Barbarian
Whirlwind pulls in and holds all enemies within 25 yards.
Diablo III
What a season brings: Haedrig's Gift for every class, the season theme powers, ethereal items and soul shards – plus every season journey objective to tick off.
Powers a season theme grants each class – three per class. Which of them a season brings is decided by Blizzard for every season.
Barbarian
Whirlwind pulls in and holds all enemies within 25 yards.
Barbarian
Hammer of the Ancients hits in all directions around the Barbarian. Every tenth cast of Hammer of the Ancients unleashes a powerful shockwave.
Barbarian
Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks.
Buff: Tempest Rhythm – Increases damage enemies receive from all sources on the next cast of Wrath of the Berserker.
Crusader
Blessed Hammer now crackles with energy, damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
Crusader
Every 2 seconds, call down Fist of the Heavens on a random nearby enemy. After casting Steed Charge, this effect occurs more rapidly for 5 seconds.
Crusader
After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn.
Buff: Angelic Aide – Cooldown
Demon Hunter
Strafe now casts the last non-channeled Hatred spending ability cast.
Demon Hunter
Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. The number of rockets fired increases over 30 seconds. Elites and Bosses receive less damage per rocket.
Demon Hunter
Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light.
Monk
Casting Wave of Light now summons a bell at the target location that deals damage when any player attacks the bell. Up to five bells can be active at one time.
Monk
All Way of the Hundred Fists combo punches use the second stage combo punch. Consecutive hits from Way of the Hundred Fists increases its damage by 2%. Max 350 stacks.
Buff: Fists of Light – Increases damage of Sanctified power.
Monk
The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.
Necromancer
Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast Corpse Explosion, Corpse Lance, or Revive with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
Necromancer
Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped.
Necromancer
Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.
Witch Doctor
Enemies affected by Locust Swarm are also Haunted. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. A lesser enemy stunned by Bogadile is instantly killed. Elites and Bosses stunned by Bogadile take massive damage.
Buff: Satiated – Cooldown
Witch Doctor
Horrify becomes an aura that causes enemies to receive 100% more damage and deal 15% less damage in addition to its other effects.
Witch Doctor
You summon two Gargantuans and three Zombie Dogs periodically. Gargantuans gain the effect of the Restless Giant rune. Zombie Dogs gain the effect of all runes. Enemies hit by Sacrifice are Immolated, causing them to take 100% more damage from your Pets.
Wizard
Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
Buff: Storm Armor Recharging – Increases damage of Sanctified power.
Wizard
Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
Wizard
Magic Missile fires 10 missiles and gains the effect of the Seeker rune.
Haedrig's Gift comes three times per season. Its contents depend on the class of the hero who opens it – together the three gifts make up a class set. There are five rotations; which one a season uses is announced by Blizzard at season start.
Barbarian
Crusader
Demon Hunter
Monk
Necromancer
Witch Doctor
Wizard
Barbarian
Crusader
Demon Hunter
Monk
Necromancer
Witch Doctor
Wizard
Barbarian
Crusader
Demon Hunter
Monk
Necromancer
Witch Doctor
Wizard
Barbarian
Crusader
Demon Hunter
Monk
Necromancer
Witch Doctor
Wizard
Barbarian
Crusader
Demon Hunter
Monk
Necromancer
Masquerade of the Burning Carnival
Witch Doctor
Wizard
Ethereal weapons are bound to one class. Besides their fixed power they roll one legendary weapon power and one passive skill of that class.
The GrandfatherBarbarian
+1 to Maximum damage per Paragon Level up to 800
+ one of 14 weapon powers and one of 19 passive skills
GimmershredBarbarian
Killing an elite pack increases movespeed by 30% for 7 seconds
+ one of 14 weapon powers and one of 19 passive skills
DoombringerBarbarian
Reduce the damage of enemies hit by 25% for 5 seconds
+ one of 14 weapon powers and one of 19 passive skills
Astreon's Iron WardCrusader
+1 to Maximum damage per Paragon Level up to 800
+ one of 20 weapon powers and one of 17 passive skills
The RedeemerCrusader
Consecutive hits to enemies increases attack speed by 3%, up to 30% for 3 seconds
+ one of 20 weapon powers and one of 17 passive skills
Khalim's WillCrusader
Killing an enemy reduces the cooldown of Steed Charge by 1 second
+ one of 20 weapon powers and one of 17 passive skills
WindforceDemon Hunter
+200% damage to all Archery Skills
+ one of 15 weapon powers and one of 19 passive skills
Buriza-Do KyanonDemon Hunter
Hits against Frozen enemies are always Critical Hits
+ one of 15 weapon powers and one of 19 passive skills
DoomslingerDemon Hunter
Killing an elite pack increases movespeed by 30% for 7 seconds
+ one of 15 weapon powers and one of 19 passive skills
Bartuc's Cut-ThroatMonk
Consecutive hits to enemies increases damage by 10%, up to 100%
+ one of 13 weapon powers and one of 18 passive skills
Shadow KillerMonk
Reduce the damage of enemies hit by 25% for 5 seconds
+ one of 13 weapon powers and one of 18 passive skills
Jade TalonMonk
Consecutive hits to enemies increases attack speed by 3%, up to 30% for 3 seconds
+ one of 13 weapon powers and one of 18 passive skills
Blackhand KeyNecromancer
Cursed enemies are feared in place for 7 seconds
+ one of 12 weapon powers and one of 20 passive skills
Soul HarvestNecromancer
Consecutive hits to enemies increases attack speed by 3%, up to 30% for 3 seconds
+ one of 12 weapon powers and one of 20 passive skills
Blackbog's SharpNecromancer
Consecutive hits to enemies increases damage by 10%, up to 100%
+ one of 12 weapon powers and one of 20 passive skills
The GidbinnWitch Doctor
Picking up a Health globe increases movespeed by 40% for 7 seconds
+ one of 14 weapon powers and one of 19 passive skills
GhostflameWitch Doctor
Consecutive hits to enemies increases attack speed by 3%, up to 30% for 3 seconds
+ one of 14 weapon powers and one of 19 passive skills
Arioc's NeedleWitch Doctor
+1 to Maximum damage per Paragon Level up to 800
+ one of 14 weapon powers and one of 19 passive skills
The OculusWizard
Reduce the damage of enemies hit by 25% for 5 seconds
+ one of 19 weapon powers and one of 18 passive skills
Mang Song's LessonWizard
A random legendary power of a weapon of your class.
+ one of 19 weapon powers and one of 18 passive skills
WizardspikeWizard
Consecutive hits to enemies increases damage by 10%, up to 100%
+ one of 19 weapon powers and one of 18 passive skills
Soul Shards have a fixed power and roll one of three additional powers.
Sliver of TerrorYour cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage.
Plus one of
Shard of HatredYou deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%).
Plus one of
Fragment of DestructionYou move unhindered through enemies. Each enemy you pass through receives the Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemy dies, you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health.
Plus one of
Stain of SinYou deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds.
Plus one of
Essence of AnguishEvery time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks.
Plus one of
Dregs of LiesYou deal 25% less damage. Your pets deal 25% increased damage.
Plus one of
Remnant of PainYour Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits.
Plus one of
Every season journey objective to tick off, ordered by topic. Which objectives a season places in which chapter changes from season to season – just tick what you have done.
A chapter is complete once all of its objectives are met.
Boss objectives per enemy, from the easiest difficulty up to the timed objectives.
Skeleton King
Queen Araneae
The Butcher
Maghda
Zoltun Kulle
Belial
Ghom
Siegebreaker Assault Beast
Cydaea
Azmodan
Rakanoth
Izual
Diablo
Urzael
Adria
Malthael
Conquests are difficult challenges with their own leaderboards.
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