Gain 150–200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
(2) Disintegrate Ignites enemies, causing them to take 3,000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
(4) Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
(6) You gain 5,000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.
Each time you hit an enemy with Explosive Blast your damage is increased by 10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times.
(2) Disintegrate Ignites enemies, causing them to take 3,000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
(4) Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
(6) You gain 5,000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.
Each time you hit an enemy with Explosive Blast your damage is increased by 10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times.
While channeling Siphon Blood, Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 25% increased damage and take 25% reduced damage.
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Energy Twister is increased by 200–250%, and you also cast Energy Twister every second.
(2) Disintegrate Ignites enemies, causing them to take 3,000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
(4) Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
(6) You gain 5,000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.
In Season 40, Angelic Crucibles sanctify a legendary item: perfect Ancient-level stats plus one of three powers of your class at random. You can only wear one Sanctified item at a time. None of your class's three powers boosts a skill of this build directly. Which item is sanctified depends on the version: Deathwish (GR push), Echoing Fury (Torment 16 / Nephalem rifts) and Deathwish (Speed farming). Since the power is rolled at random, a Sanctified item can be sanctified again with another Crucible. All powers are listed on the Season 40 page.
Build questions & answers
Which skills and runes does the build use?
Black Hole (Spellsteal), Disintegrate (Chaos Nexus), Explosive Blast (Chain Reaction), Teleport (Safe Passage), Magic Weapon (Deflection) and Archon (Combustion).
Which passive skills are chosen?
Audacity, Galvanizing Ward, Elemental Exposure and Evocation.
Which sets does the build wear?
Firebird's Finery (5 of 7 pieces, highest active bonus: 6 pieces) and Captain Crimson's Trimmings (2 of 3 pieces, highest active bonus: 3 pieces).
What goes into Kanai's Cube?
Orb of Infinite Depth (weapon), Fazula's Improbable Chain (armor) and Ring of Royal Grandeur (jewelry).
Which legendary gems does the build use?
Bane of the Trapped (rank 150), Bane of the Stricken (rank 150) and Taeguk (rank 150).
Which stats matter most for the build?
Main stat › Critical hit chance › Vitality › Cooldown reduction › Critical hit damage › Armor – in this order.
Which gems go into the sockets?
weapon: Flawless Royal Emerald; head: Flawless Royal Diamond; other slots: Flawless Royal Ruby.
Which variants does the build have?
GR-Push (Endgame), Speed (Endgame) and T16 (Endgame). The tabs above show each variant with its differences.
Which follower does the build use?
Enchantress with Blind Faith, Gloves of Worship, Homing Pads, Cain's Habit, Tal Rasha's Relentless Pursuit, Ice Climbers, The Flavor of Time, Unity, Nemesis Bracers, The Witching Hour, Oculus Ring and Thunderfury, Blessed Blade of the Windseeker.