Gain 150–200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
(2) Disintegrate Ignites enemies, causing them to take 3,000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
(4) Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
(6) You gain 5,000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.
(2) Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
Lesser enemies are now lured to your Meteor impact areas. Meteors deal 50% increased damage on consecutive hits to the same target. This stacks up to 3 times.
+626–750 Intelligence · Fire skills deal 15–20% more damage. · +(262–328)–(263–394) Damage · Critical Hit Chance Increased by 8–10% · Critical Hits grant 3–4 Arcane Power
Cube: weapon
The Smoldering Core
→
The Grand Vizier
Gem added
–
→
Bane of the Powerful
Gem removed
Bane of the Stricken
→
–
Stat priority
Main stat › Critical hit chance › Vitality › Area damage › Critical hit damage › Armor
→
Main stat › Critical hit chance › Vitality › Critical hit damage › Area damage › Armor
Gain 150–200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
(2) Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
(3) You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
(2) Disintegrate Ignites enemies, causing them to take 3,000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
(4) Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
(6) You gain 5,000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.
Increases Gold and Health Pickup by 1–2 Yards. · Fire skills deal 15–20% more damage.
Belt
Guardian's Case
→
The Witching Hour
Belt: properties
+91–100 Resistance to All Elements · +10–15% Life
→
Increases Attack Speed by 5–7% · Critical Hit Damage Increased by 26–50% · +141–160 Physical Resistance
Ring 1
Convention of Elements
→
Stone of Jordan
Ring 1: properties
Critical Hit Damage Increased by 26–50% · Chance to Deal 10–20% Area Damage on Hit.
→
Fire skills deal 15–20% more damage. · +7–9 Maximum Arcane Power · Increases damage against elites by 25–30%
Ring 2: properties
Chance to Deal 10–20% Area Damage on Hit.
→
+(40–60)–(80–120) Damage
Main hand
The Grand Vizier
→
Starfire
Main hand: properties
+(1,177–1,439)–(1,410–1,788) Fire Damage · +946–1,125 Intelligence · Chance to Deal 16–24% Area Damage on Hit.
→
+(981–1,199)–(1,175–1,490) Cold Damage · +626–750 Intelligence · Reduces all resource costs by 8–10%.
Off-hand
–
→
Firebird's Eye
Off-hand: properties
–
→
+626–750 Intelligence · Fire skills deal 15–20% more damage. · +(262–328)–(263–394) Damage · Critical Hit Chance Increased by 8–10% · Critical Hits grant 3–4 Arcane Power
Cube: weapon
The Smoldering Core
→
The Grand Vizier
Gem added
–
→
Bane of the Powerful
Gem removed
Bane of the Stricken
→
–
Stat priority
Main stat › Critical hit chance › Vitality › Area damage › Critical hit damage › Armor
→
Main stat › Critical hit chance › Vitality › Critical hit damage › Elemental damage › Resource cost reduction
(2) Disintegrate Ignites enemies, causing them to take 3,000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
(4) Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
(6) You gain 5,000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect.
In Season 40, Angelic Crucibles sanctify a legendary item: perfect Ancient-level stats plus one of three powers of your class at random. You can only wear one Sanctified item at a time. For this build the Storm Armor power applies, because it uses that skill. Which item is sanctified depends on the version: Starfire (Torment 16 / Nephalem rifts), Starfire (Speed farming) and The Grand Vizier (GR push). Since the power is rolled at random, a Sanctified item can be sanctified again with another Crucible. All powers are listed on the Season 40 page.
Build questions & answers
Which skills and runes does the build use?
Diamond Skin (Prism), Meteor (Comet), Black Hole (Absolute Zero), Disintegrate (Chaos Nexus), Teleport (Safe Passage) and Storm Armor (Power of the Storm).
Which passive skills are chosen?
Power Hungry, Galvanizing Ward, Elemental Exposure and Blur.
Which sets does the build wear?
Firebird's Finery (5 of 7 pieces, highest active bonus: 6 pieces) and Guardian's Jeopardy (2 of 3 pieces, highest active bonus: 3 pieces).
What goes into Kanai's Cube?
The Smoldering Core (weapon), Mempo of Twilight (armor) and Ring of Royal Grandeur (jewelry).
Which legendary gems does the build use?
Bane of the Stricken (rank 150), Bane of the Trapped (rank 150) and Zei's Stone of Vengeance (rank 150).
Which stats matter most for the build?
Main stat › Critical hit chance › Vitality › Area damage › Critical hit damage › Armor – in this order.
Which gems go into the sockets?
weapon: Flawless Royal Emerald; head: Flawless Royal Topaz; other slots: Flawless Royal Topaz.
Which variants does the build have?
GR-Push (Endgame), Speed (Endgame) and T16 (Endgame). The tabs above show each variant with its differences.
Which follower does the build use?
Templar with Leoric's Crown, Gloves of Worship, Homing Pads, Captain Crimson's Thrust, Tal Rasha's Relentless Pursuit, Ice Climbers, The Flavor of Time, Unity, Nemesis Bracers, Captain Crimson's Silk Girdle, Oculus Ring, Thunderfury, Blessed Blade of the Windseeker and Wall of Man.