Diablo III · Database
Passive skills
Every passive skill with level and effect
| Name | Class | Effect | Level |
|---|---|---|---|
Power Hungry
|
Wizard | You deal 30% additional damage to enemies farther than 30 yards. | 10 |
Blur
|
Wizard | Decrease damage taken by 17%. | 10 |
Evocation
|
Wizard | Reduce all cooldowns by 20%. | 13 |
Glass Cannon
|
Wizard | Increase all damage done by 15%, but decrease Armor and resistances by 10%. | 16 |
Prodigy
|
Wizard | When you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
20 |
Astral Presence
|
Wizard | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. | 24 |
Illusionist
|
Wizard | When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. |
27 |
Cold Blooded
|
Wizard | Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. | 30 |
Conflagration
|
Wizard | Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. | 34 |
Paralysis
|
Wizard | Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. | 37 |
Galvanizing Ward
|
Wizard | As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage. | 40 |
Temporal Flux
|
Wizard | Enemies that take Arcane damage are slowed by 80% for 2 seconds. | 45 |
Dominance
|
Wizard | Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. |
50 |
Arcane Dynamo
|
Wizard | When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
55 |
Unstable Anomaly
|
Wizard | When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. This effect may occur once every 60 seconds. |
60 |
Unwavering Will
|
Wizard | Standing still for 1.5 seconds increases the following attributes: Armor: 20% All Resistances: 20% Damage: 10% |
64 |
Audacity
|
Wizard | You deal 30% additional damage to enemies within 15 yards. | 66 |
Elemental Exposure
|
Wizard | Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. Elemental damage from your weapon contributes to Elemental Exposure. |
68 |

















