The configuration
This setup is stored as a complete build — gear, skills, runes and all four cube slots work together and are not assembled from individual statistics.
- Set: Mundunugu's Regalia
- Rating: tier B across all classes
- Kanai's Cube: The Barber, Frostburn, Ring of Royal Grandeur, Sacred Harvester
- Skills: Locust Swarm (Devouring Swarm), Spirit Barrage (Manitou), Piranhas (Piranhado), Soul Harvest (Languish), Spirit Walk (Honored Guest), Big Bad Voodoo (Slam Dance)
- Passives: Spirit Vessel, Confidence Ritual, Blood Ritual, Grave Injustice
- Variants available: GR push, Speed farming, Torment 16 / Nephalem rifts
What the set does
This build wears Mundunugu's Regalia. These bonuses apply once the matching number of set pieces is equipped — the damage multiplier hangs on them, not on the individual stats of the pieces:
- 2 pieces: Big Bad Voodoo now follows you and lasts twice as long.
- 4 pieces: Gain 60% damage reduction for 30 seconds when you enter the spirit realm.
- 6 pieces: Spirit Barrage deals 20,000% increased damage plus an additional % equal to 5 times your Mana Regeneration/Second.
How the variants differ
Measured against the push version. Anything not listed here stays the same:
- Speed farming: swaps in skills Horrify (Ruthless Terror), Soul Harvest (Siphon), Spirit Walk (Jaunt); cube Convention of Elements; gems Molten Wildebeest's Gizzard.
- Torment 16 / Nephalem rifts: swaps in skills Horrify (Ruthless Terror), Soul Harvest (Siphon), Spirit Walk (Jaunt), Big Bad Voodoo (Boogie Man); cube Shukrani's Triumph, Krelm's Buff Belt, Ring of Emptiness; gems Molten Wildebeest's Gizzard, Boon of the Hoarder.
Sockets and gems
The 3 legendary gems (Bane of the Stricken, Bane of the Trapped, Gogok of Swiftness) belong in the jewellery slots — that is the only place their rank counts, and the only place they keep growing when you upgrade after a Greater Rift.
The remaining 7 sockets are filled with Ruby: the multiplier already comes from the set and the legendary powers, so one more base stat does more there than another effect would.
On the season theme
Shades of the Nephalem spawns a shadow clone of your class at every shrine and pylon that fights along for one minute. Activate shrines inside the pull, not on the way there. The fourth cube slot is already filled in every variant above.