Diablo III

Altar of Rites

The Altar of Rites is a seasonal feature: by making offerings you unlock 30 seals one after another, and each seal grants a permanent bonus. Every seal also carries one verse of a poem.

The altar

All seals

A seal can be ticked off as soon as one of the connected seals before it is unlocked; the first seal is always open, the last one only once all others are unlocked. If you take a seal back, any seals that no longer have a path to the start are taken back with it. 7 seals require a special offering, listed with each of them.

  1. Seal 1

    Your Kill Streak timer duration and reward bonus are doubled.

    Each places their hand on the altar and speaks a vow.

  2. Seal 2

    Pools of Reflection last for the entire Season and are not removed by death.

    Blood and light leave the fingertips of each, pooling in the basin.

    Flawless Diamond or greater

    Offering

    Flawless Diamond or greater

    Sacrifice any Diamond of Flawless or greater quality to unlock the next seal.

  3. Seal 3

    Items have no level requirement.

    Shadows swirl in between the mixture, forming an unwavering pattern.

  4. Seal 4

    +100 Damage

    The blood catches fire.

    Any Class Set Helm

    Offering

    Any Class Set Helm

    Sacrifice any class-specific, six-piece set helm to unlock the next seal.

  5. Seal 5

    +5% Missile Damage Reduction

    Ash and smoke descend and fill the basin.

  6. Seal 6

    +10% Movement Speed (Uncapped)

    The white brilliance dims to scarlet.

  7. Seal 7

    Increase damage against elites by 5%.

    Black dust coalesces with the continued stream of offerings, becoming clay that cures gray.

  8. Seal 8

    Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5.

    Thick tendrils extend toward each offered hand and encase them in pallid flesh.

  9. Seal 9

    +5% Melee Damage Reduction.

    The hand that offered blood eagerly awaits the approaching mass with clawed fingers outstretched.

  10. Seal 10

    Increases your highest elemental skill damage bonus by 5%.

    They exert the clay into an infantile shape after their own image.

  11. Seal 11

    Increase damage against elites by 5%.

    The hand that offered light attempts to recoil in horror but cannot withdraw.

  12. Seal 12

    +5% Damage

    Probing tentacles quickly recoil from the hand as they brush against its bent barbs.

  13. Seal 13

    Double the amount of Death's Breaths that drop.

    Delicately, the talon flattens itself in the crevasse formed by the encompassing mass.

  14. Seal 14

    Critical hits grant resource.

    Mana: 15
    Essence, Hatred, Spirit, Wrath: 5
    Arcane Power, Fury: 3

    Breath to take in and expel both odors foul and pleasant.

  15. Seal 15

    Double the amount of Bounty Caches that drop from completing bounties.

    Hunger to taste the bitter and sweet.

  16. Seal 16

    Progress orbs from Nephalem and Greater Rifts are picked up automatically within 60 yards.

    In defiance, the gauntlet grips the encompassing clay and presses in its will.

  17. Seal 17

    Reduces the damage taken from elites by 5%.

    As the grip loosens, a vessel forms around a spire pressed out of fear.

  18. Seal 18

    +5% Damage

    The clawed hand’s subtle lure invites the clay to return.

    Any Augmented Weapon

    Offering

    Any Augmented Weapon

    Sacrifice any augmented weapon to unlock the next seal.

  19. Seal 19

    Gain immunity to crowd-controlling effects.

    Vision to chart the lights amid the shadow.

  20. Seal 20

    Gain passability.

    Light collects in the void surrounding the spire offering a still reflection.

  21. Seal 21

    Pets pick up Death's Breath.

    Blood mingles into gashes left in the clay as it weaves past protruding thorns on the hand.

    Ancient Hellfire Amulet

    Offering

    Ancient Hellfire Amulet

    The Hellfire Amulet is truly a badge of dedication to those who, at great cost to themselves, have sworn their lives to eradicating the demon scourge from the lands of Sanctuary.

  22. Seal 22

    Elite packs drop one additional progress orb.

    A serpentine umbilical wreathes the wrist and nurtures the amalgam.

  23. Seal 23

    Increase damage done to Bosses by 5%.

    Ears to hear songs of sorrow and glory.

    Ancient Puzzle Ring

    Offering

    Ancient Puzzle Ring

    Clearly the product of an ingenious and befuddling mind, this ring has interlocking pieces that rotate and shift to reveal strange glowing patterns. Every configuration reveals a different magical property.

  24. Seal 24

    Pets pick up and salvage common, magic, and rare items.

    Skin to strike in pain and caress with pleasure.

  25. Seal 25

    Increase your chance to Dodge by 5%.

    The vessel’s shape begins to change, finding the space between the rigid armor.

  26. Seal 26

    Double the chance to find a legendary item purchased from Kadala.

    Fingers restrict the shifting clay and support the light-filled void.

    Whisper of Atonement
(Rank 125)

    Offering

    Whisper of Atonement
    (Rank 125)

    Sacrifice a Whisper of Atonement at Rank 125 to unlock the next seal.

    This fiery gem emerged from the ruined remains of the Petrified Scream. It thrums with the remnants of power left by distant generations of Nephalem.

  27. Major seal 27

    When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction.

    As the lifestream passes through, the cord recoils and severs itself.

  28. Major seal 28

    When you drink your health potion, all enemies within 25 yards deal 25% less damage.

    Each a gift and a curse to forever reign over the Eternal Conflict until its end.

  29. Major seal 29

    When you drink your health potion, gain a random shrine effect.

    In isolation, the spire stands witness to the petrified structure that sustains its form.

  30. Final seal 30

    When a primal item drops, a second random primal item drops as well.

    Choose wisely, ye firstborn, for your nature is conflict unending.

    The Final Seal

    Offering

    The Final Seal

    Complete all sacrfices to unlock this seal.

The poem

Every seal carries one verse. In the right order they form a poem; verses of unlocked seals light up.

  1. Each places their hand on the altar and speaks a vow.
  2. Blood and light leave the fingertips of each, pooling in the basin.
  3. Shadows swirl in between the mixture, forming an unwavering pattern.
  4. The blood catches fire.
  5. Ash and smoke descend and fill the basin.
  6. The white brilliance dims to scarlet.
  7. Black dust coalesces with the continued stream of offerings, becoming clay that cures gray.
  8. Thick tendrils extend toward each offered hand and encase them in pallid flesh.
  9. The hand that offered blood eagerly awaits the approaching mass with clawed fingers outstretched.
  10. Probing tentacles quickly recoil from the hand as they brush against its bent barbs.
  11. Delicately, the talon flattens itself in the crevasse formed by the encompassing mass.
  12. The clawed hand’s subtle lure invites the clay to return.
  13. Blood mingles into gashes left in the clay as it weaves past protruding thorns on the hand.
  14. A serpentine umbilical wreathes the wrist and nurtures the amalgam.
  15. As the lifestream passes through, the cord recoils and severs itself.
  16. The hand that offered light attempts to recoil in horror but cannot withdraw.
  17. In defiance, the gauntlet grips the encompassing clay and presses in its will.
  18. As the grip loosens, a vessel forms around a spire pressed out of fear.
  19. Light collects in the void surrounding the spire offering a still reflection.
  20. The vessel’s shape begins to change, finding the space between the rigid armor.
  21. Fingers restrict the shifting clay and support the light-filled void.
  22. In isolation, the spire stands witness to the petrified structure that sustains its form.
  23. They exert the clay into an infantile shape after their own image.
  24. Breath to take in and expel both odors foul and pleasant.
  25. Hunger to taste the bitter and sweet.
  26. Vision to chart the lights amid the shadow.
  27. Ears to hear songs of sorrow and glory.
  28. Skin to strike in pain and caress with pleasure.
  29. Each a gift and a curse to forever reign over the Eternal Conflict until its end.
  30. Choose wisely, ye firstborn, for your nature is conflict unending.

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