Skill · Wizard · Defensive
Teleport
Teleport is a Wizard skill (Defensive, level 22) with 5 runes.
Description
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Teleport through the ether to the selected location up to 50 yards away.
Runes
| Rune | Level | Damage | Effect | Build planner |
|---|---|---|---|---|
| CSafe Passage | 26 | Arcane | For 5 seconds after you Teleport, you will take 25% less damage. | In planner |
| EWormhole | 31 | Arcane | After casting Teleport, you have 3 seconds to Teleport 1 additional time. | In planner |
| DReversal | 37 | Arcane | Casting Teleport again within 5 seconds will instantly return you to your original location and set the remaining cooldown to 1 second. | In planner |
| BFracture | 43 | Arcane | Summon 2 decoys for 6 seconds after teleporting. | In planner |
| ACalamity | 59 | Arcane | Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second. | In planner |
Matching items (3)
Matching sets
Related passives
More skills: Defensive
Questions & answers
At what level do you unlock "Teleport"?
"Teleport" is a Wizard skill unlocked at level 22.
Which runes does "Teleport" have?
"Teleport" has 5 runes: Safe Passage (level 26), Wormhole (level 31), Reversal (level 37), Fracture (level 43), Calamity (level 59).









