Skill · Witch Doctor · Defensive
Spirit Walk
Spirit Walk is a Witch Doctor skill (Defensive, level 16) with 5 runes. This ability does not start its cooldown until after its effects expire.
Description
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Runes
| Rune | Level | Damage | Effect | Build planner |
|---|---|---|---|---|
| BJaunt | 23 | Physical | Increase the duration of Spirit Walk to 3 seconds. | In planner |
| DHonored Guest | 29 | Physical | Gain 20% of your maximum Mana when you activate Spirit Walk. | In planner |
| CUmbral Shock | 38 | Fire | When Spirit Walk ends, your physical body erupts for 750% weapon damage as Fire to all enemies within 10 yards. | In planner |
| ASeverance | 47 | Physical | Increase your movement speed by an additional 100% while in the spirit realm. | In planner |
| EHealing Journey | 53 | Physical | Gain 15% of your maximum Life when you activate Spirit Walk. | In planner |
Matching items (1)
Related passives
More skills: Defensive
Questions & answers
At what level do you unlock "Spirit Walk"?
"Spirit Walk" is a Witch Doctor skill unlocked at level 16.
Which runes does "Spirit Walk" have?
"Spirit Walk" has 5 runes: Jaunt (level 23), Honored Guest (level 29), Umbral Shock (level 38), Severance (level 47), Healing Journey (level 53).




