Diablo III · Database

Passive skills

Every passive skill with level and effect

Name ClassEffectLevel
Power Hungry Power Hungry Wizard You deal 30% additional damage to enemies farther than 30 yards. 10
Blur Blur Wizard Decrease damage taken by 17%. 10
Evocation Evocation Wizard Reduce all cooldowns by 20%. 13
Glass Cannon Glass Cannon Wizard Increase all damage done by 15%, but decrease Armor and resistances by 10%. 16
Prodigy Prodigy Wizard When you cast a Signature spell, you gain 5 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
20
Astral Presence Astral Presence Wizard Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. 24
Illusionist Illusionist Wizard When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
27
Cold Blooded Cold Blooded Wizard Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. 30
Conflagration Conflagration Wizard Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. 34
Paralysis Paralysis Wizard Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. 37
Galvanizing Ward Galvanizing Ward Wizard As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage. 40
Temporal Flux Temporal Flux Wizard Enemies that take Arcane damage are slowed by 80% for 2 seconds. 45
Dominance Dominance Wizard Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.

Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
50
Arcane Dynamo Arcane Dynamo Wizard When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
55
Unstable Anomaly Unstable Anomaly Wizard When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.

This effect may occur once every 60 seconds.
60
Unwavering Will Unwavering Will Wizard Standing still for 1.5 seconds increases the following attributes:

Armor: 20%
All Resistances: 20%
Damage: 10%
64
Audacity Audacity Wizard You deal 30% additional damage to enemies within 15 yards. 66
Elemental Exposure Elemental Exposure Wizard Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

Elemental damage from your weapon contributes to Elemental Exposure.
68

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