Diablo III · Database

Passive skills

Every passive skill with level and effect

Name ClassEffectLevel
Pound of Flesh Pound of Flesh Barbarian When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times. 10
Ruthless Ruthless Barbarian You deal 40% additional damage to enemies below 30% health. 10
Nerves of Steel Nerves of Steel Barbarian Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects.

This effect may occur once every 60 seconds.
13
Weapons Master Weapons Master Barbarian Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 8% increased damage
Maces/Axes: 5% Critical Hit Chance
Polearms/Spears: 8% attack speed
Mighty Weapons: 2 Fury per hit
16
Inspiring Presence Inspiring Presence Barbarian The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 3% of maximum Life per second for 120 seconds.

Your shouts are:
Battle Rage
Threatening Shout
War Cry
20
Berserker Rage Berserker Rage Barbarian You deal 25% additional damage while near maximum Fury. 20
Bloodthirst Bloodthirst Barbarian Each point of Fury spent heals you for 965.56 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.
24
Animosity Animosity Barbarian Increase all Fury generation by 10%.
Increase maximum Fury by 20.

Fury is used to fuel your most powerful attacks.
27
Superstition Superstition Barbarian Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury. 30
Tough as Nails Tough as Nails Barbarian Increase Armor by 25%.
Increase Thorns by 100%.
30
No Escape No Escape Barbarian Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you. 35
Relentless Relentless Barbarian While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%. 40
Brawler Brawler Barbarian As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%. 45
Juggernaut Juggernaut Barbarian The duration of control-impairing effects on you are reduced by 50%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life. 50
Unforgiving Unforgiving Barbarian You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second. 55
Boon of Bul-Kathos Boon of Bul-Kathos Barbarian Reduce the cooldowns of your:
Earthquake by 15 seconds.
Call of the Ancients by 30 seconds.
Wrath of the Berserker by 30 seconds.
60
Earthen Might Earthen Might Barbarian Gain 30 Fury when Avalanche or Earthquake is triggered. 64
Sword and Board Sword and Board Barbarian While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%. 66
Rampage Rampage Barbarian Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times. 68
Heavenly Strength Heavenly Strength Crusader You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.

Your damage dealt is reduced by 20%.
10
Fervor Fervor Crusader While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. 10
Vigilant Vigilant Crusader Increase Life regeneration by 2,682.1.

Reduce all non-Physical damage taken by 20%.
13
Righteousness Righteousness Crusader Your primary skills generate an additional 3 Wrath.

Increase maximum Wrath by 30.
16
Insurmountable Insurmountable Crusader Blocking an attack generates 6 Wrath. 20
Fanaticism Fanaticism Crusader Increase the attack speed of Punish, Slash, Smite and Justice by 15%. 20
Indestructible Indestructible Crusader When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 107,284.2 Life per Kill for 5 seconds.

This effect may occur once every 60 seconds.
25
Holy Cause Holy Cause Crusader The amount of damage dealt by your weapon is increased by 10%.

Whenever you deal Holy damage, you heal up to 1% of your total Life.
27
Wrathful Wrathful Crusader Each point of Wrath spent heals you for 1,341.05 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.
30
Divine Fortress Divine Fortress Crusader Your Armor is increased by a percent equal to your shield's Block Chance. 30
Lord Commander Lord Commander Crusader The cooldown of Steed Charge is reduced by 25% and Bombardment by 35%.

Damage dealt by Phalanx is increased 20%.
35
Hold Your Ground Hold Your Ground Crusader You can no longer Dodge, but your Block Chance is increased by 30%. 40
Long Arm of the Law Long Arm of the Law Crusader Increase the duration of the Active effect of all Laws by 5 seconds. 45
Iron Maiden Iron Maiden Crusader Your Thorns is increased by 50%. 50
Renewal Renewal Crusader Whenever you successfully block, you gain 16,092.63 Life. 55
Finery Finery Crusader Gain 1.5% Strength for every gem socketed into your gear. 60
Blunt Blunt Crusader Increase the damage of Justice and Blessed Hammer by 20%. 65
Towering Shield Towering Shield Crusader Increase the damage of Punish, Shield Bash and Blessed Shield by 20%.

Reduce the cooldown of Shield Glare by 30%.
70
Thrill of the Hunt Thrill of the Hunt Demon Hunter Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds. 10
Tactical Advantage Tactical Advantage Demon Hunter Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. 10
Blood Vengeance Blood Vengeance Demon Hunter Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe. 13
Steady Aim Steady Aim Demon Hunter As long as there are no enemies within 10 yards, all damage is increased by 20%. 16
Cull the Weak Cull the Weak Demon Hunter Increase damage against Slowed or Chilled enemies by 20%. 20
Night Stalker Night Stalker Demon Hunter Your primary skills generate an additional 4 Hatred. 20
Brooding Brooding Demon Hunter Gain 3% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. 25
Hot Pursuit Hot Pursuit Demon Hunter Increase movement speed by 20% for 4 seconds when you hit an enemy. 27
Archery Archery Demon Hunter Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second
30
Numbing Traps Numbing Traps Demon Hunter Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds. 30
Perfectionist Perfectionist Demon Hunter Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
35
Custom Engineering Custom Engineering Demon Hunter Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5.
40
Grenadier Grenadier Demon Hunter Increase the damage of grenades by 10%.
Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1,000% weapon damage as Fire.
45
Sharpshooter Sharpshooter Demon Hunter Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. 50
Ballistics Ballistics Demon Hunter Increase damage of rockets by 100%.

In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
55
Leech Leech Demon Hunter Gain 18,506.52 Life per Hit.

Heal amount is increased by 75% of your Life per Kill.
60
Ambush Ambush Demon Hunter You deal 40% additional damage to enemies above 75% health. 64
Awareness Awareness Demon Hunter When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

This effect may occur once every 60 seconds.
66
Single Out Single Out Demon Hunter Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. 68
Resolve Resolve Monk Damage you deal reduces enemy damage by 20% for 4 seconds. 10
Fleet Footed Fleet Footed Monk Increase movement speed by 10%. 10
Exalted Soul Exalted Soul Monk Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.

Spirit fuels your defensive and offensive abilities.
13
Transcendence Transcendence Monk Every point of Spirit spent heals you for 429.14 Life.

Heal amount is increased by 0.4% of your Health Globe Healing Bonus.
16
Chant of Resonance Chant of Resonance Monk The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned. 20
Seize the Initiative Seize the Initiative Monk Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds. 20
The Guardian's Path The Guardian's Path Monk While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%. 24
Sixth Sense Sixth Sense Monk Reduce all non-Physical damage taken by 25%. 27
Determination Determination Monk Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%. 30
Relentless Assault Relentless Assault Monk You deal 20% more damage to enemies that are Blind, Frozen or Stunned. 30
Beacon of Ytar Beacon of Ytar Monk Reduce all cooldowns by 20%. 35
Alacrity Alacrity Monk Increase the attack speed of Spirit Generators by 15%. 40
Harmony Harmony Monk 40% of your single elemental resistances from items instead increases your resistance to all elements. 45
Combination Strike Combination Strike Monk Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. 50
Near Death Experience Near Death Experience Monk When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.

This effect may occur once every 60 seconds.
58
Unity Unity Monk Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage. 64
Momentum Momentum Monk Moving 25 yards increases your damage by 20% for 6 seconds. 66
Mythic Rhythm Mythic Rhythm Monk Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%. 68
Life from Death Life from Death Necromancer Consuming a corpse has a chance to spawn a health globe. 10
Fueled by Death Fueled by Death Necromancer Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times. 10
Stand Alone Stand Alone Necromancer Increase armor by 100%, reduced by 10% for each active minion.
14
Bone Prison Bone Prison Necromancer Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds. 16
Swift Harvesting Swift Harvesting Necromancer Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%. 20
Commander of the Risen Dead Commander of the Risen Dead Necromancer The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%. 20
Extended Servitude Extended Servitude Necromancer Increase the duration of your Skeletal Mage and Revive minions by 25%. 24
Rigor Mortis Rigor Mortis Necromancer Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds. 27
Overwhelming Essence Overwhelming Essence Necromancer Increase your maximum Essence by 40. 30
Dark Reaping Dark Reaping Necromancer While using a scythe, gain 2% Essence and Life per kill.
31
Spreading Malediction Spreading Malediction Necromancer Receive a 1% damage bonus for each enemy afflicted by one of your curses. 38
Eternal Torment Eternal Torment Necromancer Your curses cost 50% less Essence and last forever. 40
Final Service Final Service Necromancer When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds. 41
Grisly Tribute Grisly Tribute Necromancer You are healed for 10% of your Life on Hit when one of your minions hits an enemy. 45
Draw Life Draw Life Necromancer Increases your Life regeneration by 10% for each enemy within 20 yards. 50
Serration Serration Necromancer Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%. 55
Aberrant Animator Aberrant Animator Necromancer Your minions gain 200% of your Thorns. 64
Blood for Blood Blood for Blood Necromancer Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times. 66
Blood is Power Blood is Power Necromancer After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used. 68
Rathma's Shield Rathma's Shield Necromancer You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. This effect cannot occur more than once every 60 seconds. 70
Jungle Fortitude Jungle Fortitude Witch Doctor Reduce all damage taken by you and your pets by 15%. 10
Circle of Life Circle of Life Witch Doctor When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge.

The range of this effect is increased by your gold pickup radius.
10
Spiritual Attunement Spiritual Attunement Witch Doctor Maximum Mana is increased by 10%. Regenerate 2% of your maximum Mana per second.

Mana fuels your offensive and defensive skills.
13
Gruesome Feast Gruesome Feast Witch Doctor When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times. 16
Blood Ritual Blood Ritual Witch Doctor 20% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. 20
Bad Medicine Bad Medicine Witch Doctor When you deal Poison damage to an enemy, its damage is reduced by 25% for 5 seconds. 20
Zombie Handler Zombie Handler Witch Doctor Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%.

Additionally, you may have 1 additional Zombie Dog summoned at one time.
24
Pierce the Veil Pierce the Veil Witch Doctor All of your damage is increased by 20%, but your Mana costs are increased by 30%. 27
Spirit Vessel Spirit Vessel Witch Doctor When you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life.

This effect may occur once every 60 seconds.
30
Fetish Sycophants Fetish Sycophants Witch Doctor When you hit enemies with your spells, you have up to a 15% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. 30
Rush of Essence Rush of Essence Witch Doctor Spirit spells return 100 Mana over 10 seconds.

Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk
36
Vision Quest Vision Quest Witch Doctor When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 40% for 5 seconds. 40
Fierce Loyalty Fierce Loyalty Witch Doctor While you have a Gargantuan, Zombie Dog, or Fetish summoned, your movement speed is increased by 15%.

This bonus is increased to 30% while a Gargantuan, Zombie Dog, or Fetish is not in combat.

Additionally, you may have 1 additional Zombie Dog summoned at one time.
45
Grave Injustice Grave Injustice Witch Doctor Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.

The range is extended by items that increase your gold pickup radius.
50
Tribal Rites Tribal Rites Witch Doctor Reduce the cooldowns of the following skills by 25%:
Hex
Gargantuan
Fetish Army
Summon Zombie Dogs
Big Bad Voodoo
Mass Confusion
55
Confidence Ritual Confidence Ritual Witch Doctor You deal 25% additional damage to enemies within 20 yards. 60
Creeping Death Creeping Death Witch Doctor Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever. 64
Swampland Attunement Swampland Attunement Witch Doctor You and your pets gain 120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards.

The range of this effect is increased by your gold pickup radius.
66
Midnight Feast Midnight Feast Witch Doctor The damage of your Zombie Dogs and Gargantuan is increased by 50%.

Additionally, you may have 1 additional Zombie Dog summoned at one time.
68
Power Hungry Power Hungry Wizard You deal 30% additional damage to enemies farther than 30 yards. 10
Blur Blur Wizard Decrease damage taken by 17%. 10
Evocation Evocation Wizard Reduce all cooldowns by 20%. 13
Glass Cannon Glass Cannon Wizard Increase all damage done by 15%, but decrease Armor and resistances by 10%. 16
Prodigy Prodigy Wizard When you cast a Signature spell, you gain 5 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
20
Astral Presence Astral Presence Wizard Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. 24
Illusionist Illusionist Wizard When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
27
Cold Blooded Cold Blooded Wizard Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. 30
Conflagration Conflagration Wizard Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. 34
Paralysis Paralysis Wizard Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. 37
Galvanizing Ward Galvanizing Ward Wizard As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage. 40
Temporal Flux Temporal Flux Wizard Enemies that take Arcane damage are slowed by 80% for 2 seconds. 45
Dominance Dominance Wizard Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.

Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
50
Arcane Dynamo Arcane Dynamo Wizard When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
55
Unstable Anomaly Unstable Anomaly Wizard When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.

This effect may occur once every 60 seconds.
60
Unwavering Will Unwavering Will Wizard Standing still for 1.5 seconds increases the following attributes:

Armor: 20%
All Resistances: 20%
Damage: 10%
64
Audacity Audacity Wizard You deal 30% additional damage to enemies within 15 yards. 66
Elemental Exposure Elemental Exposure Wizard Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

Elemental damage from your weapon contributes to Elemental Exposure.
68

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