path. You gain a charge every 10 seconds and can have up to 1 charge stored at a time.
  • Battering RamIncrease the damage to 1050% weapon damage as Fire.
  • DreadnoughtStore up to 3 charges of Furious Charge. Furious Charge's damage turns into Lightning.
  • Cold RushAll enemies hit are Frozen for 2.5 seconds. Furious Charge's damage turns into Cold.
  • StaminaGenerate 10 additional Fury for each enemy hit while charging.
  • Merciless AssaultRecharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds.
Ground Stomp
Generate: 15 Fury Cooldown: 12 seconds Smash the ground, stunning all enemies within 14 yards for 4 seconds.
  • Trembling StompEnemies in the area also take 575% weapon damage as Fire.
  • Wrenching SmashIncrease the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
  • Jarring SlamEnemies hit have a chance to drop a health globe.
  • Foot of the MountainIncrease Fury generated to 30.
  • Deafening CrashReduce the cooldown of Ground Stomp to 8 seconds. Enemies in the area have their movement speed slowed by 80% for 8 seconds after they recover from being stunned.
Hammer of the Ancients
Cost: 20 Fury Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
  • SmashSmash for 640% weapon damage as Fire.
  • Rolling ThunderCreate a shockwave that deals 505% weapon damage to all enemies within 22 yards in front of you.
  • The Devil's AnvilEach hit creates a tremor at the point of impact for 2 seconds that Chills enemies by 80%. Hammer of the Ancients's damage turns into Cold.
  • BirthrightCritical Hits heal you for 3% of your maximum Life.
  • ThunderstrikeWhen you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are Stunned for 2 seconds. Hammer of the Ancients turns into Lightning damage.
Ignore Pain
Cooldown: 30 seconds Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.
  • Contempt for WeaknessInstantly heal for 35% of maximum Life when activating Ignore Pain.
  • Iron HideIncrease duration to 7 seconds.
  • Mob RuleAllies within 50 yards also gain 25% damage reduction and Immunity to control-impairing effects for 5 seconds.
  • BravadoWhile Ignore Pain is active, gain 40% increased movement speed and knock enemies away as you run.
  • Ignorance is BlissWhile Ignore Pain is active, gain 5364 Life per Fury spent.
Leap
Generate: 15 Fury Cooldown: 10 seconds Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds.
  • Call of ArreatShockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
  • Toppling ImpactIncrease the damage of Leap to 450% and send enemies hurtling away from where you land.
  • LaunchYou leap with such great force that enemies within 10 yards of the takeoff point take 180% weapon damage and are also slowed by 60% for 3 seconds.
  • Iron ImpactGain 150% additional Armor for 4 seconds after landing.
  • Death from AboveLand with such force that enemies have a 100% chance to be stunned for 3 seconds.
Overpower
Cooldown: 12 seconds Deal 380% weapon damage to all enemies within 9 yards. Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.
  • Killing SpreeYour Critical Hit Chance is increased by 8% for 5 seconds. Overpower's damage turns into Lightning.
  • Storm of SteelThrow up to 3 axes at nearby enemies that each deal 380% weapon damage.
  • RevelIncrease damage to 760% weapon damage as Fire.
  • MomentumGenerate 5 Fury for each enemy hit by Overpower.
  • Crushing AdvanceRedirect 35% of incoming melee damage back to the attacker for 5 seconds after Overpower is activated.
Rend
Cost: 20 Fury A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds.
  • LacerateIncrease damage to 1350% weapon damage as Lightning over 5 seconds.
  • RavageIncrease the range of Rend to hit all enemies within 18 yards. Rend's damage turns into Fire.
  • MutilateAffected enemies are Chilled and take 10% increased damage from all sources. Rend's damage turns into Cold.
  • Blood LustHeal for 0.5% of your maximum Life per second for each affected enemy.
  • BloodbathEnemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1100% weapon damage as Physical over 5 seconds.
Revenge
Cost: 1 charge Deal 300% weapon damage to all nearby enemies. You heal 4% of your maximum Life for each enemy hit. Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges.
  • RetributionIncrease damage to 700% weapon damage as Fire.
  • ProvocationIncrease the maximum number of charges to 3.
  • GrudgeKnockback enemies 24 yards when using Revenge. Revenge's damage turns into Lightning.
  • Blood LawIncrease healing to 6% of maximum Life for each enemy hit.
  • Best Served ColdIncrease your Critical Hit Chance by 8% for 6 seconds after using Revenge. Revenge's damage turns into Cold.
Seismic Slam
Cost: 30 Fury Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 50 yards in front of you.
  • Shattered GroundIncrease damage to 735% weapon damage as Fire and knocks all enemies hit up into the air.
  • RumbleExpend all remaining Fury to cause the ground to shudder after the initial strike, damaging enemies in the area for 15% weapon damage for every point of Fury expended as Physical over 2 seconds.
  • StaggerReduce the cost to 22 Fury. Seismic Slam's damage turns into Lightning.
  • Strength from EarthGain 1% of your maximum Life for every enemy hit.
  • PermafrostCreate a sheet of frost that deals 755% weapon damage as Cold and Chills enemies by 60% for 1 second.
Sprint
Cost: 20 Fury Increase movement speed by 30% for 3 seconds.
  • MarathonIncrease the movement speed bonus to 40% for 4 seconds.
  • RushIncrease Dodge Chance by 12% while sprinting.
  • Run Like the WindTornadoes rage in your wake, each dealing 60% weapon damage as Physical for 3 seconds to nearby enemies.
  • Forced MarchIncrease movement speed of allies within 50 yards by 20% for 3 seconds.
  • GangwaySlams through enemies, knocking them back and dealing 25% weapon damage.
Threatening Shout
Generate: 15 Fury Cooldown: 10 seconds Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
  • DemoralizeAffected enemies are also taunted to attack you for 4 seconds.
  • IntimidateAffected enemies also have their movement speed reduced by 60%.
  • Grim HarvestEnemies are badly shaken and have a chance to drop health globes.
  • FalterEnemies instead take 25% increased damage for 6 seconds.
  • TerrifyEnemies are severely demoralized. Each enemy has a 100% chance to flee in Fear for 3 seconds.
War Cry
Generate: 20 Fury Cooldown: 20 seconds Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.
  • Hardened WrathFor the first 5 seconds, gain an additional 60% increased Armor.
  • Veteran's WarningIncrease Dodge Chance by 30% while affected by War Cry.
  • ImpunityIncrease resistance to all elements by 20% while affected by War Cry.
  • Charge!Increase Fury generated to 50.
  • InvigorateIncrease maximum Life by 10% and Life regeneration by 13,411 per second while affected by War Cry.
Weapon Throw
Generate: 6 Fury per attack Hurl a throwing weapon at an enemy dealing 275% weapon damage.
  • Mighty ThrowIncrease thrown weapon damage to 400% weapon damage as Lightning.
  • RicochetThe weapon ricochets to 3 enemies within 20 yards of each other. Weapon Throw's damage turns into Fire.
  • Throwing HammerHurl a hammer with a 40% chance to Stun the enemy for 1 second.
  • Balanced WeaponIncrease Fury generated to 9. Weapon Throw's damage turns into Fire.
  • StupefyAim for the head, gaining a 15% chance of causing your enemy to be Confused and attack other enemies for 3 seconds.
Whirlwind
Cost: 10 Fury Deliver multiple attacks to everything in your path for 340% weapon damage. While whirlwinding, you move at 100% movement speed.
  • Volcanic EruptionTurns Whirlwind into a torrent of magma that deals 400% weapon damage as Fire.
  • Dust DevilsGenerate harsh tornadoes that deal 180% weapon damage to enemies in their path.
  • HurricanePull enemies from up to 35 yards away towards you while whirlwinding. Whirlwind's damage turns into Cold.
  • Wind ShearGain 1 Fury for every enemy struck. Whirlwind's damage turns into Lightning.
  • Blood FunnelCritical Hits restore 1% of your maximum Life.
Wrath of the Berserker
Cooldown: 120 seconds Enter a berserker rage which raises several attributes for 20 seconds. Critical Hit Chance: 10% Attack Speed: 25% Dodge Chance: 20% Movement Speed: 20%
  • InsanityWhile active, gain 50% increased damage.
  • Arreat's WailActivating Wrath of the Berserker deals 3400% weapon damage as Fire to all enemies within 15 yards.
  • Striding GiantReduce all damage taken by 50%.
  • Thrive on ChaosWhile active, gain 5364 Life per Fury spent.
  • SlaughterWhile active, Critical Hits have a chance to cause an eruption of blood dealing 300% weapon damage to enemies within 15 yards.

Passive skills

Animosity
Increase all Fury generation by 10%. Increase maximum Fury by 20. Fury is used to fuel your most powerful attacks.
Berserker Rage
You deal 25% additional damage while near maximum Fury.
Bloodthirst
Each point of Fury spent heals you for 966 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus.
Boon of Bul-Kathos
Reduce the cooldowns of your: Earthquake by 15 seconds. Call of the Ancients by 30 seconds. Wrath of the Berserker by 30 seconds.
Brawler
As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.
Earthen Might
Gain 30 Fury when Avalanche or Earthquake is triggered.
Inspiring Presence
The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 3% of maximum Life per second for 120 seconds. Your shouts are: Battle Rage Threatening Shout War Cry
Juggernaut
The duration of control-impairing effects on you are reduced by 50%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life.
Nerves of Steel
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects. This effect may occur once every 60 seconds.
No Escape
Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
Pound of Flesh
When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
Rampage
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
Relentless
While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%.
Ruthless
You deal 40% additional damage to enemies below 30% health.
Superstition
Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury.
Sword and Board
While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%.
Tough as Nails
Increase Armor by 25%. Increase Thorns by 100%.
Unforgiving
You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second.
Weapons Master
Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 8% increased damage Maces/Axes: 5% Critical Hit Chance Polearms/Spears: 8% attack speed Mighty Weapons: 2 Fury per hit