Diablo III · Database
Passive skills
Every passive skill with level and effect
| Name | Class | Effect | Level |
|---|---|---|---|
Life from Death
|
Necromancer | Consuming a corpse has a chance to spawn a health globe. | 10 |
Fueled by Death
|
Necromancer | Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times. | 10 |
Stand Alone
|
Necromancer | Increase armor by 100%, reduced by 10% for each active minion. |
14 |
Bone Prison
|
Necromancer | Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds. | 16 |
Swift Harvesting
|
Necromancer | Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%. | 20 |
Commander of the Risen Dead
|
Necromancer | The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%. | 20 |
Extended Servitude
|
Necromancer | Increase the duration of your Skeletal Mage and Revive minions by 25%. | 24 |
Rigor Mortis
|
Necromancer | Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds. | 27 |
Overwhelming Essence
|
Necromancer | Increase your maximum Essence by 40. | 30 |
Dark Reaping
|
Necromancer | While using a scythe, gain 2% Essence and Life per kill. |
31 |
Spreading Malediction
|
Necromancer | Receive a 1% damage bonus for each enemy afflicted by one of your curses. | 38 |
Eternal Torment
|
Necromancer | Your curses cost 50% less Essence and last forever. | 40 |
Final Service
|
Necromancer | When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds. | 41 |
Grisly Tribute
|
Necromancer | You are healed for 10% of your Life on Hit when one of your minions hits an enemy. | 45 |
Draw Life
|
Necromancer | Increases your Life regeneration by 10% for each enemy within 20 yards. | 50 |
Serration
|
Necromancer | Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%. | 55 |
Aberrant Animator
|
Necromancer | Your minions gain 200% of your Thorns. | 64 |
Blood for Blood
|
Necromancer | Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times. | 66 |
Blood is Power
|
Necromancer | After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used. | 68 |
Rathma's Shield
|
Necromancer | You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. This effect cannot occur more than once every 60 seconds. | 70 |



















