Diablo III · Database
Passive skills
Every passive skill with level and effect
| Name | Class | Effect | Level |
|---|---|---|---|
Pound of Flesh
|
Barbarian | When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times. | 10 |
Ruthless
|
Barbarian | You deal 40% additional damage to enemies below 30% health. | 10 |
Nerves of Steel
|
Barbarian | Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects. This effect may occur once every 60 seconds. |
13 |
Weapons Master
|
Barbarian | Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 8% increased damage Maces/Axes: 5% Critical Hit Chance Polearms/Spears: 8% attack speed Mighty Weapons: 2 Fury per hit |
16 |
Inspiring Presence
|
Barbarian | The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 3% of maximum Life per second for 120 seconds. Your shouts are: Battle Rage Threatening Shout War Cry |
20 |
Berserker Rage
|
Barbarian | You deal 25% additional damage while near maximum Fury. | 20 |
Bloodthirst
|
Barbarian | Each point of Fury spent heals you for 965.56 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. |
24 |
Animosity
|
Barbarian | Increase all Fury generation by 10%. Increase maximum Fury by 20. Fury is used to fuel your most powerful attacks. |
27 |
Superstition
|
Barbarian | Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury. | 30 |
Tough as Nails
|
Barbarian | Increase Armor by 25%. Increase Thorns by 100%. |
30 |
No Escape
|
Barbarian | Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you. | 35 |
Relentless
|
Barbarian | While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%. | 40 |
Brawler
|
Barbarian | As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%. | 45 |
Juggernaut
|
Barbarian | The duration of control-impairing effects on you are reduced by 50%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life. | 50 |
Unforgiving
|
Barbarian | You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second. | 55 |
Boon of Bul-Kathos
|
Barbarian | Reduce the cooldowns of your: Earthquake by 15 seconds. Call of the Ancients by 30 seconds. Wrath of the Berserker by 30 seconds. |
60 |
Earthen Might
|
Barbarian | Gain 30 Fury when Avalanche or Earthquake is triggered. | 64 |
Sword and Board
|
Barbarian | While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%. | 66 |
Rampage
|
Barbarian | Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times. | 68 |
Heavenly Strength
|
Crusader | You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. Your damage dealt is reduced by 20%. |
10 |
Fervor
|
Crusader | While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. | 10 |
Vigilant
|
Crusader | Increase Life regeneration by 2,682.1. Reduce all non-Physical damage taken by 20%. |
13 |
Righteousness
|
Crusader | Your primary skills generate an additional 3 Wrath. Increase maximum Wrath by 30. |
16 |
Insurmountable
|
Crusader | Blocking an attack generates 6 Wrath. | 20 |
Fanaticism
|
Crusader | Increase the attack speed of Punish, Slash, Smite and Justice by 15%. | 20 |
Indestructible
|
Crusader | When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 107,284.2 Life per Kill for 5 seconds. This effect may occur once every 60 seconds. |
25 |
Holy Cause
|
Crusader | The amount of damage dealt by your weapon is increased by 10%. Whenever you deal Holy damage, you heal up to 1% of your total Life. |
27 |
Wrathful
|
Crusader | Each point of Wrath spent heals you for 1,341.05 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. |
30 |
Divine Fortress
|
Crusader | Your Armor is increased by a percent equal to your shield's Block Chance. | 30 |
Lord Commander
|
Crusader | The cooldown of Steed Charge is reduced by 25% and Bombardment by 35%. Damage dealt by Phalanx is increased 20%. |
35 |
Hold Your Ground
|
Crusader | You can no longer Dodge, but your Block Chance is increased by 30%. | 40 |
Long Arm of the Law
|
Crusader | Increase the duration of the Active effect of all Laws by 5 seconds. | 45 |
Iron Maiden
|
Crusader | Your Thorns is increased by 50%. | 50 |
Renewal
|
Crusader | Whenever you successfully block, you gain 16,092.63 Life. | 55 |
Finery
|
Crusader | Gain 1.5% Strength for every gem socketed into your gear. | 60 |
Blunt
|
Crusader | Increase the damage of Justice and Blessed Hammer by 20%. | 65 |
Towering Shield
|
Crusader | Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. Reduce the cooldown of Shield Glare by 30%. |
70 |
Thrill of the Hunt
|
Demon Hunter | Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds. | 10 |
Tactical Advantage
|
Demon Hunter | Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. | 10 |
Blood Vengeance
|
Demon Hunter | Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe. | 13 |
Steady Aim
|
Demon Hunter | As long as there are no enemies within 10 yards, all damage is increased by 20%. | 16 |
Cull the Weak
|
Demon Hunter | Increase damage against Slowed or Chilled enemies by 20%. | 20 |
Night Stalker
|
Demon Hunter | Your primary skills generate an additional 4 Hatred. | 20 |
Brooding
|
Demon Hunter | Gain 3% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. | 25 |
Hot Pursuit
|
Demon Hunter | Increase movement speed by 20% for 4 seconds when you hit an enemy. | 27 |
Archery
|
Demon Hunter | Gain a bonus based on your weapon type: Bow: 8% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 5% Critical Hit Chance 2nd Hand Crossbow: 1 Hatred per Second |
30 |
Numbing Traps
|
Demon Hunter | Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds. | 30 |
Perfectionist
|
Demon Hunter | Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
35 |
Custom Engineering
|
Demon Hunter | Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5. |
40 |
Grenadier
|
Demon Hunter | Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1,000% weapon damage as Fire. |
45 |
Sharpshooter
|
Demon Hunter | Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. | 50 |
Ballistics
|
Demon Hunter | Increase damage of rockets by 100%. In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack. |
55 |
Leech
|
Demon Hunter | Gain 18,506.52 Life per Hit. Heal amount is increased by 75% of your Life per Kill. |
60 |
Ambush
|
Demon Hunter | You deal 40% additional damage to enemies above 75% health. | 64 |
Awareness
|
Demon Hunter | When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds. |
66 |
Single Out
|
Demon Hunter | Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. | 68 |
Resolve
|
Monk | Damage you deal reduces enemy damage by 20% for 4 seconds. | 10 |
Fleet Footed
|
Monk | Increase movement speed by 10%. | 10 |
Exalted Soul
|
Monk | Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second. Spirit fuels your defensive and offensive abilities. |
13 |
Transcendence
|
Monk | Every point of Spirit spent heals you for 429.14 Life. Heal amount is increased by 0.4% of your Health Globe Healing Bonus. |
16 |
Chant of Resonance
|
Monk | The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned. | 20 |
Seize the Initiative
|
Monk | Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds. | 20 |
The Guardian's Path
|
Monk | While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%. | 24 |
Sixth Sense
|
Monk | Reduce all non-Physical damage taken by 25%. | 27 |
Determination
|
Monk | Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%. | 30 |
Relentless Assault
|
Monk | You deal 20% more damage to enemies that are Blind, Frozen or Stunned. | 30 |
Beacon of Ytar
|
Monk | Reduce all cooldowns by 20%. | 35 |
Alacrity
|
Monk | Increase the attack speed of Spirit Generators by 15%. | 40 |
Harmony
|
Monk | 40% of your single elemental resistances from items instead increases your resistance to all elements. | 45 |
Combination Strike
|
Monk | Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. | 50 |
Near Death Experience
|
Monk | When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds. This effect may occur once every 60 seconds. |
58 |
Unity
|
Monk | Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage. | 64 |
Momentum
|
Monk | Moving 25 yards increases your damage by 20% for 6 seconds. | 66 |
Mythic Rhythm
|
Monk | Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%. | 68 |
Life from Death
|
Necromancer | Consuming a corpse has a chance to spawn a health globe. | 10 |
Fueled by Death
|
Necromancer | Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times. | 10 |
Stand Alone
|
Necromancer | Increase armor by 100%, reduced by 10% for each active minion. |
14 |
Bone Prison
|
Necromancer | Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds. | 16 |
Swift Harvesting
|
Necromancer | Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%. | 20 |
Commander of the Risen Dead
|
Necromancer | The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%. | 20 |
Extended Servitude
|
Necromancer | Increase the duration of your Skeletal Mage and Revive minions by 25%. | 24 |
Rigor Mortis
|
Necromancer | Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds. | 27 |
Overwhelming Essence
|
Necromancer | Increase your maximum Essence by 40. | 30 |
Dark Reaping
|
Necromancer | While using a scythe, gain 2% Essence and Life per kill. |
31 |
Spreading Malediction
|
Necromancer | Receive a 1% damage bonus for each enemy afflicted by one of your curses. | 38 |
Eternal Torment
|
Necromancer | Your curses cost 50% less Essence and last forever. | 40 |
Final Service
|
Necromancer | When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds. | 41 |
Grisly Tribute
|
Necromancer | You are healed for 10% of your Life on Hit when one of your minions hits an enemy. | 45 |
Draw Life
|
Necromancer | Increases your Life regeneration by 10% for each enemy within 20 yards. | 50 |
Serration
|
Necromancer | Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%. | 55 |
Aberrant Animator
|
Necromancer | Your minions gain 200% of your Thorns. | 64 |
Blood for Blood
|
Necromancer | Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times. | 66 |
Blood is Power
|
Necromancer | After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used. | 68 |
Rathma's Shield
|
Necromancer | You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. This effect cannot occur more than once every 60 seconds. | 70 |
Jungle Fortitude
|
Witch Doctor | Reduce all damage taken by you and your pets by 15%. | 10 |
Circle of Life
|
Witch Doctor | When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by your gold pickup radius. |
10 |
Spiritual Attunement
|
Witch Doctor | Maximum Mana is increased by 10%. Regenerate 2% of your maximum Mana per second. Mana fuels your offensive and defensive skills. |
13 |
Gruesome Feast
|
Witch Doctor | When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times. | 16 |
Blood Ritual
|
Witch Doctor | 20% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. | 20 |
Bad Medicine
|
Witch Doctor | When you deal Poison damage to an enemy, its damage is reduced by 25% for 5 seconds. | 20 |
Zombie Handler
|
Witch Doctor | Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%. Additionally, you may have 1 additional Zombie Dog summoned at one time. |
24 |
Pierce the Veil
|
Witch Doctor | All of your damage is increased by 20%, but your Mana costs are increased by 30%. | 27 |
Spirit Vessel
|
Witch Doctor | When you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life. This effect may occur once every 60 seconds. |
30 |
Fetish Sycophants
|
Witch Doctor | When you hit enemies with your spells, you have up to a 15% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. | 30 |
Rush of Essence
|
Witch Doctor | Spirit spells return 100 Mana over 10 seconds. Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk |
36 |
Vision Quest
|
Witch Doctor | When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 40% for 5 seconds. | 40 |
Fierce Loyalty
|
Witch Doctor | While you have a Gargantuan, Zombie Dog, or Fetish summoned, your movement speed is increased by 15%. This bonus is increased to 30% while a Gargantuan, Zombie Dog, or Fetish is not in combat. Additionally, you may have 1 additional Zombie Dog summoned at one time. |
45 |
Grave Injustice
|
Witch Doctor | Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards. The range is extended by items that increase your gold pickup radius. |
50 |
Tribal Rites
|
Witch Doctor | Reduce the cooldowns of the following skills by 25%: Hex Gargantuan Fetish Army Summon Zombie Dogs Big Bad Voodoo Mass Confusion |
55 |
Confidence Ritual
|
Witch Doctor | You deal 25% additional damage to enemies within 20 yards. | 60 |
Creeping Death
|
Witch Doctor | Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever. | 64 |
Swampland Attunement
|
Witch Doctor | You and your pets gain 120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. The range of this effect is increased by your gold pickup radius. |
66 |
Midnight Feast
|
Witch Doctor | The damage of your Zombie Dogs and Gargantuan is increased by 50%. Additionally, you may have 1 additional Zombie Dog summoned at one time. |
68 |
Power Hungry
|
Wizard | You deal 30% additional damage to enemies farther than 30 yards. | 10 |
Blur
|
Wizard | Decrease damage taken by 17%. | 10 |
Evocation
|
Wizard | Reduce all cooldowns by 20%. | 13 |
Glass Cannon
|
Wizard | Increase all damage done by 15%, but decrease Armor and resistances by 10%. | 16 |
Prodigy
|
Wizard | When you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
20 |
Astral Presence
|
Wizard | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. | 24 |
Illusionist
|
Wizard | When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. |
27 |
Cold Blooded
|
Wizard | Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. | 30 |
Conflagration
|
Wizard | Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. | 34 |
Paralysis
|
Wizard | Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. | 37 |
Galvanizing Ward
|
Wizard | As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage. | 40 |
Temporal Flux
|
Wizard | Enemies that take Arcane damage are slowed by 80% for 2 seconds. | 45 |
Dominance
|
Wizard | Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. |
50 |
Arcane Dynamo
|
Wizard | When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
55 |
Unstable Anomaly
|
Wizard | When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. This effect may occur once every 60 seconds. |
60 |
Unwavering Will
|
Wizard | Standing still for 1.5 seconds increases the following attributes: Armor: 20% All Resistances: 20% Damage: 10% |
64 |
Audacity
|
Wizard | You deal 30% additional damage to enemies within 15 yards. | 66 |
Elemental Exposure
|
Wizard | Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. Elemental damage from your weapon contributes to Elemental Exposure. |
68 |

































































































































